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Virtual Reality Lecture 4. Human Factors : Psychological and Cognitive Issues 고고고고고 고고고고 고고고

Virtual Reality Lecture 4. Human Factors : Psychological and Cognitive Issues 고려대학교 그래픽스 연구실

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Page 1: Virtual Reality Lecture 4. Human Factors : Psychological and Cognitive Issues 고려대학교 그래픽스 연구실

Virtual Reality

Lecture 4. Human Factors : Psychological and Cognitive Issues

고려대학교 그래픽스 연구실

Page 2: Virtual Reality Lecture 4. Human Factors : Psychological and Cognitive Issues 고려대학교 그래픽스 연구실

Contents

• Presence and Reality• Human Visual System• Human Auditory System• Other Perceptual systems• Cognitive system

Page 3: Virtual Reality Lecture 4. Human Factors : Psychological and Cognitive Issues 고려대학교 그래픽스 연구실

Presence and Reality

1. Tele-presence and Virtual presence2. AIP cube3. Model P4. Measuring reality5. Philosophical considerations

Page 4: Virtual Reality Lecture 4. Human Factors : Psychological and Cognitive Issues 고려대학교 그래픽스 연구실

1. Tele-presence

INDEPENDENT VARIABLES DEPENDENT MEASURES

Experimental determination of presence,learning efficiency, and performance.

extent of

sensory

information

control of

sensors

PRINCIPAL

DETERMINANTS

OF PRESENCEability to

modify

environment

task difficultyMAJOR

TASK

VARIABLES

degree of

automation

sense of presence subjective rating objective measures

training efficiency

task performance

Page 5: Virtual Reality Lecture 4. Human Factors : Psychological and Cognitive Issues 고려대학교 그래픽스 연구실

2. AIP Cube

• Zeltzer (1992)

• A model for describing, categorizing, comparing various VEs, rather than what contitutes the sense of presence.

• Three components– autonomy– interaction– presence

Page 6: Virtual Reality Lecture 4. Human Factors : Psychological and Cognitive Issues 고려대학교 그래픽스 연구실

autonomy and Interaction

• Autonomy– the ability of a computation model to act and react to simulat

ed events and stimuli• 0 : passive, geometric model• 1 : most sophisticated, knowledge based virtual agent• 0.x : physics-based model

• Interaction– the degree of access to model parameters at runtime

• 0 : "batch" processing - no interaction at runtime• 1 : comprehensive, realtime access to all parameters

Page 7: Virtual Reality Lecture 4. Human Factors : Psychological and Cognitive Issues 고려대학교 그래픽스 연구실

autonomy vs. interaction

• autonomy - interaction plane– Two axes are complementary (or inter-

related).– The level of interaction is (inversely)

determined by the degree of autonomy.

• degree of freedom problem– Providing direct assess to many parameters

is not necessarily productive.

Page 8: Virtual Reality Lecture 4. Human Factors : Psychological and Cognitive Issues 고려대학교 그래픽스 연구실

presence

– A rough, lumped measure of the number and fidelity of available sensory input and output channels

– Measure of the Selective Fidelity

– must consider the degree of match between the sensory data and mental model.

– may consider sensory substitution (e.g., auditory output, instead of haptic).

Page 9: Virtual Reality Lecture 4. Human Factors : Psychological and Cognitive Issues 고려대학교 그래픽스 연구실

autonomy, interaction, presence

(0,0,0)

(1,0,0) (1,1,0)

(0,1,0)

(0,1,1)(0,0,1)

(1,0,1)

Autonomy

Interaction

Presence

DigitalShakespeare

Task LevelGraphical Simulation

ConventionalAnimationSystemsca. 1990

"Virtual Reality"

(1,1,1)

Page 10: Virtual Reality Lecture 4. Human Factors : Psychological and Cognitive Issues 고려대학교 그래픽스 연구실

Interesting possibilities

0 0 0 batch processing of simple models on plotter0 0 1 non-interactive virtual tour0 1 0 animation systems0 1 1 commercial virtual environment1 0 0 high precision simulation 1 0 1 "Virtual Theater"1 1 0 MUD(?)1 1 1 truly a Virtual Reality

Autonomy

InteractionPresence Typical System

Page 11: Virtual Reality Lecture 4. Human Factors : Psychological and Cognitive Issues 고려대학교 그래픽스 연구실

3. Model P

• Perception– visual– auditory– tactlie– etc.

• Interaction– self– environmental– social

• Model– geometry– kinematics– dynamics– behavioral– cognitive– emotional

Page 12: Virtual Reality Lecture 4. Human Factors : Psychological and Cognitive Issues 고려대학교 그래픽스 연구실

• Factors that affect the quality of perception– inclusiveness– surroundedness– extensiveness– vividness– synchronization

Page 13: Virtual Reality Lecture 4. Human Factors : Psychological and Cognitive Issues 고려대학교 그래픽스 연구실

4. Measuring reality

(1) Psychological and subjective measures(2) Psychophysical measures(3) Physiological measures(4) Performance measures(5) Reflex response

Page 14: Virtual Reality Lecture 4. Human Factors : Psychological and Cognitive Issues 고려대학교 그래픽스 연구실

(1) Psychological and subjective measures• procedure

i) Scale rating along a uni-directional axis.ii) Compute the psychological distance

• Ex. NASA TLX scale– mental load = f (mental demand, physical demand,

temporal demand, performance, effort)• Ex. Presence assessment

• Ex. factorial studies

Page 15: Virtual Reality Lecture 4. Human Factors : Psychological and Cognitive Issues 고려대학교 그래픽스 연구실
Page 16: Virtual Reality Lecture 4. Human Factors : Psychological and Cognitive Issues 고려대학교 그래픽스 연구실
Page 17: Virtual Reality Lecture 4. Human Factors : Psychological and Cognitive Issues 고려대학교 그래픽스 연구실
Page 18: Virtual Reality Lecture 4. Human Factors : Psychological and Cognitive Issues 고려대학교 그래픽스 연구실

• Ex. Discrimination between a real and a virtual worlds

P (judged “real” | actually real)P (judged “real” | actually virtual)

idea: image quality virtual < real virtual = real + noise

Page 19: Virtual Reality Lecture 4. Human Factors : Psychological and Cognitive Issues 고려대학교 그래픽스 연구실

(2) Psycho-physical measures

• measures more “local” parameters.

• Types of classic problems– sensory threshold– recognition– discrimination– scale

Page 20: Virtual Reality Lecture 4. Human Factors : Psychological and Cognitive Issues 고려대학교 그래픽스 연구실

(3) Physiological measures

• classes– cardiovascular– respiratory– nervous– sensors– blood chemistry

Page 21: Virtual Reality Lecture 4. Human Factors : Psychological and Cognitive Issues 고려대학교 그래픽스 연구실

(4) Performance measures

• Examples– # of errors– time spent– accuracy

• Assumption: presence = f (performance)

• But, we may decrease presence intentionally in order to increase performance.

Page 22: Virtual Reality Lecture 4. Human Factors : Psychological and Cognitive Issues 고려대학교 그래픽스 연구실

(5) Reflex response

• Response to unexpected / threatening stimuli.

• Socially-conditioned response

• effects of prolonged exposure

Page 23: Virtual Reality Lecture 4. Human Factors : Psychological and Cognitive Issues 고려대학교 그래픽스 연구실

5. Philosophical considerations

• Theories on reality– Plato– Leibniz– Goodman– Popper