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// Casey's Source Config// Updated 6/26/06
// _Set netcode settings_// _adjusts hitboxes and netcode settings for optimal registration_
cl_cmdbackup 2cl_cmdrate 101cl_interp 0.01cl_interpolate 1cl_lagcomp_errorcheck 1cl_lagcompensation 1cl_updaterate 101cl_smooth 1rate 25000
// _Set graphics settings_// _adjusts graphics settings to boost framerate_
cl_ejectbrass 0 // _disables shells flying out of guns_cl_forcepreload 1 // _forces preload to help increase performance_cl_phys_props_enable 0 // _disables trash and cans etc_cl_phys_props_max 0 // _disables trash and cans etc_cl_ragdoll_physics_enable 0 // _disables dead animations and bodies_cl_show_splashes 0 // _disables splashes when in water_fps_max 101 // _caps FPS_mat_forceaniso 0 // _disables anisotropic filtering_mat_antialias 0 // _disables antialiasing_mat_bloomscale 0mat_bumpmap 0 // _disables bumpmapping_mat_clipz 1 // _disabled non visible object rendering_mat_fastnobump 1 // _faster bump mapping_mat_fastspecular 1 // _fast specular lighting_mat_mipmaptextures 1 // _texture quality decreases with distance_mat_hdr_enabled 0 // _disables high dynamic range lighting_mat_picmip 1 // _lower texture quality--set between 0 and 4_mat_reducefillrate 1 // _reduces shader fill rate_mat_specular 0 // _disables specular lighting_mat_trilinear 0 // _disables trilinear filtering_mat_wateroverlaysize 16 // _lowers water quality_mat_vsync 0 // _disables vertical synchronization_mp_decals 50 // _how many bullets etc will be shown_muzzleflash_light 0 // _disables muzzleflash_r_avglight 0 // _disables average lighting_r_cheapwaterend 1 // _worse water rendering_r_cheapwaterstart 1 // _worse water rendering_r_decal_cullsize 2 // _lower texture quality at distance_r_drawdetailprops 0 // _disables detail props_r_drawflecks 0 // _disables bullet impacts_r_drawmodeldecals 0 // _disables decals on models_r_dynamic 0 // _disables dynamic lighting_r_lightaverage 0 // _disables average lighting_r_lightinterp 0 // _disables light interpolation_r_lod 0 // _adjusts model quality--set between -5 and 5_r_occlusion 0 // _disables occlusion--lowers image quality but gains FPS_r_propsmaxdist 100 // _lower object fading distance_r_renderoverlayfragment 0
r_rootlod 2 // _lower overall game detail level_r_shadows 1 // _set to 0 to disable shadows (not recommended)_r_waterforceexpensive 0 // _disables high-quality water_rope_averagelight 0 // _disables average lighting on ropes_rope_smooth 0 // _disables antialiasing on ropes_rope_subdiv 0rope_wind_dist 0 // _disables wind effects on ropes_
// _Set instruction sets_// _note: verify processor support before enabling_
r_3dnow 1 // _enables 3DNow! instruction set_r_mmx 1 // _enables MMX instruction set_r_sse 1 // _enables SSE instruction set_r_sse2 1 // _enables SSE2 instruction set_
// _Set violence settings_// _increases blood to help you see hits better_
violence_ablood 1violence_agibs 1violence_hblood 1violence_hgibs 1
// _Set HUD and xhair settings_// _adjusts HUD and xhair for easy viewing_
cl_crosshairalpha 999 // _bright crosshair_cl_crosshairusealpha 1 // _enables adjustable crosshair brightness_cl_c4progressbar 1 // _enables C4 progress bar_cl_radaralpha 255 // _maximum radar brightness_net_graph 3 // _enables net_graph 3--CAL required!_
// _Set various settings_
budget_show_history 0 // _disables history graph_cl_downloadfilter "nosounds" // _disables annoying sound downloads_jpeg_quality 100 // _high quality screenshots_sv_forcepreload 1 // _forces preload to help increase performance_