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// Casey's Source Config // Updated 6/26/06 // _Set netcode settings_ // _adjusts hitboxes and netcode settings for optimal registration_ cl_cmdbackup 2 cl_cmdrate 101 cl_interp 0.01 cl_interpolate 1 cl_lagcomp_errorcheck 1 cl_lagcompensation 1 cl_updaterate 101 cl_smooth 1 rate 25000 // _Set graphics settings_ // _adjusts graphics settings to boost framerate_ cl_ejectbrass 0 // _disables shells flying out of guns_ cl_forcepreload 1 // _forces preload to help increase performance_ cl_phys_props_enable 0 // _disables trash and cans etc_ cl_phys_props_max 0 // _disables trash and cans etc_ cl_ragdoll_physics_enable 0 // _disables dead animations and bodies_ cl_show_splashes 0 // _disables splashes when in water_ fps_max 101 // _caps FPS_ mat_forceaniso 0 // _disables anisotropic filtering_ mat_antialias 0 // _disables antialiasing_ mat_bloomscale 0 mat_bumpmap 0 // _disables bumpmapping_ mat_clipz 1 // _disabled non visible object rendering_ mat_fastnobump 1 // _faster bump mapping_ mat_fastspecular 1 // _fast specular lighting_ mat_mipmaptextures 1 // _texture quality decreases with distance_ mat_hdr_enabled 0 // _disables high dynamic range lighting_ mat_picmip 1 // _lower texture quality--set between 0 and 4_ mat_reducefillrate 1 // _reduces shader fill rate_ mat_specular 0 // _disables specular lighting_ mat_trilinear 0 // _disables trilinear filtering_ mat_wateroverlaysize 16 // _lowers water quality_ mat_vsync 0 // _disables vertical synchronization_ mp_decals 50 // _how many bullets etc will be shown_ muzzleflash_light 0 // _disables muzzleflash_ r_avglight 0 // _disables average lighting_ r_cheapwaterend 1 // _worse water rendering_ r_cheapwaterstart 1 // _worse water rendering_ r_decal_cullsize 2 // _lower texture quality at distance_ r_drawdetailprops 0 // _disables detail props_ r_drawflecks 0 // _disables bullet impacts_ r_drawmodeldecals 0 // _disables decals on models_ r_dynamic 0 // _disables dynamic lighting_ r_lightaverage 0 // _disables average lighting_ r_lightinterp 0 // _disables light interpolation_ r_lod 0 // _adjusts model quality--set between -5 and 5_ r_occlusion 0 // _disables occlusion--lowers image quality but gains FPS_ r_propsmaxdist 100 // _lower object fading distance_ r_renderoverlayfragment 0

fps B00st.txt

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Page 1: fps B00st.txt

// Casey's Source Config// Updated 6/26/06

// _Set netcode settings_// _adjusts hitboxes and netcode settings for optimal registration_

cl_cmdbackup 2cl_cmdrate 101cl_interp 0.01cl_interpolate 1cl_lagcomp_errorcheck 1cl_lagcompensation 1cl_updaterate 101cl_smooth 1rate 25000

// _Set graphics settings_// _adjusts graphics settings to boost framerate_

cl_ejectbrass 0 // _disables shells flying out of guns_cl_forcepreload 1 // _forces preload to help increase performance_cl_phys_props_enable 0 // _disables trash and cans etc_cl_phys_props_max 0 // _disables trash and cans etc_cl_ragdoll_physics_enable 0 // _disables dead animations and bodies_cl_show_splashes 0 // _disables splashes when in water_fps_max 101 // _caps FPS_mat_forceaniso 0 // _disables anisotropic filtering_mat_antialias 0 // _disables antialiasing_mat_bloomscale 0mat_bumpmap 0 // _disables bumpmapping_mat_clipz 1 // _disabled non visible object rendering_mat_fastnobump 1 // _faster bump mapping_mat_fastspecular 1 // _fast specular lighting_mat_mipmaptextures 1 // _texture quality decreases with distance_mat_hdr_enabled 0 // _disables high dynamic range lighting_mat_picmip 1 // _lower texture quality--set between 0 and 4_mat_reducefillrate 1 // _reduces shader fill rate_mat_specular 0 // _disables specular lighting_mat_trilinear 0 // _disables trilinear filtering_mat_wateroverlaysize 16 // _lowers water quality_mat_vsync 0 // _disables vertical synchronization_mp_decals 50 // _how many bullets etc will be shown_muzzleflash_light 0 // _disables muzzleflash_r_avglight 0 // _disables average lighting_r_cheapwaterend 1 // _worse water rendering_r_cheapwaterstart 1 // _worse water rendering_r_decal_cullsize 2 // _lower texture quality at distance_r_drawdetailprops 0 // _disables detail props_r_drawflecks 0 // _disables bullet impacts_r_drawmodeldecals 0 // _disables decals on models_r_dynamic 0 // _disables dynamic lighting_r_lightaverage 0 // _disables average lighting_r_lightinterp 0 // _disables light interpolation_r_lod 0 // _adjusts model quality--set between -5 and 5_r_occlusion 0 // _disables occlusion--lowers image quality but gains FPS_r_propsmaxdist 100 // _lower object fading distance_r_renderoverlayfragment 0

Page 2: fps B00st.txt

r_rootlod 2 // _lower overall game detail level_r_shadows 1 // _set to 0 to disable shadows (not recommended)_r_waterforceexpensive 0 // _disables high-quality water_rope_averagelight 0 // _disables average lighting on ropes_rope_smooth 0 // _disables antialiasing on ropes_rope_subdiv 0rope_wind_dist 0 // _disables wind effects on ropes_

// _Set instruction sets_// _note: verify processor support before enabling_

r_3dnow 1 // _enables 3DNow! instruction set_r_mmx 1 // _enables MMX instruction set_r_sse 1 // _enables SSE instruction set_r_sse2 1 // _enables SSE2 instruction set_

// _Set violence settings_// _increases blood to help you see hits better_

violence_ablood 1violence_agibs 1violence_hblood 1violence_hgibs 1

// _Set HUD and xhair settings_// _adjusts HUD and xhair for easy viewing_

cl_crosshairalpha 999 // _bright crosshair_cl_crosshairusealpha 1 // _enables adjustable crosshair brightness_cl_c4progressbar 1 // _enables C4 progress bar_cl_radaralpha 255 // _maximum radar brightness_net_graph 3 // _enables net_graph 3--CAL required!_

// _Set various settings_

budget_show_history 0 // _disables history graph_cl_downloadfilter "nosounds" // _disables annoying sound downloads_jpeg_quality 100 // _high quality screenshots_sv_forcepreload 1 // _forces preload to help increase performance_