<e-UCM><e-UCM>e-learning research groupe-learning research group
www.e-ucm.eswww.e-ucm.es
eMadrid, february 19, 2010Baltasar Fernández Baltasar Fernández ManjónManjón
([email protected])([email protected])
Primer seminario e-Madrid sobre e-Learning y juegos
Universidad Rey Juan Carlos, 19 de febrero de 2010
Red de Excelencia e-Madrid
Seminario de e-Madrid en e-Learning y juegos, Universidad Rey Juan Carlos 2/14
<e-UCM> research group<e-UCM> research group
Research group in Technology-Enhanced Learning
Research areas related to eMadrid Learning communities Educational standards E-Learning systems Hypermedia and markup
languages applied to learning Using games and game-like
simulations in education
Seminario de e-Madrid en e-Learning y juegos, Universidad Rey Juan Carlos 3/14
Our work: <e-Adventure>Our work: <e-Adventure>
<e-Adventure> Easy-to-use platform for the creation of low-cost
educational adventure games Integration in e-learning environments (Moodle, WebCT,
Sakai, etc.) Evaluation and assessment integrated in the games Adaptive games
http://e-adventure.e-ucm.esVideosTutorials Examples of games
Open source codeSourceforge.net
Seminario de e-Madrid en e-Learning y juegos, Universidad Rey Juan Carlos 4/14
Seminario de e-Madrid en e-Learning y juegos, Universidad Rey Juan Carlos 5/14
Seminario de e-Madrid en e-Learning y juegos, Universidad Rey Juan Carlos 6/14
In collaboration with Harvard U. and MGH
Seminario de e-Madrid en e-Learning y juegos, Universidad Rey Juan Carlos 7/14
Our workOur work
<e-Adventure> Current work Improved capabilities and expressivity Better integration with LMS (e.g. Moodle) with bi-
directional communication Integration with LAMS (in cooperation with Macquaire
U.). Use games as a task in the LAMS learning design
Mundo núcleo Use of 3D virtual worlds in education Virtual worlds connected to a LMS Back-End (Moodle) Moodle as a persistance layer
Seminario de e-Madrid en e-Learning y juegos, Universidad Rey Juan Carlos 8/14
Seminario de e-Madrid en e-Learning y juegos, Universidad Rey Juan Carlos 9/14
Our workOur work
<e-Adventure> Easy-to-use platform for the creation of low-cost
educational adventure games Integration in e-learning environments (Moodle,
WebCT, Sakai, etc.) Evaluation and assessment integrated in the games
Mundo núcleo Use of virtual worlds in education Virtual worlds connected to a Moodle Back-End
CS-Training Mini-games in computer engineering for the Nintendo
DS portable game console The games are mini-exams that report grades to a
Moodle server
Seminario de e-Madrid en e-Learning y juegos, Universidad Rey Juan Carlos 10/14
CS TrainingCS Training
Seminario de e-Madrid en e-Learning y juegos, Universidad Rey Juan Carlos 11/14
Our workOur work
<e-Adventure> Easy-to-use platform for the creation of low-cost
educational adventure games Integration in e-learning environments (Moodle, WebCT,
Sakai, etc.) Evaluation and assessment integrated in the games
Mundo núcleo Use of virtual worlds in education Virtual worlds connected to a Moodle Back-End
CS-Training Mini-games in computer engineering for the Nintendo DS
portable game console The games are mini-exams that report grades to a Moodle
server <m-Adventure>
Seminario de e-Madrid en e-Learning y juegos, Universidad Rey Juan Carlos 12/14
<m-Adventure><m-Adventure>
<e-Adventure> player for mobile devices Player for Android
Seminario de e-Madrid en e-Learning y juegos, Universidad Rey Juan Carlos 13/14
Games, standards, e-LearningGames, standards, e-Learning
Seminario de e-Madrid en e-Learning y juegos, Universidad Rey Juan Carlos 14/14
Main ideaMain idea
Games may end up being a great medium for education, although their true value has not been thoroughly demonstrated Integrate games into the learning flow
Open research challenges Increase our understanding of why and how games
can teach (or why and how education could be fun) Demonstrate their efficacy scientifically Reduce the average development cost Introduce games non-disruptively or in parallel Involve instructors Accesibility
<e-UCM><e-UCM>e-learning research groupe-learning research group
www.e-ucm.eswww.e-ucm.es
eMadrid, february 19, 2010Baltasar Fernández Baltasar Fernández ManjónManjón
([email protected])([email protected])
Primer seminario e-Madrid sobre e-Learning y juegos
Universidad Rey Juan Carlos, 19 de febrero de 2010
Red de Excelencia e-Madrid