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Game Theory: The Mathematics of Competition 6 th Edition = Chapter 16 5 th Edition = Chapter 15

Game Theory: The Mathematics of Competition - New Paltzkocherp/Game Theory review.pdf · Game Theory - definitions • Strategies – courses of action a player might choose – Pure

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Page 1: Game Theory: The Mathematics of Competition - New Paltzkocherp/Game Theory review.pdf · Game Theory - definitions • Strategies – courses of action a player might choose – Pure

Game Theory: The Mathematics of Competition

6th Edition = Chapter 165th Edition = Chapter 15

Page 2: Game Theory: The Mathematics of Competition - New Paltzkocherp/Game Theory review.pdf · Game Theory - definitions • Strategies – courses of action a player might choose – Pure

Game Theory - definitions

• Strategies – courses of action a player might choose– Pure Strategy – a course of action which does

not involve randomized choices – pick a strategy and stay with it

– Mixed Strategy – randomizes the strategies to get the best outcome

• Outcomes – the consequences of the course of action

Page 3: Game Theory: The Mathematics of Competition - New Paltzkocherp/Game Theory review.pdf · Game Theory - definitions • Strategies – courses of action a player might choose – Pure

Game Theory

• Game Theory – using mathematical tools to study situations involving conflict and co-operation

• Game Theory - analyzes the rational choice of strategies How players select strategies to obtain preferred outcomes

• Game Theory – analyzing situations in which there are at least 2 players in conflict because of different goals

Page 4: Game Theory: The Mathematics of Competition - New Paltzkocherp/Game Theory review.pdf · Game Theory - definitions • Strategies – courses of action a player might choose – Pure

Applications of Game Theory

• Labor – Management Disputes• Resource Allocation Decisions• Military Choices in international conflict• Threats by animals

Page 5: Game Theory: The Mathematics of Competition - New Paltzkocherp/Game Theory review.pdf · Game Theory - definitions • Strategies – courses of action a player might choose – Pure

Definitions - Continued

• Saddlepoint – When MaxMin and MiniMax Values are the same (=), Same Result(outcome)– Complex Games have saddlepoints e.g. Chess just don’t

know where it is.– No Saddlepoint Games - Poker

• Value of the Game Where the two strategies intersect

• Zero Sum Game – payoff to one player is the negative payoff to the other player

Page 6: Game Theory: The Mathematics of Competition - New Paltzkocherp/Game Theory review.pdf · Game Theory - definitions • Strategies – courses of action a player might choose – Pure

Definitions - continued

• Conflict between players– Total – One player WINS while the other loses.– Partial – Players can benefit from some kind or

form of co-operation

Page 7: Game Theory: The Mathematics of Competition - New Paltzkocherp/Game Theory review.pdf · Game Theory - definitions • Strategies – courses of action a player might choose – Pure

Henry and Lisa- Strategy

• MaxMin Strategy – the Maximum value of the minimum choices

• MiniMax Strategy– the minimum value of the maximum choices

• Both – Worst Case analysis• Each player is guaranteed at Least the value

of their MaxMin and MiniMax strategies

Page 8: Game Theory: The Mathematics of Competition - New Paltzkocherp/Game Theory review.pdf · Game Theory - definitions • Strategies – courses of action a player might choose – Pure

Two Person – Total Conflict –Mixed Strategy

• Baseball !!!

PitcherFast Curve

Batter Fast Curve

Page 9: Game Theory: The Mathematics of Competition - New Paltzkocherp/Game Theory review.pdf · Game Theory - definitions • Strategies – courses of action a player might choose – Pure

Two Person – Total Conflict –Mixed Strategy

EF=(.300)(1-P)+.200P= .300-.300P + .200P= .300-.100P

EC = .100(1-P) + .500P= .100 -.100P + .500P= .100 + .400P

EF = EC.300 - .100P = .100 + .400P.300 - .100 = .400P + 100P.200 = .500PP = .200/.500 P=2/51-P = 3/5

PitcherFast Curve

Batter Fast 0.300 0.200 1-QCurve 0.100 0.500 Q

1-P P

Page 10: Game Theory: The Mathematics of Competition - New Paltzkocherp/Game Theory review.pdf · Game Theory - definitions • Strategies – courses of action a player might choose – Pure

Two Person – Total Conflict –Mixed Strategy

EF=(.300)(1-Q)+.100Q= .300-.300Q + .100Q= .300-.200Q

EC = .200(1-Q) + .500Q= .200 -.200Q + .500Q= .200 + .300Q

EF = EC.300 - .200Q = .200 + .300Q.300 - .200 = .300Q + 200Q.100 = .500QQ = .100/.500 Q=1/51-Q = 4/5

PitcherFast Curve

Batter Fast 0.300 0.200 1-QCurve 0.100 0.500 Q

1-P P

Page 11: Game Theory: The Mathematics of Competition - New Paltzkocherp/Game Theory review.pdf · Game Theory - definitions • Strategies – courses of action a player might choose – Pure

Partial Conflict Games

• Partial Conflict – Variable Sum Games. Different payoffs as the outcome changes

• Non-Cooperative – No binding agreement is possible or can be enforced

• Ordinal Games – Players rank the outcomes from best to worst

Page 12: Game Theory: The Mathematics of Competition - New Paltzkocherp/Game Theory review.pdf · Game Theory - definitions • Strategies – courses of action a player might choose – Pure

Prisoner’s Dilemma

• 2 people accused of a crime – both held incommunicado (Harry and Joe)

• Each have two choices:– Stay quiet– Tell on your partner

Page 13: Game Theory: The Mathematics of Competition - New Paltzkocherp/Game Theory review.pdf · Game Theory - definitions • Strategies – courses of action a player might choose – Pure

Prisoner’s Dilemma – cont.

• Harry needs to rank the possible outcomes from low to high

4. Harry tells on Joe and Joe stays quiet – Harry might get to go home!! (Joe’s going to Jail)

3. Harry remains quiet and so does Joe – possible both get off

2. Harry tells on Joe and Joe tells on Harry – both going to Jail

1. Harry is quiet and Joe tells on him – Joe gets off and Harry goes to jail for a long time

Page 14: Game Theory: The Mathematics of Competition - New Paltzkocherp/Game Theory review.pdf · Game Theory - definitions • Strategies – courses of action a player might choose – Pure

Prisoner’s Dilemma

JOEConfess Silent

Harry Confess (2,2) (4,1) Silent (1,4) (3,3)

Page 15: Game Theory: The Mathematics of Competition - New Paltzkocherp/Game Theory review.pdf · Game Theory - definitions • Strategies – courses of action a player might choose – Pure

John Nash

• Nash Equilibrium –When no player can benefit by departing unilaterally from the strategy associated with an outcome

Page 16: Game Theory: The Mathematics of Competition - New Paltzkocherp/Game Theory review.pdf · Game Theory - definitions • Strategies – courses of action a player might choose – Pure

John Nash

• Nash Equilibrium –When no player can benefit by departing unilaterally from the strategy associated with an outcome

Page 17: Game Theory: The Mathematics of Competition - New Paltzkocherp/Game Theory review.pdf · Game Theory - definitions • Strategies – courses of action a player might choose – Pure

Chicken – Partial Conflict

• Each Player has 2 choices:1. Keep going2. Swerve out of the way

Page 18: Game Theory: The Mathematics of Competition - New Paltzkocherp/Game Theory review.pdf · Game Theory - definitions • Strategies – courses of action a player might choose – Pure

Chicken - continued

• Frank vs Mustang Sally• Frank’s ordinal Choices

4. Frank keeps going – Sally swerves – Sally is the chicken – Frank “wins”

3. Frank swerves - Sally Swerves – both chicken – both alive

2. Frank swerves – Sally keeps going – Frank is the chicken and Sally “wins”

1. Frank keeps going – Sally keeps going (disaster – both dead)

Page 19: Game Theory: The Mathematics of Competition - New Paltzkocherp/Game Theory review.pdf · Game Theory - definitions • Strategies – courses of action a player might choose – Pure

Chicken - continued

SallySwerve Don't

Frank Swerve (3,3) (2,4)Don't (4,2) (1,1)

Page 20: Game Theory: The Mathematics of Competition - New Paltzkocherp/Game Theory review.pdf · Game Theory - definitions • Strategies – courses of action a player might choose – Pure

Chicken - continued

• Nash Equilibrium at (4,2) and (2,4) • There is no dominate strategy in Chicken

making it a very dangerous game – can’t tell what you opponent will do

• “Best” outcome at (3,3) but no way to get there – until T.O.M.

Page 21: Game Theory: The Mathematics of Competition - New Paltzkocherp/Game Theory review.pdf · Game Theory - definitions • Strategies – courses of action a player might choose – Pure

Partial Conflict – important Points

• Dominant Strategy – the strategy that will give the highest average result

• (x,y) = x+y = value of the game• (1,1) = disaster• (3,3) = compromise• (4,x) = best for row player – won’t change• (1,x) = worst for row player – nash

equilibrium not possible

Page 22: Game Theory: The Mathematics of Competition - New Paltzkocherp/Game Theory review.pdf · Game Theory - definitions • Strategies – courses of action a player might choose – Pure

TOM – Theory of Moves

• John Neumann• Based on Game

Theory• Postulate – players

will think AHEAD• Elucidates on different

kinds of Power

Page 23: Game Theory: The Mathematics of Competition - New Paltzkocherp/Game Theory review.pdf · Game Theory - definitions • Strategies – courses of action a player might choose – Pure

Tom - Continued

• Oskar Morgenstern• Games in extended

form – sequential choice for players.

• Many games only depend on the final state reached

• Payoffs only if you stay

Page 24: Game Theory: The Mathematics of Competition - New Paltzkocherp/Game Theory review.pdf · Game Theory - definitions • Strategies – courses of action a player might choose – Pure

TOM

• Backward induction – reasoning process in which players working backward from the last possible move in a game, anticipate each other’s rational choices

• Survivor – payoff selected at each state as a result of backward induction

• Block(age) – when it is not rational to move beyond this point in a game

Page 25: Game Theory: The Mathematics of Competition - New Paltzkocherp/Game Theory review.pdf · Game Theory - definitions • Strategies – courses of action a player might choose – Pure

TOM - Outcomes

• Non-myopic Equilibria (NME) regardless of who moves first the same outcome is reached. The consequence of both players looking ahead and anticipating where the move – countermove process will end up

• Indeterminate – the result of the game depends on who moves first – the outcome is different depending on who goes first

Page 26: Game Theory: The Mathematics of Competition - New Paltzkocherp/Game Theory review.pdf · Game Theory - definitions • Strategies – courses of action a player might choose – Pure

Samson

• Great Warrior4. Samson Don’t tell – Delilah Don’t nag

(party all the time)3. Samson Tell – Delilah Nag2. Samson Tell – Delilah Don’t Nag1. Samson Don’t Tell – Delilah Nag

Page 27: Game Theory: The Mathematics of Competition - New Paltzkocherp/Game Theory review.pdf · Game Theory - definitions • Strategies – courses of action a player might choose – Pure

Delilah

• Paid for Info4. Delilah Don’t Nag - Samson Tells (no

work involved)3. Delilah Nag – Samson Tells (have to work

but get results)2. Delilah Don’t Nag - Samson Don’t Tell1. Delilah Nag – Sampson Don’t Tell

(disaster)

Page 28: Game Theory: The Mathematics of Competition - New Paltzkocherp/Game Theory review.pdf · Game Theory - definitions • Strategies – courses of action a player might choose – Pure

Samson vs Delilah

SamsonDon't Tell Tell

Delilah Don't Nag (2,4) (4,2)Nag (1,1) (3,3)

Page 29: Game Theory: The Mathematics of Competition - New Paltzkocherp/Game Theory review.pdf · Game Theory - definitions • Strategies – courses of action a player might choose – Pure

Samson vs Delilah

SamsonDon't Tell Tell

Delilah Don't Nag (2,4) (4,2)Nag (1,1) (3,3)

Delilah Starts (4,2)->(3,3)->(1,1)->(2,4)->(4,2)

Samson Starts (4,2)->(2,4)->(1,1)->(3,3)->(4,2)

Page 30: Game Theory: The Mathematics of Competition - New Paltzkocherp/Game Theory review.pdf · Game Theory - definitions • Strategies – courses of action a player might choose – Pure

Larger Games

• Truel – Duel with Three People• Each Player has a gun with One bullet –

everyone is a perfect shot – no communications between players

• Goals1. Survive2. Survive with as few opponents left as possible

Page 31: Game Theory: The Mathematics of Competition - New Paltzkocherp/Game Theory review.pdf · Game Theory - definitions • Strategies – courses of action a player might choose – Pure

Larger Games with TOM

• Modify Rules1. Take Turns firing – One Player at a time

“moves”• Now must “think ahead”• Two choices

1. Shot2. Don’t shot

Page 32: Game Theory: The Mathematics of Competition - New Paltzkocherp/Game Theory review.pdf · Game Theory - definitions • Strategies – courses of action a player might choose – Pure

Order Power

• A player has order power – if that player can force the other player to move first

• Only beneficial when the outcome is indeterminate

Page 33: Game Theory: The Mathematics of Competition - New Paltzkocherp/Game Theory review.pdf · Game Theory - definitions • Strategies – courses of action a player might choose – Pure

Samson vs Delilah

SamsonDon't Tell Tell

Delilah Don't Nag (2,4) (4,2)Nag (1,1) (3,3)

Delilah Starts (1,1)->(2,4)->(4,2)->(3,3)->(1,1)

Samson Starts (1,1)->(3,3)->(4,2)->(2,4)->(1,1)

Page 34: Game Theory: The Mathematics of Competition - New Paltzkocherp/Game Theory review.pdf · Game Theory - definitions • Strategies – courses of action a player might choose – Pure

Cycling

• TOM Rule changes5’ If at any state a player whoes turn it is to

move has received his best payoff (4) that player will not move!

– Moving Power – one player has the ability to force the other player to STOP! Then

6’ at some point in cycling the player must stop

Page 35: Game Theory: The Mathematics of Competition - New Paltzkocherp/Game Theory review.pdf · Game Theory - definitions • Strategies – courses of action a player might choose – Pure

Row vs Column

ColumnS1 S2

Row S1 (2,4) (4,1)S2 (1,2) (3,3)

Rows turn (2,4)->(1,2)->(3,3)->(4,1)->(2,4)

Column has moving power!! Tell Row has to stop!!