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Austria
Unique Units: Cuman Auxiliary (fast-firing cavalry archer, requires Hausmacht)Doppelsöldner (heavy infantry with powerful slow attack, damaging adjacent units)Gefolgsmann (anti-siege lancer)Landsknecht (unique upgrade to Pikeman)
Unique Technology:Maximilian Reform (upgrades Pikemen to Landsknechte, enables Doppelsöldner)
Team Bonus: Scouting cavalry (including Militia Lancer, Szlachcic and Wend Raider) +2 LOS
Characteristics of the civilisation:
Peasants move 15% faster
Spear Infantry cost more Light Cavalry +30% hit points
Ministeriales, Knightly Cavalry +1 attack
Kogge more expensive, takes longer to construct
Has access to the Princely Court
Policy DecisionsHausmacht (Castles +1500 hit points, spear infantry +1P armour, enables Cuman Auxiliaries,Plackart)Romzug (Troopers +1 attack, Handgunners +1/2P armour, enables Reichsritter andGranulated Gunpowder research, enables conversion)
Austriae est imperareorbi universo
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Bavaria
Unique Units: Reichsritter (anti-siege lancer, requires Romzug) Rhenish Knight (regenerating cavalry, requires Hausmacht, Mercenaries)
Unique Technology:Landesaufgebot (Militia, Rhenish Knights cheaper)
Team Bonus: Farms +45 food
Characteristics of the civilisation:
Crossbowmen +2 attack, longer reload
Militia, Knightly Infantry +1 attack
Peasants +10 hit points
Technologies cost -10% 13th cent., -15% 14th cent. , -20% 15th cent.
+3 peasants, -150 food, 50 wood
Town Halls support 10 population
Kogge more expensive, takes longer to construct
Has access to the Guild Hall
Policy DecisionsHausmacht (Castles +1500 hit points, lancers +30 hit points, enables Rhenish Knights)Romzug (Ministeriales +1 attack, spearmen +20 hit points, enables Reichsritters, enablesconversion)
In trau vast
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Bohemia
Unique Units:War Wagon (mobile tower, requires Hussite Beliefs)Reichsritter (anti-siege lancer, requires Luxembourg Dynasty)
Unique Technology:Ius Teutonicum (requires Luxembourg Dynasty, silver miners work 15% faster, town halls work20% faster)
Team Bonus: Mangonels +2 attack
Characteristics of the civilisation:
Archers are cheaper
Spear Infantry +1 range
Knightly Infantry cost more
Peasants +3 LOS
Tower upgrades free (Bombard Tower requires Alchemy)
Tower range +1 14th cent., +1 15
th cent.
Conversion enabled from the 14th century on
Has access to the Princely Court
Policy DecisionsHussite Beliefs (enables War Wagon, Arbalester, Tarasnice, Halberd Militia; Close Order Drill,Pike Drill, Pavises, Chiliasm; allows for further specialisation*)* Utraquist sect (Knightly cavalry and Ministeriales +2 attack, enables research of Heresy,Stamp Mill, Bloodlines and Slechtic)
* Taborite sect (Disables knightly cavalry, spear units have +15 hit points, enables research ofBracer, Heresy free)
Luxembourg Dynasty (enables Reichsritter, Slechtic; Ius Teutonicum, Chivalric Order,Bloodlines, Stamp Mill; Rytirs and Slechtics have +15 hit points)
Pravda vítezí
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Brandenburg
Unique Units:German Militia (militia, upgrades automatically upon aging up) Wend Raider (light cavalry, upgrades automatically upon aging up) Teutonic Order units (see Teutonic Order)
Unique Technology:Brandenburg Law (German Militia +2 attack, +20 hit points)
Team Bonus: Lancer/Guard Lancer +1 pierce armour
Characteristics of the civilisation:
Can choose Policy Decision in 13th century
Can construct German Barracks and Slav Barracks
Wend Raider and German Militia receive periodical free upgrades
Archer and Crossbow unit-lines separate; archers 10% cheaper each century,crossbows remain expensive
Towers 15% cheaper
Castles 20% cheaper
Treadmill Crane free
Has access to the Princely Court (Junker League/Kurfürst) or Commandry (TeutonicOrder), depending on Policy Decision
Policy DecisionsJunker League (Enables Fahnenjunker; knightly units +1 melee armour; units at Slav Barracks10% cheaper)
Kurfürst (Enables German Gunners and Handgunners; Alchemy free; units at GermanBarracks +15% hit points)Teutonic Order (see Teutonic Order)
Nihil sine deo
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Brittany
Unique Unit: Gwaster/Kigner (anti-building, ranged cavalry)
Unique Technology:Scorched Earth (Peasants +10% faster, carry +5 resources, have -5 hit points)
Team Bonus: Stables 20% faster
Characteristics of the civilisation:
Archers have more hit points, cost more
Spear Infantry +1 range
Mounted Crossbowmen cost -25% 14th cent., -30% 15
th cent.
Trebuchets +30% accuracy
Houses support 10 population, start with -50 wood
War Cog cheaper, trains more quickly
Has access to the Princely Court
Policy DecisionsFrancisation (trading fee 10%, knightly cavalry +2 attack, enables Genoese Crossbowman)English Alliance (Gwaster/Kigner +20 hit points, +1 armour, enables Mercenary Longbowman)
Kentoc'h merveleget bezañ saotret
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Burgundy
Unique Unit: Italian Infantry (strong militia, requires Italian Alliance)Flemish Infantry (pikeman, requires Flemish Relations)
Unique Technology:Naval Ordonnance (War Cogs and Carracks attack 20% faster)Bohain Ordonnance (Mercenary Longbowmen and Italian Infantry +1 attack; Flemish Infantry+1/+1P armour; Militia Lancers +1/+2P)
Team Bonus: Units more resistant to conversion
Characteristics of the civilisation:
Archers +5 hit points
Skirmishers -5 hit points Spear Infantry -10 hit points
Knightly Infantry cheaper
Pathfinder -20 hit points
Troopers, Knightly Cavalry +60 hit points, cost more
Farms cost -33%
Town Hall +2 attack/+5 LOS
Roman Law and City Rights technology lines cost no florins
Has access to the Princely Court
Policy DecisionsEnglish Alliance (enables Mercenary Longbowman, Bracer research, Merchant Barques
faster)Flemish Relations (enables Flemish Infantry, Merchants faster, trading fee 10%)
Je lay emprinsbien en adviegne
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Denmark
Unique Units: Herreman (anti-infantry infantry) Longship (boarding ship)
Unique Technology:Dannebrog (+3 infantry attack)
Team Bonus: Light lancers (including Militia Lancers, Bajorai, Liv Auxiliaries, and Stradiots)+2 attack vs. archers
Characteristics of the civilisation:
Start with Militia Lancer, not Pathfinder
Militia +4 attack, -10 hit points
Knightly Infantry +2 attack, +1 pierce armour, -10 hit points Peasants +15 hit points, carry +5
All military units created 15% faster
Priests +5 hit points for each Church technology, but cost +25 florins
War Cog cheaper, trains more quickly
Has access to the Princely Court
Policy DecisionsBaltic Crusades (Foot Knights +2 attack, conversion resistance +50%, enables conversion)Kalmar Union (silver gathering rate +15%, castles +2000 hit points)
Så var det beskikket
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England
Unique Unit: Routier (cavalry archer)Gascon Crossbowman (short ranged crossbowman, requires Mercenaries)
Unique Technologies:Popular Grievances (Peasant combat skills increased)Longbowmen (requires Combined Arms, Archers +20 hit points; +4 attack and +2 range)
Team Bonus: Merchant, Merchant Barque return +33% florins
Characteristics of the civilisation:
Skirmishers -10 hit points, cheaper
Militia, Knightly Infantry +10 hit points, shorter training
Builders work 30% faster Blacksmith archery upgrades 50% cheaper
Mercenary Warships benefit from Ballistics (fire faster, more accurately)
Castles have more hit points/garrisoning capacity, cost more
Has access to the Princely Court
Policy DecisionsNobility (allows Royal Knight and Plate Armour research, +2 attack knightly units, castles 25%cheaper)Combined Arms (allows Longbowmen and Billmen research, militia +1 attack, Archers andRoutiers +1 attack, Archers +1 range)
Honni soit qui mal y pense
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Flanders
Unique Unit: Scaerwetter (anti-archer pikeman)Beguine (priest)
Unique Technology:Koninkstavelrijen (Guild Hall units created 50% faster)
Team Bonus: Levy Quarters 20% faster
Characteristics of the civilisation:
Archers +5 hit points
Spear Infantry +1 range
Handgunners reload faster, cost more
Fishing ships faster Infantry cost -10% 13
th cent., -15% 14
th cent., -25% 15
th cent.
Infantry +1 attack vs. buildings
+10 population 15th century
Walls/gates have more hit points
Kogge cheaper, trains more quickly
Has access to the Guild Hall
Policy DecisionsThree Members of Flanders (disables knightly cavalry, spear units +2 attack, +20 hit points)Chamber of the Council (enables Plate Armour; militia infantry -10 hit points, knightly cavalry+3 attack)
Vlaanderen de leeuw
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Florence
Unique Units: Spadaccino (medium infantry)Condottiero (regenerating, heavy armoured cavalry, requires Mercenaries)
Unique Technology:Scuola Braccesca (Militia infantry/militia lancers 10% faster)
Team Bonus: Siege Workshops 20% faster
Characteristics of the civilisation:
City farms
Advance to 15th century costs -33%
Banking free
Market technologies 50% cheaper University technologies 25% cheaper
Militia infantry/militia lancers have +2 attack, +10 hit points
Militia Lancers and Spadaccini more expensive
Florentine Gunner cheaper
War Cog more expensive, takes longer to construct
Has access to the Guild Hall
Policy DecisionsCiompi Government (militia infantry and militia lancers 20% cheaper, Popular Assemblyresearch free)Medici Signoria (Florentine Gunners have greater blast radius, siege weapons fire 10% faster
and move 20% faster)
Semper
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France
Unique Units: Scots Guard (heavy infantry)Swiss Guard (anti-infantry pikeman)
Unique Technologies: Auld Alliance (enables Scots Guard)Order of the Fleur de Lys (requires Auld Alliance, Scots Guard +4 attack, +10 hit points)Eternal Peace (requires Papal Protector, enables Swiss Guard)
Team Bonus: Knights +2 LOS
Characteristics of the civilisation:
Spear Infantry +1 range, -5 hit points
Troopers, Knightly cavalry +20% hit points, cheaper Militia Infantry cost -10 silver, +10 food
Archers cost +15 wood, -15 silver
Peasants cost 45 food
Castles have more hit points/garrisoning capacity, cost more
Has access to the Princely Court
Policy DecisionsPapal Protector (conversion resistance +50%, walls +500 hit points, enables conversion,enables Eternal Peace)Communes (militia infantry, spearmen +20 hit points)
Montjoye Saint Denis
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Friesland
Unique Units: Hobescorene (regenerating infantry)Ruiter (anti-infantry cavalry, requires Fetkeapers)Longship (boarding ship)
Unique Technologies:Opstallisbaem Accord (Hobescorene regenerate faster)Karelsprivileezje (requires Skieringers; Hobescorene +2 attack)Black Company of Arum (requires Fetkeapers; Ruiters +2 attack, +20 hit points, +1/+2Parmour)Holk (upgrades the Kogge to the stronger Holk)
Team Bonus: Docks cost -25%
Characteristics of the civilisation:
Light Cavalry +2 attack, +15 hit points
Merchants +20 hit points, don't cost florins, cost more wood, longer training
Warships +10% cheaper 13th cent., +15% 14th cent., +20% 15th cent.
Infantry +10% hit points 13th cent., +15% 14
th cent., +20% 15
th cent.
Wheelbarrow, Hand Cart free
Castles cheaper, smaller, fewer garrisoning slots
Has access to the Assembly Hall
Policy DecisionsSkieringers (disables knightly cavalry, militia +2 attack, +10 hit points; enables research of
Karelsprivileezje) Fetkeapers (militia infantry -10 hit points, knightly infantry +3 attack; enables Ruiter, enablesresearch of Black Company of Arum)
Leaver dea as slaef
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Guelders
Unique Unit: Ruiter (anti-infantry cavalry)
Unique Technology:Holsteiner Warhorses (Ruiters cause trample damage)
Team Bonus: Priests +50% heal speed
Characteristics of the civilisation:
Lancers, Pikemen cost -25%
Militia, knightly infantry +1 attack
Military units (except light cavalry, mounted crossbowmen) more hit points, slowerattack/speed
Farm upgrades free (requires Mill) Buildings +10% hit points 12
th cent., +20% 13
th cent., +30% 14
th cent., +15
th cent.
Has access to the Princely Court
Policy DecisionsBaltic Crusades (Knightly infantry +2 attack, conversion resistance +50%, enables conversion)Treaty of Arnhem (silver gathering rate +15%, castles +2000 hit points)
Gelre, Gelre
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Helvetia
Unique Unit: Swiss Halberdier (anti-infantry pikeman)
Unique Technology:Eidgenossenschaft (Militia Lancers +40 hit points)
Team Bonus: Walls cost -50%
Characteristics of the civilisation:
Start with Militia Lancer, not Pathfinder, +1 Peasant, -50 food
Skirmishers 2x attack, +10 hit points, -1 range
Spear Infantry +1 range
Resources last 20% longer
Mounted Crossbowmen cost -10% 14th cent., -20% 15th cent. Kogge more expensive, takes longer to construct
Has access to the Assembly Hall
Policy DecisionsLandsgemeinde (Militia lancers +3 attack, skirmishers no minimum range)Reichsstadt (Swiss Halberdiers +2 attack, Mounted Crossbowmen +20 hit points, reload 20%faster)
Vigor helvetii
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Hungary
Unique Units: Cuman Auxiliary (fast-firing cavalry archer, requires Arpad Dynasty) German Militia (militia infantry, requires Premyslid Dynasty) Italian Infantry (mercenary infantry, requires Angevin Dynasty) Székely Auxiliary (fast lancer)
Unique Technologies: Black Army (Handgunners +2P armour; siege weapons (excluding Trebuchets) move 50%faster) Union of Three Nations (German Militia, Székely Auxiliary +2 attack, +1/2P armour, +20 HP)
Team Bonus: Towers garrison 2X units, fire 2X normal garrison arrows
Characteristics of the civilisation: Hunters work 50% faster
Troopers and knightly cavalry attack 10% faster 13th cent., 15% 14
th cent., 25% 15
th
cent.
Receive 15 florins for every enemy building razed
Town Watch and Murder Holes free
Towers cost +25 stone, +25 wood
War Cog more expensive, takes longer to construct
Has access to Princely Court
Policy Decisions Available in 13th century - Arpad Dynasty (enable Cuman Auxiliary, Mongol Auxiliary research) - Premyslid Dynasty (enable German Militia)
Available in 14th century - Angevin Dynasty (enable Italian Infantry, enable Sallet and Renaissance research) - Luxembourg Dynasty (Székely Auxiliary +2 attack, towers cost -25 stone, -25 wood, enable
Chivalric Order research)
Available in 15th century - Habsburg Dynasty (German Militia and ItalianInfantry +1 attack, +20 HP; Castles +2 range;garrisoned infantry fire arrows, enable Bracer and
Granulated Gunpowder research) - Hunyadi Dynasty (enable research of Ritter,Pavises and Ordonnance Companies)
O quam misericors est deus
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Liège
Unique Units: Haidroit (Halberd militia with a bonus against knightly units, requires Tribunal of XXII)Rhenish Knight (regenerating cavalry, requires Tribunal of the Palace, Mercenaries)Beguine (priest)
Unique Technologies:Corpus Christi (Relics generate double income)Company of the Green Tent (Haidroits +3 attack, +20 hit points, improved bonuses)
Team Bonus: Priests +10 hit points
Characteristics of the civilisation:
Blacksmith technologies are 20% cheaper
Troopers +20 hit points, +1/+1 armour Spear infantry +1 range
Priests can convert
Priests and Beguines heal from twice as far
Faith free
Court Clergy free
War Cog more expensive, takes longer to construct
Has access to Episcopal Court
Policy DecisionsTribunal of XXII (enable Haidroit, Drill Pikemen, Company of the Green Tent; Spearmen +2 pierce armour)
Tribunal of the Palace (enable Rhenish Knight, Bloodlines; Rhenish Knights +5 attack vs.militia units, Troopers +5 attack vs. buildings, +5 attack vs. buildings in 15 th century)
Notre-Dameet saint Lambert
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Milan
Unique Units: Spadaccino (medium infantry, requires Lombard League)Carroccio (heavy armoured cart with healing powers, requires Lombard League)Condottiero (regenerating, heavy armoured cavalry, requires Mercenaries)
Unique Technology:Scuola Sforzesca (Spear infantry and Condottieri have +1 attack, +1/+2 armour, slower)
Team Bonus: Castles 20% faster
Characteristics of the civilisation:
City farms
Can choose Policy Decision in 13th century
Spear infantry, knightly infantry and Troopers train 20% more quickly Knightly infantry +1 melee armour
Condottieri +1 attack, +2 attack vs. militia units, +1 melee armour, slower
War Cog more expensive, takes longer to construct
Access to Guild Hall/Princely Court dependent on Policy Decision
Policy DecisionsLombard League (enable Guild Hall, Spadaccino, Carroccio, Pike Drill; spear infantry +1range, Troopers +2 attack in the 14
th century, Spadaccini +20 hit points in the 15
th century)
Visconti Signoria (enable Princely Court; knightly infantry +3 attack, Castles 20% cheaper in13
th cent., +500 hit points in 14
thcent., Condottieri +30 hit points in 15
th century)
Col tempo
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Naples
Unique Units: Almugavar (ranged infantry with bonus vs. cavalry, requires Trastamarans) Cuman Auxiliary (fast-firing cavalry archer, requires Durazzo Angevins) Spadaccino (medium infantry)
Unique Technology: Military Manuals (Scoppettieri reload more quickly, knightly cavalry +2 attack) Galeass (upgrades the Galley to the stronger Galeass)Royal Guard (requires Trastámarans; Almugavars +10 hit points, +2 attack, +2 attack vs.cavalry, +1/+1P armour)
Team Bonus: Military recruitment buildings have +2/+2P armour
Characteristics of the civilisation: Shore fishers work 25% faster
Knights/Royal Knights trained at Stables, train 20% slower
Scoppettieri have no minimum range
Heated Shot research free
Troop Skiffs 2X hit points, 2X carry capacity
Galleys attack 20% faster
War Cog more expensive, takes longer to construct
Has access to Princely Court
Policy Decisions Valois Angevins (Knightly cavalry +15% HP, Scoppettieri +3 attack) Durazzo Angevins (non-knightly cavalry +25 HP, enable Cuman Auxiliary and Berroviere,enable Plackart research) Trastámarans (enable Almugavar, enable Royal Guard, Squires and Cuirass research)
Noxias herbas
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Papal States
Unique Units: Condottiero (regenerating, heavy armoured cavalry, requires Mercenaries) Genoese Crossbowman (requires Avignon Papacy) Mercenary Longbowman (requires Roman Papacy)Missionary (priest, requires Avignon/Roman Papacy)Spadaccino (medium infantry) Szekely Auxiliary (mercenary lancer, requires Avignon/Roman Papacy)
Unique Technology: Jubilee Year (available each century; invest food and wood, receive florins)
Team Bonus: Priests can convert; enable Block Printing and Girdle Book research
Characteristics of the civilisation: All buildings cost 20% less wood
Stone miners work more quickly
Houses support only 4 population
Town Militia -5 HP, Footmen and Spadaccini -2 attack, -10 HP
Relics generate +50% income
Priests available in 13th century, have +2/+2P armour
Architecture and Court Clergy research free
Castles cheaper, smaller, fewer garrisoning slots
Churches bigger, more expensive
War Cog more expensive, takes longer to construct
Has access to Papal Court
Policy Decisions Avignon Papacy (enable Genoese Crossbowman, enable Plate Armour research; enableFrench Alliance and Neapolitan Alliance) Roman Papacy (enable Mercenary Longbowman, enable Blast Furnace research; enableFlorentine Alliance and Milanese Alliance)
Roman Republic (Militia infantry receive regularHP and attack, are cheaper; enable HalberdMilitia, Arbalester; Cuirass research; enableFlorentine Alliance and Neapolitan Alliance)
Alliances (Policy Decision required)
- Florentine Alliance (mercenaries 20% cheaper,free Banking)- French Alliance (Genoese Crossbowmen +20HP, enable Ordonnance Companies)- Milanese Alliance (Condottieri, Spadaccini,Mercenary Longbowmen +1/+2P armour)- Neapolitan Alliance (Skirmishers +2 P armour,Galley +1 range, free Shipwright, enable
Galleass research)
Deus vult
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Poland
Unique Units: Szlachcic (strong light cavalry)Bajoras (ranged lancer, requires Union of Krewo)
Unique Technology:Statutes of Nieszawa (Lancers, Szlachta, Bajorai +30 hit points)
Team Bonus: Foot archers +1 attack vs. buildings
Characteristics of the civilisation:
Start with Szlachcic, which receives free upgrade every century
Town Halls support +1 population
Foragers work 25% faster
Stone miners work 20% faster Spear Infantry +1 range, Pikeman +2 attack
Lancers +10 hit points
Footman +1 attack
Market trade cost only 5%
Has access to the Princely Court
Policy DecisionsOstsiedlung (enables Pikeman, Footman, Mounted Crossbowman, Mounted Cranequinier;Mounted Cranequinier has +2 attack)Union of Krewo (enables Bajoras)
Nihil novinisi commune consensu
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Savoy
Unique Unit: Ribald (fast-firing artillery)
Unique Technology:Cannon Foundries (+10% speed Ribalds; Ribalds, Culverins, Privateers train 33% morequickly)
Team Bonus: Knights +2 attack vs. archers
Characteristics of the civilisation:
Militia, spear infantry only need half population
Knightly infantry only need 1 population
Knightly infantry -1 attack, Footmen -2 attack
Military Units (except Lancers, Light Cavalry) cheaper, fewer hit points Start with +50 wood, food
Town Hall, Dock 2X hit points; work rate +10% 13th cent., +15% 14
th cent., +20% 15
th
cent.
War Cog more expensive, takes longer to construct
Has access to the Princely Court
Policy DecisionsStatuta Sabaudiae (enables Gorget research; trading fee 10%; militia +1 attack, +5 hit points,+1/+1P armour)Imperial Vicariate (Lancers +3 attack, +2/+1P armour; required for Foot Knight)
F E R T
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Saxony
Unique Units: Rhenish Knight (regenerating cavalry, requires Kurfürst, Mercenaries) Gotlander Auxiliary (anti-infantry infantry, requires Hanseatic League)
Unique Technologies:Counterpoise Trebuchet (Trebuchets fire, pack/unpack faster)
Team Bonus: Assembly Halls and Guild Halls +500 hit points
Characteristics of the civilisation:
Militia, Knightly Infantry +10 hit points
Fishing Ships 2X hit points; +2 pierce armour
Fishing Ships work rate +5% 12th cent., +10% 13
th cent., +15% 14
th cent., +20% 15
th
cent. Mill, Lumber Camp, Mining Camp cost -50%
Infantry attack 10% faster 13th cent., 15% 14
th cent., 25% 15
th cent.
Kogge cheaper, trains more quickly
Has access to the Guild Hall
Policy DecisionsHanseatic League (enables Gotlander Auxiliary, Likedeler; disables knightly cavalry, militia +2attack, +10 hit points, merchant units faster)Kurfürst (enables Rhenish Knight; militia -10 hit points, all knightly units +3 attack)
Providentiae memor
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Scotland
Unique Units:Cliarthaire (fast infantry) Longship (boarding ship)
Unique Technologies:Claidheamh Biorach (requires Gaelicisation, Cliarthaires +1 attack) Flemish Imports (requires Normanisation, Siege Workshop Units +50% hit points, enablesFlemish Gunner) Auld Alliance (requires Normanisation, Knightly cavalry +20 hit points)
Team Bonus: Spear infantry +2 attack vs. cavalry
Characteristics of the civilisation:
Archers +1 range, +5 hit points Spear Infantry +1 range, +1 attack, cheaper, longer training
Light Cavalry have more hit points
Troopers, Knightly Cavalry -20 hit points, -1 attack, cost more, longer training
Lumberjacks work 15% faster
Infantry move 15% faster
Sheep not converted when in one unit’s LOS
Castles cheaper, smaller, fewer garrisoning slots
Has access to the Princely Court
Policy DecisionsNormanisation (knightly cavalry +2 attack, +20 hit points, cheaper; Cliarthaire more expensive,enables Auld Alliance, Flemish Imports, Bloodlines, Drill Pikemen)Gaelicisation (Highland Barracks units cheaper, enables Claidheamh Biorach and Hobigiuir,disables Chivalric Order)
In my defensGod me defend
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Teutonic Order (Brandenburg)The Teutonic Order can be unlocked by playing as Brandenburg and choosing the Teutonic
Order Policy Decision in the 13
th
century.
Unique Units:Halbbruder (strong, slow infantry)Ritterbruder (strong, slow cavalry)Liv Auxiliary (anti-cavalry light cavalry)Lett Auxiliary (crossbowman)German Militia (militia, upgrades automatically upon aging up)Missionary (priest)
Unique Technologies:Cistercian Reform (Halbbrüder, Ritterbrüder and Missionaries +1/+1 pierce armour)Observant Reform (Halbbrüder, Ritterbrüder and Missionaries +2/+1 pierce armour)
Consuetudines Maiores (Halbbrüder and Ritterbrüder +3 attack)Imperial Privilege (Halbbrüder and Ritterbrüder +3 attack)Livonian Diet (Liv and Lett Auxiliaries +2 attack, +20 hit points)
Team Bonus: Towers 15% cheaper
Characteristics of the civilisation:
Can choose Policy Decision in 13th century
Castles 20% cheaper
Treadmill Crane free
Tower upgrades free
Priests and Missionaries can convert
Infantry attack 10% faster 13th cent., 15% 14th cent., 25% 15th cent.
Has access to the Commandry
Policy DecisionTeutonic Order (disables non-siege military units, enables new Order units and technologies,enables conversion)
Helfen, wehren, heilen
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Venice
Unique Units: Stradiot (light cavalry)Spadaccino (medium infantry, requires Domini di Terraferma)Condottiero (regenerating, heavy armoured cavalry, requires Mercenaries)Work Barque (ship that can construct Water Walls and Water Gates and repair other ships)
Unique Technology: Arsenale Nuovo (Peasants carry +5 resources, carracks 10% cheaper, ships +1 piercearmour)Galleass (upgrades the Galley to the stronger Galleass)
Team Bonus: Docks 20% faster
Characteristics of the civilisation: Light Cavalry upgrades free
Get Water Walls and Gates
Has access to the Galleass
Demolition Ships +50% hit points
Markets and Docks cheaper
War Cog more expensive, takes longer to construct
Has access to the Palace of the Doge
Policy DecisionsStato da Mar (enable Caravel research; Work Barques work more quickly, fish traps carrymore food, water walls +1/+4 armour) Domini di Terraferma (enable Spadaccino research; light cavalry (including Stradiots) +5 attackvs. siege weapons, farms hold more food)
Pax tibi, Marce,Evangelista meus
8/18/2019 AoC - Civilisation Info
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Age of Chivalry: Hegemony – civilisation bonuses
27
Wales
Unique Unit: Helwr (archer)
Unique Technologies: Longbow (Helwyr +1 range, towers +2 attack)Border Forts (Palisades +500 hit points; enables gates)
Team Bonus: Assembly Halls and Guild Halls 20% faster
Characteristics of the civilisation:
Shepherds work 25% faster
Helwyr +1 range 14th cent
Skirmishers +10 hit points, faster, cost more
Spear infantry +10 hit points, faster, cost more
Troopers +1 attack, different price Knightly Cavalry -1 attack, cost more
Town Halls cost -50% wood
Castles cheaper, smaller, fewer garrisoning slots
Palisades +500 hit points
Has access to the Assembly Hall
Policy DecisionsEnglish Vassal (knightly cavalry +40 hit points, +1 attack, enables stone walls)Independence (Uchelwr +30 hit points, Helwyr +1 range in 15
th century)
Cymru am byth