Upload
greetech
View
5.825
Download
1
Embed Size (px)
Citation preview
Copyright GREE, Inc. All Rights Reserved.
Unity
Copyright GREE, Inc. All Rights Reserved.
PC
Copyright GREE, Inc. All Rights Reserved.
Unity
Copyright GREE, Inc. All Rights Reserved.
Garage
Copyright GREE, Inc. All Rights Reserved.
Amy the Starry Archer
Copyright GREE, Inc. All Rights Reserved.
Amy the Starry Archer
Demo
Copyright GREE, Inc. All Rights Reserved.
Amy the Starry Archer
11
Director Programer
12 1 2 3
Programer (Junior)
Artist Artist
(3D Designer) (Effect Designer) (Sound Designer)
Copyright GREE, Inc. All Rights Reserved.
iOS7/iPhone5 Android4.0/2 QA
Target Frame Rate
Copyright GREE, Inc. All Rights Reserved.
you don't gain that much from 60 fps and it doesn't look like the real thing.
- Nicolas Gurin(Ubisoft)
http://www.techradar.com/news/gaming/viva-la-resoluci-n-assassin-s-creed-dev-thinks-industry-is-dropping-60-fps-standard-1268241
75FPS75Hz
- CEDEC2014Oculus Panel Discussion Oculus Rift
30 fps? 60 fps? or...?
Copyright GREE, Inc. All Rights Reserved.
Target Frame Rate
iPhone5sNexus560fps 30fps Application.targetFramerate
Copyright GREE, Inc. All Rights Reserved.
Copyright GREE, Inc. All Rights Reserved.
Graphics static batching dynamic batching
Scripts Object PoolingInstantiate() new GC
Physics Collider xedDeltaTime
Clouds
Overdraw
Overdraw
Overdraw
Overdraw
before after
Overdraw
Copyright GREE, Inc. All Rights Reserved.
Sprites/Default
Sprite : SC-04E/Android4.4.2
Color
Copyright GREE, Inc. All Rights Reserved.
Sprite(ParticleOverdraw 1Sprite
Lighting
Copyright GREE, Inc. All Rights Reserved.
Asset Store3DLight 1Light
Copyright GREE, Inc. All Rights Reserved.
exr(OpenEXR)
Copyright GREE, Inc. All Rights Reserved.
1024px(700KB)
Copyright GREE, Inc. All Rights Reserved.
512px(170KB)
Copyright GREE, Inc. All Rights Reserved.
256px(43KB)
Copyright GREE, Inc. All Rights Reserved.
512px(170KB)
1024px(700KB) 256px(43KB)
Copyright GREE, Inc. All Rights Reserved.
lightmapIndexLightmapSettings.lightmaps-1
12
Copyright GREE, Inc. All Rights Reserved.
Lighting
Directional LightPoint Light
Light Probes 256px(43KB)10
Scripting
Copyright GREE, Inc. All Rights Reserved.
Copyright GREE, Inc. All Rights Reserved.
Galaxy S4(SC-04E)/Android4.4.2 Unity4.6.2 10 if
Copyright GREE, Inc. All Rights Reserved.
cachedTransform transform GetComponent(typeof(Transform))
0.0009226
0.0003179
0.0001484
0.0005000
0.0002500
0.0007500
0.0010000
sec (loop:100k)
Copyright GREE, Inc. All Rights Reserved.
GetComponent(typeof(Transform)) Function Find Raycast
0.0005000
0.0002500
0.0007500
0.0010000
sec (loop:100k)
Copyright GREE, Inc. All Rights Reserved.
Raycast()
UnityRaycast() RaycastAll RaycastHit[]
Copyright GREE, Inc. All Rights Reserved.
Find()FindObjectsOfType()7~10ms/call) Raycast()ColliderFind()Scene
Enemy Move
Copyright GREE, Inc. All Rights Reserved.
Enemy Move
Copyright GREE, Inc. All Rights Reserved.
Enemy Move
(-5,0,10)(5,0,10)
+
=
(5,0,10)
Player(Camera) Player(Camera)
Player(Camera)
Copyright GREE, Inc. All Rights Reserved.
Enemy Move
(0,0,50), 10 +
(0,0,10), 1 (:01080)
=
Player(Camera)
Copyright GREE, Inc. All Rights Reserved.
Enemy Move
Player(Camera)
Copyright GREE, Inc. All Rights Reserved.
Enemy Move
Copyright GREE, Inc. All Rights Reserved.
Enemy Move
Copyright GREE, Inc. All Rights Reserved.
Enemy Move
OK 1
Copyright GREE, Inc. All Rights Reserved.
Happy Tuning!
Copyright GREE, Inc. All Rights Reserved.
Copyright GREE, Inc. All Rights Reserved.