Upload
amiruddin-mohd-lazim
View
22
Download
5
Embed Size (px)
Citation preview
GAME HANDBOOK
ASSIGNMENT: MSSM RUGBY TOURAMENT
TACTICAL GAME PLAN1.KICK OFF
Kick for Challenge DEEP Kick (Pressure in 22)
2. 22 M DROP OFF
Deep Kick and Pressure for Possession
3.LINE OUT
4 men lineout first and second ball 8 men line out first and second ball
4. SCRUM
Ball out by scrum half Ball out by No.8 Always attack through blind side
5. FORWARDS PLAY
4 X 4 (4 wheels) Pick and Go Pick and Go (Lebah) Driving Maul ended with ruck
6. BACKS MOVES
Wide ball + miss pass to winger (grubber) Ball back by stand off for forwards play Up and under by Stand Off Penetration by Full back Penetration by Winger Penetration by Center Grubber kick by Center
7.ZONE PLAY
Understand the Tactical Play in 4 zonesI. Defensive 22 m Zone (A)
II. Defensive 22 m to Center Zone (B)III. Attacking Center to 22 m Zone ( C )IV. Attacking 22 m Zone (D)
8. CHANNEL SYSTEM
Understand the 3 Channel SystemI. Channel A (left/Right)
II. Channel B (Center)III. Channel C (Left/Right)
9. UNITS PLAY
15 players will be divided by 3 units All units are linked by scrum half
I. Unit A: 4 ForwardsII. Unit B: 4 Forwards
III. Unit C: Stand Off, 2 Centers, Fullbacks, Wingers
10.DEFENSE SYSTEM
Man on man Marking Zonal marking Inside out Outside in Second phase Defence Pressure
10.PENALTY MOVES
Kick for Gain Ground Forwards Contact in 22 m Attacking Zone
11. KICKING
Some positional players should be able toI. Grubber kick
II. Up and underIII. Clearance KickIV. Chip Kick
12.TIME AND ZONE FRAME
Each half is divided into 10 minutes for different Game Plan The continuation after the end of game plan will be based in which zone
we achieved
ZONE SYSTEMATTACKING
T 22 C 22 T
DEFENCE ZONE
Ball clearance and Pressure
One phase play and kick out
Positioning of kicker must be far from opp.
Can counter attack Penalty kick for
gain ground
ZONE A
DEFENCE ZONE
Advisable for gain ground
Can try 3 to 4 phases and end up with kick for gain ground, up and under or grubber kick if couldn’t move forwards.
Must try channel shifting
Energy saving by forwards
Advisable try wide play by backs and long grubber kick by winger
Penalty kick for gain ground
ZONE B
ATTACKING ZONE
Still advisable for gain ground
Can try 6 to 8 phases and should end up with kick for gain ground, up and under or grubber kick.
Must try combination of tight and wide play
Still focus on energy saving
Advisable try wide play by backs ended up by grubber kick from winger.
Penalty kicks for gain ground or quick tap
ZONE C
MUST TRY ZONE
Finishing zone Can play more
than 10 phases on combination of forwards and backs penetration.
No kicking except for grubber repossession kick
Penalty kicks for points/Quick tap or gain ground
Conversion for points
Beware of counter attack
ZONE D
CHANNEL SYSTEMAnalysis of OpponentsForwards BIG and SLOW = 2 A 1B 3 C
CHANNEL ATight Forwards Play4 x 4 :2 phase
Grubber kick by winger
CHANNEL BBacks PlayCenter Penetration:1 phase
BA
C
CHANNEL CFowards PlayPick and go :3 phase Wide Play by backs
Game Breaker of 2A1C 3C Ended at Zone B Decision making of zone play needed
CHANNEL SYSTEMAnalysis of OpponentsForwards SMALL and FAST = 3 A 2 B 4 A
CHANNEL ATight Forwards Play4 x 4 :3 phasePick and go (Lebah)4 phases
Game Breaker Ended At Zone A. Decision making needed
CHANNEL BBacks Play
A
BA
BA
A
A
B
A
B
Fullback Penetration:1 phase Keep on phases play With combination of Forwards and backs
CHANNEL C
Avoidance of channel C as opposition forwards coverage in defence could be faster.
C
WARM UP PROCEDURE
TIME PERIOD ACTIVITIES
45-40 mins 5mins Square Drill of ball FeelingQuick hands
40-35 5 Static and Dynamic stretching
35-30 5 Contact Drill
30-28 2 Water Break
28-22 4 Defence System
22-18 4 Striding and Speed
18-14 4 Shadow Play : Forwards and Backs
14-10 4 Shadow Play: Combined Units
10-8 2 Water Break and Toilet
8-4 4 Coach ,Manager and Captain Talks
4-3 1 Prayers
3-2 1 CHEER
2 2 Line Up
GAME START
GOOD LUCK AND ENJOY YOUR GAME