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Tokyo Mirage Sessions #FE
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lestBat
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14 rmonf oniatIyrpCo t hig
15 rmfo a ontinppSu o Irt
1 rmonf oniatIorpIm t nta
Please read this manual carefully before using thissoftware. If the software is to be used by youngchildren, the manual should be read andexplained to them by an adult.
Before use, please read the contents of the Health and Safety Information application on
the Wii U™ Menu. It contains important informationthat will help you enjoy this software.
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.noiger ruoy ni metsys gnitar ega ehtrof etisbew tnaveler eht tlusnoc esaelp ,erawtfos
rehto dna siht rof noitamrofni gnitar ega roF
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The following controllers can be paired with theconsole and used with this software:
♦ Only one Wii U GamePad can be used with thissoftware at a time.
♦ Some parts of the game cannot be played using onlya Wii U Pro Controller.
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Connect to the internet to enjoy the following:
・ Downloadable Content Purchase
♦ For information about connecting your Wii U consoleto the internet, refer to the Wii U Quick Start Guide.
● Procedure
Select "ESHOP" on the title screen of the gameto go to Nintendo eShop. From there, follow theon-screen instructions, referring to theinformation about DLC/passes in the NintendoeShop electronic manual.
♦ To open the electronic manual, select "Menu" inNintendo eShop, then select "Help", followed by"Manual".
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The following features can be restricted:
Parents and guardians can restrict certain featuresof the Wii U console throug Parental Controlson the Wii U Menu.
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Begin a new game. After selecting this, you mustselect your desired difficulty.
Continue from a saved game. From here, choosewhich save data to load.
You can purchase additional content by usingyour console's online features to accessNintendo eShop.
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You can touch items on menus, as well asinformation displayed on the GamePad screen, toselect them, move them around and get moredetailed explanations.
In the Field
10
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unem nepO
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You can delete your save data by choosinSystem Settings in the Wii U Menu and thenselecting "Copy/Move/Delete Data" in the DataManagement menu.
♦ Please take care when deleting your save data.Once deleted, save data cannot be recovered.
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Items
View your inventory, Performa and key items. Youcan also use any items that are not greyed out.
Wardrobe
View and change a character's equipped weapon(Carnage), accessory and outfit.
Any skills that are not greyed out can be usedhere. Their names, effects and required EP areall displayed.
Artists
View the status and profiles of your partymembers. After selecting a character, press toaccess their skill information and change theorder of their skills.
Casting
Swap your active party members.
System
Save or load data, change various settings, oradjust the game difficulty.
Analysis
View enemy details. This information is displayedon the GamePad screen.
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Messages that you receive from other charactersrelated to advancing their side stories.
Side Story
Messages exchanged between Itsuki and theother characters in the game.
Contacts
Displays the map. Select "Icon Help" on the leftside to view the map legend.
Map
Messages that you receive from other charactersrelevant to the main story.
Main Story
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eht no seirogetac ruof ehtfo yna hcuot nac uoY .cipoT
dellac ecivres aidem laicosa syalpsid neercs daPemaG
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Tokyo Map
Used to move betweendifferent parts of Tokyo.Exiting from the outer edgeof a field map will take youto this screen.
♦ In areas where " Tokyo Map" is displayed, youcan access the Tokyo Map screen by pressing .
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ro snoitasrevnoc otni retnenac uoy ,dleif eht ni elihW
.dnuora gnikool yrt - oot ,dleif ehtni elihw htlaeh ruoy erotser ot syaw rehto era
erehT .senihcam gnidnevmorf segareveb yub ro
slliks dna smeti esu rehtie,stceffe sutats evomer
dna PE dna PH erotser oT
yrevoceR
.drawer a eviecer lliw uoy,nwohs si kram siht elihw meht ot klat uoy fI
. ot ti egnahc lliw tseuqer eht fo snoitidnoceht gnillifluf ; ot egnahc
lliw daeh rieht evoba noci eht,ssergorp ni si tseuqer rieht elihW
.uoy rof stseuqer evah sdaehrieht revo a htiw sretcarahC
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Enemies will appear whileyou are in the Idolasphere.Running into them willinitiate a battle . Ifyou use to strike themfirst, then run into them when they are down,you may get an advantage going into battle.
11
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11 Sce enrele Th ttBa
Combatants take their turn in the order shownfrom left to right. Once every combatant hasacted, the next round begins.
Session Lineup
Shows the order in which other party memberswill use their displayed skills, should thecurrently selected attack trigger a Session.
Target Cursor
Appears when you are selecting an enemy totarget. The top part shows the enemy's level andremaining HP, while the bottom half shows theirresistances.
Combat Actions
During battle, you can choose from the followingactions, or view more detailed information on thesituation.
1 5
3
4
26
1
2
12
3
12
4
redrO nruT dna sdnuoR
SP Gauge
The SP Gauge rises as you perform actions inbattle. When it is full, you will gain one SP. Youcan use earned SP to activate powerful attackscalled Special Performances.
Party Panel
Shows the party's condition. If there's anychange to a party member's status, it will beshown here as well.
Support Effects and Status Ailments
Examples of Support Effects
5
6
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Examples of Status Ailments
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♦ Press to activate auto-battle, causing yourcharacters to use only the Attack command, andbattle to progress at a high speed. Pressing once more will deactivate auto-battle.
up beside its name. Try aiming for their weakpoints.
Viewing Resistances
Wk: Enemy is weak to this attack type (damageincreases).
Rs: Enemy is strong against this attack type(damage decreases).
-:Enemy is neither strong nor weak against thisattack type
♦ Enemy resistances are shown as "?" until you usean attack of that damage type against the enemy.Some enemies will have resistance types other thanthose listed above.
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gnikcattA
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List of Attack Types
Successfully striking anenemy's weak point willtrigger follow-up attacks byallies with the Session Skillof a corresponding element.These are called Session Attacks. Selecting askill that will trigger a Session Attack will showthe Session Lineup in the upper left area of thescreen.
♦ Enemies can also execute Session Attacks, so mindyour party's own weaknesses.
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Defeating all of the enemies will result in victory.In addition to experience points and masterypoints, which allow you to learn new skills, youare also awarded money and items. The rewardsyou receive after a battle increase as you pull offmore Session Attacks, so try to chain together asmany as you can.
Learning Skills
After gaining enoughmastery points with aweapon on the victoryscreen, you will be taken tothe skill acquisition screen,where you can learn new skills or power up theones you already know. If your skill list is alreadyfull, you will either need to overwrite an existingskill or abandon the new one. If you do not wishto learn any new skills, press to close thescreen without making any changes.
Defeat
If all of your party's HP reaches zero, the gameis over and you will be taken back to the titlescreen.
♦ This applies to all difficulty settings except Easy.
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Resistances
HP and EP
Stats
A list of attributes that affect performance inbattle.
2
1
3
1
3
4
2
6
5
7
.nwonk si meht no noitamrofni elttilyrev ,ymene wen a htiw retnuocne tsrif ruoy nO ♦
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eht no nwohs era gnithgif era yeht seimeneeht dna srebmem ytrap ruoy fo sliated rehto
dna slliks ,secnatsiser ,seitiliba eht ,elttab gniruD
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Current Attack and Defence
Mirage Details
Shows the name of the Mirage and their currentclass.
Current Skills
You can scroll through this list. Touching anyitem on the list will show you its description.
Page Select
Touch to show the details of other combatants.
4
5
6
7
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14 rmonf oniatIyrpCo t hig
©2015-2016 Nintendo Co., Ltd./ATLUSFIRE EMBLEM SERIES / SÉRIE FIRE EMBLEM : ©Nintendo Co., Ltd./INTELLIGENT SYSTEMS
This software product includesAutodesk® Beast™ software, ©2012 Autodesk, Inc.All rights reserved.
Autodesk and Beast are registeredtrademarks or trademarks of Autodesk, Inc., and/or itssubsidiaries and/or affiliates in the USA and/or othercountries.
■LuaCopyright (C) 1994-2012 Lua.org, PUC-Rio.
Permission is hereby granted, free of charge, to any personobtaining a copy of this software and associateddocumentation files (the "Software"), to deal in the Softwarewithout restriction, including without limitation the rights touse, copy, modify, merge, publish, distribute, sublicense,and/or sell copies of the Software, and to permit persons towhom the Software is furnished to do so, subject to thefollowing conditions:
The above copyright notice and this permission notice shallbe included in all copies or substantial portions of theSoftware.
Trademarks are property of their respectiveowners. Wii U is a trademark of Nintendo.
.ylno elosnoc U iiW ehtfo noisrev nailartsuA/naeporuE eht htiw esu roF
.yalp ot deriuqer eb yam etadpu metsys A.elbayalpnu
emag siht redner yam erawtfos ro elosnocU iiW eht fo noitacifidom lacinhcet selbane tahterawtfos ro ecived desirohtuanu na fo esu ehT
.swal ytreporp lautcelletniyb detcetorp era emag siht gniynapmocca
slairetam nettirw rehto dna launam noitcurtsni,emag sihT .ytilibail livic ro/dna lanimirc ot dael
yam seipoc hcus fo noitubirtsid ro/dna emagsiht fo gniypoc desirohtuanu ehT !thgirypoc
yb detcetorp si emag sihT :TNATROPMI
THE SOFTWARE IS PROVIDED "AS IS", WITHOUTWARRANTY OF ANY KIND, EXPRESS OR IMPLIED,INCLUDING BUT NOT LIMITED TO THE WARRANTIES OFMERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSEAND NONINFRINGEMENT. IN NO EVENT SHALL THEAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANYCLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN ANACTION OF CONTRACT, TORT OR OTHERWISE, ARISINGFROM, OUT OF OR IN CONNECTION WITH THE SOFTWAREOR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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