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Walkthrough
4a. Introduction
The Walkthrough is intended mainly to get you through the story with
some
helpful suggestions thrown in. If you want to deviate from it to levelup,
walk around and talk to the townspeople, watch some plays, and so
on, by all
means, do so. I have clearly noted what will make the story advance
so if you
don't want to proceed at that time to do something else, go for it. If
you've
got a radio, CD, or MP3 player handy, it makes getting through some
of the
leveling up/lottery sequences much easier. This is especially true if
you're
going for the Chris Level 99 trick.
In terms of skill selection, I have a tendency to go for physical skillsthen
healing magic. I am severely biased against Fire and Earth Magic-the
first one
because it generally will hit your own group and the second because
it's only
useful in a fight at the very end. I go for physical skills first because
your
characters will either be too low of a level to effectively use most
offensive
magic or you won't get better magic users until later in the game. The
skills
system is meant so you can customize your characters the way you
see fit so the
ultimate decisions are up to you. When I mention what skills to boost,they
are also just meant as recommendations.
I have denoted when you recruit and how many stars with brackets [ ]
at the end
of each chapter so as to avoid spoilers before they happen. If a
character is
marked with an asterisk (*) it means they are one of the NON-
automatic stars.
In terms of when you should save, I will mention it at key times but
other
times I leave it up to your common sense. It goes without saying but
it's the
angriest player who beats the Super-Mega Boss From Hell then theconsole resets
and 40 hours of game play time are lost forever.
It is always a good idea to fight all the possible treasure bosses in a
chapter
at least once. To make them re-spawn after 30-45 minutes, loot the
entire
chest. The only time you don't want them to do that is if you really
don't
want to fight them again-leaving some items in the chest will make
the bosses
re-spawn at a much slower rate (usually a few hours). Fighting
treasure boss
monsters is a great way to make a lot of money not to mention getting
a nice
stash of skill points. In my walkthrough I generally suggest fighting
these
bosses at least more than once per chapter.
--------------------------------------------------
4b. Hugo Chapter 1
Pick Hugo's story from the Trinity Site. After the cutscene, pick his
story
again to start playing. When the conversation's done between Hugo,
Lulu, and
Sgt. Joe, I suggest you put and keep your team in this formation:
Hugo
Fubar
-----
-----
Lulu
Sgt. Joe
(No Support)
Walk to the right of the screen to talk to the man with his arms folded
outside
of the hut. This is the bujutsu teacher. Talk to him and select Notes to
get
a quick primer on how skills work. Select lesson next and raise these
skillsfor your characters:
Hugo-Swing up to a D, Accuracy up to a C
Fubar-Accuracy up to a C
Lulu-Repel up to a C
Sgt. Joe-Accuracy up to a C
Hugo's Repel skill (which you'd have to add for him) can naturally go
up to an
S but I don't give him this skill until chapter 3 at the earliest. He is at
his best when paired with Fubar. Lulu is similar to Hugo in that his
best
asset is his speed. Sgt. Joe is a serviceable healer and his melee
attacks dogood damage but his speed, like all duck characters, is below average.
You can walk around and talk to all the villagers if you like. Talk to
the
little girl running around up the main street outside to get an
Antitoxin. You
can also talk to a duck clan member inside the inn to get a Medicine D.
Go to
the item hut and buy another Medicine D and also an Antitoxin. To
make the
story progress, go to the front of the village and talk to the man
shining some
armor outside his hut. This is Jimba and he will (not) tell you the
storyabout the armor.
Luce and Lucia come out at this time to tell Hugo to deliver a message.
Cycle
through the dialogue options from top to bottom to get filled in on the
mission. When you're given the choice of whether or not to accept
Lucia's
request, you can pick the top choice if you're confident ("I'm up to it")
or
the second choice ("Um...") if you want some encouragement. When
Lulu says he
wants to go, too, you can say that you'll look out for him or that
everyone
will be fine together. After everyone's done talking, you'll receive the
!Letter to Zexen. You can wander around the village some more if you
like but
you can't exit. When you're ready to make the story progress, enter
the top
hut on your mini-map and choose "I suppose so."
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The next morning everyone will gather to give your group a proper
send off.
When Lucia gives Hugo a hug, you can pick the first choice ("Well
then, I'm
off") to properly say goodbye or pick the second choice ("I'll be fine!")
to
act snippy with Lucia. When you exit the village, you'll run into Jimba,who
will ask you to do a favor for him. Hugo will accept and you'll receive
the
item !Pentacle. After you leave the village the world map will open
up. Go
back to Karaya and save at the inn or at Lucia's house. Exit Karaya
again.
Here's the first lull in the game when I recommend taking some time
to get some
money. As I said before, the first chapters for each character except
Chris
will be similar to this. It really pays off to take the time to do this now
rather than later but again it's up to you. Head to Plain of Amur-North. If
you run into some spiders and get poisoned, wait until after the battle
to
heal. Access Sgt. Joe's Water Rune by going into the Rune options and
heal
with the Kindness Drops. If you run out of that spell then use the
Antitoxin.
Cross the plains to get to Duck Village.
Time to play the lottery! You have an option here. I like to go to the
Rune
Shop and remove the Sword of Cyclone Rune from Lulu and sell it at
the item
shop. All the Magic Sword runes have 2 spells-the first level one addselemental damage to your attacks and the other reduces elemental
damage. You
can tell what element each Magic Sword rune corresponds to by its
name. The
Magic Sword runes aren't that great until later in the game when your
characters can deal more damage so I feel it's pretty worthless early.
If you
_really_ want to hang on to it, then you can go back out to the Plains
and
fight until you get 1,000 potch.
Either way, when you get the money, go to the lottery board and hit X.
A duck
in a boat will come up. Buy 5 Sequential tickets and 5 Random tickets.From
here on, when I say buy tickets for the lottery, this is what I mean.
You can
go around the village talking to the ducks if you want but I suggest
you don't
pick up anything they offer you. This is because Hugo has limited
inventory
space compared to the other main characters and he'll need it later
on. If you
need to rest up to replenish spells, go to the inn and rest/save.
You need to kill about 20-30 minutes for the lottery to turn over. I
spend
this time going out and fighting random battles to get experience and
skill
points. I recommend you do so because they'll come in handy. If you
don't
care to do that, send Hugo out to Plain Amur North and let the console
sit
while you talk on the phone or watch TV. Your best bets for exp/skill
points
is fighting the yellow spiders at Plain Amur North and the Purple
Creepers at
just Plain Amur. The Blade Bunnies drop Gale Runes, which boosts
the SPD stat
of the wearer by 50%, but this is a very rare event. The Purple
Creepers will
sometimes drop an item called a !Screw. If you get one of these, hangon to
it-you'll need it to recruit a character later. You only need one !Screw
so if
you get more just toss the extras.
The rare encounter for the Plains is the Wild Boar. If you run into
him, I
recommend that you be at least level 14 with all your characters. Just
defend
with Lulu and Sgt. Joe and attack with Hugo/Fubar. When anyone
gets hurt
pretty bad, use Sgt. Joe's water rune to cast Kindness Drops. Use your
healing
items once that spell runs out. You can get up to level 15 by justfighting
the yellow spiders for a while.
After 20 minutes is up, go back to Duck Village and save at the Inn.
Check the
lottery board. If the results aren't in yet, go back out and check back
in
after every 5 minutes or so. When the results are up, check through
your
tickets. If you didn't get at least 2nd prize (100,000 potch) soft reset
by
holding down the shoulder buttons plus Start and Select. You should
then load
your most recent game which is the one at the inn. Check the boardagain and
keep soft resetting until you get at least 2nd prize. It usually takes me
on
average 5-10 minutes to get the 2nd prize but it may take you longer
some
times. I've won the 1st prize (500,000 potch) a few times but it'll
probably
take you considerably longer before hitting it. There's no reason to
keep
losing lottery tickets so just discard those.
The complimentary lottery prize for Duck Village is Recipe #3. After
you get
that, the complimentary prize will always be a Fish Badge, which youcan buy at
item stores later on and isn't that great. If you were lucky (or patient)
enough to get the 500,000 potch prize, congrats-you won't have to
worry about
money for Hugo again until his chapter 3! The 100,000 potch prize
will do you
just fine for now, though.
After you get the money, save your game. Go to the item shop and buy
Sgt. Joe
a Silver Beak. Buy a couple of Escape Scrolls as well. Escape Scrolls
are
very handy items. Any time you're in a dungeon area, you can use an
Escape
Scroll to immediately go back to the exit regardless of where you are.
Very
nice for leaving quickly after beating a tough boss all the way at the
end of a
dungeon. Try to always have one or two of these in your party
inventory for
each of your characters.
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Head out of Duck Village and go to Brass Castle. At the first screen of
Brass
Castle, there will be a man with a black turban standing around by the
easternmost bench. Talk to him and buy any Ancient Texts and Salt
he has. The
Ancient Texts are a rare item so he usually won't have it. Keep goingwest
another screen and you'll come to an area with a Blacksmith, an
Armor Shop, and
an Item Store. Go to the Blacksmith and sharpen Sgt. Joe, Lulu, and
Hugo's
weapons up to level 7. Go to the Armor Shop and check their Rarity
section.
If they have Byakko Chainmail, get it for Sgt. Joe. Buy Boots for Hugo
and
Lulu each (replace their sandals). Go to the Item Store and buy a Belt
of
Strength for Hugo and Lulu each.
You can talk to all the people if you like. Most of them don't sayanything
interesting but some of it is kind of funny. Head west one more
screen and
you'll trigger a cutscene. When Hugo's given the option to respond,
pick the
first choice ("And who might YOU be?"). After everyone's done
talking head
east to go back inside the castle. In case you're wondering, there's
nothing
you can do with the hungry knight outside the dining hall who likes
Super
Pickles. Just trust me on that and don't go out of your way to get
Super
Pickles. Head to the bottom of the screen and go into the last room onthe
right. Walk up to the man behind the desk-this is the bujutsu teacher.
These
are the skills I suggest you get:
Sgt. Joe-Accuracy and Damage up to C, Accuracy to a B after that
Lulu-Swing and Repel up to C, if possible get Repel up to B after that
Hugo-Accuracy up to a B, focus on Swing after that
Fubar-Accuracy up to a B, Damage up to a B, focus on Accuracy after
that
There's a reason why I choose to focus on Accuracy and you'll find out
why in
chapter 2. Whatever you do, I highly recommend that you don't trainup any
skill magic-related. This includes Sgt. Joe's Water ability and Hugo's
Wind
ability. If you took time out to level up a lot in the Plains area you may
have more skill points left over even after getting the above. Spend it
on
whatever else you want except magic and don't bother to add new
skills.
Head back out west and you'll be in the western courtyard. In this
area is a
Rune Shop and a Tutor, but there's nothing to do at either place so
keep
heading west until you get to the blue save point. Save then exit west
to get
back to the world map.
Head to the Zexen Forest and you'll trigger another cutscene. You'll
notice
herbs growing in certain areas of the forest. I never bother to pick
them. In
the Zexen Forest, these herbs include Medicine and AsianHerbs.
Depending on
how far along they are, you can get these items at A, B, C, and D level.
You
can sell the AsianHerbs to the Trader at Brass Castle and later on at
another
location in chapter 2. The rare encounter for Zexen Forest is theFather
Holly, who is super dangerous. If you run into him go for Escape
ASAP. He can
wipe out your characters at this point in a hurry.
At the first fork, take the bottom path. The top path leads to the same
spot
but I usually take the other out of habit. Keep heading west another
couple of
screens until you get to an area where there's three paths on your
mini-map.
You will see a small sliver of yellow on the center bottom of the mini-
map,
indicating a small pathway. Head towards it and you'll trigger acutscene
where you meet Fred and Rico. When he asks if you know anything
about evil
brewing, pick either choice, it doesn't really matter. After that
encounter,
head to the small pathway where you'll find your first corpse. You
can loot it
to get Recipe #2. Head back and take the bottom exit this time.
Continue on
the path and you'll be back on the World Map.
Head to Vinay del Zexay (VdZ) to trigger yet another cutscene. Head
into town
and you'll trigger still another cutscene. After this, you can walkaround to
talk to the townspeople. Again, if anyone offers you something, I
recommend
you not take it yet. From the entrance where you came in, go to the
lower
left exit on the mini-map. On this next screen, head to the small gate
to the
left and hit X to enter. This is Chris Lightfellow's house. You will
trigger
a cutscene where Hugo delivers Jimba's pentacle to Chris' butler.
When the
butler asks if you want anything, you can pick money and he'll give
you potch.
Pick food and you'll get some food items. I always refuse both sincethe
Karayans are an honorable people -_^ Plus, you don't need either
reward.
After you're done with that, exit and head to the large red building in
the
center of the mini-map (it's the building with steps leading up to it
and the
big fountain outside). This is the Guild Hall where you need to go to
deliver
Lucia's letter. Walk up to it to trigger a cutscene with the guard. After
everyone's done talking, head to the middle bottom exit on the mini-
map. This
next screen is the area with all of the city's shops, including a
Blacksmith,
an Item Shop, a Trade Shop, an Appraiser, an Armor Shop, a Rune
Shop, and a
Lottery Stand.
If you didn't get the 500,000 potch prize in Duck Village, buy 10 more
lottery
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tickets here. Head to the Trade Shop. Go up to the counter and hit X
to call
the Trader. Sell any Ancient Text and Salt you bought before. Buy any
Deer
Antler and Crystal Balls they may have. Head to the Armor Shop and
check their
Rarity Section. If they have Turtle Tunics or New Leather/Chainmailbuy those
for Lulu and Hugo. Exit this screen to the bottom right.
The next screen you see should have a red building in the lower right
corner on
your mini-map. This is the inn but you don't want to go there yet.
Head to
the middle area in the center of all the stands to see a cutscene
between
Melville and Guillaume. After this, exit the screen to the lower left on
the
mini-map to get back to the area with all the shops. Keep heading left
and
you'll see a little girl in a red outfit outside the Rune Shop. Get close toher and you'll trigger a cutscene. The little girl is Alanis and she
meets
with her friend Elliot.
After they're done talking, follow them into the alley on the top right
before
the exit at the very top on the mini-map. Head into the alley until you
come
to a dead end. Walk up to the ladder at the center top of the screen
and hit
X then up for Hugo to climb. Climb up another ladder and make your
way to the
window. Hit X and choose "The Three Knights of Zexen". After
Melville showsup and everything gets straightened out, just pick all three dialogue
options
one at a time from top to bottom.
Exit the Saint Loa Knights' hideaway. If you need to replenish your
spells or
HP, go to the inn and rest. Make your way back to the city entrance.
You'll
see the 3 kids standing next to the guard. Walk up and talk to them.
After
the talking is over, set up your formation like this:
Hugo
LuluSgt. Joe
-----
Melville
Alanis
Elliot (Support-this is automatic)
Leave the city and save at the blue crystal before going to the World
Map.
When you get out to the World Map, a new area has opened up-The
North Cavern.
Go there and you'll see some more conversation with your group.
After that's
over, head inside. The Cavern is completely straightforward with no
path
branches so just keep heading straight through. During random
battles, always
use Melville and Alanis' Child Combo attack. Not only is it hilarious,
but
it's quite useful once they get up some levels. They'll have a hard time
surviving some of the early battles, but once they level up they'll be
fine.
There are no rare encounters in the North Cavern.
Once you reach a clearing, your group will decide to make camp.
Head up the
very long circular pathway. Go through the next tunnel. At the screen
after
you'll see some more dialogue. When you're given the choice pick thetop one
("We better go in, too"). Now head down this equally long circular
pathway.
At the bottom you'll fight a battle with some of the bandits. If you're
at
level 18 or so you shouldn't have any problems. Head into the tunnel.
Midway
through here you'll see a blue crystal save point. Save your game then
keep
going forward.
You'll see another cutscene where you find out the truth about
Guillaume. After
that, Hugo, Lulu, and Sgt. Joe will fight 4 bandits. You shouldn't havemuch
problems with them-concentrate on taking them down one at a time.
Once that
battle is over, Melville will duel Guillaume. There's no way to win this
duel
so pick whatever choices you like and it will end shortly. After it's
over,
you'll see another series of dialogue between your characters.
Once that's through, you'll be outside the North Cavern. If you didn't
level
up to at least 20 with Lulu, Sgt. Joe, and Hugo, go back inside and do it
now.
It shouldn't take too long with the Banshee and Dark Wings. Don'tbother to
get Melville and Alanis up to that level, though. Just keep heading as
far as
you want inside the Cavern. Once you're done leveling up, use one of
your
Escape Scrolls to get back to the exit. In case you're wondering,
there's
usually a treasure boss at the very end of the Cavern (where you
confronted
Guillaume) but there isn't one in this chapter.
After you're done leveling up, check your skill points for Hugo, Lulu,
and Sgt.
Joe by going to the status menu option. You should have enoughpoints to
boost some of their physical skills. If so, go back to VdZ first and save
at
the blue crystal outside of the city. Head to the Zexen Forest and go
back to
Brass Castle to get to the bujutsu teacher. These were the skills I had
at
this point after visiting the teacher:
Hugo: Sgt. Joe: Lulu:
Heavy Damage-D Damage-C Continual Attack-E
Counter Attack-D Accuracy-B Swing-B
Continual Attack-E Water Magic-C Repel-B
Swing-B
Accuracy-B
Wind Magic-E
If you want, you can continue fighting some more to level Sgt. Joe's
Damage to
a B as well but that's only if you like leveling up. It's not necessary to
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level up anything for Alanis or Melville since they'll be leaving your
party
shortly. Leave Brass Castle and enter Zexen Forest.
Go through it again to get to VdZ. Enter the city and you'll see some
dialogue
with the kids. After that's over, you'll be outside the inn. Go inside,talk
to the man behind the counter and select Stay. Head back outside and
you'll
get more dialogue with your party. Instead of going to the Guild Hall,
go back
to the inn and just Save, don't pick Stay again. Head to the lottery
board and
keep soft resetting again until you get the 100,000 prize or better
again. The
complimentary prize for the VdZ lottery is one of the Old Books. After
you win
that, it's a regular Knight Statue. After getting the potch, check the
Armor
Shop again to see what Rarity items they may have. If you can buybetter armor
for your party, go ahead and do it. Go back to the Trade Shop and buy
any Deer
Antler or Crystal Balls they may have again. Once you're done go back
to the
Guild Hall.
Once inside, you'll see a conversation between a Zexen messenger and
your
party. When you get a dialogue option, just pick "Here it is". If you
keep
insisting on meeting with the Council in person, you'll just get more
ticked
off and they're not worth the trouble. Once you get control of Hugo,head to
the inn and you'll get another cutscene.
Head west to exit the screen. Keep going straight and you'll run into a
group
of 3 Zexen regulars. The soldiers in orange will take damage for the
armored
knight so take them out first. After the battle, heal with Medicine if
you
need to and head for the northwest exit on your mini-map. Continue
up the ramp
and you'll get into a fight with 4 Zexen regulars. Use the same
strategy as
before and you won't have a problem. If you have a problem winningthese
fights, you can cast Hugo's Wind of Sleep spell from his Wind Rune to
soften
them up but you probably won't need to do that. Continue toward the
city gate
and you'll be confronted by Percival and Leo. They'll fill you in on
some
interesting developments and why they came to arrest you.
When you're given the dialogue option, I highly advise you to pick the
bottom
choice ("There's no reason to believe you!"). After that, set up your
original
formation:
Hugo
Fubar
-----
-----
Lulu
Sgt. Joe
(No support)
Go through Zexen Forest and back to Brass Castle. Keep going east
and your
party will stop to talk. When they're done, keep heading east until
you get to
the screen where the Super Pickles knight is standing. Make a left andyou'll
see a set of stairs. To the left of that screen is the entrance to the inn.
Go there and save your game. Afterward, go back out to the main hall
and go
south on the screen toward the checkpoint, triggering another
cutscene. When
you can move Hugo again, just head north down the hallway until you
get to the
end. The rare encounter for this hallway is the Devil Eye with a
couple of
Mega Watts. They're not too tough. When you get to the door, you'll
get some
more talk from your party and you'll exit.
Talk to the Trader again and buy any Ancient Text he may have, don't
bother
with the Salt this time. If you picked any AsianHerbs in Zexen Forest,
you can
sell them to him now. Exit the screen to the east to get back to the
World
Map. Go to Plain Amur. The enemies have changed to include Wolves,
Dark
Bunnies, and Wild Boars. None of them should give your party much
of a hassle.
I believe the rare encounter for this area now is the Troll Dragon but
I'm not
sure. You can deal with him without too much fuss. I know the Dark
Bunniesgive you a lot of experience but don't spend time leveling up here-
there's
really no point.
When you reach the second screen of Plain Amur, you'll see a quick
conversation
with your party. Save at the blue crystal. Unequip all of Lulu's
equipment.
Exit the screen north to get to the World Map. You'll automatically go
to
Karaya Village. After everyone's done talking, head into the village.
After
another brief talk with Sgt. Joe, proceed into the village.
After Lulu's confrontation with Chris, you will have two options with
Hugo.
Picking "Why?!" will result in an angry conversation with Chris.
Choosing the
other option pits Hugo in a duel with her. You can choose whatever
option you
feel like. If you choose to duel, you'll get 3 rounds to do so. Whether
you
win, lose, or draw, the scene that follows is always the same. After the
Zexen group leaves, you will immediately go to another cutscene and
Hugo's
chapter 1 will come to an end and you'll be back at the Trinity Site.
Save
your game then pick Chris' chapter 1.
Hugo [1/108]
Sgt. Joe [2/108]
Fubar [3/108]
Jimba [4/108]
Lucia [5/108]
Luce [6/108]
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Anne [7/108]
--------------------------------------------------
4c. Chris Chapter 1
After the opening cutscene, pick Chris' story again to start playing.
You'llsee another extended cutscene with Louis and Chris meeting the
Zexen Council.
When you are given the dialogue option, picking the first choice,
"Certainly"
and Chris will agree without question. Picking the second choice,
"Certainly,
but..." will have Chris question the Council's decision. I go for the
second
choice but it really doesn't change anything. After this meeting, Borus
and
Salome will drop you off back at your house. Go ahead and enter the
gate.
Pick "I need some rest..." to make the story progress. Save if you want
butit's not necessary. You can't play the lottery with Chris until her
Chapter 3
but you really don't need to until then (if at all) anyway. Chris also
won't
loot corpses until Chapter 3.
You will then see a scene where the Six Mighty Knights of Zexen are at
the
front gate. When you're given the dialogue option, pick the second
choice, "I
don't mind..." to put Percival in his place. Pick the first choice if you'd
rather demure. After that scene, you will head out the front gate.
Instead
of going out, go back into the city.
If you talk to the townspeople, their reaction to you is quite different
than
when you played as Hugo, huh? From the screen with the city gate,
head to the
southwest exit on your mini-map. Along the way you will see a tubby
Zexen man
in a dark green outfit. Talk to him to get Recipe #12. Exit down the
ramp to
the southwest. Enter the Guild Hall. Inbetween the two stairways are
three
doors. Take the one on the left and talk to the bujutsu teacher (he's
the one
in armor). Raise whatever skills you like. I tend to raise each skill sothe
grades are equal for Chris' group (i.e. raise all skills to a D, then a C,
etc.). I go for Accuracy and Damage first for the most part. After
you're
done there, take the far right door and you'll enter the shops area.
Here is a Rune Shop, an Armor Shop, and an Item Shop. Go to the
Armor Shop and
replace their Boots with Winged Boots. Buy Power Gloves for Chris,
Roland, and
Salome. Buy a Fine Casque for Salome. Buy Fine Helms for Chris,
Roland, and
Borus. If you want, you can remove Borus' Sword of Rage rune and
sell it. Buy
a Sacrificial Jizo at the Item Shop but don't equip it on anyone yet.
Exit the Guild Hall and go to the screen with the inn. Go to where the
musicians are performing. You should see an old tubby lady with a
cane
standing with two kids. Talk to her to get Herb Seeds. Enter the inn.
You
should see a little girl going up and down the stairs. Talk to her and
you'll
get Script #2. Exit the inn and go to the screen with all the shops.
Visit
the Blacksmith and sharpen everyone's weapon to level 7. Go to the
Item Shop
and buy a couple of Medicine D and Antitoxin. Go to the Trade Shopand buy a
GrapeC. They almost always have it, but if they don't just check back
in a
later chapter. Once you're done, head for the city gate and exit VdZ.
Save at
the blue crystal then go on to the World Map. Head to Zexen Forest.
I recommend you set up your formation like this:
Chris
-----
-----
Roland
BorusSalome
Louis (Support)
The Father Holly is the rare encounter again. You have a decent shot
to take
him down but I wouldn't go out of my way to try and run into him.
Just head
east through Zexen Forest to get to Brass Castle. When you arrive,
keep going
east until you reach the inside of the castle. You will see the same
scene
in Hugo's chapter 1 but from Chris' perspective this time. After that
scene
and when you're done talking to Louis, exit and head to the eastcourtyard.
You will see a cutscene with Chris and Dupa, a member of the Lizard
Clan. When
you're given a dialogue option, you can pick the first choice ("What is
he
saying?") and Salome will explain it to you. Pick the second choice
and Chris
will agree; Salome will then explain to Borus what Dupa meant. Head
back
inside and up the stairs to the hallway where Chris' room was.
Instead of
going in there, go into the room with the double doors-this is the
Knights'Parlor/Tea Room. Talk to Salome and put Borus and Roland in your
party.
Head downstairs back out to the east courtyard. Go to the Blacksmith
there and
sharpen their weapons to level 8. This should pretty much be it for
your
spending-you'll want to keep your money around 50,000 potch or
more for
something in Chris' chapter 2. If you have enough skill points to
upgrade your
skills, go ahead and do so with the bujutsu teacher.
In the same room as that teacher is a warehouse keeper-he's hard to
see but
he's to the far right of where the bujutsu teacher is sitting. You can
store
up to 24 items in this mini-warehouse. Later on when you have
access to Lake
Castle's warehouse, they will function like the magic boxes in
Resident Evil.
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That is, any item you put in one area will be available in the other,
although
the maximum capacity will stay at 24 until ch. 4.
When you're done walking around Brass Castle, save at the inn. To
make the
story progress, go back to Chris' room and talk to Louis. Pick the firstoption ("I think I will rest"). An extended cutscene follows. When
Chris
mentions the Zexen Rune, this is a mistranslation according to Blue
Moon at
suikosource.com. It's actually supposed to say Zexen Crest.
After everyone's done talking, you'll be thrown into your first strategy
battle. During the first turn, move Roland and the other Zexen unit
into the
same circle as Chris. End your turn. During the Grasslanders' turn,
Lucia
and Beecham will show up with some Karaya Units. Salome will then
suggest you
break through. Use Roland's unit to attack the Karayan Unit (Unit#12) that's
blocking your exit. If you didn't win, or somehow lost, send the
mounted Zexen
unit (Unit #4) after them. This should take out the Karayan Unit.
Send Chris
into the now empty circle that the Karayans were occupying. Defend
with the
remaining Zexen units. The Grasslanders will no doubt attack you in
the next
turn. Just pick the retreat option. You'll get attacked most of the time
but
should make it into Chris' circle without much problems. When your
turn comes
up again, move any of the Zexen units into the exit circle (it doesn'thave to
be Chris' unit). This will conclude the strategy battle.
You will then see a brief cutscene at Plain Amur. You can spend some
time out
here to level up if you like but it's not necessary (unless you're going
for
the Chris level 99 trick). Put the Sacrificial Jizo you bought earlier on
Salome to replace his Medicine A. Save at the blue crystal and
continue to
head north. When you get to the World Map, head to Karaya Village.
After everyone leaves, head into the village. There will be a cutscene
and youwill see the confrontation in Hugo's chapter 1 from Chris' perspective.
When
that's over, just keep the computer's default formation. Head to the
back of
the village. You'll have to fight 2 groups of Karayan fighters but they
aren't
much trouble. When you reach the back of the village there will be
another
short cutscene and Chris will order the Zexens to pull out. Another
series of
cutscenes detailing the aftermath follows.
When you get control of Chris, head to the Knights' Parlor. View the
scene
there then head downstairs toward the west courtyard. You'll run
into Leo and
Percival and have a brief chat. Go out to the west courtyard and meet
up with
Borus. Pick the second choice if you want the story to progress. If
you want
to do other things, pick the first choice instead.
Exit Brass Castle to the west and go through Zexen Forest. You'll run
into
Fred and Rico again (the face Louis makes when he thinks of what
Borus was like
as a kid is priceless). Continue to VdZ. You'll see a brief conversation
between Chris and Borus outside the city. Enter the city and head tothe
Guild Hall. You'll get more storyline here and another meeting with
the Zexen
Council. You probably now have to resist a conditioned response to
hurl
something at your TV whenever someone from the Council opens
their mouth. When
the meeting's over, you'll talk to Borus and Louis. To make the story
move on,
simply go to Chris' house. You will see a cutscene where her butler
delivers
Jimba's pentacle to Chris. Chris' chapter 1 will then end you'll be back
at
the Trinity Site. Pick Geddoe's chapter 1 next.
Chris [8/108]
Borus [9/108]
Percival [10/108]
Salome [11/108]
Leo [12/108]
Roland [13/108]
Louis [14/108]
--------------------------------------------------
4d. Geddoe Chapter 1
After the cutscene, pick Geddoe's chapter 1 again to start playing.
When youget the dialogue option for Geddoe, pick the first choice ("It's
necessary,
right?"). Walk downstairs and your group will decide to head to the
Lizard
Clan. Once you leave the inn, set up your formation like this:
Queen
Geddoe
-----
Jacques
Ace
Joker
(No Support)
Unless you _really_ want to use Fire Magic, I suggest you go to the
Rune Shop
and remove the Fire rune from Joker. Buy a Water Rune and affix it to
him.
Go to the lottery stand and buy 10 tickets. Go to the item shop and
buy a
Belt of Strength for Geddoe and Jacques. Use what money you have
left over to
buy an Antitoxin and Medicine. Don't worry if you spend all your
cash. Exit
VdZ and save outside the city. Go to the World Map and cross Zexen
Forest.
When you encounter a clump of weak enemies like Holly Boys or
Vermitors, use
Ace and Joker's Mercenary A combo-it will take them out or put them
close to
death. The rare encounter is the Father Holly again and he can wipe
out your
team at this point so just Escape.
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Go to Yaza Plains to fight random battles to kill time so the lottery will
turn
over. The VdZ lottery can really be annoying because it seems to take
longer
to roll over during Geddoe's story. I've had to wait 45-50 minutes
some times
but I suggest you check in after 25 minutes or so. Your best bets forskill
and experience points are the Wild Boars and Arachnivores.
The rare encounter for Yaza Plains is a gray boar called Peckles, along
with 3
Blade Bunnies. He's pretty tough but beatable. Use the Mercenary A
combo
to take out the Bunnies. Have Geddoe cast Soaring Bolt and have
Jacques
attack. The Peckles will usually charge Jacques since he's in the
middle.
At the start of your turn, take note of who the Peckles is facing-this is
the
person he will attack when it's his turn. If he's facing Jacques, havehim
defend. When Ace can act again, use his Double Tusk Rune. Heal
when you need
to with your food items or Joker's Kindness Drops if you took my
advice to get
the Water Rune. In the next rounds, use Geddoe's Berserk Blow.
Geddoe's
spells at this point will take 2 rounds to complete so just continue
casting
them until he gets them off. After about 5-6 turns, you'll kill him. The
nice
thing about the Peckles is he'll bump you up a few levels every time
you kill
him until about level 28. When Queen has 235 Skill points, head toBrass
Castle to boost your skills.
Go to the Tutor in the west courtyard first. If you put the Water Rune
on
Joker, choose to Forget Fire Magic and Learn Water Magic to add it.
After
visiting the Tutor and bujutsu teacher, this is what my skills looked
like:
Queen Geddoe Jacques Ace Joker
Swing-D Parry-C Sharpshoot-C Accuracy-C Accuracy-E
Accuracy-C Damage-D Accuracy-C Repel-C Repel-DRepel-B Accuracy-E Damage-C Water-B
Lightning-B Repel-E
After enough time has passed, head back to VdZ to check the lottery.
Once you
get the 100,000 potch prize, go to the Blacksmith and upgrade
everyone's
weapon to level 7. Go to the Trade Shop and buy a Deer Antler if they
have it.
You can buy another 10 lottery tickets if you like but it's not essential.
Exit VdZ, go through Zexen Forest, past Yaza Plain to get to the Great
Hollow.
When you arrive, you'll be greeted by Shiba and some Lizard fighters.
After
entering, just follow Shiba around until you get to the room of the
Chief,
Zepon.
After some cutscenes/dialogue, you're given freedom to roam the
Great Hollow.
The second floor has a Trade Shop (where you can sell any
AsianHerbs you
picked in Zexen Forest), a bujutsu teacher, and the Chief's room which
is
always guarded by two lizard fighters. On the first floor is an Inn, an
Item
Shop, an Armor Shop, and a Blacksmith.
Talk to the lizard fighter on the right guarding the Chief's room to get
a
Sunbeam Rune. Talk to the lizard outside the bujutsu teacher room to
get Old
Book Vol. 3. Talk to the lizard inside the Armor Shop/Blacksmith to
get Grape
Seeds. You can talk to the human inside the Trade Shop to get the
Iron Hammer
but don't do this yet. Visit the Blacksmith to sharpen everyone's
weapon to
level 8. At the Armor Shop, buy Geddoe Byakko Chainmail if they
have it in the
Rarity Section. Buy a Gauntlet for Queen to replace her Gloves. BuyNew
Leather for Joker.
To make the story advance, head to the southeast corner of the first
floor on
your mini-map. You'll overhear some lizard fighters talking. Follow
them
into the tunnel. When you get midway through, you'll get into a fight
with 3
lizards. Just use your melee attacks and you should be fine.
Afterward, Shiba
will fill you in on what's happening. I recommend setting up your
formation
like this:
Jacques
Joker
Queen
Geddoe
Ace
Shiba
(No Support)
Head north on the mini-map and you'll exit the tunnel. Head to the
northwest
exit on your mini-map. It will trigger a cutscene with another lizard
fighter.
Here's a decision option for you. The next fight you get into is
probably the
hardest in the game because it's all a matter of luck whether you win
or not.
If you're one of those players that likes to be able to win every battle, I
suggest you go back to the inn now and save. Keep in mind that it
doesn't
matter if you win or lose this next fight. If it's not a big deal, proceed
to the northwest exit on the mini-map. Either way, once you go
through this
exit you'll end up in another tunnel. This tunnel has random
encounters that
give very nice boosts to your experience and skills. You can run
around a
little to level up if you like. Follow this tunnel to its exit and you'll get
the fight I mentioned before.
After Chris and Shiba discuss their differences, you'll get into a battle
with
Chris and 5 Zexen Regulars. The reason I say this battle is all luck is
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because it all depends on whether or not Chris casts the Breath of Ice
spell.
If she does, your party is dead meat-it will knock out most of your
party
outright and only Shiba and Geddoe will probably still be alive. Not
only does
this spell do tons of damage, Chris can get it off before anyone in yourparty
can act. In order to win this battle, you just have to hope she attacks
with
her sword or casts a healing spell first. If so, you can use the following
strategy:
Have Geddoe cast Soaring Bolt. Have Ace do his Double Tusk attack
on Chris.
Have Jacques attack Chris as well. After that, concentrate your attacks
on
Chris-she can cast Kindness Rain which heals all of her troops. Use
only
Items and Joker's Kindness Drops spell to heal. If you kept Joker's
Fire Rune,you can try to get off some spells but keep in mind that most of those
spells
will hit your own troops. It usually takes about 3-5 turns before you
win.
The loot you get is a few thousand potch and a nice bit of skill points.
All
my guys were at level 24 when I won and I didn't get enough
experience points
to go up any levels. The best items I ever got were some Damaged
Helms, New
Chainmail, and Mega Medicine D, so nothing all that great.
If you won the battle, Chris tells Geddoe he's tough and wants to know
hisname. If you lost, Chris simply sheathes her sword and says this was
enough.
Either way, she and the Zexen Knights then walk away without
further incident.
You're probably confused at this point about what's going on. Don't
worry,
everything will get explained in due time. Make note of Jacques'
comment about
how the Knights' tracks were too light. After Geddoe and his group
talk it
over, head back up to Zepon's room. Your group will then decide to
head to
Karaya Village.
Leave the Great Hollow and go to Plain Amur. I recommend taking
the time to
fight random battles to get up to level 26. It shouldn't take long with
the
Dark Bunnies in this area. When you reach that point, head back to
Brass
Castle to visit the Tutor and bujutsu teacher. Here's how my skills
looked
after this visit:
Queen Geddoe Jacques Ace Joker
Swing-C Parry-C Sharpshoot-B Accuracy-B Counter-E
Accuracy-B Damage-D Accuracy-B Repel-C Accuracy-C
Repel-B Accuracy-D Damage-C Repel-C
Lightning-B+ Repel-E Water-B
If you bought 10 more lottery tickets earlier at VdZ, go back there to
check
the results now. While you're there, if you didn't get a Deer Antler
from the
Trade Shop before, try to buy one while you're there. After you're
done with
this, head back to Plain Amur and save at the blue crystal right before
you get
to the World Map. If you haven't already, put your team back in the
original
formation I suggested:
Queen
Geddoe
-----
Jacques
Ace
Joker
(No Support)
Make sure all your guys are healed up. Head to Karaya Village. As you
enter,
you'll be greeted by Aila and 4 Karaya Fighters. This battle is pretty
straightforward-use the Mercenary A combo, have Jacques attack Aila,
and haveGeddoe use Soaring Bolt. In the 2nd round, heal Queen and finish off
Aila.
Once things get squared away, you'll have control of Geddoe again.
Avoid the
back of the village for right now-going back there will make the story
advance. Go to the inn and Stay/Save. Visit the Item Shop/Armor
Shop hut.
Buy a Sacrificial Jizo for Queen and replace her Gauntlet with it. Buy
another one for Geddoe and replace his Belt of Strength with it. The
Armor
Shop some times has Winged Boots in their Rarity section. You can
buy some of
those for your guys if you like. Visit the bujutsu teacher (the guy withhis
arms folded standing outside) if you want to level up some skills.
When you're
ready to advance the story, head to the back of the village. Enter the
hut to
the far northwest on your mini-map.
Your group will have a talk then you'll get control of Ace. Head to the
front
of the village to make the story progress. You'll see Aila confronting a
visitor at the gate. Run after her and head to Plain Amur. When you
can move
Ace again, go to the right where two stone pillars are leaning against
eachother (you should see Aila next to them crouched on the ground).
You'll then see a bunch of cutscenes in a row. When you get control of
Ace,
head toward Karaya Village and save at the blue crystal. Go to Karaya
Village.
You will then pick a formation for Queen and Geddoe. I suggest this
one:
Queen
Geddoe
-----
-----
-----
-----
(No Support)
You'll see a scene in the village then be given two choices. Picking the
first
option ("I have an inkling...") will put you in a fight against Borus and
2
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Zexen Knights. Picking the second choice avoids this fight altogether.
I
suggest you go ahead and fight-the experience and skill points are
quite good.
If you fight, I used the following strategy. In the first round, cast
SoaringBolt with Geddoe. Thereafter, heal with Queen's Medicine items
(Geddoe will
attack automatically). If Borus misses or doesn't do too much
damage, use
Geddoe to cast Berserk Blow during the next turn. It usually takes me
5-6
turns to take him out. At level 26, I go up to level 28-29 and get about
100
skill points.
After your confrontation with Borus, you'll see an extended cutscene
with
Geddoe and his group. When you're given the dialogue choice, pick
the firstoption ("Let's head back to Caleria"). Here's the formation I used:
Queen
Geddoe
Jacques
Aila
Ace
Joker
(No Support)
When the World Map opens again, four new places have opened: Mt.
Hei-Tou, Lake
Castle, Mt. Path, and Caleria. To make the story advance, you would
go toCaleria. There's a lot of other stuff I highly recommend you do before
this. First, stop at Plain Amur and take the time to level up Aila so
she's
close in level to the rest of your team. Fighting the Dark Bunnies will
make
this a fairly quick task.
Next, head to Mt. Hei-Tou. Because of what happened with Borus at
Karaya
Village, you cannot visit the middle of Brass Castle (the area with the
bujutsu
teacher) for a while. It doesn't matter if you chose to fight Borus or
not.
You can still visit the eastern and western portions of the castle,though. If
you didn't have to use the Sacrificial Jizos during the fight with Borus,
replace them in Geddoe and Queen's inventories with the Belt of
Strength and
Gauntlet. Before going to Mt. Hei-Tou, make sure you rest at the inn at
Great
Hollow to replenish Geddoe's spells and to sharpen Aila's weapon up
to level 8.
Sell off any non-special loot (like armor and whatnot) you got from
your random
battles that you're not using.
At Mt. Hei-Tou, keep heading right until you reach a blue save crystal.
Take
the path up on this screen. Follow the path up and you'll come to a
corpse.
Loot it to get the Yellow Kennel. Go back and save at the blue crystal.
Go
left one screen then head up. At the fork, go left to find another
corpse with
Recipe #14. Go back and take the right path this time. At the next
screen,
head right (both paths go the same place). Head up a little on this
screen
to see yet another corpse. Loot it to get Recipe #5. Head to the exit
path at
the top of the screen. At the end of this path is your first treasureboss, a
giant blue crab called the Blue Mantrix. Here's my strategy:
The Blue Mantrix has a couple of attacks of note. The first is a beam
attack
that hits a single person. He usually goes for Aila or Jacques with this
in
this battle. The other is an attack where these multi-colored bubbles
come out
from him and hits any one within hand-to-hand attack range. It
doesn't do much
damage but there's a slight chance it will paralyze your guys. In the
first
round, cast Soaring Bolt with Geddoe. Have Aila cast Battle Oath fromher
Shield Rune. Send Ace and Joker in for a regular melee attack. Heal
when
necessary with items or Joker's Kindness Drops (which also heals
Paralysis).
After the first round, use Geddoe's Berserk Blow spell and have
everyone else
attack normally. If it goes like it usually does for me, you'll take him
out
in about 3-4 rounds and he'll usually target Aila with the beam attack.
The noteworthy loot I got from the chest was:
Melon SeedsOld Book Vol. 12
Wall Rune
Blinking Rune
Plus a bunch of other regular armor like Chainmail, Tulip Hat, etc. The
loot
in these chests generally vary so if what you got is different, don't
worry
about it. The major items all eventually show up during one of the
treasure
boss encounters. I suggest you loot the entire chest, which likely
means you
will have to drop some items from your inventory. Unless you've
been hoardingeverything from random battles, you should only have to discard
medicine and
antitoxin that you haven't used.
As a general rule, sell any of the excess armor and equipment you get
from the
treasure bosses that your group can't wear. I will note the exceptions
as they
come up but in the first chapters you won't be able to get any of the
really
great gear yet. Any time you come back to Mt. Hei-Tou, there's a rare
chance
that the loot on the corpse closest to the Blue Mantrix will be a Fury
Rune.
Credit suikosource.com for that info. You can exit Mt. Hei-Tou with an
Escape
Scroll just like any other dungeon.
If you come across a Statue with the letter "S" following it (and you
should
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eventually if you use Geddoe to fight all the possible treasure
monsters) hold
on to it. When you get the chance, place it in the Statue Room at Lake
Castle.
You can get to this room by going to the main house and taking the
stairs up to
the second floor. Make a left and it's the door in the corner. TheStatue "S"
you usually get is a Hex Doll S. Place it on the middle pedestal. Leave
the
room AND DON'T GO BACK TO THAT ROOM. You'll want to wait until
Hugo's chapter
3 to do that so he can recruit someone.
Any antiques you get as Hugo, Geddoe, and Chris, especially the pricey
stuff
like Sunset Paintings and Plant Vases, you'll want to display at Lake
Castle.
This isn't for decorative purposes but will give Thomas a financial
advantage
if you elect to play through his chapters.
You're done with Mt. Hei-Tou, so let's cross Yaza Plain and go to Lake
Castle.
When you arrive there, you'll meet the castle master, Thomas, and the
castle
guard commander, Cecile. They fill you in on what's happening with
the castle
and how they've opened it up as a free trade zone. You can now
recruit
characters with Geddoe and that is exactly what I suggest you do now.
An important thing to know about Geddoe is that he can't switch out
the six
party members he has now until chapter 4. Well, he can but it's onlyin a few
spots and in that time it's only for a few seconds so his six primary
members
are locked in. This is why I recommend only getting support
characters for the
most part with Geddoe.
Before recruiting, head back into the main house Geddoe is standing
in front
of. Head to the right of the main staircase inside of the house, there is
a
stairway down. Go downstairs and go left of the screen. You'll see
Muto,
the warehouse keeper. Talk to him and leave all the stuff you won'tbe using
any time soon, this includes recipes, seeds, kennels, and any other
stuff you
know you won't be using. Keep any Old Books you have-you can
deliver them to
the librarian in a second. Just like Chris, Geddoe also has his own
mini-
warehouse back in Caleria.
Go back the way you came and go up the main staircase. Head to the
right of
the screen through the door at the end of the hall. Talk to Eike, the
pale
faced gent with the brown outfit on. You will automatically deliver
any Old
Books you have to him. He will then show you a list of the Old Book
articles
you can read. That's it for Lake Castle for now. Exit the house the
way you
came in then just keep exiting to the bottom of the mini-map. At the
exit to
the castle, you'll see a couple of cutscenes and your party will be back
together again. After this, Thomas' flame at the Trinity Site will be lit.
The next place to go is VdZ. When you enter through the city gate,
you'll see
Guillaume running around chasing a little girl. Just ignore him and
don't gonear the front of the Guild Hall. Instead, head to the area with all the
shops. Go to the Armor Shop and talk to Dominic, the man at the
counter. When
he asks if you know art, pick the first choice to agree with him. The
buy
window will then pop up with one item, Mole Armor which costs
37,200 potch.
Select Buy and pay for it. You have successfully recruited Dominic. If
you're
wondering what good the Mole Armor is, it's part of a set that when
equipped on
a character you'll hear squishy noises when you walk. Other than
that, I have
no clue what other special properties it gives you.
Walk outside and talk to the guy with the black hat on. This is
Augustine and
he'll explain his situation to you but you're going to recruit him with
someone
else. If you're wondering what's the deal with Guillaume running by, I
think
it's implying he's the one who stole Augustine's Rose Brooch. If you
didn't
get a Deer Antler yet, go to the Trade Shop and buy one now. I've
never had
a problem getting one in previous playthroughs during my two visits
to VdZ,
but if you haven't got one yet you can come back and try again later.
Exit VdZ and head for the western side of Brass Castle. Head east two
screens.
Right before you get to the gate, you'll see a man with a red hat and a
parrot.
Talk to him. This is Scott and he's a Trader. When he asks if you
know about
trading, pick the first choice to agree with him. When the parrot asks
the
same thing, pick the first choice again. If you have a Deer Antler on
you,
talk to him again. When he offers to buy the Deer Antler from you,
pick the
second choice to accept his offer and you'll recruit him. If you don'thave a
Deer Antler handy, just come back some time later (in this chapter or
someone
else's) and he'll still be there.
Head east one more screen to get to the courtyard area with the Rune
Shop and
Tutor. Enter the Rune Shop and talk to the Rune Sage, Jeane. Pick the
first
choice and you'll recruit her.
Head to the Tutor and go to the adjoining room. You'll see a little girl
wearing a cap and gown. This is Ernie. Talk with her a little and
you'll
find out she's a scholar/tutor. When you're given the choice, pick the
second
dialogue option ("Budehuc castle has rooms"). She'll ask you a series
of five
random questions. You have to get all of them correct and she'll join.
Note
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that each question has about a 5 second time limit after you've viewed
the
question. You can take as long as you like to look at the question
before
viewing the answer list, though. The possible questions with their
correct
answers are:
Which musical ensemble only uses wind instruments? 3. Brass Band
Which of the following cannot fly? 1. Duck
Which one of these fruits grows on a tree? 2. Pomegranates
Which statement is false? 2. Rice cleaned with soap
Which of these has nothing to do with farming? 3. Quiver
What is the pattern on Karayan horses? 1. Zebra pattern
What is the Duck Clan Chief's special characteristic? 1. Amazing tail
Which is the correct spelling? 1. Sea bream
Which of the following phrases is not possible? 3. I ate cactus for
dinner
Which of these sounds is threatening? 2. Gggrrr
Which skill can make a magical spell bounce back at its caster? 2.
ReflectWhat are the colors of the Kamaro Free Knights' uniform? 2.
Green/Yellow
Of the following, which does not exist in blood? 2. Blue blood cells
What is paper made from? 3. Wood
Which of these cannot be found at any defensive gear shop? Bizarre
Chainmail
Where is the decorative feather worn on the head of the Flame
Champ? 3. Left
Which cannot be part of a string ensemble? 2. Bodhran
Which one of these is a lizard man? 2. Shiba
Of the following which one is not an insect? 3. Serpent
What do Lizard Men do when they're surprised? 3. Nothing
There may be a few questions I missed but this should be enough foryou to
recruit her. If you miss a question you can take her quiz as many
times as you
need until you recruit her. Exit Brass Castle to the west.
Cross Yaza Plain to get to the Great Hollow. Go to the Trade Shop
there and
talk to the human customer in a blue outfit. He will give you the Iron
Hammer.
Take it and go down to the Blacksmith. Talk to the smith, whose
name is Peggi.
Pick the first choice ("Can you sharpen my weapon?") when he first
talks to
you. After that, pick the second choice ("This should be handy") togive him
the Iron Hammer. You've successfully recruited him. Now's a good
time to head
back to Lake Castle to make use of their shops.
If you're like me and you've been ignoring leveling up your skills,
now's a
good time to do it. Ernie is the Tutor and she can be found in the 2nd
floor
room where you gave the Old Books to Eike. Juan is the bujutsu
teacher. From
the first screen where you enter Lake Castle's courtyard (where Cecile
is
standing), head to the west exit on your mini-map to take some stairs
down. In
the middle of the next screen will be a blond man with a blade of grass
sticking out of his mouth. This is Juan.
Juan and Ernie's comments are different from the standard Tutors
and teachers.
What they say and what they mean:
Standard Juan Ernie
Perfect Match! The Results are Amazing! Unbridled Potential!
Fairly good match Competent There's no denying talent
Natural ability exists It could be much worse Your mother wouldbe proud
Average Absolutely average WOW! Just kidding-Average
It will take time It won't be easy It won't be easy
Farther to the top of the screen where Juan is will be Peggi, who can
now
sharpen your weapons to level 9. Do so. Next to Peggi will be some
stairs up
which lead to Dominic's Armor Shop.
A word about the Armor Shop, Rune Shop, and Item Shop (which
you'll get in a
later chapter). In order for these shops at Lake Castle to have anystock, you
have to visit the related shops in other towns on the World Map and
view their
items for sale. The shops at Lake Castle will never have any Rarity
items,
but any regular items you've viewed at other stores will automatically
be
available. You have to do this with each of the main characters. That
is, if
Geddoe has visited the Great Hollow Armor Shop and viewed their
inventory, all
these items will be available at Dominic's shop during Geddoe's
scenario. They
will not be available for Thomas, Chris, or Hugo until they've done thesame in
their chapters.
From the screen where Peggi and Juan are standing, head to the left of
the
screen. Keep going and you'll see a Trade Shop which Scott has set
up. Go
inside and buy any Pearls he may have for sale. From now on, I will
leave it
up primarily to you to decide on when you want to upgrade Armor
and Accessories
for your teams. The best stuff is always in the Rarity section and I will
note
some of the better gear in the chapters. For the most part, though, Ileave it
up to your own personal tastes from now on.
In terms of what skills I had after this visit, here's what it looked like:
Queen: Geddoe: Jacques:
Swing-B+ Parry-C Sharpshoot-B+
Accuracy-B+ Damage-C Accuracy-B
Repel-B Accuracy-B Damage-B
Lightning-A Repel-E
Aila: Ace: Joker:
Accuracy-B Thief-C Counter-Attack-E
Repel-C Accuracy-B+ Accuracy-B
Shield Magic-B+ Repel-B Repel-C
Water-B+
As I said before, I'm biased against Earth Magic. The best offensive
spells
it has only hits enemies who are on the ground. The best defensive
spells
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aren't worth the time it takes to cast them with the exception of a
battle at
the very end of the game. This is why I choose to forget it for Aila to
pick
something else. I also removed her Earth Rune by visiting Jeane's
Rune Shop
(it's in the main courtyard). It's up to you if you want to keep it.
In terms of support characters, keep in mind that if you take one of
them with
you in your party, they may not be available to your other characters
during
their chapters. For example, if you took Jeane with you in this chapter
for
support, she won't be in Thomas' chapter 1, Hugo's chapter 2, or
Chris' chapter
2 depending on whose chapter you play next. I keep this in mind
when choosing
parties so you don't have to worry about it too much. When you want
to make
any changes to your roster, visit the Inn in the main courtyard. Talkto
Sebastian, the man with the Hitler moustache at the counter, and pick
the
second choice "Organize Party." My formation leaving Lake Castle:
Queen
Geddoe
Jacques
Aila
Ace
Joker
(No Support)
The complimentary lottery prize at Lake Castle is one of the OldBooks. After
that it's a Mini-Cactus (an antique worth 5,500 potch).
After you're done with Lake Castle, head back to Mt. Hei-Tou. On the
first
screen where you can head north on the mini-map, do so. Take a left
at the
next screen. This leads to one of the corpses you looted earlier. To
the
left of the corpse hiding in the tall grass will be an orange-colored dog,
Koroku. Talk to him and pick the first choice ("Adopt") to recruit him.
Remember that Yellow Kennel you picked up? Outside of Lake
Castle's mainhouse, to the left of that screen, you will see Koroku sitting next to a
dog
house. If you have a Kennel in your inventory, you can go up to the
dog house
and hit X to place a Kennel. You can do that if you like on a future visit
to
Lake Castle.
For now, head back the way you came and keep going north to fight
the Blue
Mantrix treasure boss again. You should have killed enough time for
him to re-
spawn. If he's not there, fight random battles for a few minutes and
keep
checking back. You don't have to leave Mt. Hei-Tou to make him re-
spawn. Use
the same strategy as before and you won't have any problems. Loot
the entire
chest again. This time around, the notable treasure I got was:
Medal Set #3
? Painting
Again, your items may vary but all the good treasure boss loot will
eventually
pop up. To identify any antique with the ?, just visit an appraiser
(there's
one in VdZ in this chapter). Exit Mt. Hei-Tou. If you bought morelottery
tickets at VdZ or Lake Castle, you should pass the time to check the
results
now because we'll be heading to the end of the chapter. Any lottery
tickets
you buy and didn't check by the end of a chapter become automatic
losers.
Stop by the Great Hollow to sell off anything you don't really need like
excess
armor and items. I'd advise you to have at least 6 Medicine (36 total)
and 2
Antitoxin in your main inventory. Cross Plain Amur to get to the Mt.
Path.When you first enter, you'll see a blue save crystal. Save your game
now. The
enemies you'll be facing in random encounters here are pretty tough.
Here's
some strategies for taking down the enemy groups you may
encounter:
NEVER use Geddoe's lightning magic. You'll be needing it for a
treasure boss
fight later. Try to use only Medicine to heal instead of Joker's Water
Rune or
Aila's Shield Rune. If you encounter a group of butterflies or the
Yellow
Sirven (serpents), use the Mercenary A combo with Jacques' BorondaHawk Rune to
soften them up and then use everyone else to take them down. If you
encounter
Salamanders, concentrate on taking them down one at a time. Use
Ace's Double
Tusk Rune and have everyone else attack normally. If you encounter
a group of
Devil Eyes, it's better to use Geddoe and Queen against one of them,
then
Aila/Jacques and Ace/Joker after one of the other ones. For the most
part,
it's just a matter of taking down these enemies one at a time during
the random
encounters on the Mt. Path. I've never run into a rare encounter onthe Mt.
Path. You can also use Escape Scrolls to take you back to where you
entered on
the Mt. Path.
From the blue save crystal, head for the northwest exit on the mini-
map. The
northeast exit just dead ends if you're wondering. From the next
screen, take
the east exit on your mini-map. The north exit from this screen leads
to some
herbs. From here on, just follow the path on the mini-map. When you
reach the
blue save crystal after crossing the waterfalls, definitely save it here.
Keep
following the path to exit this screen. If you keep going right, you'll
see
another treasure boss, the Twin Head Snake. Before getting close to
him to
activate the fight, heal up all your guys. All my guys were level 30
(except
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Aila, who was 28) with the skills I mentioned previously. This is the
strategy
I use:
This boss has four attacks. The Left Head uses Wind Magic and casts
healing
magic. The Right Head casts Fire Magic. The main head has a rathergross
looking tongue attack that hits those within hand-to-hand attack
range. Its
most dangerous attack is a combination magic attack that involves all
three
heads. My strategy is to focus on taking out the Left Head first so it
can't
regenerate HP or use the combination magic attack.
I cast Berserk Blow on the Left Head with Geddoe and use the archers'
regular
melee attacks on it, too. I then use Ace's Double Tusk Rune on the Left
Head.
After that, I use Great Blessing with Aila to heal if everyone's hurt orMedicine/Joker's Kindness Drops to heal if only a certain pair are
hurt.
Following the first round, I focus my attacks on the Left Head again,
using
Berserk Blow with Geddoe and the archers' melee attacks. Once the
Left Head is
gone, I cast Soaring Bolt with Geddoe and focus on the Right Head.
When only
the main head is left, I cast Battle Oath with Aila and mop up with
melee
attacks from there. On occasion, I lose Queen or Aila because of their
low HP
but as long as you keep everyone healed properly, that shouldn't be a
problem.This battle usually takes me 4-6 rounds to finish.
The notable loot I got after this fight was:
? Figurine
? Statue
The rest was just regular armor and medicine. If you want, you can
loot the
entire chest and wander around until the treasure boss re-spawns.
The next
time around it will be a different creature, the Rock Golem. There's no
need
to do this and I suggest you just take what you want and move on.
Instead of heading to Caleria, take the northeast exit on the mini-map.
On the
next screen, check your mini-map to see that the road leads to a dead
end to
the south and an exit to the north. You want to follow the mini-map
to get to
the dead end to the south. You'll find a corpse there that has Recipe
#7.
Make your way back to the clearing where you fought the Twin-Head
Snake. Take
the east path on your mini-map (where the Calerian man is standing).
On the
next screen, just follow the path to the exit. You'll end up back on the
World
Map. Head to Caleria.
When you enter, you'll see a brief cutscene. Ace will point out where
the HQ
is. To advance the story, this is where you should go. I suggest you do
some
other things first. Head to the inn, which is located in the right middle
of
the mini-map. Stay and Save. There's a man with a theater mask on
the second
floor of the inn, Nadir, but you can't recruit him yet. Exit the inn and
head
to the Trade Shop, it's located in the upper left of the mini-map rightbefore
you enter the open doorway.
Inside the Trade Shop, to the bottom left of the screen is a man named
Mike.
He will join your party if you can beat him at a game of cards. The
name of
the game is Kabu, which is essentially Blackjack but with the number
"9"
instead of "21". You can listen to his explanation of the rules to get a
grasp
of the game.
One facet of the game you may have a hard time understanding (like Idid) is
what happens when you go over 9 and how the point total is scored.
Basically,
if any number you get is over 10, the count starts over at 0. Let's say
you
start with a 4 then get a 6. This equals 10. Your total then is 0. Let's
now
say that you start with a 4 then turn up a 10, giving you 14. Your
score is
then 4. To calculate what your score is if you go over 10 simply
subtract 10
from it. To view what the special scores are (such as Shippin), just
press
Square at any time. The dealer's special score, Kuppin, which is anAce and a
9, will beat pretty much any score, including Shippin.
Keep playing Mike until you get 20,000 potch. It usually takes me a
few tries
but I've heard of many people going crazy because he beats them
every time. I
recommend soft-resetting if you lose more than 10,000 potch and
simply trying
again. Most of the time when I win I go for Shippin. That is, I go with
the
9,000 bet and go for the 4 or Ace when it turns up. If you get Shippin
with
this bet your win is automatically 27,000 and you can recruit him.
Mike will now be located at Lake Castle and you can play Kabu with
him to earn
money. His room is on the first floor to the right as you come in
through the
main entrance (next to the elevator). One of the major things I took
into
consideration when writing this Walkthrough was to have it so you
never have to
play Mike for money. It's just not worth the aggravation. A decent
average
you can expect is 100,000-200,000 potch after an hour of playing him
with lots
of soft resetting. Most of the time, though, you'll just lose money and
waste
a lot of time you'll never get back. Mike is quite useful as a support
character, though.
After you get Mike, sell any Pearls you may have bought at Lake Castle
at this
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Trade Shop. Exit and head to the Item Stand. Check the Rarity section
and buy
a couple of Soaring Bolt if they have it. Also buy 3 Escape Scrolls. Buy
2
Sacrificial Jizos, one for Queen and the other for Aila. Head to the
Armor/
Blacksmith Shop located to the lower left of the mini-map. Talk to thelittle
Calerian boy and he'll give you Tomato Seeds. Unless you've been on
a spending
frenzy and have been hoarding all your loot, you should have the
money to
upgrade everyone's weapon to level 10 here. Head left to the Armor
Shop to
upgrade whatever you like. When you're done there, exit and head to
the top of
the mini-map and through the open doorway.
You'll trigger a cutscene and Ace will leave your party. There's a
bujutsu
teacher here if you want to upgrade your physical skills. To the topleft of
the screen by the training dummies is another man with his arms
folded. This
is the other warehouse keeper that only Geddoe can use. Talk to him
if you
want to adjust your inventory. If you have a bunch of items with ?,
you can
leave them at the warehouse or take them with you, keeping in mind
that only
VdZ has an appraiser right now (you can visit VdZ in Geddoe's next
chapter as
well so don't think you have to do it right this instant).
Head to the inn to advance the story and trigger another cutscene.You'll meet
Duke and his team for the first time. Pick whatever dialogue option
you want
when the choices come up, it doesn't really affect anything. The
cutscene will
continue then Geddoe's chapter will come to an end. At the Trinity
Site, save
your game and do not overwrite this save game-it's critical if you
decide to
play Thomas' chapter now and choose not to play through it.
Geddoe [15/108]
Ace [16/108]
Joker [17/108]Queen [18/108]
Jacques [19/108]
Aila [20/108]
Dominic [21/108]*
Scott [22/108]*
Jeane [23/108]*
Ernie [24/108]*
Peggi [25/108]*
Koroku [26/108]*
Mike [27/108]*
--------------------------------------------------
4e. Break--Time to Decide about Thomas
You can now decide whether or not you wish to try out Thomas'
chapters now or
later. Keep in mind that if you put off playing his chapters as I've
suggested
you will see chunks of his story revealed in the other 3 main
characters'
chapters. Some of it is definitely spoilers. I gave it a lot of thought
and
still decided to put it at the end because I believe it'll actually make
you
want to play his story after viewing bits of it to get an idea of what
you're
in for. However, I certainly understand if you'd rather not want toknow about
anything that happens in his chapters ahead of time. It's up to you
and you've
been given fair warning. His chapters are entirely optional and
something of
an acquired taste. There's a possibility you may _really_ dislike it and
not
care to play through it. You won't lose any Stars of Destiny if you skip
it.
In the Walkthrough I've kept his chapters in mind in terms of
recruiting and
whatnot. One big advantage of putting off Thomas' chapters until
later is youcan give him a nice financial advantage if you wait as I've
recommended. If
you want to do Thomas' chapters now, skip ahead to his section. I've
broken it
off farther away from Chris' chapter 3 so you don't inadvertently see
something
from her chapter. If you'd rather put it off until later, go ahead and
continue with Chris' Chapter 2.
--------------------------------------------------
4f. Chris Chapter 2
Select Chris' Chapter 2 from the Trinity Site.
A couple of friendly reminders. Chris can't play the lottery until
Chapter 3
and try to keep your money level at around 50,000 potch. Also, don't
bother
upgrading Leo, Borus, or Percival's armor-they'll automatically get
really good
armor later in the game (not in this chapter though). At the start of
Chris'
chapter, you'll see a brief scene with her butler. Once you get control
of
her, head to the Guild Hall area where you would normally enter to go
to the
area with the shops (the middle bottom exit on your mini-map).
You'll see anextended cutscene where Alanis, Melville, and Elliot say goodbye to
each other.
If you didn't get a GrapeC from the Trade Shop in the last chapter
check back
there now for one. To make the story advance, head to the front gate.
You'll
meet up with Borus and Louis. Leave the city and save at the blue
crystal.
Head past Zexen Forest and Yaza Plain to get to Lake Castle. The rare
encounter for the Forest is still the Father Holly. For the Yaza Plain,
it's
a Gold Boar with two Dark Bunnies. I recommend you run from both
of those for
now. Once you arrive at Lake Castle, you'll see another extended
cutscene
where Thomas and Chris chat. When that's over, you'll be back on the
World Map
and Chris can now recruit. If you go back to Lake Castle, you can
make use of
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the characters you recruited during Geddoe's Chapter 1. Note that
you can't
put anyone he recruited in your party, though. This is how it will
work until
Chapter 4-your main characters can only put the characters they
recruited
themselves in their party.
Cross Yaza Plain and head to Brass Castle to make the story progress.
After
you're done talking with Borus, head to the Knights' Parlor. After
conferring
with Salome and Percival, go to Chris' room. Talk to Louis and pick
the first
choice. You'll see another extended scene where Chris gives the other
Knights
their new orders.
When you get control of Chris, head to the Knights' Parlor again. Talk
to
Salome and pick the 3rd option ("I need to plan our formation"). I usethis
setup:
Chris
Leo
-----
Roland
Borus
Percival
Louis (Support)
You can advance the story now by talking to Salome again but I
suggest you take
some time to level up your party first. You can check with the Traderon the
far east side of Brass Castle to see if he has any Ancient Text, but again
this
is a rare occurrence.
Exit Brass Castle and head to Yaza Plain to level up. In about 10
minutes you
should be able to get everyone to level 32 by fighting the monsters out
there.
If you run into the Gold Boar/Dark Bunnies rare encounter, use
Roland's Great
Hawk to make sure you hit the Bunnies to prevent them from casting
lightning
spells. Go after the Bunnies first with the other 2 units then focus onthe
Gold Boar with your melee attacks. Heal with your items and
Percival's
Kindness Drops from his Water rune. You can get everyone up to
level 34 with
about another 10-15 minutes of running around for random
encounters if you
like. When you're done, head to Lake Castle to level up your skills.
This is
how my party looked afterward:
Chris: Leo: Roland:
Parry-C Damage-B Sharpshoot-C
Swing-C Armor Protect-B+ Accuracy-C
Damage-C Damage-C
Repel-C Repel-C
Armor Protect-C
Heavy Damage-C
Accuracy-C
Borus: Percival:
Accuracy-C Parry-C
Armor Protect-C Swing-C
Heavy Damage-C Repel-C
Damage-C Accuracy-B
Repel-C
Exit Lake Castle and head for the North Cavern. Just make your wayto the very
end. The Bone Soldiers are a particular concern here because they
can do a
good deal of damage while your guys can't do the same. Do your best
to
concentrate on them one at a time and you'll get through it okay.
Don't be shy
to heal if someone gets really banged up. Before you reach the very
end of the
cavern, save at the blue crystal. There's a treasure boss here now and
it's a
Chimera. Nothing special, really-it has some damaging attacks but
nothing you
can't handle. Just use your melee attacks and heal when necessary.The
notable loot I got this time was:
Mangosh
Herb Seeds
Mother Earth Rune
Script #3
Old Book Vol. 11
Medal Set #5
Blessed Helm
Loot everything if you want to fight the treasure boss again later (I
recommend
that you do). Exit the cavern and head to VdZ. When you get past theCity
Gate, you'll see Guillaume chasing after a little girl again just like in
Geddoe's Chapter 1. Head to the screen with the inn. At the top left
portion
of this screen, talk to Nei and Toppo, who will tell you that the 3rd
member of
their Busker Troupe, Shabon, is missing. Head to the front of the
Guild Hall
where you'll see Guillaume chasing after Shabon in circles. You'll get
into
your first winnable duel.
Duels are one-on-one contests where you are given 3 options:
Defend, Attack,or Deathblow. It's a rock-paper-scissors type battle with an
advantage meter
thrown in. Basically:
When your Enemy does: You Should:
Attack Deathblow
Defend Attack
Deathblow Defend
You'll note a small green circle at the bottom near the duel gauge.
This
indicates a DISadvantage. That means if the circle is under your
character's
portrait, your enemy has the upper hand. In this case, the usual rules
above
will be bent somewhat in favor of the person with the advantage. For
example,
normally if you Deathblow when your enemy Attacks, you take no
damage. On the
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other hand, if they have the advantage, they will still get in an Attack
and
cause you damage. Therefore, if the advantage is totally in your favor,
you
have some leeway to make a mistake and not pay for it. It works the
other way
as well.
An important thing to remember about duels is that some Runes that
affect your
status will be in effect when you duel. This can be good in the case if
you
have something like a Fury Rune or very bad if you forgot to remove
that
Hunter Rune you were messing around with. Some of Guillaume's
comments and
what he'll do:
Attack:
-------
You've made your uncle very angry!Ouch, you'll pay for that!
Ho, ho, ho. Allow me to make my point.
Pesky opponent! The next one won't miss!
Ho, ho, ho! Your life is mine!
Coward!
All this staring at each other. Like a prelude to marriage. But I don't
mind.
Snap out of it. There's no turning back now.
Ho, ho, ho! I am simply too strong!
Defend:
-------
Ho, ho, ho. Did you think I would only defend?
Hmph. Your turn.C