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WLAN-GPRS INTEGRATION WLAN-GPRS INTEGRATION FOR NEXT-GENERATION MOBILE FOR NEXT-GENERATION MOBILE
DATA NETWORKSDATA NETWORKS
通訊工程所 蔡名岳通訊工程所 蔡名岳692430028692430028
WLAN-GPRS INTEGRATION WLAN-GPRS INTEGRATION FOR NEXT-GENERATION MOBILE FOR NEXT-GENERATION MOBILE
DATA NETWORKSDATA NETWORKS
WLAN-GPRS INTEGRATION WLAN-GPRS INTEGRATION FOR NEXT-GENERATION MOBILE FOR NEXT-GENERATION MOBILE
DATA NETWORKSDATA NETWORKSIntegrated WLAN ANDCellular Data Networks offers ROAMING SESSION MOBILITY ENHANCED MOBILE APPLICATIONS
3MOG:Mobile Massive Multiplayer Game3MOG:Mobile Massive Multiplayer Game
Mobile virtual environment
Enhanced Mobile Application and The Challenge
ENHANCED MOBILE APPLICATIONS 3MOG:Mobile Massive Multiplayer Game3MOG:Mobile Massive Multiplayer Game Mobile Meetings
The Challenge :latency and state The Challenge :latency and state synchronizesynchronize GPRS networks have very high latencies
typically measured in 1~2 seconds. Latency in network for PC games is measured
in hundreds of milliseconds.
Time Management in an IntegratedTime Management in an IntegratedMobile Data NetworksMobile Data Networks
Time Management:Time Management: 有效的控制網路上訊息有效的控制網路上訊息傳遞的延遲時間,以達到虛擬環境的邏輯傳遞的延遲時間,以達到虛擬環境的邏輯時間與真實世界的實體時間逹成一致時間與真實世界的實體時間逹成一致 time-steppedtime-stepped event-drivenevent-driven
Time-Stepped SimulationTime-Stepped Simulation(Time Evolution with Time-Stepped (Time Evolution with Time-Stepped
simulation)simulation)
Wall Clock Time
Log
ical
Tim
e
Federate’s logical timeMinimum allowed time stamp
t+s
t
t+2s
t+3s
t+4s
GrantGrant
Grant
Grant
TAR
TAR
TAR
TAR: time advance request Grant: time advance grant
Wall Clock Time
Log
ical
Tim
e Manager’s logical timeManager’s minimum allowed time stamp
t+s
t
t+2s
t+3s
t+4s
1.Manager TAR
3.Manager grant
7.Manager TAR
9.Manager Grant
2.Transport grant
5.Transport TAR
8.Transport grant
t-s
Transport federate’s logical timeTransport federate’s minimum allowed time stamp
4.Manager TAR
6.Manager grant
10.Manager TAR
11.Transport TAR
12.Manager Grant
Time Evolution with Two Federates
Time Evolution with Time Evolution with Event-Driven SimulationEvent-Driven Simulation
Wall Clock Time
Log
ical
Tim
e
Federate’s logical timeMinimum allowed time stamp
t
t+1
t+2
Grant
Grant to t+1
Grant to t+1.5
NER to t+1
NER to t+2
NER: Next Event Request Grant: time advance grant
Log
ical
Tim
eManager’s logical timeManager’s minimum allowed time stamp
t+s
t
t+2s
1.Manager TAR to t+s
4.enqueue t+1.5s
7.Production Grant to t+1.5s
2.Production NER to t+2s
5.Manager TAR to t+2s
6.Production receive t+1.5s
Production federate’s logical timeProduction federate’s output time
3.Manager grant to t+s
8.Production NER to t+3.5s
9.Manager grant to t+2s
Time-Stepped and Event-Driven Simulation
Wall Clock Time