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Craftoy - Concept玩藝光年 -策展概念 ---1

Exhibition region subject

展區主題 ---6

Directory

目錄

OverviewYou Can Play i t Th is Way- A Venture of Mixed T ime and Media

展覽總說 ---3跨越時代與材質,你可以這樣玩!

Game Space across Time and Space

穿越時空的遊戲空間 ---5玩藝光年� 展場設計概念

Play th ing l ight year exhib i t ion venue design concept

Game Land

遊戲大地 ---7回歸自然,遊戲時光多美妙!

Back to nature, the wonderfu l t ime of p lay ing!

Nature Play

2F 玩自然 ---9老祖宗沒有現成玩具,他們玩什麼?怎麼玩?

What d id our grandparents p lay wi th s ince they d idn’t have the ready-made toys?

Fun Play

3F 玩繽紛 ---12材質大躍進!老爸、老媽玩什麼?怎麼玩?

Mater ia l Great Leap Forward ! What d id our father and mother p lay when they were young? How did they p lay?

DIY

動手就是玩想像 DIY 教室 ---18跨越材料與形式,你也可以這樣玩!

Imagination Play

4F 玩想像 ---15現代科技化玩具之外,我們還能玩什麼?自己開創怎麼玩!

In addi t ion to the modern technologica l toys, what e lse can we play? How to create our own games?

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玩藝光年

策展概念

Concept

策展概念

數位虛擬時代衝擊的不僅是孩童,富含生活智慧的遊藝文化亦然,大量價格低廉、透過標準化生產的全球

化、商品化玩具被生產出來時,獨特地域且具有珍貴文化深度、歷史背景的玩藝逐漸被遺忘、淘汰。如何

能讓現代孩童了解前代的生活智慧及遊藝文化?當面對沒有現成玩具的情景,他們會怎麼玩?不會玩?有

什麼可玩?本展概念以現代小孩身處的時代為第一人稱向古代延伸,企圖以遊戲與情境塑造方式構築、重

現不同時代的玩藝及其當下社會特色,提出玩具工藝之於祖孫三代的跨時空意義,展望其未來可塑性。

遊戲來自大地、玩具來自想像、造型來自生活、樂趣來自互動,「2010玩具工藝特展─玩藝光年」架構在人、

物、境三個原則之上,企圖以環境營造氛圍、展品構築內容、裝置形成互動,依循著玩具工藝的歷史演進

脈絡,達到全面而通徹的呈現,並且進一步開拓參觀者視野。

The virtual era has an impact not only on the children but the culture of “playing”. When mass amount of cheap, standardized, globalized, and commercialized products are manufactured, the unique local cultures and historic backgrounds of the “play things” are fading away. How do we bring the children to know the wisdoms in life and the “play culture” developed in the preceding generations? How are the children going to play when there is no ready-made toys? What can they play with? This exhibition places the children in the role of the “first-person” and brings them into the past to explore the different ways of fun. It is an attempt to construct and reproduce the childhood fun and the socio-economic background of different times through games and scenarios. Through back-tracking into three generations of toy crafts, we aim to bring the audiences to explore the infinite possibilities in the future.Games come from the land, toys come from imaginations, forms come from life, and fun comes from interactivities. Craftoy- 2010 Craft Toys Exhibition is designed on top of the structure of "people", "things", and 'environment". It is an attempt to create an atmosphere from the elements of the environment, derive stories from the relics, and facilitate interactivity through the installations. Following the history of toy crafts, this exhibition is an attempt to present an overall view of the art of toy crafts and bring the audiences beyond the objects to explore the connotations behind the toys.is an attempt to present an overall view of the art of toy crafts and bring the audiences beyond the objects to

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玩藝光年 Craftoy 展覽總說

跨越時代與材質,你可以這樣玩!

OverviewYou Can Play i t Th is Way- A Venture of Mixed T ime and Media

The mankind has infinite creativity. Our ancestors grasped the ideas from the everyday activit ies and manifested them in the materials found from the nature to create fun, interesting, and aesthetic toys and games. In Craftoy- 2010 Special Exhibition of Toy Crafts, our event production team explored deep into the history and development of toys to bring you a sneak peek of the “age of innocence”. This year’s exhibition will be presented in three major sections designed based on the history of toys, including “Toys from the Nature”, “Toys in the Industrial Age”, and “Toys of Wild Imagination”. Each of the sections are further designed into three themes- “Play” (interactivity with things), “Expedition” (interactivity with the environment), and “Games” (Interactivity with others). A comprehensive lineup of toys of the past and present will bring the audiences up-close in direct contact with the cross-time, mixed-media arts of toys. And several interactive games and DIY classrooms will give you an unforgettable experience to the cultural background and creative inspirations of toys from various time periods.

歷經時代及科技的變革演進,玩具對於人類的意義日新月異,不同時期的玩具,代表著當時人類文明社會

的縮影,從中我們可以窺見先民的生活、祖先的智慧長年累積下來的生活精華,也可見到各種材質、技術、

外形隨著文明演進而物換星移,展現出許多不同的風貌。

現代小朋友身處其中何其幸福?多媒體、虛擬技術日新月異,龐大而刺激的聲光娛樂資料快速、大量地在

他們的世界中流動,使他們能夠更輕鬆地接觸吸收新訊,但這些短暫、片段、不連貫式的訊息,在在降低

了孩子們對於人與人之間互動關係的認知,屬於「純真童年」的生活文化及童玩遊藝,也悄然遠去。當他

們立足於大自然,手中空無一物之時,他們能夠怎麼「玩」?

人類的創造力無窮,前人從生活中萃取靈感,從自然中擷取材料,創造出許多富想像力又饒富趣味、美感

的童玩及遊戲。「玩藝光年 2010 玩具工藝特展」反璞歸真,依循玩藝的歷史背景脈絡,區分為遊戲大地、

玩自然、玩繽紛、玩想像等三階段,並以「玩」( 與物互動 )、「遊」( 與境互動 )、「戲」( 與人互動 ) 為

展場思考方向,全盤地呈現跨世紀的玩藝風采,讓觀展人士不僅可以觀賞、接觸跨世紀、跨材質的玩藝,

更可以在展場中藉由親身參與製作、賞玩、思考去深刻體會其人文背景、豐富創意的生活美感。

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穿越時空的遊戲空間 展區主題

玩藝光年� 展場設計概念

Play th ing l ight year exh ib i t ion venue design concept

This Game Space features modulated toys, which represent the versatility of contemporary arts. The parts of the toys can be dismantled and reassembled based on the elements of forms, totems, and materials. Mixed-media crafts are integrated into the versatility of toys to create a sense of traveling through time and space. And the entrances of the interactive sub-areas are designed with interesting themes and well-illustrated descriptions to give the audiences a knowledgeable guide.

運用模型組合玩具符合當代藝術多義的特質,拆解遊藝文化當中實體、圖騰、材質的元素重新組合而成,

結合工藝的多質像與玩具的多變像,塑造出穿越時空之感,並設計互動式分區入口子題意象,互動之外同

時陳述子題概念,加深觀展者印象。

Game Space across Time and Space

This Game Space features modulated toys, which represent the versatility of contemporary arts. The parts of the This Game Space features modulated toys, which represent the versatility of contemporary arts. The parts of the

2F 玩自然

3F 玩繽紛

4F 玩想像

老祖宗沒有現成玩具,他們玩什麼?怎麼玩?

不要懷疑!讓我們一同進入玩藝世界冒險吧!

材質大躍進!老爸、老媽玩什麼?怎麼玩?

現代科技化玩具之外,我們還能玩什麼?自己開創怎麼玩!

1F- 入口意象

從演進時序冒險體驗跨越世代的玩藝生活。

自一樓取得紙捲尋寶圖,依序而上,

Exhibition region subject

材質大躍進!老爸、老媽玩什麼?怎麼玩?

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遊戲大地

回歸自然,遊戲時光多美妙!

Game Land

Enjoy the cheering and relaxing outdoors! The great nature provides the mankind means of livelihood and the children a giant playground. It is a treasure mountain filled with inspiring games waiting for the kids to experience, explore and experiment. In the Crafttoy- 2010 Craft Toys Exhibition,the exhibition starts from a series of outdoor games, featuring Caotun's special hand-made sraw rolls, balls, and bird nest. This series of running and chasing games offer the children an experince of outdoor activities and warms them up for the challenges in the fun games indoor.

身處在層巒翠綠之間,無不令人放鬆心情、心曠神怡!人類倚靠著大自然生存,大自然也是孩子們最好的

遊戲場,能夠啟發孩子們好奇地去親近、探索、無所不玩。訴求於跨世代探索的玩藝光年,從戶外環境活

動出發,結合草屯在地特色,設置手編草捲、草球、倦鳥歸巢等自然素材製作的大地遊戲,在追、趕、跑、

跳之間,舒筋暢骨之餘,提升自我精神、集中專注力,再進入展場內依循樓層分區挑戰闖關冒險遊戲能更

細察紋理、發揮想像,用心去玩、放心去玩!

Back to nature, the wonderfu l t ime of p lay ing!Back to nature, the wonderfu l t ime of p lay ing!

8

倦鳥歸巢Grass ball throwing game

草球

Grass ball

草捲

Straw volume

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2F 玩自然 老祖宗沒有現成玩具,他們玩什麼?怎麼玩?

2F Nature Play

The craft of toys has had a long history in the Chinese culture and some of the items are still played today. From the aspect of production, toys of the earlier times were mostly handmade from objects found in the nature. Though unrefined, these toys were original creations of ingenious designs. In the pre-industrial period, toys made from recycle materials were also prevalent, but most of the materials still came from the surrounding environment. Use of such materials molded a unique toy style and created a special way of having fun. The “Toys from the Nature” section features four themes- “Toys in Chinese Culture”, “Toys of Folk Crafts”, “Toys of Brain Games”, and “Toys of the Indigenous Cultures”. The shuttlecock kicking and hand-puppet areas will bring you back in time to see what our grandparents played for fun?

傳統童玩源遠流長、遊藝文化綿延發展,華夏文化當中衍生出的童玩,更有些至今仍有人在玩,以製作角

度來說,這些童玩製作材料大都取自自然,極具野趣與土味,且是以個人巧思、自己動手製作為主,工法

也略為樸拙,近代鄉土時期雖有利用生活中廢棄物及其他材質加以組合甚或取代,但主要材質依然以自然

素材為大宗,形成其特有的風格與造形,玩法上也各有其趣。「玩自然」當中精選「華夏玩藝」、「鄉土童玩」

搭配「益智玩藝」、「原住民玩具」為主題,展區內設計踢毽子懸吊體驗區及布袋戲扮演體驗區,讓您了

解老祖宗玩什麼?怎麼玩!

以傳統山水畫構成為整體畫面勾勒視覺基底,安插畫中元素,並搭配傳統生活中所用之布匹圖騰,結

合剪紙概念,於畫面中拼貼華夏鄉土文化童玩之圖片吉帶有童趣之繪本式元素,除顧及主題外,也能

打破對該主題的傳統視覺思維,更能以鮮艷色彩吸引目光。

What d id our g randparents p lay w i th s ince they d idn’t have the ready-made toys?

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3F 玩繽紛 材質大躍進!老爸、老媽玩什麼?怎麼玩?

3F Fun Play

Along with the arrival of the Industrial Age, factories sprouted, development of infrastructure changed the way people lived, and

rising of commercial-based economy brought fast growth in the national income. People became wealthier and therefore the

need for entertainment rose. During this period, a series of toys reflecting the advancement of technology became highly popular.

Figurines of transportation vehicles, architecture in miniature forms, and human-figure dolls highlighted the rising of the materialistic

culture. A revolution took place in the world of toys and factories began to churn up dazzling choices of toys in bright colors and

novel materials, ranging from celluloid, tin plates, and alloys to plastic. The “Toys of the Industrial Age” section is designed in

a backdrop of modernity and features a lineup of mass-produced toys in various materials and themes. This exhibition will also

feature a set of oversize stuffed-toy puzzle and chess game to bring the audiences a very different hands-on experience in the fun

of “stacking” and introduce the audiences to the different feels of various material textures.

工業化時代來臨!工廠林立,各項建設陸續興建,工商業蓬勃發展,人民生活富足,生活當中的娛樂變多,

玩具的形式逐漸轉變為生活中帶有進步感的事物,各式交通工具、房屋建設、娃娃類陸續成為玩具製作的

大宗,色彩上因生活豐富的物質文化而更顯五彩繽紛、用色鮮明,材質方面更是有了從賽璐璐、鐵皮、合

金乃至於塑膠的大革新!製作工法上更因工業的進步而以工廠量產商品化玩具。「玩繽紛」以進步的時代

感為基底,除呈現各種材質與不同主題的工業化玩具外,並以工藝手法特製大型抱枕積木與象棋,重新激

起潛藏的赤子童心,感受時代進步的建築堆疊感及跨材質的對弈樂趣!

Mater ia l Great Leap Forward! What d id our fa ther and mother p lay when they were young? How did they p lay?

魯班鎖是一種三軸組合積木,有好幾種型式,以六根

(2-2-2) 一組的六子聯方最為普遍。為什麼稱為「六子

聯方」?清光緒 15 年發行的《鵝幻彙編》中把組木取名

為「禮、樂、射、御、書、數」因而得名。

魯班鎖Luban Lock-Lock in the Lock Puzzle

各式草 / 麻編擺飾在過去的農村社會中,沒有太多設計

精巧的玩具,草、麻、竹、木等都可以成為玩具的材料。

草編玩具Straw Woven Toy

春秋戰國時代王者遊戲。

投壺Pot Casting

泥土是人類第一個用來製作玩具的材料。

長命百歲娃娃Longevity Figurine

台灣早期一個非常具有特色的玩具,

其浮雕圖案題材豐富。

尪仔仙Plastic Figurines

空竹又名地牛,具有聲音變化的陀螺。

地牛Sound-Making Whipping Top

春秋戰國時代王者遊戲。

尪仔仙

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「玩繽紛」其時代強調的是工業發達、經濟起飛,私有

財的樣式與造型成為人類生活重點,「房屋」與「家」

是其代表之一,兩者形象明顯出現在孩童玩耍 ( 扮家家

酒 ) 及選擇玩具,是遊戲也同時是一種社會訓練。「我

家門前有小河,後面有山坡」本區視覺依據此時代特性,

以當時一般孩童夢想中的「西式房屋」為主體,搭配背

景的城市、飛機、藍天白雲,勾勒出該時代傳達的進步

感及幸福感。色調上及元素仍維持高彩度、拼貼剪紙的

風格,貫徹展場設計概念。

賽璐璐在 1869 年被研發出來,在台灣的日治時

代很快被製成許多物品,也包括玩具。由於易

燃的缺點容易釀成火災而漸漸被塑膠取代。

冰鈴又稱飛機台,因為台內有一架小飛機因此得

名。一按下按鈕小飛機就會鈴鈴繞著圓圈跑,停

下來時看飛機指針的位置,答案便揭曉。

賽璐璐娃娃

冰鈴

Celluloid Doll

Airplane Roulette Wheel

1980 年代火星大王機器人,胸前是可以打開

的,內藏機槍。

火星大王Super Astronaut

學走路的小嬰兒。

發條娃娃Wind-up Doll

騎車的三輪小童,邊騎邊發出聲音。

馬口鐵腳踏車Tin Toy Tricycle

三輪車跑得快!上面坐個老太太。三輪車在

1950~1970 年代深受小朋友喜歡。

三輪腳踏車Tricycle

賽璐璐娃娃

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4F 玩想像 現代科技化玩具之外,我們還能玩什麼?自己開創怎麼玩!我們還能玩什麼?自己開創怎麼玩!

4F Imagination Play

Brainstorm! Brainstorm! Activate your imagination and creativity. In this high-tech age, the virtual and digital spaces are extended

without boundaries. All you need to do is to click a few links and you will be bombarded with explosive amount of information.

What then defines the meaning of “toys” and where do we find the inspiration for creativity and imagination? How do we play? Do

the different forms, functions, materials, and colors of the modern-day toys inspire imagination? This is an era of wild creativity;

the players define their own games and sometimes create their own. When you step into the “Toys of wild Imagination” zone,

you will find that nothing is impossible, especially when you see the fashion toys clash into the world of eco-friendly recycled

materials. There will also be contemporary craft experts onsite to show you how to make your own toys, so you can have a complete

experience right from choosing the materials and deciding on the forms and colors to drawing and making the toy of your dreams.

動動腦!啟發自己的想像力與創造力!進入高科技資訊時期,現代虛擬數位空間無遠弗屆,只需要透過手

指頭,就能夠達到超乎想像爆炸式的資訊,而人對於玩具、遊戲的定義、創意及想像力又在哪兒?我們還

能怎麼玩?綜觀玩具不同的造形、功能、材質及色彩,這些元素是否能帶來些許想像?這是個動腦創作的

時代,自己的玩具可以自行定義、自己創造!進入「玩想像」,看見當代潮玩具碰撞上節能減碳環保再生

玩具,再也沒有不可能!當代手作達人教你製作自己的玩具!再從材質、造形、色彩切入,發揮創意,畫

出你心目中最理想的玩具!

In addi t ion to the modern technologica l toys, what e lse can we play? How to create our own games?

以數位、資訊為展場構築氛圍的「玩想像」,左方多媒體區外牆大量使用線條裝飾、LED 動態燈光,

呈現前後參差式的光影流動,塑造數位時代變動快速感,子題意象呈現承襲整體風格外,更以電光

球作為主角,象徵人腦川流不息,想像力無窮無盡,呼應主題。

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動手就是玩想像 DIY 教室

活動內容:

活動日期:展期間(7/1~11/21)每週六舉辦

活動地點:工藝文化館四樓

活動時間:下午 14:00-16:00

活動場次:15 場(一場兩梯次)

活動人數:每場 30 人(共分兩梯次,一梯次 15 人)

活動方式:參觀者完成迷宮地圖集章者,可至 1F 服務台報名參與體驗活動,依報名先後順序,額滿為止。

鴨子上樹

(實際活動時間及內容將視展場現場公布為主 )

銅管車竹頭號

草編環保扇草編+卡片

虎虎生風 -捏麵人流星錘

風車我和你龍的傳人 -捏麵人

龍虎翻山板紙藝 DIY7/108/217/178/287/249/047/319/118/07

9/258/14鴨子上樹

響板

布袋戲偶

草編福氣掃把

10/0910/2311/0611/20

結合傳統童玩主題與流行設計公仔特性設計,

為本展點題。

童玩公仔Toys theme doll

將多多罐側挖掉一半,在罐底加一支竹籤與兩支

吸管成為螺旋漿,並用橡皮圈將竹籤與瓶蓋連

結,即成為小水鴨船,在水中划漿非常可愛。

小水鴨Little duck

這款 1000% Roen Colon-kun 君,以「小惡魔」為

主題,通體為黑色植絨,臉部的搞笑設計是重點,

兩隻眼睛分別是紅色愛心與大ㄨ的圖案,搭配露出

的可愛小獠牙, 一副正在動腦筋惡作劇的模樣,

十分討喜。

Be@rbrick 1000%-Roen colon-kun

這 款 由 Tim Tsui 所 設 計 的 Da

Minci,為日本的限量商品,乍看

有點像犯人,手拿噴漆罐和腳踏涼

鞋,充滿時尚嘻哈感。

Da Minci

俯首皆創意,紙藝樂生活,您知道紙如何「從無到

有」嗎 ?,您知道紙分成哪六大類嗎 ? 動手捲紙就

能把瓦楞紙搖身變成立體公仔喔 !

紙捲蜘蛛人Spider-Man made of paper

日本設計團隊 DEVILROBOTS 設計了台灣獨有的豆腐

人家族新成員「臭豆腐 SMERY」,這個捏鼻子的豆

腐人看起來果然是非常「臭」,可見台灣臭豆腐之

臭連豆腐人都受不了。

豆腐人Smery

� � � � � � � � � � 跨越材料與形式,你也可以這樣玩!

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19 2020

畫下你心中未來的玩具,

為玩具重新定義!

Go ahead and draw the toy of your dreams. Let's give the concept of "toy" a new definition.

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