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Gamification : Framing The Discussion 072118 Kim Jung Sam

072118 김정삼 중간과제

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Gamification :Framing The Discussion

072118

Kim Jung Sam

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Background :A lot has been said about gamification recently

• "Gamification" as a term is

indeed opportunistic and vague. • Games have a lot to offer, and

the current form of gamification

isn't a bad place to start.

Tony Ventrice has two responses to this discussion

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Issue :What Makes a Game Fun?• Raph Koster says…

Fun is the act of mastering a problem mentally.

• Jesse Schell says …

A game is a problem-solving activity, approached

with a playful attitude.

A common conclusion on the game design side : “Choice” and “Learning”

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But, choices and solutions doesn't defined a game

• FarmVille and Foursquare are evidence that people are willing to call something a "game" even if the decisions are vapid and the learning is simplistic.

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Once Again : What Makes a Game Fun?

• Competition

• Role Playing

• Altered

Perception

• Chance

• Sensation• Fellowship• Fantasy• Narrative• Challenge• Discovery• Expression• Submission

• emotion • flow

Marc LeBlanc

Roger Caillois

Nicole Lazzaro

Mihaly

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Final List : for make a game fun

Tying all element Final List

Learning / Challenge / Discovery Growth

Role Playing / Expression Choice

Competition Competition

Fellowship Identity

Fantasy / Narrative Story

Emotion Emotion

Flow Flow

Note : Just some renaming and a little shifting of shared similarities

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Referencehttp://www.gamasutra.com/view/feature/134898/gamification_framing_the_.php