15 - 2010 TFS 67 Slant

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    2010 THE SYSTEM

    67 SLANT

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    SLANTS

    CONCEPT:

    Pick a side with the most grass or best match-up

    Slant(or converted )Hitch,Check-

    down

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    ACE 67

    X

    F

    H

    Q

    Z

    Y

    5

    1

    0

    15

    20

    3

    2

    0

    1

    5

    1

    0

    5

    GRASS GRASS

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    ACE 67POS. RULELT 60S

    LG 60S

    C 60S

    RG 60S

    RT 60S

    X Read Slant

    Y Inside Slant Be Flat & Do not cross the center (Read Grass)

    Z Read Slant

    H Inside Slant Be Flat & Do not cross the center (Read Grass)

    F 1002 count then Check-Down- if man break in or out/if zone settle

    QB READS Pick a side on pre-snap with the mo st grass or b est match-up and pre-

    determin e to throw that s lant or converted h i tch to the Check-down

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    EARLY 67

    X

    F

    H

    Q

    Z

    Y

    5

    1

    0

    15

    20 2

    0

    1

    5

    1

    0

    5

    GRASS GRASS

    Can also run Ace Lt 67

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    EARLY 67POS. RULELT 60S

    LG 60S

    C 60S

    RG 60S

    RT 60S

    X Read Slant

    Y Inside Slant Be Flat & Do not cross the center (Read Grass)

    Z Read Slant

    H Go Outside (hit defenders shoulder if he squats)

    F 1002 count then Check-Down- if man break in or out/if zone settle

    QB READS Pick a side on pre-snap with the most grass o r best match-up and pre-

    determin e to throw that s lant or conv erted h i tch to the Check-down

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    EMPTY RT 67

    X

    FH

    Q

    Z

    Y

    5

    1

    0

    15

    20

    3

    2

    0

    1

    5

    1

    0

    5

    GRASS GRASS

    Can also run Empty Lt 67

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    EMPTY RT 67POS. RULELT 60S

    LG 60S

    C 60S

    RG 60S

    RT 60S

    X Read Slant

    Y Inside Slant Be Flat & Do not cross the center (Read Grass)

    Z Read Slant

    H Inside Slant Be Flat & Do not cross the center (Read Grass)

    F Go Outside (hit defenders shoulder if he squats)

    QB READS Pick a side on pre-snap with the most grass or b est match-up and

    pre-determine to throw that slant or converted hi tch to the Check-

    down

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    BLUE 67

    X

    FH Q

    Z

    Y

    5

    1

    0

    15

    20

    3

    2

    0

    1

    5

    1

    0

    5

    GRASS GRASS

    2

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    BLUE 67POS. RULELT 60S

    LG 60S

    C 60S

    RG 60S

    RT 60S

    X 3 Step Read Slant if hard cover corner If Off Cover convert to 6

    yard Hitch peek

    Y 1 Slant Be Flat & Do not cross the center (Read Grass) hot

    Z 3 Step Read Slant if hard cover corner If Off Cover convert to 6

    yard Hitch peek

    H 1002 count then Check-Down- if man break in or out/if zone settle

    F 1002 count then Check-Down- if man break in or out/if zone settle

    QB READS Pick a side on pre-snap with the most grass or best match-up and

    pre-determine to throw that slant or converted hitch to the Check-

    down (all-hot)

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    BLUE 67 AND GO

    X

    FH Q

    Z

    Y

    5

    1

    0

    15

    20

    3

    20

    1

    5

    1

    0

    5

    GRASS GRASS

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    BLUE 67 AND GOPOS. RULELT 60S

    LG 60S

    C 60S

    RG 60S

    RT 60S

    X 3 Step Slant & Go (sell slant-beat defender on go-take best release

    Y 1 Slant & Go (sell slant-beat defender on go-take best release) hot

    Z 3 Step Slant & Go (sell slant-beat defender on go-take best release

    H 1002 count then Check-Down- if man break in or out/if zone settle

    F 1002 count then Check-Down- if man break in or out/if zone settle

    QB READS Pick a receiver with the best match-upand pump slant/ reset feet

    and throw go (all hot-break routes if blitz)

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    ACE 67 AND GO

    X

    F

    H

    Q

    Z

    Y

    5

    10

    15

    20

    3

    20

    1

    5

    1

    0

    5

    GRASS GRASS

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    ACE 67 AND GOPOS. RULELT 60S

    LG 60S

    C 60S

    RG 60S

    RT 60S

    X 3 Step Slant & Go (sell slant-beat defender on go-take best release

    Y 1 Slant & Go (sell slant-beat defender on go-take best release) hot

    Z 3 Step Slant & Go (sell slant-beat defender on go-take best release

    H 1 Slant & Go (sell slant-beat defender on go-take best release) hot

    F 1002 count then Check-Down- if man break in or out/if zone settle

    QB READS Pick a receiver with the best match-upand pump slant/ reset feet

    and throw go (all hot if blitz break route)