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The NGN is for Future?
Victor Chiu 邱武志Vice President
Chunghwa Telecom Labs
右腦思維看 NGNNext Generation Network
Right Brainer Creates
2/71 CHT Proprietary
The NGN is for Future?
1. TL - Telecom Labs
2. Link the telecom services with Maslow‘s law3. The human brain, the universe, the Internet4. The Internet is broken5. NGN is coming to the Rescue?6. Light speed NGN in CHT (Chunghwa
Telecom)7. Taiwan matters8. Paradigm shift: the Ad is the King9. Concluding remarks
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Taiwan: an ICT Island
worldwide No. 1
Wi-Fi
DSL CPEIP STB
PC/Notebook
Ethernet SW
VoIP RouterIP Phone
e-Governmente-Government
6/71 CHT Proprietary
Convergence service at CHTConvergence service at CHT
VOBB
PSTN
3.5G
ADSL
FTTx
ISP
MobileDatacomm
US$6BillionsUS$6Billions
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Chunghwa Telecom TL - Telecom Labs
中華電信研究所
翠
1. 人文薈萃 1300 人2. 資源充沛 (NT$300 萬 / 人 )3. 10% 自主創意研發4. 內外兼修5. 國際化6. 鳥語花香7. 上日下月兩湖8. 鳥鳴蛙叫9. 松 楓 櫻 野薑花10.濕地松 落羽松11.原生種植物列管12.數 ( 樹 ) 位造林 節能減碳 CSR
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Paradigm Shift: from technology to user
Time
Importance
Today
Technology-driven Paradigm
Customer-oriented Paradigm
User-centered Paradigm
Paradigm Shift !
Paradigm Shift ?
賣方市場 買方市場 共生市場
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Focus Best Technology! R&D for Technology not for customer
CharacteristicsConducted by ExpertsTraditional marketing concept 4P or 4C
Issues:The returns may not always be proportional to the efforts
New products could not meet Users’ Needs
Traditional old good days (1/2)賣方市場
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Traditional old good days - 4P (2/2)
Product The effect of differentiation is
decreasing The rise of No-Brand strategy
Price The price is not equal to the
value Price-cutting competitions
cause the bottleneck Red ocean
Promotion Advertisement lacks creativityAdvertisement lacks creativity Customers are easy to lose their Customers are easy to lose their
patiencepatience
Place The depression of specialized
channels Customers could purchase at
anytime on the internet easily.
賣方市場
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Customer-oriented- 4C
(Deregulated Market)
3. CommunicationBe active to Communicate with customers
4. ConvenienceBe active to offer Conveniences for customers
1. Customer NeedsBe active to find out Customers’ needs
2. CostBe active to find out customers’ expected Costs
(Customer-oriented 4Cs, Complements of 4Ps)
Customer-oriented 4Cs by Robert Lauterborn
買方市場 (1/2)
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Building Customer’s Loyalty: 4Rs
Relevancy among Needs and Professions(Product -> Customer’s Need -> Relevancy)
Reward (Retribution) to Customers(Price -> Cost -> Reward)
Relationship (CRM) (CVM)(Promotion -> Communication -> Relationship)
Re-action/Response immediately(Place -> Convenience -> Re-action)
Complemented by Don. E. Schuhz Target : to build Customers’ Loyalty
買方市場 (2/2)
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User-Centered Logic
Focus :Abstracting Users’ Creativities & Innovations!!! Users would be the Sources of Creativities.
Characteristics: Interactions between the operators and users - Users’
Participation
Issues :-How to transfer users’ passive attitude into Active Users’ Participation?
-How to Make Money from these creativities?
共生市場 (1/2)
UGC: User Generated Content
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共生市場 (2/2) Customers Users = Human being
Customer = Who Pays
e.g. Entrepreneur, Advertiser…
User = Operator
Including: Entrepreneur, Employees, Client’s Customers, Client’s Suppliers, Client’s Shareholders, …etc.
共生市場 - 大家都是 CHT 的老爺
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Maslow’s Hierarchy of Human Needs (8 level)
Abstracted from Abraham Maslow (1908-1970 ) ”Personality Theories” (1970 edition)
Safety needsprotection, security, order, law, limits, stability, etc
Aesthetic needsbeauty, balance, form, etc
Cognitive needsknowledge, meaning, self-awareness
Esteem needsachievement, status, responsibility, reputation
Belongingness and Love needsfamily, affection, relationships, work group, etc
Transcendencehelping others to self-actualize
Self-actualizationpersonal growth, self-fulfilment
Biological and Physiological needsbasic life needs - air, food, drink, shelter, warmth, sex, sleep, etc.
NG
N B
road
ban
d S
ervi
ces
Transcendence: go beyond; aesthetic: appreciation of the art
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Web 2.0 vs. Human Needs
Safety needs
Aesthetic needs
Cognitive needs
Esteem needs
Belongingness and Love needs
Transcendence
Self-actualization
Biological and Physiological needs
NG
N B
road
ban
d S
ervi
ces
Community’s Interaction
Participation
Self-Expressionby Sharing
Goal
Achievement
Authority/Power
Esteem
Position/Status
Belongingness
Safety
EnthusiasmPerfectionism
!?
InteractionParticipation
Sharing
獨立性、受肯定、成就感、休閒時間、權力、聲望、財富、壓力、自
尊、家庭、安全感、成長
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Examples of User- Centered
Google AdSense
Inter-dependency To Build good Inter-dependent relationship with users, furthermore, for coexistence with them.
Participation & sharingParticipation & Sharing by users
Users’ III… Incentives Innovation Invention
Value Emphasized on
Integrated Value (products, customers, users, brands…)
Generating Profits from offering Integrated Value
User-oriented“Users’ III… are VIPs”
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The universe? The universe?
Internet Map from WiKiInternet Map from WiKiThe brain network?
The Internet!
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Magical Human Brain Magical Human Brain (1/2)(1/2)
Functions of left and right brain In his famous book Blink, Malcolm Gladwell, a staff writer for
The New Yorker since 1996, explained how the human subconscious interprets events or cues and how past experiences allow people to make informed decisions in the blink of an eye.
R( 右 ) L( 左 ) rhythm 節奏
spatial awareness 空間認知
Gestalt (whole picture)全形
imagination 想像
daydreaming 白日夢
colour 顏色
dimension 大小
words 文字
logic 邏輯
numbers 數字
sequence 順序
linearity 線性
analysis 分析
lists 清單
資料來源:工業技術研究院創意中心資料來源:工業技術研究院創意中心
Right brainer creates
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Magical Human Brain Magical Human Brain (2/2)(2/2)
When involved in higher mental activity, including perception, problem solving, fear, and consciousness, the EEG of human brain is often recorded as Gamma rhythms, with frequency ranging approximately 26–100 Hz.
James Watson, who won the Nobel Prize for helping discover DNA, described the human
brain as “the most complex thing we have
yet discovered in our universe”.
“the most complex thing we have yet discovered in our universe”
rithem
Electroencephalography (EEG) is the measurement of electrical activity produced by the brain as recorded from electrodes placed on the scalp.
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Network of Human BrainNetwork of Human Brain A typical human brain contains some 100 billion nerve
cells, each of which connects and communicates with up to 10,000 of its colleagues, and forming a million new connections for every second of our lives.
The pattern and strength of the connections is constantly changing and extremely difficult to be simulated by computers.
Human brain has great potential…
Light speed network is for the network of
human Brain!
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Hypotheses design of InternetTraffic flows are to be able to trust, every end point
is well-behaved.Network fairness rely on the well-behaved end poin
ts, the Internet is supposed no management to them. The communication protocols are supposed to work with rul
es, once the congestion is detected, they lower generating packets to the internet automatically
End points pay costs: buffer、 jitter Diffserv、MPLS-TE、 NSIS、 RSVP are invented to patch th
e Internet, however, the original Internet design has become a barrier
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The original design of Internet Is not designed for commercial, including telecom
Best-effort The network seems to be a black box, and does not provi
de information of network allocation to end points Network administrators nowadays hope to see more i
nformation from network IPv4 mobility issues
Mobile IP is introduced , with the problems of IP address cost 、 triangle transition
IPv6 with embedded mobility Multicast is a patched function
it is still under question whether the benefits implied by the introduction of IP Multicast would compensate and overreach the complexity of its deployment and management in the network level .
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Basic Principle of Internet
Connectionless 、 End-to-end 、 Best effort Original design : connectionless 、 transmit ion of
packet of variable lengthRSVP 、 MPLS-TE 、 DiffSer
without constrains of traffic , it permits end points transmit packets to any other end points directly, and gives up the responsibility of security security issues such as junk mail、 DDOS
IPSec is introduced, increasing the overhead of end points
Two end points may communicate without intermediate servers
cache、 firewalls are introduced, without considering the issues of IMS、 SIP…
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How could Internet keep progressing?
Patch is the only solution as a doctor’s operation The solution has always been patching the Internet issue individually, however,
this way increases the complexity of Internet, makes the Internet more difficult to manage, and makes new application more difficult to be adopted.
例如針對出現的問題個別解決,在目前體系上增加容量 ,這是一直以來的方式,但增加了 Internet 的複雜性,變得更難以管理、新應用更難以適應
Internet has been Ossified, it’s difficult to patch !Revolution ?
By the end of 2003, US NSF funded ”100x100 clean slate project” with $750M GENI、 PlanetLab Ethean Orbit ….
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NGN is coming to the Rescue?
The patched-Internet based technology QoS IMS FMC Triple play/ Quadruple play SDP, SOA Ecosystem
Let’s wait and see
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Next Generation Internet is evolving
GENI - Global Environment for Networking Innovations (NSF)
Clean-Slate design for the Internet (Stanford University)
100x100 clean slate project ORBIT Ethane: A Security Management Architecture FIND - Future Internet Network Design Autonomic Communication Forum
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100x100 Clean Slate Project
… if we were not bound by existing design decisions and would be able to design the network from first principles (a clean slate design), how should we do it?
supports 100 Mbps of connectivity between all
100 Million American homes
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PlanetLab
Key ideas Slice
Substrate resources bound to a particular experiment
Virtualizationmultiple architectures
on a shared infrastructure
Programmablevirtually no limit on
new designs
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Prof. Dr. Dr. h.c. Radu Popescu-Zeletin : Next generation Networks R&D Programme and Directions
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Autonomic communication
AutoComm Applicability and Expectations In human-to-human
Network elements transparently to humans...
In business-to-businessMore seamlessly integrated into business tasks and environment
s
In human-to-machinePerform services autonomously, or adjust the behavior of servic
es the user might request implicitly or explicitly
In machine-to-machineHelp components to self-organize into composite entities, optima
lly providing required complex functions
Fraunhofer Fokus : Autonomic Communication Research Agenda for a New Communication Paradigm
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Principles: Autonomic communication Autonomic communication principles
Gigabit over wireless will be the backbone Ad hoc wireless network will take over fixed networks Ubiquitous composability of P2P services On-demand protocol stack IPvX will not remain the only networking morpheme Self scalable (evolvable) systems
Group communication for control plane tasks: programmable and controlled
Policy will self-organize via policy computation and distributed conflict resolution and policy context
Programmable rule-based systems Design for conflicts Role-based architecture Context awareness Self-similarity of selfware Security:auditing and danger models Autonomic routing composition
Fraunhofer Fokus : Autonomic Communication Research Agenda for a New Communication Paradigm
Morpheme: like(1), unlikely(3) 语素
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Moving to NGI from current Internet
current Internet
Multicast complexity
Mobie IP solutions: triangle routing, IP address issues
RSVP
DiffServMPLS-TE
IPSec for security issues
NAT issues
DDOS issues
Firewall solutions
Next Generation Internet
NGN
IMS
FMC
SDP
SOA
Quadruple play
Disruptive/Clean slate innovation
The patched Internet
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Means:
Light-Speed NGN in Chunghwa Telecomm
“not only speed & quality, but also instantaneously sharing & joining together. Because of high speed, anyone onto the NET ac
ts into the same moment.”
賀陳董事長:「光世代」不只意味著網路使用上的高速度,與優質的傳輸品質,還帶有分享與參與零落差的意義,「因為快速,讓每個人都可藉由網路融入在同一個剎那。
–HeChen Dan, Chairman Chunghwa Telecom Co., Ltd.
FTTH, a kind of big thing, a big TRANSFORMATION!
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CHT Broadband Network Evolution
2005 2006 2007 2008 2009 2010
FTTB+xDSL
Ethernet-basedFTTB & FTTH
NGN
FTTH WiMAX / B3G
NGN-FMC
10M High Quality Internet Surfing
Differentiated Service
Triple Play Services
100M
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3 Broadband Plans in Taiwan
2002 2004
U-Taiwan
2003
M-Taiwan
e-Taiwan project initiated in 2002 M-Taiwan plan in 2003 U-Taiwan plan in 2004
6 million broadband users by 2010. Platform for Broadband applications and services. FTTH and WiFi, WiMAX
e-Taiwan
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Regulator decides who win(s)( 螳螂捕蟬 黄雀在後 獵人全看在眼裡 )
TelcoTelcoIT/ISPIT/ISP CableCable
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Source: III
#1 Provider of notebook PCs,
with 72% of the market worth
$22 billion
May 06, 2005
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Number of U.S. patents and rank
Note: Number of U.S. patents (excluding new design)Source: U.S. Patent and Trademark Office, 2005
’00-04’
USAUSA JapanJapan GermanyGermany TaiwanTaiwan KoreaKorea UKUK FranceFrance CanadaCanada ItalyItaly(cases)
(year)’00-04’ ’00-04’ ’00-04’ ’00-04’ ’00-04’ ’00-04’ ’00-04’ ’00-04’
85,07284,271
31,296
35,350
10,234 10,779
4,6675,938
3,3144,428
3,6673,450
3,8193,380
3,4193,374
1,7141,584
0
10,000
20,000
30,000
40,000
50,000
60,000
70,000
80,000
90,000
Source: III
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Paradigm Shift in the US 典範移轉
1900~1930 1930~1960 1960~1990 1990~2000
2000~
美國鋼鐵Steel
通用汽車 IBM
Microsoft
Intel What’s Next
GAMeY?
Source: III
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World wide Software and Hardware in 2001
主要製造產業 主要創意及內容產業
類別 全球市場規模 類別 全球市場規模
造船 Ship 460 動畫 Animation 750
半導體 Semicon 1,390 遊戲 Game 1,704
記憶體 Memory 249 電影 Movies 677
影像顯示 Display 144 音樂 Music 337
影音設備 A/V 381 漫畫 Carton 1,220
鋼鐵 Steel 4,915廣播及電視Radio &TV
1,780
總計
( 不含鋼鐵 )2,624 總計 6,468
總計 7,539 Unit: hundred million USD
< 2001 manufacturing industry vs. creative / content industry>
Source: KOCCA, Korea, 2003/10
Source: III
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10. Why Right-Brainer Will Rule the Future?
‘Shakespeare invented humanity’
右腦的世界
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52
Why Right-Brainer Will Rule the Future?
22Story:Not just argument
11Design: 理念的设计Not just function
33Symphony:Not just focus
44Empathy: 同理心 Not just logic
55Play:Not just seriousnessMeaning:Not just accumulation
66
CEO CEO CFO CFO CIO/CTO CIO/CTO
Chief Creative Officer
CCO
Source: A whole new mind, Daniel H. Pink 2005
6 abilities of high concept
Source: III
CCO is coming
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Everyone knows ……運用數位魔法,讓經典文化「點石成金」–以英國為例
自 1996 年首度發行,「古墓奇兵」系列遊戲,全球已銷售超過3 千萬套,更以「正統英國風」訴求,讓虛擬主角「蘿拉」魅力無法擋,從遊戲、代言、翻拍為電影,一路紅到好萊塢!
數位科技,讓英國傳統的文化創意界產生質變;而倫敦不再是大家既有印象中的樣子,只有多霧的天氣,還有古老的石子路而已!
經濟體質和城市外觀的改變相輔相成,古老的英國國會大廈與大笨鐘,和當初為了迎接千禧年而建造的摩天輪「倫敦眼」,隔河相望!
文化創意是筆好生意
古典與現代,人文與科技 驚艷倫敦「新 SOHO 」 1990 年代開始,尋求較低廉房租的藝術家們陸續進駐,讓這裡搖身一變,成為新興的文化創意園區,儼然是倫敦的新「蘇活」區
自 1997年第一集問世,「哈利波特」系列書與電影已締造超過 30億美元商機,電玩遊戲軟體,銷售數百萬套;讓作者羅琳的財富高達 6億英鎊,超越英國女王,創造出一個產值驚人的「哈利波特」品牌企業!
Source: III
右腦的世界
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Beyond canvas, colors and paint brush
Davinci
Michelangelo
Raffaello
paint brush
canvas
colors
Florence (Renaissance) Ref: III
Innova-tion, val
ueInfrastruc-ture, networ
k
右腦的世界
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Why Taiwan matters but not that significant…
古典力學 / 蒸汽機、電磁學 / 電動機、原子、 DNA 、電晶體…
Breakthrough discoveries
火車、收音機 / 電視、電腦…
killer product/applications
industrial paradigms
資本主義、社會主義、新中間路線、依賴理論…
Significant social thoughts impressive cultural projections
福特主義、物質經濟、知識經濟、意義經濟…
Source: III
右腦的世界
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Software and Hardware in the US
Production Value (Billion USD)
439.04587.71
1,022.23
1,688.57
0
500
1,000
1,500
2,000
2,500
3,000
1997 2000 2005 2010
Software & Information Service
Hardware
57%
43%
61%
39%
63%
37%
65%
35%
Source: III
右腦的世界
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Software (6%) and Hardware (94%) in Taiwan
Source: Input, MIC/III, 2002/3
48,435
4,204
57,171
4,360
69,664
4,800
81,108
5,060
89,234
5,400
97,839
5,780
0
20,000
40,000
60,000
80,000
100,000
120,000
2002 2003 2004 2005 2006 2007
Software
Hardware
Production Value (Million USD) Taiwan’s ICT industry
Source: III
左腦的世界
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Flat Panel Display Telecom
ICT/HW Biomedical
Semiconductor Cultural &Creative
S/W & IS
Digital Content
Bio-IT
11. C $ R 可以賺錢
The Fortune at the Bottom of the Pyramid
By C.K. Prahalad
The world's most exciting, fastest-growing new market? It's where you least expect it: at the bottom of the pyramid. Collectively, the world's billions of poor people have immense entrepreneurial capabilities and buying power… It is being done-profitably. Whether you're a business leader or an anti-poverty activist, business guru Prahalad shows why you can't afford to ignore "Bottom of the Pyramid" (BOP) markets.
Ref: III
右腦的世界
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Economist’s reflection on Digital Divide
Behind the digital divideMar 10th 2005Mobile phones can boost development in poor countries—if governments let them
The real digital divideMar 10th 2005Encouraging the spread of mobile phones it the most sensible and effective response to the digital divide
Mobile phones and developmentJul 7th 2005Mobile phones can boost development in poor countries—if governments let them
Source: EIU, 2005Source: III
右腦的世界
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10/20/40/100M…10/20/40/100M… ??AudioAudioAudioAudio MobilityMobilityMobilityMobilityVideoVideoVideoVideo
Web surfing E-mailE-mail
DataDataDataData
Home Broadband Video Phone
NGN IP Network
Distance Healthcare
Home Decoration
Video Conference
Multimedia Entertainment
CE-based DVRParallel recording
Mobile phone
Requirement for Future IP Network (IP always ?)
左腦思惟
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fromfrom Device Network Device Network toto Human Network Human Network
NGN IP NetworkNGN IP Network
HearingHearing
SightSight
TouchTouch
Smell ?Smell ?Taste ?Taste ?
…?…?
右腦的世界手感聽覺触覺外也要色香味 Body/sensor network
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Advertisement is the King
Telco’s embarrassment1.Decreasing ARPU2.Large NGN CAPEX
GAMeY* AD revenue boost1. Google + Yahoo! =~58% of US Onl
ine Ad Revenue (2006Q3)
GAMEY: Google, AoL, MSN, eBay, Yahoo!
Key product of Google1. AdWords 2. Toolbar Plug-in for Web Browser
What is the next step? Video search ?
Unprofitable business model
Intenet giant saw 46% increase in Q3/2007 profit on strong advertising operations. Google
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64
Global Online Advertising Revenue(dollars in billions and % of total ad spend)
0
10
20
30
40
50
60
70
80
2001 2002 2003 2004 2005p 2006 2007 2008 2009 2010
Year
Inte
rnet H
ouse
hold
Penetration (%
)
Taiwan
High penetration: 70.1 % (2010)
Source: PricewaterhouseCoopers LLP, “Global Entertainment and Media Outlook: 2006-2010”, June 2006.
Global Mobile Advertising Spending (dollars in millions)
Source: eMarketer “Mobile Marketing and Advertising” (2007).
Higher penetration rate of Internet and mobile service is advantageous for CHT to make money from online ad..
Good News !!!
Paradigm shift: from AdvertisementFlat rate $ <<< Ad $ , Don’t expect your subscriber to pay
more
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Technology always comes with
human desire
創新總來自於民生(食衣住行育樂)
Technology is for life
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右腦思惟 ........
紙,顏料,彩筆,印刷機 (工廠 )
名畫,名著,暢銷書,文物 (頭腦 )
您貴庚? 38? 生理年齡 知識心智年齡武功 : 補習班,武術館 身心靈 : 少林寺,電信研究所me too, follower ,我也要 創意公司,發明家自力獨力 艦隊,群力,共生1 +1 =? 2 = ?
月租 /使用費 (PSTN距離時間 ) 95%
廣告,交易服務費 (光世代 ) 5%
電機資訊 " 專業” 文化芸术 美學 经营管理 国际观 多元化素養的 ICT 電信资讯 專業人士
PSTN: 網路平台 NGN: 服務平台 + 應用服務 (廣告 )
CHT, NGN CHT 2.0, 2gNGN, ngNGN, NGN 2.0
方正「苦幹」「實幹」 巧智 動腦筋「巧幹」Telco GAMeY (Google, AOL, MS, eBay, Y
ahoo)
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日本第一日本第一曾經喊得舉世震動 , 日本在 2000 年經濟隨全球泡沫化 , 2005才掙脫景氣低迷
日本被認為不善原創,但精於模仿,而且更有精進日本第一之後,就需回歸日本原創,已無前者可玆模仿,手足無措當可理解 (但 Wii, Pokemon, ..)
日本一直是台灣的模仿對象,但台灣並沒有超越日本,贏得世界第一,但得 Taiwan Matters
台灣的識別與價質典範在那裡?識別與價質典範均需來自原創,原創來自於以文化為根的右腦思惟
Ref: 吳祥輝 : 芬蘭驚艷