Transcript
Page 1: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

June 4, 2015 @Mihoo

Twitter as a marketing partner for Japanese game market

Page 2: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

์ผ๋ณธ ํŠธ์œ„ํ„ฐ ์‚ฌ์šฉ์ž

Page 3: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

@TwitterAdsJP | Confidential

2.88์–ต Monthly Active User

์‚ฌ์šฉ์ž

2.11์–ต Monthly Active User

๋ชจ๋ฐ”์ผ

5์–ต Tweet per Day

ํŠธ์œ—

Twitter internal 2015THE

SOURCE

ํŠธ์œ„ํ„ฐ

๊ธ€๋กœ๋ฒŒ

Page 4: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

ํŠธ์œ„ํ„ฐ ์ผ๋ณธ์˜ ์„ฑ์žฅ์ผ๋ณธ์€ 2๋ฒˆ์งธ๋กœ ํฐ ํŠธ์œ„ํ„ฐ ์‚ฌ์šฉ ๊ตญ๊ฐ€

Page 5: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

็”ท

ๆ€งๅนดไปฃๅˆฅ

ๅญฆ็”Ÿ

ไผš็คพๅ“ก

ใƒ‘ใƒผใƒˆใƒปใ‚ขใƒซใƒใ‚คใƒˆ

ๅฐ‚ๆฅญไธปๅฉฆ(ไธปๅคซ)

่‡ช็”ฑๆฅญใƒป่‡ชๅ–ถๆฅญ

็„ก่ท

ๅ…ฌๅ‹™ๅ“ก

็ตŒๅ–ถ่€…ใƒปๅฝนๅ“ก

ใใฎไป– 4%

1%

2%

5%

7%

9%

12%

25%

35%

่ทๆฅญ

15-2020-2425-2930-3435-3940-4445-4950-5455-5960-65

0% 5% 10% 15% 20% 25%

1%1%2%3%

4%4%

5%6%

12%12%

1%2%3%3%

5%6%

5%7%

9%10%

็”ทๆ€ง ๅฅณๆ€ง

48%52%(ๆญณ)

์—ฐ๋ น/์„ฑ๋ณ„ ํ˜„์žฌ ์ง์—…

(์—ฐ๋ น๋Œ€)

Male Female Student

Business Person

Part-timer

Homemaker/Househusband

Self Employed

Unemployed

Other

Government Employee

Business Manager

Source: Twitter Users Actual Condition Survey w/ Macromill Inc., n=10,000 (Nov 2014)

์ผ๋ณธ ํŠธ์œ„ํ„ฐ ์‚ฌ์šฉ์ž ํ†ต๊ณ„ ์—ฌ์„ฑ, ๋‚จ์„ฑ์ด ๋น„์Šทํ•˜๊ฒŒ ์‚ฌ์šฉ, 15~29 ์—ฐ๋ น๋Œ€๊ฐ€ ์ฃผ์š” ์‚ฌ์šฉ์ž ์ธต 60% ์ด์ƒ์˜ ์‚ฌ์šฉ์ž๊ฐ€ ํ•™์ƒ ํ˜น์€ ๋น„์ฆˆ๋‹ˆ์Šค ์ข…์‚ฌ์ž๋กœ ๋‚˜ํƒ€๋‚จ

ํ•™์ƒ

๋น„์ฆˆ๋‹ˆ์Šค ์ข…์‚ฌ์ž

ํŒŒํŠธํƒ€์ด๋จธ

์ „์—…์ฃผ๋ถ€

์ž์˜์—…

๋น„์ฆˆ๋‹ˆ์Šค ๋งค๋‹ˆ์ €

๊ธฐํƒ€

Page 6: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

ํŠธ์œ„ํ„ฐ๋Š” ์ผ๋ณธ์—์„œ ํ•™์ƒ๋“ค์ด ๊ฐ€์žฅ ๋งŽ์ด ์‚ฌ์šฉํ•˜๋Š” ์Šค๋งˆํŠธํฐ ์„œ๋น„์Šค

21์‹œ๊ฐ„25๋ถ„/์›”

Twitter.com

LINE

Facebook

Yahoo

mixi

0 0.3

2.3%

4.2%

4.7%

11.1%

25.7%

85% No.1

ํ•™์ƒ

Source | Nielsen Mobile NetView 2015ๅนด1ๆœˆใƒ‡ใ€กใ‚ฟ: Twitter.com๏ผˆBrand๏ผ‰ / Android+iOS / ใ‚ขใƒ—ใƒชใ‚ฑใ€กใ‚ทใƒงใƒณๅซใ‚ใ‚‹ ใ€‚ใ“ใ“ใง่จ€ใ†ใ€Œๅญฆ็”Ÿใ€ใฏใ€18-29ๆญณใฎๅนด้ฝขๅฑคใฎไธญใ‹ใ‚‰ใ€่ทๆฅญใ‚’ใ€Œๅญฆโฝฃ็”Ÿใ€ใจๅ›ž็ญ”ใ—ใŸโผˆไบบใ‚’ๅฎš็พฉ โ€ป1 Twitterใซใฆ็‹ฌ่‡ชใซ้ธๆŠžใ—ใŸใ€ใ‚นใƒžใ€กใƒˆใƒ•ใ‚ฉใƒณใง้ ป็นใซๅˆฉ็”จใ•ใ‚Œใ‚‹ใ‚ตใ€กใƒ“ใ‚น๏ผˆBrand๏ผ‰ๅ†…ใงใฎใƒฉใƒณใ‚ญใƒณใ‚ฐ โ€ป2 ๆ™‚้–“ๅ ๆœ‰็Ž‡(%)๏ผšๅ…จBrandใฎ็ท่จชๅ•ๆ™‚้–“ใซๅ ใ‚ใ‚‹ๅ„Brandใฎ็ท่จชๅ•ๆ™‚้–“

25.7%

2.3%

์ด 1๋‹ฌ๊ฐ„ ํŠธ์œ„ํ„ฐ ์‚ฌ์šฉ ์‹œ๊ฐ„์Šค๋งˆํŠธํฐ์—์„œ ์‚ฌ์šฉํ•˜๋Š” ์„œ๋น„์Šค ์Šค๋งˆํŠธํฐ ์‚ฌ์šฉ์ž ์ค‘ ํŠธ์œ„ํ„ฐ ์‚ฌ์šฉ์ž ์ ์œ ์œจ

SNS Service B

Portal service C

Video Service D

Messenger Service A

Page 7: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

10์‹œ๊ฐ„55๋ถ„/์›”79% No.120๋Œ€ ์ดˆ๋ฐ˜

Source | Nielsen Mobile NetView 2015ๅนด1ๆœˆใƒ‡ใ€กใ‚ฟ: Twitter.com๏ผˆBrand๏ผ‰ / Android+iOS / ใ‚ขใƒ—ใƒชใ‚ฑใ€กใ‚ทใƒงใƒณๅซใ‚ใ‚‹ ใ€‚ใ“ใ“ใง่จ€ใ†ใ€Œ่‹ฅๅนด็คพไผšไบบใ€ใฏใ€18โˆ’29ๆญณใฎๅนด้ฝขๅฑคใฎไธญใ‹ใ‚‰ใ€่ทๆฅญใ‚’ใ€Œใƒ•ใƒซใ‚ฟใ‚คใƒ ๏ผˆ้€ฑใซ30ๆ™‚้–“ไปฅไธŠ๏ผ‰ใฎๅ‹คๅ‹™ใ€ใจๅ›ž็ญ”ใ—ใŸไบบใ‚’ๅฎš็พฉ โ€ป1 Twitterใซใฆ็‹ฌ่‡ชใซ้ธๆŠžใ—ใŸใ€ใ‚นใƒžใ€กใƒˆใƒ•ใ‚ฉใƒณใง้ ป็นใซๅˆฉ็”จใ•ใ‚Œใ‚‹ใ‚ตใ€กใƒ“ใ‚น๏ผˆBrand๏ผ‰ๅ†…ใงใฎใƒฉใƒณใ‚ญใƒณใ‚ฐ โ€ป2 ๆ™‚้–“ๅ ๆœ‰็Ž‡(%)๏ผšๅ…จBrandใฎ็ท่จชๅ•ๆ™‚้–“ใซๅ ใ‚ใ‚‹ๅ„Brandใฎ็ท่จชๅ•ๆ™‚้–“

Twitter.com

LINE

Facebook

Yahoo

YouTube

0 0.16

2.2%

6.3%

9.1%

10.9%

14.9%14.9%

์ด 1๋‹ฌ๊ฐ„ ํŠธ์œ„ํ„ฐ ์‚ฌ์šฉ ์‹œ๊ฐ„์Šค๋งˆํŠธํฐ์—์„œ ์‚ฌ์šฉํ•˜๋Š” ์„œ๋น„์Šค ์Šค๋งˆํŠธํฐ ์‚ฌ์šฉ์ž ์ค‘ ํŠธ์œ„ํ„ฐ ์‚ฌ์šฉ์ž ์ ์œ ์œจ

SNS Service B

Portal service C

Video Service D

Messenger Service A

์ผ๋ณธ 20๋Œ€ ์ดˆ๋ฐ˜์ด ์Šค๋งˆํŠธํฐ์—์„œ ๋งŽ์ด ์‚ฌ์šฉํ•˜๋Š” ์„œ๋น„์Šค๋„ ์—ญ์‹œ ํŠธ์œ„ํ„ฐ

Page 8: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

#TwitterGamersํŠธ์œ„ํ„ฐ ํƒ€์ž„๋ผ์ธ์„ ํ†ตํ•ด ๋ฐ”๋ผ๋ณธ ๊ฒŒ์ž„์œ ์ €๋“ค์˜ ํŠน์„ฑ๊ณผ ํŠธ์œ„ํ„ฐ ์‚ฌ์šฉ ์‚ฌ๋ก€

Page 9: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

#APEXPMM#PlaywithTwitter

๊ฒŒ์ž„ ์œ ์ €๋ฅผ ๋ชจ์œผ๊ธฐ ์œ„ํ•ด ์™œ ํŠธ์œ„ํ„ฐ์ผ๊นŒ์š”?

Page 10: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

#PlaywithTwitter

๊ณผ๊ฑฐ์— ๊ฒŒ์ž„์„ ํ•˜๋˜ ๋ชจ์Šต

Page 11: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

์ง€๊ธˆ์€ ์–ด๋–ป๊ฒŒ ๋‹ฌ๋ผ์กŒ๋‚˜์š”?

#PlaywithTwitter

Page 12: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

์‚ฌ๋žŒ๋“ค์€ ์ฃผ๋กœ ์ถœํ‡ด๊ทผ ์ค‘, ์ ์‹ฌ์‹œ๊ฐ„, ์ผ๊ณผ ํ›„ ์ง‘์—์„œ ๊ฒŒ์ž„์„ ํ•ฉ๋‹ˆ๋‹ค

Source: Nielsen Clickstream 2014 Mar. Twitterๅˆฉ็”จ่€…ใฎใ†ใกใ€Androidใƒฆใƒผใ‚ถใƒผใฎใ‚ขใƒ—ใƒช็จผๅƒใƒญใ‚ฐใ‚’ๅ…ƒใซ้›†่จˆ

6am 8am 10am 12pm 2pm 4pm 6pm 8pm 10pm 12am 2am 4am

#PlaywithTwitter

Page 13: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

#PlaywithTwitter

ํŠธ์œ„ํ„ฐ์—์„œ ์ข‹์•„ํ•˜๋Š” ๊ฒŒ์ž„์— ๋Œ€ํ•ด ์ด์•ผ๊ธฐํ•˜๋ฉฐ, ๊ฒŒ์ž„ ์นœ๊ตฌ์™€ ํ•จ๊ป˜ ๊ฒŒ์ž„์„ ์ฆ๊ธธ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค

Page 14: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

์‚ฌ๋žŒ๋“ค์€ ๋ˆ„๊ตฌ๋‚˜ ์นœ๊ตฌ์™€ ํ•จ๊ป˜ ๊ฒŒ์ž„ํ•˜๊ธธ ์›ํ•ฉ๋‹ˆ๋‹ค

#PlaywithTwitter

์‹ค์ œ ๊ฒŒ์ž„์นœ๊ตฌ๋ฅผ ์ฐพ๋Š” ์‚ฌ์šฉ์ž ํŠธ์œ— ==>

Page 15: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

ํŒ”๋กœ์šฐํ•˜์ง€ ์•Š๋Š” ์‚ฌ์šฉ์ž

๊ฐ™์€ ๊ฒŒ์ž„์„ ํ•˜๋Š” ์‚ฌ์šฉ์ž๋ฅผ ํŒ”๋กœ์šฐํ•˜๋Š” ๊ฒŒ์ž„ ์œ ์ €๋Š” ๋ณด๋‹ค ๋†’์€ ๊ตฌ๋งค์œจ์„ ๋ณด์—ฌ์ค๋‹ˆ๋‹ค

๊ฐ™์€ ๊ฒŒ์ž„์„ ํ•˜๋Š” ์‚ฌ์šฉ์ž๋ฅผ ํŒ”๋กœ์šฐํ•˜๋Š” ์‚ฌ์šฉ์ž 44

16 %

%

Source: #TwitterGamers survey. 2014ๅนด6ๆœˆ, Macromill

Page 16: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

#APEXPMM#PlaywithTwitter

ํŠธ์œ„ํ„ฐ์˜ ๊ฒŒ์ž„์œ ์ €๋ฅผ ์ดํ•ดํ•˜๊ธฐ ์œ„ํ•œ ํ‚ค์›Œ๋“œ 3๊ฐœ

Page 17: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

#PlaywithTwitter

SPEED ์†๋ณด์„ฑ

Page 18: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

#PlaywithTwitter

โ€œ๋กœ๊ทธ์ธ ๋ณด๋„ˆ์Šคโ€

Source: Twitter Internal.

12am 12am 12am 12am12am

12am12am

์‹œ๊ฐ„๋Œ€๋ณ„ ํŠน์ • ํ‚ค์›Œ๋“œ๋ฅผ ํฌํ•จํ•œ ํŠธ์œ—๋Ÿ‰ ๊ทธ๋ž˜ํ”„

Page 19: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

#PlaywithTwitter

๊ฒŒ์ž„ ํƒ€์ดํ‹€ ๊ณต์‹ ๊ณ„์ •์—์„œ์˜ ์ตœ์‹  ์—…๋ฐ์ดํŠธ ์†Œ์‹

Page 20: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

#PlaywithTwitter

์ผ๋ฐ˜ ๊ฒŒ์ž„ ์œ ์ €์˜ ๊ฒŒ์ž„ ๊ด€๋ จ ์ตœ์‹  ์•„์ดํ…œ ์†Œ์‹ ์—…๋ฐ์ดํŠธ

Page 21: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

#PlaywithTwitter

์ผ๋ฐ˜ ๊ฒŒ์ž„ ์œ ์ €์˜ Gacha ์•„์ดํ…œ ์ž๋ž‘ ํŠธ์œ—

Page 22: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

ํŠธ์œ„ํ„ฐ์—์„œ๋Š” ๊ฒŒ์ด๋จธ๋“ค๋กœ ๋ถ€ํ„ฐ ์ƒˆ๋กœ์šด ์†Œ์‹๊ณผ ์ •๋ณด ๋ฐœ์ƒ๋˜๊ณ , ์ „์„ธ๊ณ„๋กœ ํผ์ง‘๋‹ˆ๋‹ค

#PlaywithTwitter

Page 23: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

#PlaywithTwitter

SPEED ์†๋ณด์„ฑ

Anonymity

์ต๋ช…์„ฑ

Page 24: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

โ€˜์ต๋ช…์„ฑโ€™ - ๊ฒŒ์ž„์— ๋Œ€ํ•œ ํŠธ์œ—์„ ๋ถ€๋‹ด์—†์ด ํ•  ์ˆ˜ ์žˆ๊ฒŒํ•˜๋Š” ์ž์œ 

#PlaywithTwitter

Page 25: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

4๋ช…์ค‘ 3๋ช…์˜ ์‚ฌ์šฉ์ž๊ฐ€ ํŠธ์œ„ํ„ฐ์— ์ต๋ช… ๊ฒŒ์ž„ ๊ณ„์ •์„ ๊ฐ–๊ณ  ์žˆ์Šต๋‹ˆ๋‹ค

#PlaywithTwitterSource: #TwitterGamers survey. 2014ๅนด6ๆœˆ, Macromill

Page 26: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

๊ฒŒ์ž„ ํƒ€์ดํ‹€์€ ๊ฐ€์žฅ ๋ฆฌํŠธ์œ—์ด ๋งŽ์ด๋˜๋Š” ๋ธŒ๋žœ๋“œ ์ปจํ…์ธ 

Source: Twitter Internal. 2014ๅนด5ๆœˆใฎใƒ„ใ‚คใƒผใƒˆๆ•ฐใ‚’้›†่จˆใ€‚ๆญฃๅผๅ็งฐใซๅŠ ใˆใ€โ€ใ‚นใ‚ฟใƒโ€ใ€โ€่‰ฆใ“ใ‚Œโ€ใ€โ€ใƒ‘ใ‚บใƒ‰ใƒฉโ€ใ‚’ๅซใ‚ใฆ้›†่จˆใ€‚

่‰ฆ้šŠใ“ใ‚Œใใ—ใ‚‡ใ‚“

1,930,000

(Kantai Collection)

Tweets/month

2,970,000ใƒ‘ใ‚บใƒซ๏ผ†ใƒ‰ใƒฉใ‚ดใƒณใ‚บ

(Puzzle & Dragon)

Tweets/month

Tweets/month

Starbucks1,040,000

โ€ป Japanese brand accountwith most followers

Page 27: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

#PlaywithTwitter

๊ฒŒ์ž„ ์œ ์ €๋Š” โ€œ์ง€๊ธˆโ€ ํ”Œ๋ ˆ์ดํ•˜๊ณ  ์žˆ๋Š” ๋‚ด์šฉ์„ ํŠธ์œ—ํ•ฉ๋‹ˆ๋‹ค.

Page 28: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

#PlaywithTwitter

๊ฒŒ์ž„ ์œ ์ €๋“ค์€ ๊ฒŒ์ž„์— ๋Œ€ํ•œ ์žฌ๋ฏธ์žˆ๋Š” ์ด์•ผ๊ธฐ๊บผ๋ฆฌ๋ฅผ ํŠธ์œ—ํ•ฉ๋‹ˆ๋‹ค

Page 29: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

#PlaywithTwitter

๋˜ํ•œ ๊ทธ ๊ฒŒ์ž„์— ์–ผ๋งˆ๋งŒํผ ๊ฒฐ์ œ๋ฅผ ํ•˜์˜€๋Š”์ง€๋„ ์ด์•ผ๊ธฐํ•ฉ๋‹ˆ๋‹ค

Page 30: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

ํŠธ์œ„ํ„ฐ๋Š” ๊ฒŒ์ž„ ์œ ์ €๋“ค์ด ๊ฒŒ์ž„์— ๋Œ€ํ•œ ์ž๊ธฐ ๊ฒฝํ—˜์„ ์ž์œ ๋กญ๊ฒŒ ์ด์•ผ๊ธฐํ•  ์ˆ˜ ์žˆ๋Š” ํ”Œ๋žซํผ์ž…๋‹ˆ๋‹ค

Page 31: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

#PlaywithTwitter

Interactivity

์ธํ„ฐ๋ž™ํ‹ฐ๋น„ํ‹ฐ

SPEED ์†๋ณด์„ฑ

Anonymity

์ต๋ช…์„ฑ

Page 32: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

์ƒ๋‹น์ˆ˜์˜ ์‚ฌ์šฉ์ž๋“ค์ด ๋‚ด๊ฐ€ ์ข‹์•„ํ•˜๋Š” ๊ฒŒ์ž„ ์ „์šฉ ํŠธ์œ„ํ„ฐ ๊ณ„์ •์„ ๋ณด์œ ํ•˜๊ณ  ์žˆ์Šต๋‹ˆ๋‹ค

Page 33: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

๊ฐ™์€ ์ทจ๋ฏธ๋ฅผ ๊ฐ–๊ณ  ์žˆ๋Š” ์‚ฌ๋žŒ๋“ค๊ณผ ์–ด์šธ๋ฆฌ๊ธฐ ์œ„ํ•ด์„œ

Source: #TwitterGamers survey. 2014ๅนด6ๆœˆ, Macromill

๊ฒŒ์ž„ ์ „์šฉ ๊ณ„์ •์„ ๊ฐ–๋Š” ์ด์œ ๋Š”

77%

#PlaywithTwitter

Page 34: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

๊ฒŒ์ž„ ์œ ์ €๋“ค์€ ๊ฒŒ์ž„ ๋ ˆ๋ฒจ ์—…์„ ์œ„ํ•ด ์„œ๋กœ๋ฅผ ๋•์Šต๋‹ˆ๋‹ค

#PlaywithTwitter

Page 35: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

#PlaywithTwitter

โ€œBrave Frontierโ€ ์— ๋Œ€ํ•ด ์งˆ๋ฌธํ•˜๋Š” ํŠธ์œ—

โ€œ์–ด๋–ค ์บ๋ฆญํ„ฐ๊ฐ€ ์ข‹์„์ง€ ์กฐ์–ธํ•ด ์ฃผ์‹ค๋ถ„?โ€

Page 36: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

#PlaywithTwitter

Page 37: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

ํŠธ์œ„ํ„ฐ์—์„œ์˜ ๋Œ€ํ™”๋Š” ์‹ค์‹œ๊ฐ„

#PlaywithTwitter

Page 38: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

302 ํŠธ์œ—/์›”1๊ฐœ ๊ฒŒ์ž„ ๊ณ„์ •๋‹น

โ€œPuzzle & Dragonโ€ ์˜ˆ์‹œ

Source: Crimson Hexagon ForSight 7/1-8/31

#PlaywithTwitter

Page 39: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

Source: Crimson Hexagon ForSight 7/1-8/31

RTํ•œ ๋ชจ๋“  ์‚ฌ๋žŒ์„ ํŒ”๋กœ์šฐใ€€ RT์š”๋ง ์นœ๊ตฌ๊ตฌํ•จ I love Puzzle&Dragon Puzzle&Dragon ๊ณ„์ • ํŒ”๋กœ์›Œ ๊ตฌํ•จ

๊ฒŒ์ž„ ๊ด€๋ จ ํŠธ์œ—์˜ ์ฃผ์š” ํ‚ค์›Œ๋“œ (Tweets in a month from 100 Puzzle & Dragon accounts)

607 469 345 153 138 119

๊ฒŒ์ž„ ์ „์šฉ ๊ณ„์ •์„ ๋ณด์œ ํ•œ ๊ฒŒ์ด๋จธ๋“ค์€ ์ƒˆ๋กœ์šด ์ปค๋„ฅ์…˜์„ ์ฐพ๊ณ  ์žˆ์Šต๋‹ˆ๋‹ค

โ€˜Puzzle & Dragonโ€™ ๊ด€๋ จ ํŠธ์œ—

#PlaywithTwitter

Page 40: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

#PlaywithTwitter

๊ฒŒ์ž„ ์ „์šฉ ๊ณ„์ •์„ ๋ณด์œ ํ•œ ๊ฒŒ์ด๋จธ๋“ค์€ ์ƒˆ๋กœ์šด ์ปค๋„ฅ์…˜์„ ์ฐพ๊ณ  ์žˆ์Šต๋‹ˆ๋‹ค

Page 41: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

Source: #TwitterGamers survey. 2014ๅนด6ๆœˆ, Macromill#PlaywithTwitter

์ž์œ ๋กญ๊ฒŒ ๊ฒŒ์ž„์— ๋Œ€ํ•ด ํŠธ์œ—89%

๊ฒŒ์ž„ ํŠธ์œ„ํ„ฐ ๊ณ„์ •์€ ๋ณด๋‹ค ์†์‰ฝ๊ฒŒ ๋งžํŒ”77%

72%๊ด€๋ จ ๋Œ€ํ™”๊ฐ€ ๋ณด๋‹ค ํ™œ๋ฐœ

๊ฒŒ์ž„ ์ „์šฉ ํŠธ์œ„ํ„ฐ ๊ณ„์ •์„ ํ†ตํ•ด ๋ณด๋‹ค ์•กํ‹ฐ๋ธŒํ•œ ํŠธ์œ— ํ™œ๋™ ๋ฐ ๊ด€๊ณ„ ํ˜•์„ฑ

Page 42: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

30% ์˜ ์œ ๋ฃŒ ์‚ฌ์šฉ์ž๊ฐ€ ๊ฒŒ์ž„ ์ „์šฉ ํŠธ์œ— ๊ณ„์ • ๋ณด์œ 

Source: #TwitterGamers survey. 2014ๅนด6ๆœˆ, Macromill#PlaywithTwitter

Page 43: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

1๋งŒ์—” ์ด์ƒ ๊ฒฐ์ œ ์‚ฌ์šฉ์ž์˜ 60% ๊ฒŒ์ž„ ์ „์šฉ ๊ณ„์ • ๋ณด์œ 

Source: #TwitterGamers survey. 2014ๅนด6ๆœˆ, Macromill#PlaywithTwitter Note: ้‡่ชฒ้‡‘ใƒฆใ€กใ‚ถใ€ก: 1ใƒถๆœˆใซ1ไธ‡ๅ††ไปฅไธŠใฎ่ชฒ้‡‘

Page 44: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

#PlaywithTwitter

Interactivity์ธํ„ฐ๋ ‰ํ‹ฐ๋น„ํ‹ฐ

Anonymity ์ต๋ช…์„ฑ

SPEED ์†๋ณด์„ฑ

ํŠธ์œ„ํ„ฐ๋Š” ๊ฒŒ์ž„ ์ •๋ณด๊ฐ€ ์‹ค์‹œ๊ฐ„ ์ „ํŒŒ๋˜๋Š” ํ”Œ๋žซํผ์ž…๋‹ˆ๋‹ค

Page 45: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

์ž์œ ๋กœ์šด ๋Œ€ํ™”๊ฒŒ์ž„ ์นœ๊ตฌ๋“ค๊ณผ์˜ ์ƒํ˜ธ ์ž‘์šฉ๋น ๋ฅธ ์ •๋ณด

ํŠธ์œ„ํ„ฐ๋Š” ๊ฒŒ์ž„ ์ •๋ณด๊ฐ€ ์‹ค์‹œ๊ฐ„ ์ „ํŒŒ๋˜๋Š” ํ”Œ๋žซํผ์ž…๋‹ˆ๋‹ค

Page 46: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

#APEXPMM#PlaywithTwitter

๊ฒŒ์ž„ ์‚ฌ์šฉ์ž๋ฅผ ์–ป๊ธฐ ์œ„ํ•œ ํŠธ์œ„ํ„ฐ ํ™œ์šฉ๋ฒ•

Page 47: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

๊ฒŒ์ž„ ์œ ์ €๋“ค์ด ๋ณด๋‚ด๋Š” ์‹ ํ˜ธ๋ฅผ ํƒ€๊ฒŸํŒ…

#PlaywithTwitter

Page 48: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

#PlaywithTwitter

โ€˜Gachaโ€™ (๋ฝ‘๊ธฐ) ๊ด€๋ จ ํŠธ์œ—

April July October January April July October January April July2012 2013 2014

1.3-1.5๋ฐฑ๋งŒํŠธ์œ—/์›”

Page 49: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

#PlaywithTwitter

๊ฒŒ์ž„ ์œ ์ €๋“ค์ด ์‚ฌ์šฉํ•˜๋Š” ํ‚ค์›Œ๋“œ๋ฅผ ์ด์šฉํ•˜์—ฌ ํƒ€๊ฒŸํŒ…

ใ‚นใƒผใƒ‘ใƒผใƒฌใ‚ข่ชฒ้‡‘

ใƒใ‚คใ‚นใ‚ณใ‚ข

่ฆš้†’ ใ‚ณใƒณใƒœ

้ญ”ๆณ•็Ÿณใƒฌใƒ™ใƒซ

ใƒขใƒณใ‚นใ‚ฟใƒผ

ใƒœใ‚นใ‚ญใƒฃใƒฉ

Super Rare

Combo

Monster

Boss

Level

Stone

High score

IllusionPurchase

Page 50: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

๋‚˜์˜ ๊ฒŒ์ž„ ํ”„๋กœ๋ชจ์…˜์— ์…€๋ ™๊ณผ ์˜ํ–ฅ๋ ฅ ๋†’์€ ํŠธ์œ„ํ„ฐ๋ฆฌ์–ธ์„ ์ด์šฉํ•˜๊ธฐ

#PlaywithTwitter

Page 51: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

์นœ๊ตฌ์˜ ํŠธ์œ—์…€๋ ™์˜ ํŠธ์œ—

57% 43%43%43% 57%57%

๊ฒŒ์ž„ ์œ ์ €๋“ค์€ ๊ณต์‹ ๊ฒŒ์ž„ํƒ€์ดํ‹€ ๊ณ„์ • ์™ธ ๊ณ„์ •์—์„œ๋„ ๊ฒŒ์ž„ ์ •๋ณด๋ฅผ ์‚ดํŽด๋ด…๋‹ˆ๋‹ค

ํŠธ์œ„ํ„ฐ์—์„œ ๋ณธ ๊ฒŒ์ž„ ๊ด€๋ จ ์ •๋ณด๋ฅผ ๋ณธ ์ ์ด ์žˆ๋‹ค

Source: #TwitterGamers survey. 2014ๅนด6ๆœˆ, Macromill#PlaywithTwitter

Page 52: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

๊ฒŒ์ž„์— ๋Œ€ํ•œ ์…€๋ ™์˜ ํŠธ์œ— ์˜ˆ์‹œ

#PlaywithTwitter

Page 53: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

์…€๋ ™ ํŠธ์œ—์„ ํ”„๋กœ๋ชจ์…˜์— ์ด์šฉํ•œ ์˜ˆ์‹œ

#PlaywithTwitter

Page 54: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

ํŠธ์œ„ํ„ฐ์˜ ๋‚ด ๊ฒŒ์ž„ํŒฌ๋“ค์—๊ฒŒ ์ง€์†์ ์ธ ๊ฒŒ์ž„ ์ •๋ณด๋ฅผ ํŠธ์œ—

#PlaywithTwitter

Page 55: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

์ƒˆ๋กœ์šด ์บ๋ฆญํ„ฐ ์ •๋ณด, ์ด๋ฒคํŠธ ์†Œ์‹์€ ํŠธ์œ„ํ„ฐ์—์„œ ๊ฐ€์žฅ ์ธ๊ธฐ์žˆ๋Š” ์ปจํ…์ธ 

#PlaywithTwitter

Page 56: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

๊ฒŒ์ด๋จธ๋“ค์ด ๊ทธ๋“ค์˜ ์—ด์ •์„ ์–˜๊ธฐํ•  ์ˆ˜ ์žˆ๊ฒŒ ํ•˜์ž

#PlaywithTwitter

Page 57: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

#PlaywithTwitter

38%62%62%

์œ ๋ฃŒ ์‚ฌ์šฉ์ž 3๋ช… ์ค‘ 2๋ช…์ด ์—ฌ์ „ํžˆ ๊ฒฐ์ œ๋ฅผ ๋ง์„ค์ด๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ์Šต๋‹ˆ๋‹ค

Source: #TwitterGamers survey. 2014ๅนด6ๆœˆ, Macromill

Page 58: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

๊ฒŒ์ž„ ๊ด€๋ จ ์Šคํฌ๋ฆฐ์ƒท์„ ๋ณธ ๊ฒŒ์ž„ ์œ ์ €๊ฐ€ ๊ฒฐ์ œ๋ฅผ ๋” ์ž์ฃผํ•˜๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ์Šต๋‹ˆ๋‹ค

Source: #TwitterGamers survey. 2014ๅนด6ๆœˆ, Macromill#PlaywithTwitter

๋ณธ ์  ์—†๋‹ค ๊ฐ€๋”๋ช‡๋ฒˆ ๋งค์šฐ ์ž์ฃผ

5,000์—”/์›” ์ด์ƒ ๊ฒฐ์ œํ•˜๋Š” ๊ฒŒ์ž„ ์œ ์ €

1%

2%3%

6%

๊ฒŒ์ž„ ๊ด€๋ จ ์žฅ๋ฉด์„ ๋ณธ ์ ์ด ์žˆ๋‚˜์š”?

Page 59: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

56%44%44%๋‹ค๋ฅธ ์‚ฌ๋žŒ์˜ ํŠธ์œ—๋•Œ๋ฌธ์— ๊ฒฐ์ œ๋ฅผ ํ•œ ์ ์ด ์žˆ๋‹ค

Source: #TwitterGamers survey. 2014ๅนด6ๆœˆ, Macromill#PlaywithTwitter

Page 60: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

#PlaywithTwitter

๊ฒŒ์ž„ ์œ ์ €๋Š” ๋ฏธ์…˜์ด ์žˆ์„๋•Œ, ๋” ์—ด์ •์ ์œผ๋กœ ํŠธ์œ—ํ•ฉ๋‹ˆ๋‹ค

SEGA์™€ ํ•จ๊ป˜ํ•œ ๊ธฐ์–ต์— ๋Œ€ํ•œ ํŠธ์œ—์„ ์š”์ฒญํ•˜๋Š” SEGA ๊ณต์‹ ๊ณ„์ • ํŠธ์œ—

Page 61: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

#TwitterGamers ์š”์ ์ •๋ฆฌ

ํŠธ์œ„ํ„ฐ๋Š” ๊ฒŒ์ž„ ํŒฌ๋“ค๊ฐ„์— ์ •๋ณด๋ฅผ ๊ตํ™˜ํ•˜๋Š” ์‹ค์‹œ๊ฐ„ ํ”Œ๋žซํผ

๊ฒŒ์ž„์œ ์ €๋“ค์˜ ํŠธ์œ—์€ ๊ฒŒ์ž„ ์นœ๊ตฌ๋“ค์˜ ๋ ˆ๋ฒจ์„ ์˜ฌ๋ฆฌ๊ณ , ๊ตฌ๋งค๋ฅผ ์ด๋Œ์–ด๋ƒ„

๊ฒŒ์ž„์œ ์ €๋“ค์ด ํŠธ์œ„ํ„ฐ์—์„œ ๋‚˜์˜ ๊ฒŒ์ž„์— ๋Œ€ํ•ด ์ด์•ผ๊ธฐํ•˜๊ณ , ๊ฒŒ์ž„ ์นœ๊ตฌ๋ฅผ ๋งŒ๋“ค ์ˆ˜ ์žˆ๋„๋ก ๋…๋ คํ•˜๋Š” ๊ฒƒ์ด ์ค‘์š” ==> ๋‚ด ๊ฒŒ์ž„ ์„ฑ๊ณต์˜ ํ‚ค ํฌ์ธํŠธ

#PlaywithTwitter

Page 62: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

62

๋ชจ๋ฐ”์ผ ์•ฑ ํ”„๋กœ๋ชจ์…˜

ํŠธ์œ„ํ„ฐ ๋„ค์ดํ‹ฐ๋ธŒ ์•ฑ ์ „์šฉ ๊ด‘๊ณ  ์ƒํ’ˆ

CPAC(Cost per App Click) ๊ณผ๊ธˆ๋ฐฉ์‹

์•ฑ ์„ค์น˜ํ›„, ์„ค์น˜ ์™„๋ฃŒ ์•Œ๋ฆผ ๊ธฐ๋Šฅ โ€ปiOS์—์„œ๋งŒ ๊ฐ€๋Šฅ

์ปจ๋ฒ„์ „ ํŠธ๋ž˜ํ‚น์„ ํ†ตํ•œ ์„ค์น˜ ๋ฐ ์˜คํ”ˆ ํšจ๊ณผ ์ธก์ •

์•ฑ์Šคํ† ์–ด์—์„œ ๋‹ค์šด๋กœ๋“œ

Home

Clash of Clans @ClashofClans๋Œ€ํ•œ๋ฏผ๊ตญ iOS ์•ฑ์Šคํ† ์–ด 1์œ„ ๊ฒŒ์ž„, ํด๋ž˜์‹œ ์˜ค๋ธŒ ํด๋žœ! ์ง€๊ธˆ ๋ฐ”๋กœ ํ”Œ๋ ˆ์ด!

Clash of Clans ๋‹˜์ด ํ”„๋กœ๋ชจ์…˜ ์ค‘

TwoDots 4.5/5.0 stars - 5,438 ratings Install

Sarah Lindberg @saraheAbout to get on a 6 hour flight with no movie and forgot my books. Iโ€™m going to be so #bored #fail

Page 63: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

ใ‚ซใƒƒใƒ—ใƒซใ‚บใซใ‚ˆใ‚‹ใƒ—ใƒญใƒขใ€กใ‚ทใƒงใƒณ

Game Apps

Page 64: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

ใ‚ซใƒƒใƒ—ใƒซใ‚บใซใ‚ˆใ‚‹ใƒ—ใƒญใƒขใ€กใ‚ทใƒงใƒณ

Non-Game Apps

Page 65: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

ํŠธ์œ„ํ„ฐ ํ‰๊ท  ์˜ˆ์ƒ ๋‹จ๊ฐ€ (์ผ๋ณธ)

์ผ ์ตœ๋Œ€ ์˜ˆ์‚ฐ CPC CPI

์บ์ฃผ์–ผ ๊ฒŒ์ž„ $30,000+ $0.15-0.30 $2.50-4.00

ํ•˜๋“œ์ฝ”์–ด ๊ฒŒ์ž„ $20,000+ $0.25-0.40 $8-10.00

์œ ํ‹ธ๋ฆฌํ‹ฐ ์•ฑ $30,000+ $0.15-0.30 $2.50-4.00

Page 66: Adways Session 2.Twitter as a marketing partner for the development of Japanese game market: case and key for success

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