Swiftをキめると 気持ちいい!

Preview:

Citation preview

Swiftをキめると 気持ちいい!

AKIBA.swift #04

About Me • 田中 孝明 (Takaaki Tanaka)

• クラスメソッド株式会社

• @kongmingtrap • iOS Developer (Swift / Objective-C)

• GyazSquare / GitHub

皆様

Swift 書いていますか?

Objective-Cから入ってきた方々

ツラくないですか?

僕はツラかったです。

それから。。。色々あり。。。

便利な関数を使って 簡潔に書くようにすることで 書くのが楽しくなってきました。

便利な関数

• forEach • map • reduce • filter • flatmap

便利な関数

• forEach • map • reduce • filter • flatmap

map / flatmap public func map<U>( _ transform: @noescape (Wrapped) throws -> U ) rethrows -> U? { switch self { case .some(let y): return .some(try transform(y)) case .none: return .none } }

細かい説明は省いて後にして使ってみよう

map / flatMapで 動作を比べてみる

Example

enum PokemonType: String { case Grass = "Grass" case Water = "Water" case Fire = "Fire" case Electric = "Electric" }

ある時こんなEnumがおりました。

Sequencelet types = ["Grass", "Water", "Fire", "Electric"] let pokemonTypes = types.map { PokemonType(rawValue: $0) }

[Optional(PokemonType.Grass), Optional(PokemonType.Water), Optional(PokemonType.Fire), Optional(PokemonType.Electric)]

結果がOptionalになる

Sequencelet types = ["Grass", "Water", "Fire", "Electric"] let pokemonTypes = types.flatMap { PokemonType(rawValue: $0) }

[PokemonType.Grass, PokemonType.Water, PokemonType.Fire, PokemonType.Electric]

結果がunwrapされる

Sequencelet types = ["Grass", "Water", "Fire", "Ice"] let pokemonTypes = types.map { PokemonType(rawValue: $0) }

[Optional(PokemonType.Grass), Optional(PokemonType.Water), Optional(PokemonType.Fire), nil]

愚直に結果を返す

Sequencelet types = ["Grass", "Water", "Fire", "Ice"] let pokemonTypes = types.flatMap { PokemonType(rawValue: $0) }

[PokemonType.Grass, PokemonType.Water, PokemonType.Fire]

結果がunwrapされ、nilが打ち消される

Collectionlet types1 = ["Electric", "Electric", "Fire"] let types2 = ["Water", "Ice"] let types3 = ["Fire", "Grass", "Rock", "Grass"] let types = [types1, types2, types3].map { $0 }

[["Electric", "Electric", "Fire"], ["Water", "Ice"], ["Fire", "Grass", "Rock", "Grass"]]

Collectionlet types1 = ["Electric", "Electric", "Fire"] let types2 = ["Water", "Ice"] let types3 = ["Fire", "Grass", "Rock", "Grass"] let types = [types1, types2, types3].flatMap { $0 }

["Electric", "Electric", "Fire", "Water", "Ice", "Fire", "Grass", "Rock", "Grass"]

結果がflatなArrayになる

Collectionlet types1 = ["Electric", "Electric", "Fire"] let types2 = ["Water", "Ice"] let types3 = ["Fire", "Grass", "Rock", "Grass"] let types = [types1, types2, types3].flatMap { $0 }.flatMap { PokemonType(rawValue: $0) }

[PokemonType.Electric, PokemonType.Electric, PokemonType.Fire, PokemonType.Water, PokemonType.Fire, PokemonType.Grass, PokemonType.Grass]

nilが打ち消されるため、欲しいデータだけ残る

Optional

let value: String? = "Fire" let value1 = value.map { PokemonType(rawValue: $0) }

Optional(Optional(PokemonType.Fire))

結果が二重のOptionalになる

Optionallet value: String? = "Fire" let value1 = value.flatMap { PokemonType(rawValue: $0) }

Optional(PokemonType.Fire)

結果のOptionalが打ち消される(unwrapされる)

Optionallet type = PokemonType(rawValue: "Water") let changedType = pokemon.map { type -> PokemonType in switch type { case .Water: return PokemonType.Electric default: return type } }

Optional(PokemonType.Electric)

unwrapして値を取り扱う

Optionallet value1: Int? = 10 let value2: Int? = 20

let value = value1.flatMap { v1 in value2.map { v2 in v1 + v2 } }

Optional(30)

Optional同士の値の計算

まとめ

• 簡潔に書こう • Optionalと仲良く付き合おう • Playgroundを有効活用しよう

Thank You !!!

Recommended