Morrison Special Teams Finding Hidden Yardage (& Points) in the Special Teams Cory Bielema Head...

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Morrison Special TeamsMorrison Special TeamsFinding Hidden Yardage Finding Hidden Yardage (& Points(& Points) in the Special Teams) in the Special Teams

Cory BielemaHead Football CoachMorrison High Schoolcory.bielema@morrisonschools.org

Special Teams Philosophy

Force opponent to crack under pressure. Force opponent to spend extra time in practice. Force them to execute perfectly on not losing

the game. Expect to make big plays. We set a high standard of expectation for our

performance and effort level.

Our philosophy is based on an aggressive approach to put pressure on our opponent in all phases of the football game.

KICKOFF

“4 man cover”• Find coverage players• Good summer/shells drill• Excellent conditioning

• Coverage keeps the ball in front & inside.• “4 hand tap” – no 4 hands, coverage team repeats.• No hand on returner = cover the next one.• Tapped Returners go to coverage line, Tapping coverage

players go to return line.

R R

K

“3 on 3 Wave”Find players who can & will do…1. Be Physical 4. Fight of blockers2. Block on the move on the run3. Run hard with the ball 5. Tackle on the

run

D

O

D

O

D

= + 3 offense

Touchdown = + 6 offense

= + 3 defense

= + 6 defense

FUMBLE= + 3 defenseRECOVER FUMBLE= + 6 defense

• Coach chooses teams of three.• Both groups have turns of Off. & Def.• After each player runs the ball, sides

switch. Game over after 6 total runs.

“Rodeo Drill”• Enhances lane responsibilities• Excellent conditioning

• 8 seconds to rally around the correct cone.• C whistles & points to cone 3 seconds after kick

– players 2-9 do NOT run to the ball.• #1 & #10 always sprint to the cone on their side

– they are responsible for ball retrieval

2 3

7

4K

6 7

1

9

3

10

9

51 8

5

3 4 5

4 6

7 8

102

6

K

2

8

9

C

KICK RETURN

Triple Option Kick Return• Align front 5 along the 50 yard line (Use tallest player to help conceal the QB)• Align Ends on the 35. One should have good blocking skills, other should have speed.• Align the QB on the 30. He needs speed and great hands.• Alignment of the Returners will vary.

E

G

E

Q

R

GC

ML

TT

Triple Option Return–Left Wing Return• The front 5 must defend against onside kick first.• LG, C, RG, RT sprint to approximately the 30 yard line. • They center the formation in front of the QB - form a wedge & protect him.

E

G

E

Q

R

GC

ML

TT

M

T

EET

Q

G

L R

GC

Triple Option Return–Left Wing Return• LT swings wide left 7 loops back. • His job is to attack the 1st man to react to the reverse.• LE is responsible for kicking out the sideline defender.

M

T

E

E

T

Q

G

L R

GC

• After the kick, QB turns toward deep backs, slowly works his way toward the ball. • The RE works to get to the same depth as the QB.• The QB’s responsibility is to receive the ball & hand it off to the RE

Triple Option Return–Left Wing Return

• The Right returner is responsible for anyone who reacts off the wedge.• The Left returner does the same for the other side.• Should L or R receive the kick, M would trade responsibilities.

Triple Option Return–Left Wing Return

M

T

E

E

T

Q

G

L R

GC

• M’s path should bring him to the right side of QB. • When M is 5 yards away, QB yells “Go” signally the front line to move wedge left.• To ensure the handoff is not forward, M hands the ball off after passing QB & extends his arm

backward.• M continues his path after handoff – should look like a middle wedge return.

M

T

E

E

T

Q

G

L R

GC

• QB now hands the ball to the RE approaching from his left.• The RE should be at full speed at the mesh.• QB continues fake to the right sideline • Timing and precision are essential!• Sell the wedge.

M

T

E

E

T

Q

G

L

RGC

Triple Option Return–QB Right Return

M

T

EE

T

Q

G

L R

GC

Triple Option Return– Middle Return

M

T

EE

T

Q

G

L R

GC

PUNT

“15 Points Drill”• Enhances our competitiveness• Enhances our directional punting• Excellent conditioning

Scoring:• G-5 yard line = 3 points• 6-10 yard line = 2 points• 11-15 yard line = 1 point• +15 yard line = 0 points• End zone or Out of Bounds = 0 points

Earn 5 points from each area L/M/R

C

C C C

PUNT RETURN

Punt ReturnBase return

T N T

B

D

B

R

C C

R

D

Jammer Technique•Align 1 x 1 inside leverage•Don’t give up the inside•Must get a hand on Gunner

Dog Technique•Align on LOS 3 yards outside slot•Attack outside shoulder of slot•Make sure ball is kicked•On return side, attack & drive slot –

then find the punter•Away side, peel down call side

& seal inside•NO ROUGHING PENALTIES

Punt ReturnBase return

T N T

B

D

B

R

C C

R

D

Line & Linebackers•NT shades side of return.•Line attacks and drives•LB’s eye on personal protectors –

watch for fakes•Once punted, peel to the wall

Returners•Catch everything•Off-returner blocks first

off-color jersey

Punt Return“Cone drill”

T

N

T

B

D

B

R

C CR

D

D

R

C CR

Punt Return“Catch drill”

P

R

P

R R

R

Punt Return“Group”

R

P

R

P

R

P

R R

P

R

C

C

Punt Return“Group”

C C

G

G

C

G

C

C

Punt Return“Group”

N D

DT

C

B

C

B

C

PUNT BLOCK

Punt Block

ND DT TC

R R

B CB

Punt Block

ND DT T

C

MB

CB

ND DT T

C

MB CB

ND DT T

C

R

MB CB

EXTRA POINT

Swinging Gate

E G E

H

RG C

K

L

TT

• Gets the huddle out of the way of the kicker/block placement.• Opportunity for points if Defense is napping.• Minimal time to install – “One more thing” for them to prepare for

Swinging Gate• Count players over & to the right of the ball:

• If less than 4 = run option right• If more than 4 = run screen left • Screen Left

E G E

H

RG C

K

L

TT

Swinging Gate• Count players over & to the right of the ball:

• If less than 4 = run option right• If more than 4 = run screen left • Option Right

E G E

H

RG C

K

L

TT

NEVER GET TACKLED WITH THE BALL !!!

Swinging Gate• Count players over & to the right of the ball:

• If less than 4 = run option right• If more than 4 = run screen left

E G E

H

RG C

K

L

TT

• Kick the Extra Point

Swinging Gate• Many option from the Swinging Gate

E G E

H

RG C

K

L

TT

E G E

H

RGC

K

LTT

NEVER GET TACKLED WITH THE BALL !!!

Swinging Gate• Many option from the Swinging Gate

E GE

H

RG C

K

L

TT

E G E

H

RGC

K

LTT

“Sideline or Goal Post”• Enhances our set up for quick FG• Enhances our kickers focus• Excellent conditioning

C

PRACTICE

WEEKLY PRACTICE TIMEGame week

Monday Rodeo Drill(10 min) KR vs. air (7 min) Punt groups (7 min) 15 points (15 min) Conditioning

(KR & PR to the sideline)

Tuesday Punt vs. scout (7 min) PR vs. scout (7 min) Conditioning

Wednesday KO vs. scout (7 min) KR vs. scout (7 min) Sideline or Goalpost (10-15) Conditioning

Thursday Special Teams Script (30-45) PAT/FG/Hurry up FG (10 min)

Friday Walk thru / Depth chart

SITUATIONSSCRIPT

KICKOFF

Regular Onside (Must & Surprise) Squib, Pooch, &/or Short Free kick after a safety (Kickoff or

Punt)

KICK RETURN

Regular Return Squib, Pooch, & Short Onside - Must (hands team) Onside - Surprise Free kick after a safety (Kickoff or

Punt)

PUNT

From our End zone Taking an intentional safety From Hash marks From 45-50 yard line Bad snap Executing fakes

PUNT RETURN

Receiving punts deep in own territory (10 yard rule).

Rushing punts when opponent is backed up to his goal line.

Reacting to fake punts. Defending the punt swinging gate Executing punt block

P.A.T / FIELD GOAL

Swinging gate Bad snap (FIRE) From Hash marks From 10, 15, 20 Reacting to blocked kick