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Page 1: DANIELGREENDANIELGREEN UserExperience/Research/Data UnitedKingdom [KasumiL5x@gmail.com fidgreen.me fllinkedin.com/in/kasumil5x ⁄github.com/kasumil5xUpdated:January2020

DANIEL GREENUser Researcher / ProgrammerUnited Kingdom[ [email protected] ® dgreen.me ¯ linkedin.com/in/kasumil5x � github.com/kasumil5x

Updated: May 2020

EDUCATIONPhDComputer Science� Expected 2020 ½ Bournemouth UniversityMAComputer Animation & VFX� 2015 – 2016 ½ Teesside UniversityMSc Computing� 2015 – 2016 ½ Teesside UniversityBSc Games Programming� 2010 – 2013 ½ Teesside UniversityBTECNDGames Design Lv. 3� 2008 – 2010 ½ Middlesbrough College

KEY SKILLSTransferableResearchSurvey DesignInterviewingAcademicWritingQuantitative/Qualitative AnalysisTimeManagementProblem SolvingPublic SpeakingData AnalysisData VisualizationProgrammingPython ·R · SQL · Swift ·C# ·C++Creative SoftwareMaya · 3dsMax ·Unity ·Nuke · Illustrator ·Photoshop ·Adobe XD · etc.

EXPERIENCEPhDCandidate Bournemouth University� 2017 – Present ½ Bournemouth, UKInvestigating relationships between user experience design of author-ing tools and impact uponwriting style for video games. Ran numerousquantitative and qualitative user experience studies. Analyzed complexdata and identified emerging trends. Communicated work to a variety ofaudiences through presentations and publications.

Part-Time Lecturer Bournemouth University� 2017 – 2020 ½ Bournemouth, UKTaught creative and technical game development subjects to all levels ofstudents. Managed course contents and assessments.

Technical Artist / Rigger Q-Games� 2017 ½ Kyoto, JapanWorked across all teams to identify problematic areas in game pipelinesand resolve themwith custom developed tools and support. I often usedC#, Python,MEL, and JavaScript. Worked on internal R&D as well ascreation of character rigs and shaders.

Part-Time Lecturer Teesside University� 2015 – 2017 ½ Middlesbrough, UKTaught a range of technical and creative subjects to all levels of studentsin different disciplines including games programming, research tech-niques, and all contemporary game engines. Also individually createdand run a detailedMaya programming workshop for artists.

Technical Artist Vitei� 2014 ½ Kyoto, JapanIdentified problems in art pipelines and developed custom tools to helpwith artist workflow. Worked on internal game engine technology.

Researcher ISCAS� 2013 ½ Beijing, ChinaIndividually researched and developed a technical solution for real-timesimulation and separation of cloth layers within multi-layeredmaterials.The project was completed on schedule under strict time limitations.

Page 2: DANIELGREENDANIELGREEN UserExperience/Research/Data UnitedKingdom [KasumiL5x@gmail.com fidgreen.me fllinkedin.com/in/kasumil5x ⁄github.com/kasumil5xUpdated:January2020

AWARDS3 SciTech PGRConf. Best Poster

Awarded first place for the best posteracross all of SciTech in 2018.

3 Teesside Graduate of theMonthAwarded by Teesside Careers Servicein 2016 for outstanding use of socialmedia (LinkedIn) for networking.

3 ExpoTees Games ProgrammingAwarded first place for developing anefficient, real-time, multi-resolutioncloth simulation in 2013.

PERSONAL TRAININGI have completed a vast range of data sci-ence courses online with DataCamp, anda wide variety of creative, technical, andresearch-oriented courses on Pluralsight.Most certificates available upon request.

PUBLICATIONS� Conference Proceedings• Green, Daniel, Charlie Hargood, and Fred Charles (2019). “Novella2.0: A Hypertextual Architecture for Interactive Narrative in Games”.In: Proceedings of the 30th Conference on Hypertext and Social Media.Hypertext 2019. Hof, Germany: ACM.

• Green, Daniel, Charlie Hargood, and Fred Charles (2018). “Define ‘Au-thoring Tool’: A Survey of Interactive Narrative Authoring Tools”. In:Authoring for Interactive Storytelling 2018. ICIDS 2018. Dublin.

• Green, Daniel, Charlie Hargood, and Fred Charles (2018). “Contem-porary Issues in Interactive Storytelling Authoring Systems”. In: Pro-ceedings of the 11th International Conference on Interactive Digital Story-telling. ICIDS 2018. Dublin.

• Green, Daniel (2018). “Novella: An Authoring Tool for Interactive Sto-rytelling in Games”. In: Proceedings of the 11th International Conferenceon Interactive Digital Storytelling. ICIDS 2018. Dublin.

• Green, Daniel, Charlie Hargood, Fred Charles, and Alexander Jones(2018). “Novella: A Proposition for Game-Based Storytelling”. In: Nar-rative and Hypertext 2018. ACM.

• Jones, Alex, Brad Gyori, Charlie Hargood, Fred Charles, and DanielGreen (2018). “Shelley’s Heart: Experiences in Designing aMulti-Reader Locative Narrative”. In: Narrative and Hypertext 2018. ACM.


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