Mordin’s Maze

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Mordin’s Maze

The Story of Mordin’s MazeA knight far from home and seeking shelter,

happened upon what appeared to be an abandoned castle. In reality, it was the abode of Mordin the Sorcerer. The knight was received and provided with food and drink containing a potion that rendered him senseless.

When his head cleared, the knight found that he was in a room in the depths of the castle. His gaze fell on a stone tablet leaning against a nearby wall with this message:

You are about to enter Mordin’s Maze.If you wish to be freed, you must make

correct judgments as you travel through five rooms. At each decision point, you will find a choice of doors to pass through. You will be guided by a sign on each door. Select the correct one, and you will continue on your way through the maze. All other doors lead to “dead” ends, from which there is no escape or return. Be warned: signs may be true or false.

Only one of these

signs is false

This is the door

you should

go through.

The First Choice

Wrong Choice!

Correct! Continue on your quest…

These signs

are both false

This is the way to go.

The Second Choice

Wrong Choice!

Correct! Continue on your quest…

Exactly two of these signs are

false

This is the door

to go through

The Third Choice

Enter the next

room through

this door

Wrong Choice!

Correct! Continue on your quest…

Do not go

through Door C

At least one of these

signs is false

The Fourth Choice

If door A is not

the one to go

through, then door B

is.

Wrong Choice!

Correct! Continue on your quest…

These signs are all false

The sign on door A is true

The Fifth Choice

This is the

correct door to open

Wrong Choice!

Correct! You have

made it through all

five passageways and have conquered Mordin’s Maze!