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Fantasy Battles The 9 th Age Vampire Covenant Army Rules Version 0.9.3 Beta Rules changes between versions are colour coded in green. See change log at end of document. 1

The Ninth Age Vampire Covenant 0 9 3

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Page 1: The Ninth Age Vampire Covenant 0 9 3

Fantasy Battles

The 9th Age Vampire Covenant

Army Rules

Version 0.9.3 Beta Rules changes between versions are colour coded in green. See change log at end of document.

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Army Special Rules

Leaders of the Undead The model chosen as the General of the army is automatically designated as theNecrotic Nexus andmustexchange one known spell for Invocation of the Undead, regardless of which Path it uses. At the start of any Player turn in which the army does not have a living Necrotic Nexus, you may nominate a single character that uses the Path of Necromancy. If the character passes a Leadership test, the model becomes the new Necrotic Nexus. If the test is failed, apply Ashes to Ashes.

Ashes to Ashes At the start of any player turn in which the army does not have a living Necrotic Nexus and failed to designate a new one, every unit who possess the Ashes to Ashes special rule must pass a Leadership test or suffer a number of wounds equal to the value by which they test was failed. These wounds are distributed following the rules for Unstable. Units suffer 1 less Wound than they normally would due to the Unstable and Ashes to Ashes Special Rules if within the range of the Battle Standard Bearer’s Hold your Ground. At the end of any phase in which the General is removed as casualty, units with this rule must automatically test for Leadership in the way described above.

Hunger (X+) At the end of the close combat phase, roll a D6 for each unit with this Special Rule that caused at least one wound during the phase. On the roll of X+ a single wound is Raised to the unit, where X is the number stated within the brackets. Characters must cause wounds and roll for Raised wounds separately from any unit they are joined to.

Otherworldly Scream (X, Y) Part of a model with this Special Rule may perform a shooting attack with range 8”. It can be used after marching and hits automatically. The target suffers X hits with strength equal to Y plus the current number of Wounds of the shooting part of model, where X and Y are the number within the brackets. When rolling to wound, compare the Strength with the target’s Leadership instead of Toughness. Wounds caused are Armour Piercing (6) and Magical Attacks. In the combat phase the model may replace its normal attacks to instead scream at one unit that it is in base contact with it.

Awaken (X) Models with this special rule can Raise wounds of all the units stated within the brackets above their starting size, using any effect that Raises wounds. A unit’s starting size is the size they are written as in the army list. Units can be increased even beyond the maximum size written in their unit entry using this rule.

Invocation (X) Models with this special rule can heal wounds back with Invocation of the Undead equal to the amount stated in brackets. A unit cannot be increased above its starting size unless affected by a caster with the Awaken special rule.

Reaper Units consisting solely of models with this special rule may move through enemy units during the Remaining Moves Sub-Phase. The unit may attack one enemy enemy unit which has been moved through,allowing each Model in the unit to make a single Close Combat attack that hits automatically. These attacks are distributed towards the unit as a whole.

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Vampiric Models with this rule can make march moves as normal even when outside the range of the General’s Inspiring Presence. They still have to test Leadership if they are within 8” of enemy units.

Supernatural Aura Each time after an Augment spell from Path of Necromancy (including the Curse of Undeath) is resolved against a model with this rule, you may select a single unit within 6” of it. Until the end of the following player turn, all undead models in the chosen units have the Supernatural Reflexes special rule.

Anti Crumble Aura Units within 6” of one or more models with this Special Rule suffer 1 less Wound than they normally would due to the Unstable, Ashes to Ashes special rules. Models with this special rule cannot benefit from the effects of this special rule.

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Vampiric Bloodlines Vampire Counts and Vampire Barons may purchase unique upgrades called Blood Powers, separated in two categories called Thin Blood Powers and Thick Blood Powers. Vampires may also be upgraded to become part of a Bloodline, granting them additional bonuses and sometimes restrictions. The Vampire Counts and Vampire Barons of an army may belong to the same Bloodline or none at all.

Bloodline Vampires May only purchase powers that are specific to that Bloodline. Thin Blood Powers may be picked by any Vampire and Thick Blood Powers may only be taken by Vampire Counts. Thin powers could be duplicated, Thick powers are One of a Kind.

Independent Vampires A Vampire that is not part of a Bloodline may choose between the Thin Blood powers of all the Bloodlines. All vampire powers are One of a Kind.

Bloodline Unit (X)

Certain unit entries in this army book bear the mention Bloodline Unit, followed by the name of a Bloodline between brackets. If the Bloodline of the Vampire characters in the army matches the one written within the Brackets, you gain access to the upgrade written in this rule on the unit entry.

Blood Drake Bloodline: 35 pts / 25 pts

A Blood Drake vampire gains +2 Weapon Skill and wears Plate Armour. He is restricted to purchasing only one additional magic Level and may only use Path of Necromancy. A Blood Drake vampires cannot refuse challenges and must issue one whenever possible, unless another Blood Drake vampire does it first.

Thick Blood Power: 65 pts Crimson Rage

For each unsaved wound the Vampire causes in close combat, it immediately makes another close combat attack. These additional attacks cannot confer more attacks.

Thin Blood Power: 30 pts Avatar of Death

The Vampire may re-roll to hit and to wound rolls in challenges.

Thin Blood Power: 35 pts Blademaster

The Vampire has the Weapon Master and Lethal Strike special rules. It is equipped with an Additional Hand Weapon, a Halberd, a Great Weapon, Lance and a Shield.

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Strigoi Bloodline: 50 pts / 40 pts

The Vampire’s model has +1 Wound, Regeneration (6+) and Hatred. The Vampire cannot select any mount except for

the Titanic Bat, may not wear any kind of Armour, can only purchase a single additional magic Level and must use Path of Wilderness or Necromancy.

Thick Blood Power: 65 pts Ghoul King

The Vampire gains the special rules

Poisoned Attacks and Armour Piercing (1). All Ghouls in the same unit as the Vampire have Hatred and Armour Piercing (1).

Thin Blood Power: 70 pts Curse of the Blood

The Vampire gains the special rule

Regeneration (5+). if the vampire already has Regeneration then its save is increased by 2 points to a maximum of 4+. All Ghouls in the same unit as the Vampire, and any mount ridden by the Vampire, gains the special rules Regeneration (6+). If they already have Regeneration then their save is increased by 1 point to a maximum of 4+.

Thin Blood Power: 65/40 pts Flying Terror

(models on foot only)

The Vampire gains the special rules

Thunderous Charge and Fly (8).

Von Castelstein Bloodline: 25 pts / 20 pts

The presence of one or more Von Castelstein Vampires grants +1 Combat Score. Undead units joined by the Vampire may march as if they had the Vampiric Special Rule. The range of Inspiring Presence and Hold Your Ground of the vampire is increased by 6”. In addition, the Vampire may reroll failed Hunger rolls.

Thick Blood Power: 50 pts Dark Storm

All units within 12” of the Vampire gains the Blurry special rule. Once per game the Vampire can grant Lightning Attacks, Armour Piercing (2) to itself and all models part of the same unit. This ability is activated at the start of a combat round and lasts until the end of the player turn.

Thin Blood Power: 20 pts Master of the Night

The Vampire gains the Awaken (Zombies; Direwolves; Bat Swarms; Great Bats) special rule. The Vampire gains Swiftstride and confers this special rule to any unit he joins.

Thin Blood Power: 25 pts Refined Taste

The Vampire has Hunger (2+), or Hunger (5+) if mounted on a Large Target.

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Sisterhood of the Silver Keep Bloodline: 35 pts / 25 pts

The Vampire has +2 Ballistic Skill, -1 Attack, Supernatural Reflexes and Throwing Weapons. If the Vampire is not wearing any Armour it also has the Distracting special rule.

Thick Blood Power: 50 pts Commandment

All Rank and File models in any unit joined by the Vampire have Weapon Skill 5. If the Vampire is not engaged in combat itself, it can instead choose to grant this bonus to a single friendly unit within 6”.

Thin Blood Power: 25 pts Enchanting Dance

Enemy units in base contact with one or more Vampire with this power have -1 Leadership.

Thin Blood Power: 25 pts Mesmerizing Glance

Units charging at or fleeing from units containing at least one Vampire with this power roll an additional dice for their charge/flee move and discard the highest.

Nosferatu Bloodline: 140 pts / 80 pts

The Vampire is a Level 4/2 Wizard, has -1 Attack, -2 Weapon Skill, cannot take any kind of armour, generates an additional spell and has the Awaken (Zombies; Skeletons) Special Rule. A Nosferatu Vampire may generate spells from more than one Path of Magic. Which Paths and how many spells from

each Path will be generated has to be stated on the army list.

Thick Blood Power: 50 pts Master of Black Arts

At the start of each Magic Phase, the Player may nominate an enemy Wizard within 18” of the Vampire and within Line of Sight. That Wizard cannot add his magic level or use Aided Dispel against spells cast by this Vampire during this phase.

Thin Blood Power: 20 pts Forbidden Path

Select a Battle Magic Path other than Path of Nature. The Vampire can generate spells from this Path in addition to those normally available to it.

Thin Blood Power: 25 pts Royal Blood

Non-vortex spells cast by the Vampire gain an additional 3’’ range, increased to an additional 6’’ rage for Damage spells.

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Magic items Magic Weapons Blade of Red Thirst 40 pts Type: Hand weapon. Any Vampire wielding this blade gains Hunger (3+) and may roll 1D6 for each Wound it inflicted when rolling for Hunger. Any excess wounds Raised can be used to Raise wounds on unit that the character is part of. The Ancient Bow 45 pts Magic Weapon. This is Bolt Thrower Artillery Weapon with the following profile: Range 36”, Strength 6, Armour Piercing (1), Multiple Wounds (D3) Magic Armor Blood Hauberk 45pt Type: Plate Armour. Wearer has +1 Wound.

Enchanted Items The Accursed Book 55 pts (models on foot only) Wearer and other models on foot in its unit have the Distracting special rule. Talismans Nightshroud 40 pts (models on foot only) Enemy models in base contact with wearer, and all models allocating close combat attacks at the wearer, do not gain strength bonuses conferred by mundane or magical weapons. Arcane Items Dark Charm 20 pts At the end of any Magic Phase, the play may save one unused Magic Dice and add it to the pool of Magic Dice in the next Magic Phase (immediately after rolling Winds of Magic). Unholy Tome 35 pts Bound Spell, Power Level 4. Contains the spell Dance Macabre. Wand of Domination 35 pts Bound Spell, Power Level 3. If cast successfully this item casts an augment, lasts one turn spell with range 6”. All undead models in target unit gain +1 attack. Magic Banners Banner of the Barrows 50 pts Barrow Knights, Barrow Guards and Barrow Kings in this unit have +1 to Hit in close combat. Castlehof Flag 75 pts The unit carrying this banner has Bodyguard (Vampire Count, Vampire Baron), Vampiric Knights carrying this banner have the Stubborn Special Rule instead. All models in the unit carrying this banner also have 4+ Ward Save against all Ranged Attacks.

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Army List

LORDS

Vampire Count 200 pts single model

M WS BS S T W I A Ld

6 7 5 5 5 3 7 5 10 Infantry 20x20mm base

Undead Special Rules:

Undead Vampiric Special Rules: Vampiric, Hunger (6+), Fear Special Rules:

Awaken (Zombies) Magic:

Level 1 Wizard. Generate spells from Path of Necromancy, Shadow or Death.

Options: pts May become one of the following:

Level 2 Wizard 30 Level 3 Wizard 75

May take Magic Items Up to 100 May take a single Blood Power no limit May take armour (one choice only)

Light Armour 5 Heavy Armour 10

May take a Shield 5 May take a weapon (one choice only)

Additional Hand Weapon 5 Halberd 10 Great Weapon 15 Lance 10

May take a mount (one choice only) Skeletal Steed 20 Monstrous Revenant 100 Zombie Dragon 280 Titanic Bat (Strigoi only) 200 Floating Court (Sisterhood only) 190

Necromancer Lord 150 pts single model

M WS BS S T W I A Ld

4 3 3 3 4 3 3 1 8 Infantry 20x20mm base

Undead Special Rules:

Undead Special Rules:

Awaken (Zombies; Skeletons) Magic:

Level 3 Wizard. Generate spells from Path of Necromancy, Fire or Death.

Options: pts May become a Level 4 wizard 60 May take Magic Items Up to 100 May take a mount (one choice only)

Skeletal Steed 20 Cadaver Wagon 100 Monstrous Revenant 100

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HEROES

Vampire Baron 80 pts single model

M WS BS S T W I A Ld

6 6 4 5 4 2 6 4 8 Infantry 20x20mm base

Undead Special Rules:

Undead Vampiric Special Rules: Vampiric, Hunger (6+), Fear Special Rules:

Awaken (Zombies) Magic:

If upgraded to a Wizard, generate spells from Path of Necromancy, Shadow or Death.

Options: pts May be the Battle Standard Bearer (not Strigoi) 25 May become one of the following:

Level 1 wizard 25 Level 2 wizard 55

May take Magic Items Up to 50 May take a single Blood Power No limit May take one of the following:

May take Light Armour 5 May take Heavy Armour 10

May take a Shield 5 May take one of the following:

May take Additional Hand Weapon 5 May take a Halberd 5 May take a Lance 5 May take a Great Weapon 10

May take a mount (one choice only) Skeletal Steed 20 Monstrous Revenant 120

Necromancer 60 pts single model

M WS BS S T W I A Ld

4 3 3 3 3 2 3 1 7 Infantry 20x20mm base

Undead Special Rules:

Undead Special Rules:

Awaken (Zombies; Skeletons) Magic:

Level 1 Wizard. Generate spells from Path of Necromancy, Fire or Death.

Options: pts May become a Level 2 wizard 30 May take Magic Items: Up to 50 May take a mount (one choice only)

Skeletal Steed 15 Cadaver Wagon 100

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Barrow King 80 pts single model

M WS BS S T W I A Ld

4 4 0 4 5 3 4 3 9 Infantry 20x20mm base

Armour:

Heavy Armour and Shield Undead Special Rules:

Undead Special Rules:

Lethal Strike, Multiple Wounds (2, Infantry, War Beast, Cavalry), Not a Leader

Options: pts May be the Battle Standard Bearer 25 May take Magic Items Up to 50 May take one of the following:

May take Additional Hand Weapon 5 May take a Halberd 5 May take a Lance 5 May take a Great Weapon 10

May take a mount (one choice only) Skeletal Steed 25

May be upgraded to Unliving Shield* 15

*The Unliving Shield option may only be taken in armies without any character model with the Vampiric special rule. Unliving Shield: Close Combat attacks allocated against a Necromancer or Necromancer Lords in base to base contact with a model with this special rule must instead be allocated at the model with this special rule if it passes a Weapon Skill test (determine for each attack separately). This ability cannot be used if the Necromancer, Necromancer Lord or the model with this special rule fights in a Challenge.

Wraith 65 pts single model

M WS BS S T W I A Ld

Wraith 6 3 - 3 3 2 2 3 5 Infantry 20x20mm base

Wailing Spirit 6 3 - 3 3 2 3 1 5 Infantry 20x20mm base

Undead Special Rules:

Undead, Ashes to Ashes Special Rules:

Ethereal, Terror, Reaper, Not a Leader

Must become one of the following:

Wraith (free) Weapon:

Great Weapon Special Rules:

Armour Piercing (6)

Wailing Spirit (30 pts) Special Rules:

Otherworldly Scream (2, 8)

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CORE

Zombies 60 points 20 models, may add up to 40 models 3 points/model

M WS BS S T W I A Ld

4 1 - 3 3 1 1 1 2 Infantry 20x20mm base

Undead Special Rules:

Undead, Ashes to Ashes, Invocation (2D6+3)

Options: pts May upgrade one model to each of the following:

Musician 10 Standard Bearer 10

Skeletons 40 points 10 models, may add up to 50 models 4 points/model

M WS BS S T W I A Ld

4 2 2 3 3 1 2 1 6 Infantry 20x20mm base

Undead Special Rules:

Undead, Ashes to Ashes, Invocation (D6+3) Armour Light Armour

Options: pts May take Spears free May take Shields 1 / model May upgrade one model to each of the following:

Champion 10 Musician 10 Standard Bearer 10 - may take a Magic Banner up to 25

Ghouls 90 points 10 models, may add up to 30 models 9 points/model

M WS BS S T W I A Ld

4 3 - 3 4 1 3 2 6 Infantry 20x20mm base

Undead Special Rules:

Undead, Ashes to Ashes, Invocation (D6+3) Special Rules:

Poisoned Attacks

Options: pts May gain Skirmishers (15 models or less) 1 / model May upgrade one model to a champion 10 Bloodline Unit (Strigoi) options: May take Vanguard Special Rule 2 / model - if this option is taken, may upgrade one model to

Musician 10 Standard Bearer 10

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Direwolves 40 points 5 models, may add up to 10 models 7 points/model

M WS BS S T W I A Ld

9 3 - 3 3 1 3 1 3 Warbeast 25x50mm base

Undead Special Rules:

Undead, Ashes to Ashes, Invocation (D3+3) Special Rules:

Thunderous Charge, Vanguard

Options: pts May upgrade one model to a Champion 10

Bat Swarm 60 points 2 models, may add up to 8 models 15 points/model

M WS BS S T W I A Ld

1 2 - 2 2 4 3 4 3 Swarm 40x40mm base

Undead Special Rules:

Undead, Ashes to Ashes, Invocation (D6+3) Special Rules:

Fly (6) Disturbing Swarm Enemy units in base contact with one or more Bat Swarm suffer a -1 penalty to their Weapon Skill, down to a minimum of 1.

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SPECIAL

Barrow Knights 120 points 5 models, may add up to 10 models 24 points/model

M WS BS S T W I A Ld

Knight 4 3 - 4 4 1 3 1 6

Skeletal Steed 8 2 - 3 3 1 2 1 3 Cavalry 25x50mm base

Weapon:

Lance Armour:

Heavy Armour, Shield and Natural Armour

Undead Special Rules:

Undead, Ashes to Ashes, Invocation (2) Special Rules:

Lethal Strike (Knight Only), Multiple Wounds (2, Infantry, War Beast, Cavalry), Magical Attacks, Ethereal (Skeletal Steed Only)

Options: pts May upgrade one Model to each of the following:

Champion 10 Musician 10 Standard Bearer 10 - may take a Magic Banner up to 50

Barrow Guards 100 points 10 models, may add up to 30 models 10 points/model

M WS BS S T W I A Ld

4 3 - 4 4 1 3 1 8 Infantry 20x20mm base

Armour:

Heavy Armour

Undead Special Rules:

Undead, Ashes to Ashes, Invocation (D3+3) Special Rules:

Lethal Strike, Bodyguard (General, Barrow King), Multiple Wounds (2; Infantry, War Beast, Cavalry), Magical Attacks

Options: pts May take Shield 1 / model May take a Weapon (one choice only)

Halberd 2 / model Great Weapon 2 / model

May upgrade one Model to each of the following: Champion 10 Musician 10 Standard Bearer 10 - may take a Magic Banner up to 50

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Ghoul Monstrosities 110 points 3 models, may add up to 7 models 48 pts / model

M WS BS S T W I A Ld

6 3 - 4 5 3 2 3 5 Monstrous Infantry 40x40mm base

Undead Special Rules:

Undead, Ashes to Ashes, Invocation (2) Special Rules:

Poisoned Attacks, Regeneration (5+), Fear

Options: pts May upgrade one Model to a Champion 10

Vampiric Monstrosities 126 points 3 models, may add up to 5 models 42 pts / model

M WS BS S T W I A Ld

6 4 - 5 4 3 4 3 8 Monstrous Infantry 40x40mm base

Undead Special Rules:

Undead, Invocation (2) Vampiric Special Rules: Vampiric, Hunger (6+), Fear Special Rules:

Fly (9), Skirmishers, Frenzy

Options: pts May upgrade one Model to a Champion 10

Ghost Horde 70 points 2 models, may add up to 4 models 35 pts / model

M WS BS S T W I A Ld

6 3 - 3 3 4 1 4 4 Infantry 40x40mm base

Undead Special Rules:

Undead, Ashes to Ashes, Invocation (D3+3) Special Rules:

Ethereal, Fear

Great Bats 40 points 2 models, may add up to 7 models 14 pts / model

M WS BS S T W I A Ld

1 3 - 3 3 2 3 2 3 War Beasts 40x40mm base

Undead Special Rules:

Undead, Ashes to Ashes, Invocation (D3+3) Special Rules:

Skirmishers, Fly (10)

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Vargbeast 150 points single model

M WS BS S T W I A Ld

8 5 - 6 5 4 4 5 7 Monstrous Beasts 50x50mm base

Undead Special Rules:

Undead, Invocation (1) Vampiric Special Rules: Vampiric, Hunger (3+), Fear Special Rules:

Hatred, Regeneration (4+)

Options: pts May take one of the following:

Fly (8) 40 Vanguard 20 Stomp (D3+1) 20

Cadaver Wagon 80 points single model

M WS BS S T W I A Ld

Cadaver Wagon - - - 4 4 4 - - -

Cadaver Master - 3 - 3 - - 3 1 5

Shambling Horde 4 1 - 3 3 - 1 * - Chariot 50x100mm base

Armour:

Natural Armour

Undead Special Rules:

Undead, Ashes to Ashes, Invocation (1) Special Rules:

Random Attack (2D6) (Shambling Horde only), Regeneration (4+), Supernatural Aura Cart: The Cadaver Wagon may perform a March moves despite being a Chariot but does not possess the Swiftstride special rule.

Options: pts May take Endless Horde 25 May take one of the following:

Infernal Pyre 10 Unholy Convergence 15 Anti-crumble Aura 20

Endless Horde The Cadaver Wagon gains the War Platform special rule but may only join units of Zombies. The Cadaver Master may issue challenges as if it was the Champion of any Zombie unit it joins. Infernal Pyre Enemy Wizards within 24” of one or more Cadaver Wagons with this upgrade suffer a -1 modifier to all their casting attempts. Unholy Convergence Friendly Wizards Raise 2 additional wounds to targets of Small height, or 1 additional wound to targets of Medium height, when casting Invocation of the Undead within 6” of one or more Cadaver Wagons with this upgrade

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RARE Vampire Knights 225 points 5 models, may add up to 5 models 45 points/model

M WS BS S T W I A Ld

Knight 4 5 3 5 4 2 5 2 8

Undead Mount 8 3 - 4 3 1 2 1 3 Cavalry 25x50mm base

Weapon:

Lance Armour:

Heavy Armour, Shield, Barding

Undead Special Rules:

Undead, Invocation (2) Vampiric Special Rules: Vampiric, Hunger (6+), Fear

Options: pts May upgrade one Model to each of the following:

Champion 10 Musician 10 Standard Bearer 10 - may take a Magic Banner up to 75

Bloodline Unit (Blood Drake) options: May take Plate Armour and gain the

Devastating Charge Special Rule 15 / model

Wraith Sentries 150 pts 5 models, may add up to 3 models 30 pts / model

M WS BS S T W I A Ld

6 3 - 3 3 2 2 2 5 Infantry 20x20mm base

Weapon:

Great Weapon

Undead Special Rules:

Undead, Ashes to Ashes, Invocation (2) Special Rules:

Ethereal, Armour Piercing (6), Skirmisher, Terror, Bodyguard (Wraith, Wailing Spirit), Reaper Magic:

Wizard Conclave (Level 1; Touch of the Reaper, Unseen Lurker).

Options: pts Bloodline Unit (Nosferatu) options: May upgrade one Model to a Champion 70

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Burning Reapers 150 pts 5 models, may add up to 5 models 30 pts / model

M WS BS S T W I A Ld

Reaper 6 3 - 3 3 1 2 1 5

Ghost Steed 8 3 - 3 3 1 2 1 3 Cavalry 25x50mm base

Weapon:

Great Weapon

Undead Special Rules:

Undead, Ashes to Ashes, Reaper, Invocation (2) Special Rules:

Ethereal, Flaming Attacks (Burning Reaper only), Armour Piercing (6) (Burning Reaper only), Free Reform, Terror

Options: pts May upgrade one Model to a Champion 10

Angels of Death 150 pts 2 models, may add up to 3 models 75 pts / model

M WS BS S T W I A Ld

6 5 3 5 5 4 4 3 10 Monstrous Infantry 50x75mm base

Armour:

Innate Defence (5+)

Undead Special Rules:

Undead, Ashes to Ashes, Invocation (2)

Special Rules:

Fly (6), Lethal Strike, Terror, Anti-Crumble Aura Undead Constructs: Models with this special rule suffer one less wound from the Unstable and Ashes to Ashes special rules.

Options: pts May take Light Armor 10 / model May take a weapon (one choice only) Additional Hand Weapon 5 / model

Halberd 10 / model

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Necrotic Engine 200 points single model

M WS BS S T W I A Ld

Necrotic Engine - - - 5 5 5 - - -

Master - 3 1 3 - - 3 1 5

Wailing Spirits (*) - 3 - 3 - (2) 3 3 5

Ghost Steeds (1) 8 3 - 3 - - 2 * 4 Chariot 50x100mm base

Armour:

Innate Defence (5+) Undead Special Rules:

Undead, Ashes to Ashes, Invocation (1) Special Rules:

Otherworldly Scream (2,8) (Wailing Spirits only), Large Target, Random Attack (2D6) (Ghost Steeds only), Ethereal (Ghost Steeds only), Terror, Regeneration (4+), Necrotic Aura

Options: pts May take one of the following:

Wailing Spirits (1) 20 Infernal Tome 20

Infernal Tome Friendly Wizards within 12” of at least one Necrotic Engine with Infernal Tome may add +2 to all casting attempts from the Path of Necromancy. Wizards that suffer a miscast within 12” of a Necrotic Engine with Infernal Tome count as having used two additional PDU for their casting roll.

Necrotic Aura

At the start of each of your player turns you may choose one of the following effects. In both cases, X is equal to the current turn number.

❖ All friendly units within 6”+X gain Regeneration which lasts until the end of the following Player Turn. Place a counter next to the units affected to track which is affected by the Regeneration even after leaving the area of effect. If a unit already has Regeneration then it is increased by +1, up to maximum of 4+ Regeneration Save.

❖ All enemy units within 12” suffer D6 hits at Strength X.

Titanic Bat 200 pts single model

M WS BS S T W I A Ld

6 4 - 5 6 6 2 4 4 Monster 100x150mm base

Undead Special Rules:

Undead, Ashes to Ashes, Invocation (1) Special Rules:

Otherworldly Scream (6, 4), Fly (8), Regeneration (6+),

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Dark Coach 190 points single model

M WS BS S T W I A Ld

Wagon - - - 5 6 4 - - -

Wraith (1) - 3 - 3 - - 3 3 5

Awakened Vampire (*) - 6 - 5 - - 6 4 8

Undead Mounts (2) 8 3 - 4 - - 2 1 - Chariot 50x100mm base

Weapon:

Great Weapon (Wraith only)

Armour:

Heavy Armour and Natural Armour

Undead Special Rules:

Undead, Invocation (1) Vampiric Special Rules: Vampiric, Hunger (4+) Special Rules:

Ward Save (4+), Terror, Scythes

Options: pts Bloodline Unit (Von Castlestein) options: May gain Stubborn 30

Evocation of Souls

To resolve this rule the Player must keep track of how many wounds a Dark Coach has caused. At the end of each phase of Close Combat, compare this number with the chart below to determine the level of Escalation of Power that the model has reached. The Dark Coach gains the bonus corresponding to that escalation level as well as the cumulative bonus of each level that precedes it.

Wounds caused Bonus

1 - 3

The air shimmers with killing intent. The Dark Coach gains Lethal Strike and Multiple Wounds (2; Infantry, War Beast, Cavalry).

4 - 6 The night is alight with unholy fire. The Dark Coach gains Grinding Attacks (D3) and Flaming Attacks.

7 - 9 An ancient evil awakens! The Dark Coach is now crewed by Awakened Vampire (1) which possesses Hunger (2+).

10 - 12 A dark wind courses through the night and a menacing shape takes to the sky. The Dark Coach gains Fly (8).

13+ The Dark Coach becomes Ethereal. Spooky.

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Floating Court 190 points single model

M WS BS S T W I A Ld

Floating Court - - - 5 5 5 - - -

Paramours (3) - 5 5 5 - - 6 2 7

Ghost Steeds (1) 8 3 0 3 - - 2 * 4 Chariot 50x100mm base

Weapon:

Throwing Weapons (Paramours only) Armour:

Innate Defence (5+)

Undead Special Rules:

Undead, Ashes to Ashes, Invocation (1) Vampiric Special Rules: Vampiric, Hunger (6+) Special Rules:

Large Target, Random Attack (2D6) (Ghost Steeds only), Ethereal (Ghost Steeds only), Terror, Ward Save (4+)

Options: pts Bloodline Unit (Sisterhood of the Silver Keep) options: May gain Supernatural Aura 25

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MOUNTS The Mounts section is for character mounts. Non-character mounts follow the rules given under their respective entries.

Skeletal Steed

M WS BS S T W I A Ld

8 2 - 3 3 1 2 1 3 Cavalry 25x50mm base

Undead Special Rules:

Undead Special Rules:

Ethereal (Skeletal Steed only)

Options: pts May take one of the following upgrades: Natural Armour 10 Fly (8) 15

Monstrous Revenant

M WS BS S T W I A Ld

6 4 - 5 5 4 2 4 4 Monstrous Beast 50x50mm base

Undead Special Rules:

Undead Special Rules:

Large Target, Fear

Options: pts May take up to two of the following upgrades: Poisoned Attacks 5 Lethal Strike 10

Hunger (5+) 15 Random Attacks (D6+2) 30 Fly (8) 40

Titanic Bat

M WS BS S T W I A Ld

6 4 - 5 6 6 2 4 4 Monster 100x150mm base

Undead Special Rules:

Undead, Invocation (1) Special Rules:

Otherworldly Scream (6, 4), Fly (8), Regeneration (6+)

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Cadaver Wagon

M WS BS S T W I A Ld

Cadaver Wagon - - - 4 4 4 - - -

Shambling Horde 4 1 - 3 3 - 1 * - Chariot 50x100mm base

Armour:

Natural Armour

Undead Special Rules:

Undead, Invocation (1) Special Rules:

Random Attack (2D6) (Shambling Horde only), Regeneration (4+), Supernatural Aura Cart: The Cadaver Wagon may perform a March moves despite being a Chariot but does not possess the Swiftstride special rule.

Options: pts May take Endless Horde 25 May take one of the following:

Infernal Pyre 10 Unholy Convergence 15 Anti-crumble Aura 20

Endless Horde The Cadaver Wagon gains the War Platform special rule but may only join units of Zombies. The Cadaver Master may issue challenges as if it was the Champion of any Zombie unit it joins.

Infernal Pyre Enemy Wizards within 24” of one or more Cadaver Wagons with this upgrade suffer a -1 modifier to all their casting attempts.

Unholy Convergence Friendly Wizards Raise 2 additional wounds to targets of Small height, or 1 additional wound to targets of Medium height, when casting Invocation of the Undead within 6” of one or more Cadaver Wagons with this upgrade

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Floating Court

M WS BS S T W I A Ld

Floating Court - - - 5 5 5 - - -

Paramours (2) - 5 5 5 - - 6 2 7

Ghost Steeds (1) 8 3 0 3 - - 2 * Chariot 50x100mm base

Weapon:

Throwing Weapons (Paramours only) Armour:

Innate Defence (5+)

Undead Special Rules:

Undead, Invocation (1) Vampiric Special Rules: Vampiric, Hunger (6+) Special Rules:

Large Target, Random Attack (2D6) (Ghost Steeds only), Ethereal (Ghost Steeds only), Terror, Ward Save (4+).

Options: pts Bloodline Unit (Sisterhood of the Silver Keep) options: May gain Supernatural Aura 25

Zombie Dragon M WS BS S T W I A Ld

6 4 - 6 6 6 2 5 4 Monster 50x100mm base

Armour:

Innate Defence (4+)

Special Rules:

Fly (7), Distracting, Breath Weapon (Strength 2) with Armour Piercing (6), Regeneration (6+)

Options: pts May be upgraded to Greater Zombie Dragon 40 Greater Zombie Dragon The model gets +1 Weapon Skill, increasing the strength of its Innate Defence to (3+) and changing its base size to 100x150mm.

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Quick Reference Sheet

LORDS M WS BS S T W I A Ld

Vampire Count 6 7 4 5 5 3 7 5 9

Necromancer Lord 4 3 3 3 4 3 3 1 8

HEROES M WS BS S T W I A Ld

Vampire Baron 6 5 4 5 4 2 6 4 7

Necromancer 4 3 3 3 3 3 3 1 7

Barrow King 4 4 - 4 5 3 4 3 9

Wraith 6 3 - 3 3 2 2 3 5

CORE M WS BS S T W I A Ld

Zombies 4 1 - 3 3 1 1 1 2

Skeleton Warriors 4 2 - 3 3 1 2 1 3

Ghouls 4 3 - 3 4 1 3 1 6

Direwolves 9 3 - 3 3 1 3 1 3

Bat Swarm 1 2 - 3 3 4 3 4 3

SPECIAL M WS BS S T W I A Ld

Barrow Knights 4 3 - 4 4 1 3 1 7

Skeletal Steed 8 2 - 3 3 1 2 1 3

Barrow Guard 4 3 - 4 4 1 3 1 7

Ghoul Monstrosities 6 3 - 4 5 3 2 3 5

Vampiric Monstrosities 6 4 - 5 4 3 4 3 8

Ghost Horde 6 3 - 3 3 4 3 4 4

Great Bats 1 3 - 3 3 2 3 2 3

Vargbeast 8 5 - 6 5 4 4 5 7

Cadaver Wagon - - - 4 4 4 - - -

- Cadaver Master - 3 - 3 - - 3 1 5

- Shambling Horde 4 1 - 3 3 - 1 * -

RARE M WS BS S T W I A Ld

Vampire Knights 6 5 4 5 4 2 5 2 7

- Undead Mounts 8 3 - 4 3 1 2 1 3

Wraith Sentries 6 3 - 3 3 2 2 2 5

Burning Reapers 6 3 - 3 3 1 2 1 5

- Ghost Steeds (1) 8 2 3 - - 2 3 4

Angels of death 6 5 - 5 5 4 4 3 10

Necrotic Engine - - - 5 5 5 - - -

- Master - 3 1 3 - - 3 1 5

- Wailing Spirits (*) - 3 - 3 - * 3 3 5

- Ghost Steeds (1) 8 3 - 3 - - 2 * -

Titanic Bat 6 4 - 5 6 6 2 4 4

Cadaver Wagon - - - 5 6 4 - - -

- Wraith (1) - 3 - 3 - - 3 3 5

- Awakened Vampire (*) - 6 - 5 - - 6 4 8

- Undead Mounts (2) 8 3 - 4 - - 2 1 -

Floating Court - - - 5 5 5 - - -

- Paramours (3) - 5 5 5 - - 6 2 7

- Ghost Steeds (1) 8 3 3 - - 2 * 4

MOUNTS M WS BS S T W I A Ld

Skeletal Steed 8 2 - 3 3 1 2 1 3

Monstrous Revenant 6 4 - 5 5 4 2 4 4

Titanic Bat 6 4 - 5 6 6 2 4 4

Cadaver Wagon - - - 4 4 4 - - -

- Shambling Horde 4 1 - 3 3 - 1 * -

Floating Court - - - 5 5 5 - - -

- Paramours (2) - 5 5 5 - - 6 2 7

- Ghost Steeds (1) 8 3 - 3 - - 2 *

Zombie Dragon 6 4 - 6 6 6 2 5 4

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CHANGE LOG version 0.9.0 beta released v0.9.1 Reaper Strigoi Bloodline Flying Terror points Von Castelstein Bloodline Nosferatu Bloodline The Accursed Book Nightshroud Skeletons statline Ghouls bloodline unit Bat Swarm points Wraith Sentries v0.9.2 Royal Blood thin power Ghoul’s invocation value v0.9.3 Skeletons, light armour (missing) Barrow guard, lethal strike (missing) Wraith, statline

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