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Fra plancher til oplevelser Mette Bjerrum Jensen

108 mette bjerrumjensen_tirpitz fra planche til oplevelse

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Fra plancher til oplevelser

Mette Bjerrum Jensen

En hær af beton

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Factual Atlantik wall stories in gallery (told in 3rd person, present) tense

Deserters

Regelbau system

Bunker specs

From barack to bunker

Post mortem

Wreckmaster Dahl

Bunker specs

Sunken bunkers

Artillery & Tankbarrier

Bunker specs

Clearing mines

Bunker specs

Tirpitz gunbarrel

Bunker specs

Army of concrete - texture stories

An army of concrete | 189

4 Paul Pleines, hunt for the bombers -daytime/nighttime

Daytime Nighttime

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4.1 Night-time: focus and work 4.2 Daytime: free and relax

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5 Love and war

5 Love and war

Army of concrete‘An army of concrete’ tells the story of the Atlantic Wall in WesternJutland. From the outside it’s a landscape of bunkers, where visitors find mostly factual information on the Atlantic Wall. Inside visitors go back in time and enter little worlds where they find personal stories. These stories stand for something bigger, representing groups in Danish society at the time.Together these stories allow visitors to construct the history of World WarII in Western Jutland and especially of the Atlantic Wall.

180 | An army of concrete

Før og efter

• Informativt

• Passivt

• Lang tid, samme ”oplevelse”

• Pleines reflekterer

– gør du?

• Fakta på plancher

• Spil

• Billeder + genstande

• Fortælling/audio

• Pleines til stede?

• Flere sider af historien

– Hvad synes du?

• Udgangspunkt i nysgerrighed og følelser

Havets guld

1 Amber fever1.3.2 Static capacity

In this pole visitors learn that amber has got static qualities. When visitors activate the screen the video starts. A stone goes down and turnsthe hairs static. Next to the screen there is a lump on a chain, with which visitors can try for themselves.

Collection

• One lump onchain

• One on loan to make thevideo

128 | The gold of the west coast

3 The Amber forest3.2 The resin

Frontside: this showcase displays a sectionof tree trunk with dripping resin and resin inside. Here we explain the origins of the differentshapes.Some were formed inside the trunk, others got a variety of shapes because of the way they dripped down on the outside or from abranche.

Collection

None

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3.4 Frozen time

We make a setting in which a drop of resin is in the act of catching a fly. We are looking intothe possibility to make this half 3D: the drop is real but cut off on the back. On the back weshowa film of fly being caught in honey. The story is about that dripping resin sometimescaughtinsects, which has resulted in what we now call inclusions. These inclusions have sort of frozen time and give us a lot of information on theforest: the kind of animals that inhabited the amber forest and the kind of plants growingthere.Next to the big drop we show the real thing: actual inclusions with magnifying glasses that visitors can look at. On the side there areviewing glasses to check 3D pictures of inclusions.

Collection

A selection from the inclusions collection (approximately 10-15).

On the side: viewers with 3Dpictures ofinclusions

3 The Amberforest

Inclusions with insectsInclusions withplant material

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3 The Amber forest3.4 Be an inclusion

Below the showcase there is a space in the tree trunk that kids can get into. They can look outside through an amber-like material. The kids will feel like an inclusion and parents get the perfectphoto-occasion.

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Før og efter

• Kronologisk fra for 40 mio år siden

• Hovedvægt på kulturhistorisk kronologi (inkl. kopier)

• Alt fortalt på samme måde – plancher på tre sprog og montrer

• Tager udgangspunkt i egen fascination af at finde rav

• Vægt på stemning –ravskov, ravsamler, wauw

• Stor variation i fortællestil

Den skjulte vestkyst

9 Stories of the lifeboat man 10 The lifeboat service

2 The “Garden of Eden”

1 Land of the mammoths3 Vikings by the North Sea

5 The local skipper

7 The stranded ship 11 The sand country8 Milking the blue cow

tunnel

14 camping life

15 Changing landscape and human habitation

12 The long journey

6 Dead man’s hill

4 SøndersideThe Smuggler’s town

4.5 Smugglers Inn

13 The military firing range

Thematical layout

40 | The gateway to the west

For each story we use specific contemporary imagery to create a visual language. In doing so we create a fitting atmosphere for each story while adding to the visual richness of the gallery as a whole. This visual language will be basis for the graphic designs and scenography inside theshowcases.

Visual language AVAudio beacons in each dune unlock the stories. In a number of cases we use video projection to help telling thestory.

Story point ofviewThe focus is on the human aspect (if appropriate), using personal stories. The point of view of the storyteller is 3rd person. Someone is telling you about for instance the lifeboat man’s story, a bitlike a fairy-tale. There will be 2 alternating storytellers.

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6.1 Main stort: Dead man’s hill

There were many myths about dead man’s hills and stranded people. The dead man’s hill struck fear on the local community. Fishermen’s wives for instance were scared to go past the hill alone- they preferred to pass in a largegroup.Source:Dead Man’s Hill.100316.JK.docx

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Storyboard: ragingstorms

• The sea becomes more rough and rainy. Dark clouds cover the sky, which createsa painterly image, and the image slowly starts to look like apainting.

• We hear thunder and the flashes light up the whole room. In the distance we see a silhouette ofa ship that is stuck on a sandbank. It’s large sails are being torn apart by the wind.

• The crew is desperatly fighting the situation and launch an emergency rocket. It’s explosion above us lights up the sea and thesky.

• A lifeboat approaches the ship. We see the mast of the ship breaking intwo.• After another crashing thunder and intense flash, part of the painting freezes and nowhas a

wooden frame around it, floating on thewaves.

Special effects

- We feel wind- We feel drops of water- Explosion above us

storytime: 11:00 - 13:00

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Gateway show: Experience outlineVisitors go on an Odyssey through time. Their adventurous travels bring them all the way back to the time of the ice age where they encounter a herd of reindeer that they escapejust in time. From then on they proceed in time living different

adventures on land and on sea to finally reach a save haven being a modern campsite. All in all a spectacular 4-6minutes journey that creates a sense of place and gives a good basic understanding of the region’s history.

96 | The gateway to the west

Før og efter

• Ville fortælle det hele

• Fakta-baseret

• ‘Hvad kan vi fortælle dig’

• Ingen personhistorier

• Alle historier fortælles ens

• Den dramatiske vinkel, den gode historie, den overraskende fortælling

• Har udvalgt de bedste historier

• Baseret på personhistorier

• Oplevelses-baseret

• Alle emner vises på 3-4 måder

”Hvordan er I nået dertil? Ikke at komme med ”se, hvad vi kan fortælle Jer”. Men at I prøver at nå publikum med det, de synes er spændende?”