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GAME HANDBOOK ASSIGNMENT: MSSM RUGBY TOURAMENT

Rugby Game Manual

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Page 1: Rugby Game Manual

GAME HANDBOOK

ASSIGNMENT: MSSM RUGBY TOURAMENT

Page 2: Rugby Game Manual

TACTICAL GAME PLAN1.KICK OFF

Kick for Challenge DEEP Kick (Pressure in 22)

2. 22 M DROP OFF

Deep Kick and Pressure for Possession

3.LINE OUT

4 men lineout first and second ball 8 men line out first and second ball

4. SCRUM

Ball out by scrum half Ball out by No.8 Always attack through blind side

5. FORWARDS PLAY

4 X 4 (4 wheels) Pick and Go Pick and Go (Lebah) Driving Maul ended with ruck

6. BACKS MOVES

Wide ball + miss pass to winger (grubber) Ball back by stand off for forwards play Up and under by Stand Off Penetration by Full back Penetration by Winger Penetration by Center Grubber kick by Center

7.ZONE PLAY

Understand the Tactical Play in 4 zonesI. Defensive 22 m Zone (A)

II. Defensive 22 m to Center Zone (B)III. Attacking Center to 22 m Zone ( C )IV. Attacking 22 m Zone (D)

Page 3: Rugby Game Manual

8. CHANNEL SYSTEM

Understand the 3 Channel SystemI. Channel A (left/Right)

II. Channel B (Center)III. Channel C (Left/Right)

9. UNITS PLAY

15 players will be divided by 3 units All units are linked by scrum half

I. Unit A: 4 ForwardsII. Unit B: 4 Forwards

III. Unit C: Stand Off, 2 Centers, Fullbacks, Wingers

10.DEFENSE SYSTEM

Man on man Marking Zonal marking Inside out Outside in Second phase Defence Pressure

10.PENALTY MOVES

Kick for Gain Ground Forwards Contact in 22 m Attacking Zone

11. KICKING

Some positional players should be able toI. Grubber kick

II. Up and underIII. Clearance KickIV. Chip Kick

12.TIME AND ZONE FRAME

Each half is divided into 10 minutes for different Game Plan The continuation after the end of game plan will be based in which zone

we achieved

Page 4: Rugby Game Manual

ZONE SYSTEMATTACKING

T 22 C 22 T

DEFENCE ZONE

Ball clearance and Pressure

One phase play and kick out

Positioning of kicker must be far from opp.

Can counter attack Penalty kick for

gain ground

ZONE A

DEFENCE ZONE

Advisable for gain ground

Can try 3 to 4 phases and end up with kick for gain ground, up and under or grubber kick if couldn’t move forwards.

Must try channel shifting

Energy saving by forwards

Advisable try wide play by backs and long grubber kick by winger

Penalty kick for gain ground

ZONE B

ATTACKING ZONE

Still advisable for gain ground

Can try 6 to 8 phases and should end up with kick for gain ground, up and under or grubber kick.

Must try combination of tight and wide play

Still focus on energy saving

Advisable try wide play by backs ended up by grubber kick from winger.

Penalty kicks for gain ground or quick tap

ZONE C

MUST TRY ZONE

Finishing zone Can play more

than 10 phases on combination of forwards and backs penetration.

No kicking except for grubber repossession kick

Penalty kicks for points/Quick tap or gain ground

Conversion for points

Beware of counter attack

ZONE D

Page 5: Rugby Game Manual

CHANNEL SYSTEMAnalysis of OpponentsForwards BIG and SLOW = 2 A 1B 3 C

CHANNEL ATight Forwards Play4 x 4 :2 phase

Grubber kick by winger

CHANNEL BBacks PlayCenter Penetration:1 phase

BA

C

Page 6: Rugby Game Manual

CHANNEL CFowards PlayPick and go :3 phase Wide Play by backs

Game Breaker of 2A1C 3C Ended at Zone B Decision making of zone play needed

CHANNEL SYSTEMAnalysis of OpponentsForwards SMALL and FAST = 3 A 2 B 4 A

CHANNEL ATight Forwards Play4 x 4 :3 phasePick and go (Lebah)4 phases

Game Breaker Ended At Zone A. Decision making needed

CHANNEL BBacks Play

A

BA

BA

A

A

B

A

B

Page 7: Rugby Game Manual

Fullback Penetration:1 phase Keep on phases play With combination of Forwards and backs

CHANNEL C

Avoidance of channel C as opposition forwards coverage in defence could be faster.

C

Page 8: Rugby Game Manual

WARM UP PROCEDURE

TIME PERIOD ACTIVITIES

45-40 mins 5mins Square Drill of ball FeelingQuick hands

40-35 5 Static and Dynamic stretching

35-30 5 Contact Drill

30-28 2 Water Break

28-22 4 Defence System

22-18 4 Striding and Speed

18-14 4 Shadow Play : Forwards and Backs

14-10 4 Shadow Play: Combined Units

10-8 2 Water Break and Toilet

8-4 4 Coach ,Manager and Captain Talks

4-3 1 Prayers

3-2 1 CHEER

2 2 Line Up

GAME START

GOOD LUCK AND ENJOY YOUR GAME