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“Would You Like to Play a Game?” :: Megan Winget :: University of Texas at Austin A Review of Challenges and Current Practice in Game-Related Collections

“Would You Like to Play a Game?” :: Megan Winget :: University of Texas at Austin A Review of Challenges and Current Practice in Game-Related Collections

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Page 1: “Would You Like to Play a Game?” :: Megan Winget :: University of Texas at Austin A Review of Challenges and Current Practice in Game-Related Collections

“Would You Like to Play a Game?”

:: Megan Winget ::University of Texas at Austin

A Review of Challenges and Current Practice in Game-Related Collections

Page 2: “Would You Like to Play a Game?” :: Megan Winget :: University of Texas at Austin A Review of Challenges and Current Practice in Game-Related Collections

Why Preserve Videogames?

On Average, 9 games were sold every second of every day of

2007

Halo 3Better first day sales than

Spiderman 3 opening weekend…and that’s the best opening weekend… ever…

And beat first day sales of…

Page 3: “Would You Like to Play a Game?” :: Megan Winget :: University of Texas at Austin A Review of Challenges and Current Practice in Game-Related Collections

What are Games?

Page 4: “Would You Like to Play a Game?” :: Megan Winget :: University of Texas at Austin A Review of Challenges and Current Practice in Game-Related Collections

What are Games?

• Highly Diverse…– Formats– Platforms– Game Types– Player Types

Page 5: “Would You Like to Play a Game?” :: Megan Winget :: University of Texas at Austin A Review of Challenges and Current Practice in Game-Related Collections

Digital Preservation General Strategies

::: “The Viewing Problem”:: Migration:: Emulation

::: Documentation (Metadata)

Page 6: “Would You Like to Play a Game?” :: Megan Winget :: University of Texas at Austin A Review of Challenges and Current Practice in Game-Related Collections

Migration

• “Migrating” from one format to another– Allows for consolidation, easier management– Problems: Ignoring that it’s expensive, time-consuming

and inelegant; Migration also creates more problems than it solves, particularly when we’re talking about cultural objects

• Complexity: Data-centric administrative programs are simple compared with multimedia or graphics applications

• Format: intrinsically important to a work’s meaning• And Anyway: Videogames have no standard formats or systems

to migrate to

Page 7: “Would You Like to Play a Game?” :: Megan Winget :: University of Texas at Austin A Review of Challenges and Current Practice in Game-Related Collections

Emulation

• Develop systems that mimic the application software used to create the original– File Format (an enormous undertaking)– Hardware: by writing just a few hardware emulators we

could “run dozens of operating systems, thousands of applications, millions of documents.” (Rothenberg, 1999)

• Problems– Focus on stand-alone applications rather than networks– Disruption of some important formal elements

Page 8: “Would You Like to Play a Game?” :: Megan Winget :: University of Texas at Austin A Review of Challenges and Current Practice in Game-Related Collections

Documentation

• There are no descriptive standards for video games• Currently, Rhizome (new media art) uses:

– Modified Dublin Core Schema to capture information about the object and its underlying code

– Artist Questionnaire• Technical profile• Artist Intent

– Capturing basic information about the object itself

Page 9: “Would You Like to Play a Game?” :: Megan Winget :: University of Texas at Austin A Review of Challenges and Current Practice in Game-Related Collections

Digital Preservation Challenges Specific to Games

• Variability of game code (game mods)• The concept of the “Authentic

Experience”• Games as performance

Page 10: “Would You Like to Play a Game?” :: Megan Winget :: University of Texas at Austin A Review of Challenges and Current Practice in Game-Related Collections

Preservation Challenges: Game “Mods”

Page 11: “Would You Like to Play a Game?” :: Megan Winget :: University of Texas at Austin A Review of Challenges and Current Practice in Game-Related Collections

Preservation Challenges: Games as Performance

• Interactivity > Actions > Player Performance– Mastery of Technology– Success in the Game– Public Exhibition

• Game as Performance Platform

Need for Documentation Strategies

Page 12: “Would You Like to Play a Game?” :: Megan Winget :: University of Texas at Austin A Review of Challenges and Current Practice in Game-Related Collections

Preservation Challenges: Idea of “Authentic Experience”

Page 13: “Would You Like to Play a Game?” :: Megan Winget :: University of Texas at Austin A Review of Challenges and Current Practice in Game-Related Collections

Videogame Collections

1. Emulation Testbeds2. Game Performance Archives3. Archives of Documents, source code,

digital assets, ancillary documentation of game development

4. Artifact collections5. Collaborations among Libraries, Archives &

Museums

Page 14: “Would You Like to Play a Game?” :: Megan Winget :: University of Texas at Austin A Review of Challenges and Current Practice in Game-Related Collections

Videogame Collections

1. Emulation Testbeds2. Game Performance Archives3. Archives of Documents, source code,

digital assets, ancillary documentation of game development

4. Artifact collections5. Collaborations among Libraries, Archives &

Museums

Page 15: “Would You Like to Play a Game?” :: Megan Winget :: University of Texas at Austin A Review of Challenges and Current Practice in Game-Related Collections

Archival Materials

Page 16: “Would You Like to Play a Game?” :: Megan Winget :: University of Texas at Austin A Review of Challenges and Current Practice in Game-Related Collections

Project Overview

• Systematic exploration of the creative behaviors and methods of artists, designers, and developers who work in the video game industry. – Ethnographic research project focused on

supporting the collection and preservation of massively multiplayer online (MMO) games.

Page 17: “Would You Like to Play a Game?” :: Megan Winget :: University of Texas at Austin A Review of Challenges and Current Practice in Game-Related Collections

Project Goals

• The primary goal of this research project is to come to a better understanding of the video game industry's creation methods, behaviors, and attitudes for the purpose of building more meaningful models of preservation and collection of these materials.

Page 18: “Would You Like to Play a Game?” :: Megan Winget :: University of Texas at Austin A Review of Challenges and Current Practice in Game-Related Collections

Project Process

• The process of this project will be twofold:1) to examine the creation methods and behaviors of

video game developers, designers, and artists through in-depth interviews and work observation; and

2) to create in-depth inventory lists of their artifacts of creation - the digital or physical doodles or sketches, manifestos or proposals, early versions of a work, or even 3-D models or visualizations of an environment.

Page 19: “Would You Like to Play a Game?” :: Megan Winget :: University of Texas at Austin A Review of Challenges and Current Practice in Game-Related Collections

Project Output

• Digital audio interviews• Transcripts• Case study reports of the interviews at the

studio and individual level • Observation transcripts, and inventory lists of

creation artifacts … will be made freely available on the Internet, through the Video Game Archive, housed at the Center for American History at the University of Texas at Austin.

Page 20: “Would You Like to Play a Game?” :: Megan Winget :: University of Texas at Austin A Review of Challenges and Current Practice in Game-Related Collections

What We Have Been Doing So Far

• Making Lists (People, Companies, Games)• Contacting Industry People• Conducting Interviews (3 so far)• Playing Games – writing technical reviews• Assessing issues in published interviews with game

developers (developing content analysis themes)• Delicious bookmarks:

http://delicious.com/winget/gamepreservation • Blog linked from project site:

http://www.preservegames.net

Page 21: “Would You Like to Play a Game?” :: Megan Winget :: University of Texas at Austin A Review of Challenges and Current Practice in Game-Related Collections

Issues & Implications:Models of Collection & Representation

• Differs from Traditional Print or Museum Culture– Impermanence – Flexibility of Use / Interaction– Multimedia

• Since the 1980s field has been calling for convergence between Libraries, Museums & Archives (ArchLiBreum?)

• “Cabinet of Curiosities” approach tuned to subject matter rather than to format. Happening on the individual level, but not at institutions…

Page 22: “Would You Like to Play a Game?” :: Megan Winget :: University of Texas at Austin A Review of Challenges and Current Practice in Game-Related Collections

Future Work

• Complex Authorship– Need a formal model of new media authorship– Hundreds of people contribute to “final product”– Role of the player in creation = ambiguous

• Multiple Versions of Collections– “Authentic” version / “player” version

• Representation of Complex, Networked Digital Objects– Made up of many pieces– Must include contextual information– Creation of robust digital repositories

Page 23: “Would You Like to Play a Game?” :: Megan Winget :: University of Texas at Austin A Review of Challenges and Current Practice in Game-Related Collections

Thanks!

• Comments?• Questions?

Megan [email protected] http://www.preservegames.net/

My WoW avatar, Orlaithe (draenei, mage)