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Make a Riddle and TeleStory: Designing Children’s Applications for the Siftables Platform 作作作作 作作 / 作作作 99 作作作作作作作作 作作作作 & Web2.0 作作 (2) 作作作作作作

Make a Riddle and TeleStory: Designing Children’s Applications for the Siftables Platform

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99 學年台北藝術大學「數位生活 & Web2.0 」 作業 (2) :文獻閱讀報告. Make a Riddle and TeleStory: Designing Children’s Applications for the Siftables Platform. 作業報告: 小飛 / 陳琇盈. INTRODUCTION AND BACKGROUND 簡介和背景. - PowerPoint PPT Presentation

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Page 1: Make a Riddle and TeleStory: Designing Children’s Applications for the Siftables Platform

Make a Riddle and TeleStory: Designing Children’s Applications for the Siftables Platform

作業報告: 小飛 / 陳琇盈

99學年台北藝術大學「數位生活 & Web2.0」作業 (2):文獻閱讀報告

Page 2: Make a Riddle and TeleStory: Designing Children’s Applications for the Siftables Platform

INTRODUCTION AND BACKGROUND簡介和背景

Tangible user interfaces [4] have been designed to enhance children’s engagement with digital content by merging physical and digital representations in interactive environments [2,3]. Like others, we were inspired by the potential of tangibles to utilize a child’s ready ability to manipulate physical objects for applications with computational logic and graphical feedback [5,9].

實際的使用介面可以被設計來增強小孩的意願,在合併物體的數位內容和互動環境中的數位描述,和其他人一樣,我們的靈感是潛在的有形資產,利用孩子具有的能力去操作實物,應用在計算邏輯和圖形回饋上。

Page 3: Make a Riddle and TeleStory: Designing Children’s Applications for the Siftables Platform

The majority of existing applications use external sensing such as fiducial markers [1] or RFID tags to provide information about the position and orientation of the objects. Siftables are in a class of hybrid tangible-graphical manipulatives that allow visual content to be displayed

大多現有的程式使用表面的檢測如同 fiducial markers 或 RFID 標籤去提供物件位置和方向的資訊,Siftable 是其中一種混合實體和圖形操作,以致視覺內容可以被顯示。

directly on the objects [10], introducing new opportunities for direct forms of learning and teaching [8], and new interaction challenges for designers.直接在對象上,引入新的適合的直接形式在學習和教學上以及對設計師的新挑戰。

注: fiducial markers

Page 4: Make a Riddle and TeleStory: Designing Children’s Applications for the Siftables Platform

The primary purpose of this paper is to provide guidelines and observations based on our work that may aid designers when designing applications for children on hybrid TUI/GUI platforms

這篇論文的主要目的是去提供指導和意見,基於我們的工作去協助、為兒童設計程式於、混合 TUI/GUI 平台上。

Using Siftables [6] and starting from the interaction gestural language guidelines articulated during early development of the Siftables platform, we developed and tested four gestural actions in our applications: tilting, in-hand selection, shaking, and adjacency.使用 Siftables 開始於互動的手勢語言其準則來闡明,Siftables 平台早期的發展,我們在程式中開發測試出四種手勢動作:傾斜、用手的選擇、搖動、和鄰接。

注: TUI ( Tangible User Interface )有形的使用介面 GUI ( Graphics User Interface )圖形的使用介面

Page 5: Make a Riddle and TeleStory: Designing Children’s Applications for the Siftables Platform

For each application we designed a unique set of narrative based animations to encourage children to interact with the tiles. We expanded on guidelines from sequential art [7]: displaying a simple iconic image on each Siftable to give it a unique identity, making it a character within a larger story, and using episodic narrative techniques that return the interaction to a waiting state when the user is not active.

對於每一個應用,我們設計了一套獨特的動畫的敘事,以鼓勵孩子們互動的瓷磚。我們擴大藝術的指導方針,從連續的藝術 [7] :顯示一個簡單的標誌性形象在每個 Siftable 給它一個獨特的身份,使之成為在一個更大的故事人物,而當使用者不動作時,情節敘事技巧和使用交互返回到等待狀態時。

Page 6: Make a Riddle and TeleStory: Designing Children’s Applications for the Siftables Platform

Both applications are designed to encourage open-ended experimentation. Mistakes are opportunities for humor and surprise, just as playing with language can produce unexpected and creative results, and comedic interactions were used to increase engagement.

這兩個應用程序旨在鼓勵開放式實驗。錯誤是幽默和驚喜的機會,就像玩語言可以產生意想不到的和創造性的成果,喜劇相互作用是用於增加接觸。

By affording direct arrangement of physical manipulatives,Siftables engage children more actively in language learning processes. Make a Riddle provides a word-to-block mapping that allows sentence formation. TeleStory enables children to participate in the creation of an animated scene on a television, a typically passive content consumption scenario.通過給予直接安排的物理教具, Siftables 孩子更積極地參與語言學習進程。製作之謎提供了一個字塊來映射,使句子的形成。TeleStory 使兒童參與創作的動畫場景在電視,內容消費是典型的被動局面。

Page 7: Make a Riddle and TeleStory: Designing Children’s Applications for the Siftables Platform

• 可感測他周圍的鄰居,允許程式拓蹼發展!

Page 8: Make a Riddle and TeleStory: Designing Children’s Applications for the Siftables Platform

• 不需要特殊的攝影機或是感測界面

Page 9: Make a Riddle and TeleStory: Designing Children’s Applications for the Siftables Platform

• 晶片

Page 10: Make a Riddle and TeleStory: Designing Children’s Applications for the Siftables Platform

• 一個 siftable 的構造

Page 11: Make a Riddle and TeleStory: Designing Children’s Applications for the Siftables Platform

• Make a Riddle 與 TeleStory 為兩個使用fistable 的遊戲來教育小朋友學習的應用程式

Page 12: Make a Riddle and TeleStory: Designing Children’s Applications for the Siftables Platform

Make A Riddle(做個字謎吧!)• 為學習語言的應用軟體• 針對 4-7歲小孩使用• 下面三顆各代表不同英文字,排列之後,上

面的 Siftable 就會顯示此排列的語意的圖案。

Page 13: Make a Riddle and TeleStory: Designing Children’s Applications for the Siftables Platform

TeleStory(童話故事)• 設計給尚未入學的小孩子,教單字• 總共有許多的 fistable 及相對應的大螢幕• 依照你將不同的圖案放在一起,在大螢幕上

會產生相鄰的圖案的故事

Page 14: Make a Riddle and TeleStory: Designing Children’s Applications for the Siftables Platform

ª›®œ•Œ QuickTimeý ©M°ß µe°®—¿£¡Yæš®”¿Àµ¯¶ššœµe°C

• 介紹 Siftableshttp://www.ted.com/talks/lang/eng/david_merrill_demos_siftables_the_smart_blocks.html

Page 15: Make a Riddle and TeleStory: Designing Children’s Applications for the Siftables Platform

ª›®œ•Œ QuickTimeý ©M°ß°®—¿£¡Yæš

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• Siftables 創作者 David Merrill 展示如何用這小小一塊如餅乾大小的螢幕來做操控。使用圖形顯示、動作感測、無線傳輸等技術。

• http://www.youtube.com/watch?v=rNZ1pNeBCRI

Page 16: Make a Riddle and TeleStory: Designing Children’s Applications for the Siftables Platform

延伸:

Trendables — 6 products that can

http://blog.ted.com/2009/03/13/trendables_6_pr/

Page 17: Make a Riddle and TeleStory: Designing Children’s Applications for the Siftables Platform

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Page 18: Make a Riddle and TeleStory: Designing Children’s Applications for the Siftables Platform

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ª›®œ•Œ QuickTimeý ©M°ß°®—¿£¡Yæš

®”¿Àµ¯¶ššœµe°C

https://www.sifteo.com/

Hello, world. Meet Sifteo.The alternative game system for truly hands-on play.

Page 19: Make a Riddle and TeleStory: Designing Children’s Applications for the Siftables Platform

Reference

http://alumni.media.mit.edu/~dmerrill/siftables.html