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INTRODUCTION Haptics is a technology of adding the sensation of touch andfeeling to computers.
When virtual objects are touched, they seem real and tangible.
It senses links to the brain's sensing position and movement ofthe body by means of sensory nerves within the muscles andjoints.
HAPTICS…??? Derived from Greek word ‘haptikos’ meaning “Able to come into contact
with” .
Haptics = Touch = Connection
Touch is at the core of personal experience.
Of the five senses, touch is the most proficient, the only one capable ofsimultaneous input and output.
VIRTUAL REALITY Virtual reality is a form of human-computer interaction
providing a virtual environment that one can explore through direct interaction with our senses.
THE REAL WORLD
User should be able to touch the virtual object and feel a response from it.
In order to complete the imitation of the real world one should be able to interact with the environment and get a feedback.
This feedback is called Haptic Feedback.
SYSTEM CONFIGURATION4
3
24 3
2
1
1
End effector
Hand
Actuators
Muscles
Sensors
Virtual object
MachineHuman
Computer
hapticsSensors
WORKING PRINCIPLE
Basically a haptic system consist of two parts namely the human part and the machine part.
In the figure shown above, the human part (left) senses and controls the position of the hand, while the machine part (right) exerts forces from the hand to simulate contact with a virtual object.
Also both the systems will be provided with necessary sensors, processors and actuators.
WORKING PRINCIPLE
In the case of the human system, nerve receptors performs sensing, brain performs processing and muscles performs actuation of the motion performed by the hand.
While in the case of the machine system, the above mentioned functions are performed by the encoders, computer and motors respectively.
COMMONLY USED HAPTIC DEVICES1. PHANTOM
providing a 3D touch to thevirtual objects
provides 6 d.o.f
when the user move his finger,then he could really feel theshape and size of the virtual 3Dobject that has been alreadyprogrammed
virtual 3 dimensional space inwhich the phantom operates iscalled haptic scene
CYBER GRASP The Cyber Grasp system fits over the
user's entire hand like an exoskeleton and adds resistive force feedback to each finger
Allows 4 dof for each finger
Adapted to different size of the fingers
Located on the back of the hand.
Measure finger angular flexion (The measure of the joint angles are independent and can have a good resolution given the important paths traveled by the cables when the finger shut
INTERESTING FACTS
Most of us would have experience the use of this technology in movies like iron man ,avatar .
Disney Research, Pittsburg (DRP) has shown off a revolutionary technology called ‘Surround Haptic’ that can bring real life experience in video gaming and film watching.
In Apple IPhone 6 For advance vibration unit they have used haptic technology .
Haptic is designed to give tactile sensations to people who are using motion control devices. The device can track a target, like a user's hand, and send a compressed ring of air quickly through the intervening space to provide haptic feedback.
LIMITATIONS
High cost involved
Large weight and size of haptic devices (especially wearable ones)
Haptic interfaces can only exert forces with limited magnitude and not equally well in all directions
Haptic-rendering algorithms operate in discrete time whereas users operate in continuous time
FUTURE VISION
Holographic Interaction
The feedback allows the user to interact with a hologram and actually receive tactile response using acoustic radiation pressure.
Medical Application
Use of a central workstation from which surgeons would perform operations in various locations; with machine setup and patient preparation performed by local nursing staff .
Textile Industry
User could study and feel the texture and quality of material during the sale of cloth through internet.
APPLICATIONS Entertainment-
Computer and video games -
It is used to enhance the gaming experience .Haptic feedback is
commonly used in arcade games, especially racing video games. It is also used in movies.
Virtual Surgery – we can do virtual
surgery by using haptic technology .
APPLICATIONS
Personal computers-
Apple's MacBook and
MacBook Pro started
incorporating a
"Tactile Touchpad" design.
Mobile devices-
Tactile haptic feedback
is becoming common
in cellular devices. Nokia
and LG implemented
it using piezoelectric
sensor pads.
CONCLUSION
Haptic Technology is the only solution which provides high range of interaction that cannot be provided by virtual reality.
Continued implementation of tactile devices to aid people with disabilities will advance further.
Todays, commercial success of haptic has been in the areas of entertainment, medical simulation, and design, although new devices and applications are regularly appearing.
Haptic technology will make the future world as a sensible one.