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Tower of Hanoi Test
CogQuiz Neuropsychological Assessment Tests
Figure 1
CONTENTS:
CogQuiz Neuropsychological Assessment Tests……………3
Introduction to the Tower of Hanoi Test……………………….4
1
Registering your CogQuiz software……………………………8
Data Management and Set-up…………………………………10
Executing a Tower of Hanoi test……………………………….17
Analysis of Results………………………………………………19
Creating and Editing a Tower of Hanoi test…………………. 22
Adding/Editing Trials…………………………………………… 29
Normative Data…………………………………………………. 32
References……………………………………………………….40
Index………………………………………………………………42
2
CogQuiz Neuropsychological Assessment Tests’
Tower of Hanoi Test
The CogQuiz Tower of Hanoi test establishes a new standard of excellence in
computerized assessment tests. CogQuiz Neuropsychological Assessment Tests’ Tower of Hanoi comes with five pre-programmed tests, but then offers the user flexibility in
either modifying these pre-loaded tests or creating a test from scratch.
Design options include the choice of three to six rings and the use of either colored or
grey-scale rings. Trials can be specified as either timed (i.e., the trial is terminated after a
predetermined amount of time has elapsed without a participant solution to the puzzle
presented on the trial) or untimed; and trials can also be set to terminate after a specified
number of moves without a solution to the puzzle. Custom instructions and test captions
can be written (in any language utilizing the Roman alphabet) for each trial, and even the
few built-in directional messages can be altered to reflect the language needs of the
participant population or the requirements of the investigator. In addition, response
modalities include both touch screen and mouse – the latter offering either a point and
click option or a slide bar option. The test comes with several preprogramed tests
(including the tests used in collecting normative data) as well as a computerize test
version similar to the manual one described by Goel and Grafman (1995).
A complete running record of participant performance is recorded including: the moves
made; time to ring pickup; and time to ring placement. Analysis routines include move
counts, average pickup latencies and average move durations. A “playback” feature
allows for the examination of participant solution strategies and shifts in strategy (e.g. ,
from a “perceptual” strategy to an algorithmic one).
The test comes with extensive normative data for individuals beginning at age five (3165
observations for ages 5 – 89) using three and four ring puzzles.
The analysis screen provides the user with a running record of all relevant test events
including all stimulus events, participant responses, and the time (to the nearest
3
millisecond) that the system detected the event, as well as a trial-by-trial analysis of
participant performance and a summation of performance across trials. And, as part of
the analysis, a playback feature allows the user to review the exact sequence of moves
made by the participant in solving the problem on any trial.
Tower of Hanoi Introduction
The Tower of Hanoi (ToH) puzzle was first described by the French mathematician
Edward Lucas in 1883. It has been suggested, however, that Lucas may have learned of
the puzzle from an old Indian legend. The legend describes a temple in which the
resident monks moved 64 size graded gold disks among three posts in compliance with
three rules: 1) only one disk can be moved at a time; 2) any disk not currently being
moved must remain at rest on its post; and, 3) a larger disk cannot be placed on a
smaller one. The legend continues, speculating that when the monks successfully move
the stack of 64 rings initially located on one of the posts to the target post, the universe
will end. Not to worry, for even if the legendary monks were capable of moving one
ring every second, violating none of the three rules and making no mistaken moves it
would take them 264 – 1 seconds or 585 billion years to complete the transfer. So even if
they began the project with the “big bang” we still have approximately 570 billion years to
go.
While the puzzle has historically provided fertile ground for mathematicians and, more
recently, computer scientists to explore algorithmic problem solving, the first use of the
“Three-circle Task” or Tower of Hanoi by psychologists was to study the impact of
instructions on problem solving (Ewert & Lambert, 1932; Gange & Smith, 1962). The ToH
puzzle gained popularity when it was explicitly used to study human problem solving
strategies (Newell & Simon, 1972, Simon, 1974). For example, Simon identified four
strategies: Goal-Recursion; Perceptual; Sophisticated Perceptual; and MovePattern.
Simon’s analysis of human problem solving was based on an “information processing”
metaphor and drew heavily on the work being done at the time on an approach to
4
machine intelligence (artificial intelligence) known as “production systems.” A
production system is a formal programing language composed of an ordered set of
processes called productions. A production has two parts, a condition and an action. If
the condition is met then the specified action is taken, for example “Problem-solved”
Halt. While a condition can be rigorously defined for a computer (e.g. , “the value of
the variable A is greater than value of variable B), it is less clear how psychologically
relevant constructs might be mapped into such a system. Productions were assumed to
be one of two types, “general” or “perceptual.”
Simon’s formulation positions short-term memory (STM) at the heart of the system. The
condition of a general production is a test to determine whether some condition is met,
usually either the presence or absence of some “symbol” in STM. If the condition is met
then the prescribed action is taken. That action might be motoric (i.e., move ring 3 to peg
2), or retrieval of material from long-term memory, or the performance of some perceptual
test, the outcome of which is stored in STM. If the condition of a perceptual test is
met (i.e., some feature or conjunction of features in the problem space environment is
present), then the action part of the perceptual production is executed. The two
production systems are each assumed to function serially, with only one production
active at any given time. If at any time the conditions of more than one production are
met, then only the action of the first production on the list is performed. Ordering of the
production list then becomes an important consideration in programing a particular
production system, as changing production ordering can and does have a profound effect
on the systems behavior.
The task then for the psychologist trying to understand the strategy an individual might be
using to solve a particular problem was to specify the ordered list of productions that best
describes the problem solver’s behavior.
Critical of production systems such as the one proposed by Simon as not being robust
enough to “explain high-level cognitive disorders,” Shallice (1982) has with Donald
Norman (Norman & Shallice, 1980) developed a “schema” system. Schema systems as a
theoretical framework for organizing and describing psychological phenomena were first
proposed by Gestalt psychologist Frederic Bartlett in his 1931 book, Remembering.
5
Expanding on earlier suggestions made by Head and Holmes (1911) in their attempt to
develop a schema theory in neurology to account for body posture and movements,
Bartlett suggested that a schema was “an active organization of past reactions or past
experiences, which must always be supposed to be operating in any well-adapted
organic response” (p. 201). These organizational processes were assumed to be
unconscious, organizing previous experience into generic complex knowledge structures,
which are utilized in cognitive activities as varied as perception, memory, and problem-
solving. Cognition in any real world situation is to be understood as an interaction of
these structures with new information specific to the current state of the individual.
Bartlett’s ideas were not well received at the time, as they were not consonant with the
then prevailing views of either Anglo-American philosophy of science (a reductive
materialism, that saw “”real” science as an enterprise reducing complex phenomena into
elementary ones) or with psychology (behaviorist insistence on directly observable
stimulus-response units as the only appropriated unit of psychological research). The use
of schemas (schemata) as an approach to describing cognitive phenomena did not gain
widespread acceptance until researchers in the area of artificial intelligence, casting
about for a data structure robust enough to provide representation of real world domains,
rediscovered his ideas on schema theory. Papers in the early 1970’s by Papert and
Minsky (1972), Newell and Simon (1972), Schank (1974), Abelson (1974), Norman
(1972) and importantly, Minsky (1974) led the way in the development of schema based
“information processing” models of cognition. While Bartlett’s theory had accommodated
a substantial body of observation, it was often criticized as fuzzy or as glossing over
significant deficiencies. Similar complaints could not be levied against these new models
as they had to be specified tightly enough to be implemented as algorithms suitable for
execution by a digital computer, a requirement conferring immediate scientific legitimacy.
Contemporary schema theory takes several forms, for example, it frames Minsky (1975)
and scripts (Schank and Abelson, 1975). Minsky’s article in The Psychology of
Computer Vision (1975) lays out a frame based theory of vision. The frame is a “data
structure for representing a stereotyped situation, like being in a certain kind of living
room or going to a child’s birthday party.” Frames contain several kinds of default
6
information including how to use the frame, what can be expected to be found or to
happen in a particular situation, and how to update these expectations if they are not met.
For example, my frame for a “living room” might contain the default information:
dimensions: 15’ by 20’ feet; window: picture window on one of the long walls;
fireplace: one on one of the short walls; furniture sofa, two wing chairs, coffee table;
floor covering: carpet; activities: polite conversation over coffee; and so on. These
default characteristics then provide a general set of expectations about what I will
encounter when I enter a living room which will need modification to accommodate the
current living room. While this approach has had some saliency in the analysis of
cognition, its greatest impact has been on the architecture of modern computer
languages, information data structures, and programing techniques.
The Tower Tests (Hanoi, Toronto and London) have proven to be useful tools for
assessing a set of cognitive activities, mediated by the pre-frontal cortex, collectively
referred to as executive functions. The composition of that collection varies among
investigators. Lezak (1995) has characterizes it as having four components: (1) volition;
(2) planning; (3) purposive action; and (4) effective performance. Others add to that
constellation -- working memory (Goel & Grafman, 1995; Roberts & Pennington, 1996),
inhibition (Welsh, Satterlee-Cartmell, & Stine, 1999), procedural learning (Davis & Klebe,
2001), and fluid intelliegence (Devine, Welsh, Retzlaff, Yoh, & Adams, 2001)
The Tower of Hanoi has been used by neuroscientists to study normal subjects (Anzai, &
Simon, 1979; Ewert, & Lambert, 1932; Gagne, & Smith, 1962; Karat, 1982; Simon,
1975; Welsh, Cicerello, Cuneo, & Brennan, 1995), elderly subjects (Brennan, Welsh, &
Fisher, 1997; Vakil, & Agmon-Ashkenazi, 1997), children (Fireman, 1996; Kanevsky,
1990; Wansart, 1990; Welsh, 1991), multiple sclerosis patients (Arnett, Rao, Grafman,
Bernardin, et al., 1997), mentally retarded individuals (Vakil, Shelef-Reshef, & LevyShiff,
1997; Waeber, & Lambert, 1987), individuals with Turner’s syndrome (Romans,
Roeltgen, Kushner, Ross, 1997), frontal lobe patients (Goel, & Grafman, 1995; Morris,
Miotto, Feigenbaum, Bullock, et al., 1997), and amnesic patients (Beatty, Salmon,
Bernstein, Martone, Lyon, & Butters, 1987; Cohen, 1981, 1984; Cohen, Eichenbaum,
Deacedo, & Corkin, 1985; Schmidtke, Handschu, & Vollmer, 1996). Recently, the
7
performance of children, young adults, and elderly subjects was studied using a new
computerized version of this task (Davis, in preparation). Part of the results from this
study will be reported in this manual. Performance on the Tower of Hanoi puzzle may
reflect implicit memory, strategy development, and/or higher order cognitive functioning.
Registering Your New CogQuiz Test:
When first loaded, whether from an online download or a physical disk, execution of the
installed program will prompt for the registration of the newly installed CogQuiz software.
This prompt will continue to appear each time the program is run until the registration
procedure is completed..
If the computer on which the software has been installed is connected to the Internet, the
software can be automatically registered by providing the information requested (i.e., the
name of the purchaser and the purchaser’s email address) and clicking the Register button.A Product Key Code will be sent to the email address provided within two working
days. After receipt of the Product Key Code, enter it in the provided fields and click the
Enter button to complete the registration procedure. (Note: Each time a program is
installed and executed for the first time it is issued a new Serial Number so each of the
two allowed installations will have its own unique combination of Serial Number and
Product Key Code.) Be sure to note both the Serial Number and Product
Registration Key as they may be required in subsequent interactions with CogQuiz
Neuropsychological Assessment Tests. Once registration is completed the Product
Registration screen will not appear again.
8
Figure 2
Use of the automated registration procedure (described above) requires the computer on
which the software has been installed to be attached to the Internet. If the computer on
which the software is being used is not attached to the internet, then the software can be
registered by sending an email to [email protected] with the words “Product
Registration” in the subject line and the following information in the body of the email:
Purchaser name
Purchaser email address
Purchased test name
Serial Number
9
If the software being registered is a demonstration copy which has subsequently been
purchased then registering it will initiate the same product registration procedure outlined
above. Entry of the Product Key Code will terminate the display of the Product
Registration screen and remove the demonstration warnings from all test display
screens.
Data Management
All CogQuiz desktop Neuropsychological Assessment Tests share a single Participant
Database. Whether you are using only one of our tests or all of them, all participant
information and test results are stored in a single database file called the “Participant
Database.” This approach greatly facilitates the management of participant information as
well as security of the data. To assure the privacy of each participant, access to this
database is usercode/password protected.
In order to personalize access to and control over this database, a user must create and
set up a Participant Database “administrator.” Therefore, if a user starts to run a test and
generate data before setting up an administrator for the Database, the user will be
prompted to read this section of the manual before proceeding further.
Participant Database Set-up
Setting up one’s own administration of the COGQUIZ Participant Database requires only
a few simple steps but, since this process both determines access and insures the
security of the database, the process is important and, as such, is highlighted in red
below.
PLEASE NOTE: Since all COGQUIZ tests share the same Participant Database, if you
have previously installed any other COGQUIZ test(s) then setup of the Participant
Database was already done in that previous CogQuiz test installation and this step can
be skipped.
10
If, however, this is the first installation of a COGQUIZ Neuropsychological Test then a unique participant database administrator will need to be set up. The test comesprogrammed with a single generic database administrator already assigned a preprogrammed USER NAME, USER CODE, and PASSWORD. The pre-programmedUser Name is “CogQuiz Administrator,” the User Code is the word “admin,” and the Password is “CogQuiz.” For database security, we recommend that the user create a new Database Administrator and then, when that has been successfully accomplished, that the generic, pre-programmed CogQuiz Administrator be deleted. The following steps will guide you through this process.
From the test’s WELCOME screen (Figure 1), login to the PARTICIPANT DATA MANAGEMENT window by clicking the Participant Database button to the right of the screen. This will result in the display of the LOGIN window shown below in Figure 3.
Figure 3
In the User Code box type in the word “admin” and in the Password box type the word “sanzen” (no quotation marks). Both user codes and passwords are case sensitive so be sure to use lower-case. Now press the OK button.
Pressing the OK button will result in the display of the PARTICIPANT DATA MANAGEMENT window shown in Figure 4, below.
11
Figure 4
On the opening CogQuiz window click the System Administration button to open the ADMINISTER USERCODES/PASSWORD window shown in Figure 5.
12
Figure 5
You are going to create a new administrator. First, click the Add New User button. Now enter a User Name that can identify this user from others. Then enter a unique login User Code and “Password” for this user. Under the “Access Privileges” box, be sure to give this user Administrator (All) privileges as only users with this level of privilege can get access to this screen to create new or delete existing users. (User privileges will be explained in more detail below). Click the Update button and then Exit the ADMINISTER USERCODES/PASSWORD window.
Return to the WELCOME screen and click on the Participant Database button. Now attempt to login to the database administration system using the User Code/Password you have just created. This should allow you access to the PARTICIPANT DATA MANAGEMENT window.
Once you have ascertained that your new login information will allow you access to the ADMINISTER USERCODES/PASSWORD window, it is then safe to delete the preprogrammed sanzen administrator. In the ADMINISTER
13
USERCODES/PASSWORD window, select “Sanzen Administrator” from the Select User pull down list and click the Delete User button to delete the pre-assigned Sanzen Administrator. You may simply want to leave the Sanzen Administrator in place as you know this usercode and password.
A word of warning: only users with Administrator (All) privileges can create new users, so don’t lose this usercode/password. You can, of course, consistent with your own security policy, create as many Administrator (All) accounts as you wish. See the section on User Privileges below for a discussion of the access rights of the other two levels of security.
User PrivilegesFrom the ADMINISTER USERCODE/PASSWORDS window (accessed, as described
above, via the opening window) an administrative user can create new users and
determine their level of access to the system. A user can be assigned any one of three
levels of access.
At the lowest level, Data Entry Only, the user can only enter information for a new
participant. They cannot print, edit or even view other participant records. This is a level
likely to be assigned to an individual whose only responsibility is to test participants.
At the Data Administrator level, the user can enter new participant information, view and
edit all participant records, delete a participant, and print participant records.
Users with Administrator (All) privileges can do all that a Data Administrator can do but
can also add new users to the database security system.
Adding New or Editing Existing ParticipantsFrom the PARTICIPANT DATA MANAGEMENT window (Figure 3, above), add a new
participant by first clicking the Add New Participant button. The Participant Information
frame will be cleared, and the cursor will be positioned in the first field “First Name.” At a
minimum, a first and last name must be entered to register a Participant. After entering
14
the relevant information, click the Update button and the new Participant will be added to
the Participant Database.
Alternatively, an existing Participant’s information can be displayed and/or edited by
selecting a Participant from the pull-down list located immediately above the Add New Participant button. The Participant’s current information and a list of the tests they have
taken will be displayed. Of course, all of this can be done only by a user who has “Data
Administrator” or “Administrator” privileges.
Text OutputParticipant data cannot be printed directly from the data management system, however,
clicking the Output to Text File button (on the PARTICIPANT DATA MANAGEMENT window, Figure 3) allows the user to write to a file’s selected information in formats
compatible either with popular word processors, spreadsheets or statistical packages.
Figure 5 (below) shows the window for selecting and formatting the text file.
15
Figure 6
The “Select Participant” box on the left side of the screen automatically and alphabetically
lists all participants currently in the system. A scroll bar will appear to the right of this list if
there are more participants than can be accommodated in the visible area. Directly
beneath this list, the user can choose to send to the text file either the entire list of
Participants or only a selected subset by “checking” either All Participants or Only Selected Participants.
If the “Only Selected Participants” option is chosen, clicking on the name of each
selected participant in the left-hand Participant list will cause that name to appear in the
Selected Participants list on the right side of the screen.
Double-clicking on a participant’s name in the Selected Participant list will remove that
name from the list.
16
Once the list of selected participants has been generated then the data items to be
included in the list (Participant ID, Name and Address, etc.) can be selected by
“checking” the appropriate boxes.
Finally, the user can specify whether the data is to be formatted in either a “standard”
multiline text format suitable for either a text editor or a spreadsheet, or as a single line
(one for each participant selected) comma delimited format suitable for being read by
popular “statistical” packages. Clicking the Export/Print button will show a standard
“save file” dialog box.
Backup Participant File
It is important that from time-to-time a backup copy of the Participants’ database be
made. Loss of data can, at the very least, be frustrating and though today’s computers
and disk drives are very reliable, they do still sometimes fail. Clicking the Backup
Participant File produces a “save file dialog” allowing a copy of the Participants
Database to be made. This copy should be made to some external storage device such
as an external (usb) disk drive or to a “thumb drive.”
Executing a Tower of Hanoi Test
On the WELCOME screen (see Figure 1), select a test from the pull down “Select a
Test” list and then click the Execute Tower of Hanoi button. This will produce the
SELECT A PARTICIPANT window (Figure 7). Select a participant from the “Select a
Participant” pull down list. This assumes that the participant has already been added to
the Participant Database; if the participant has not yet been added, then before
proceeding you will need to return to the WELCOME screen (by clicking the Cancel button) and add the participant to the database (see the section on adding new
participants). Once a participant has been selected there is an option to then enter the
tester’s name; if entered, the name of the person administering the test will be added to
17
the participant’s test record. After selecting the participant and, optionally, adding the
tester’s name, click the Run Test button.
Figure 7
The CogQuiz Tower of Hanoi Test comes with five pre-programed tests as well as the
flexibility for a user to create tests from scratch.
Depending on how a test has been set up, participants can respond via touch screen or
mouse, the latter offering either a “point and click” or slide bar option. (1) If a touch screen is used, the participant can touch the ring, base, or peg area of the ring to be
moved. (2) Using the mouse, the participant can left click either on the ring to be moved,
the base area under the peg holding the ring to be moved, or on the area immediately
surrounding the peg holding the ring to be moved. (3) Finally, using the slide-bar option
the participant can simply move the slider to a position under the peg containing the ring
to be moved and then click the left mouse button.
We have included the slide-bar response input because there is anecdotal evidence that
the slide-bar is more easily used by senior participants.
18
Depending on how a test has been setup, the participant may be given certain feedback
messages after each trial. (Note: Feedback messages will be explained in more detail
under the section below on how to “Create/Edit a Tower of Hanoi test”). At the end of the
test the participant will be thanked for their participation and control will be returned to the
WELCOME screen.
As with all CogQuiz tests, the Tower of Hanoi test can be terminated at any time by
pressing Ctrl x. On initiating this sequence the user will be asked to confirm the choice to
terminate the test; if the choice to terminate is affirmed, the test will be terminated and no
data from the test will be saved.
Analysis of Results
Clicking the Analyze Test button on the WELCOME screen (Figure 1) will produce the
ANALYSIS screen below (Figure 8).
Figure 8
19
To see a Participant’s data, select the Participant’s name from the “Select a Participant ”
pull-down list. A list of all versions of the Tower of Hanoi tests the selected Participant
has taken will appear in the “Tower of Hanoi Test(s)s Taken” box at the bottom right of
the screen. Click on the specific test to be analyzed. A small box will open requesting the
user to select the block of trials to be included in the summary analysis of the
participant’s selected test performance. This allows the user to exclude “practice” or
“demonstration” trials from the test summary analysis (up to the first five trials can be
excluded from the analysis). The selection of a starting trial will cause the analysis to
automatically display. In the analysis displayed in Figure 8 the first trial included in the
analysis was trial two.
Clicking the Print button will send a copy of the results to the printer along with the
Participant’s unique identification number (assigned at the time the Participant was
entered into the Participant Database), the test version name, the date and time the test
was administered, the date and time the report was generated, and the name of the
person administering the test (if it was entered).
Checking the “Suppress Participant Identification Information” box for the
Participant(s) selected will suppress all personal identifying information and will include
only the non-personal identifying information outlined in the paragraph above -- that is,
the contents of the text box above the grid (on the left side of the screen) will not appear
on the printout. This is useful when printed copies of the data may need to be kept in less
secure environments or when individuals evaluating the data need to be “blind.” The
linkage between suppressed Participant information and test results can always be
recovered by those having at least “Data Administrator” level access to the Participant
Database, or by reprinting the analysis with the “Suppress Participant Identification
Information” box unchecked.
Clicking the Export to Clipboard button will place a spreadsheet compatible copy of the
summary table on the clipboard.
Clicking the Playback button produces the playback window shown below in Figure 9.
This window allows for the “playback” of all moves made by the participant for the
20
selected trial. Select a trial from the “Select Trial” pull down list, and then click the Play button. The moves made by the participant for the selected trial will be displayed in the
Work Space area. The speed of playback can be controlled using the Speed Control
slider.
Figure 9
The grid located on the right side of the panel contains a “real time” record of the
Participant’s performance for the analyzed test; (to be technically correct, Windows does
not support “real time” interrupts directly, but rather simulates them by high speed polling
of device interrupts). This record is provided in case the test user wishes to perform an
analysis not given by summary statistics. The grid provides information about all of the
salient events that occurred during the test.
The first column is simply the event’s i.d. number and reflects its occurrence position in
the test. The second column displays the nature of the event. The third column contains
21
an “argument” qualifying the nature of the event. And the fourth column contains a
“timestamp” indicating to the nearest millisecond when the system detected the event.
For example, event 1 is “Start Trial,” an event occurring coincidentally with the display of
the trial, and the argument “1” indicates that it is the start of trial 1. This event occurred
3263 milliseconds after the event recorder was started. Event 4 was a ring pickup
response indicated by the event designation “RingUp” and the argument “Peg0Brown”
indicates that the Brown ring on peg 0 was the one picked up. (The pegs are numbered from right to left, with the far right peg being “0,” the middle peg being “1,” and the far left peg being “2”). Event 5 was a “RingDown” event, and the argument
“Peg1Brown” indicates that the Brown ring was dropped on peg 1.
The contents of this grid can be printed by clicking the Export/Print button.
Creating and Editing a Tower of Hanoi Test
Create a new, or edit an existing, Tower of Hanoi test by first clicking the Create/Edit Test
button on the WELCOME screen. This will produce a screen similar to the one shown
below in Figure 10.
Create A New Test:
Create a new test by clicking the Create New Test button. The cursor will then be
positioned in the “Select a Test for editing or enter a new test name” box. If at this point
you know how to proceed, then either type a unique name for the new test (and a test
author, if desired) or select a test for editing.
22
Figure 10
Before specific trials can be created and added to a new test’s definition, certain overall
parameters for a test must first be decided and defined. (Note: if values for these
parameters are not specified, then the default values shown in Figure 10 will be used in
the test definition. In order to change turn off any of these default options the user needs
to either replace the numeric value given and/or uncheck the box next to the option they
wish to turn off.)
These parameters include: inter-trial interval; maximum trial time; maximum moves; Demonstration Trial; Display Feedback; Text to Speech; Ring Color; and certain
23
optional feedback messages. Each of these options will now be discussed in turn
below.
Inter-Trial Interval. This number will determine the amount of time (in seconds) that will
elapse in a given test between the end of one trial and the beginning of the next.
Maximum Trial Time: If a Maximum Trial Time other than 0 is specified then a trial
which has not been completed within the specified time will be terminated. Leaving the
Maximum Trial Time at 0 means a trial will not timeout. (Note: If a maximum trial time is
set, then the trial will end after the specified time has elapsed. If the “display feedback”
box is checked, when the trial abruptly ends the participant will first receive a message
explaining that the trial has timed out, and then the trial will end.)
Maximum Moves: Setting Maximum Moves to a value other than 0 causes a trial to
terminate if the number of moves made by the participant is equal to the specified
Maximum Moves value and has not resulted in a solution to the problem. Setting the
value to 0 means there is no maximum on the number of moves a participant may make
in attempting to solve a trial’s problem. (Note: If a maximum number of moves is set, then
the trial will end after the specified number of moves have been made by the participant.
If the “display feedback” box is checked, when the trial abruptly ends the participant will
first receive a message explaining that the number of permissible moves for that trial has
been exceeded, and then the trial will end.)
Demonstration Trial: Checking the Demonstration Trial option displays the first defined
trial coincident with the instructions display allowing the tester to demonstrate how the
test is to be taken. Satisfactory solution of the first-trial puzzle during testing hides the
instruction box and initiates the next trial. If the Demonstration Trial option is not
selected then the first trial is initiated during testing by clicking (or, if a touch screen is
used, by touching) the instruction display box.
Display Feedback: Checking the Display Feedback option causes the participant to be
given feedback on their performance for that trial. If they successfully complete the trial
they are informed about the number of moves they made and the minimum number of
24
moves required to solve the problem (See the Moves Made Message). If they have
exceeded the maximum number of moves (Maximum Moves) or the maximum time
(Maximum Time) specified they are so informed (See the Maximum Responses Message and Timeout Message).
Use Text to Speech: Checking the Use Text to Speech option causes the computer to
read in the selected voice the instructions and all messages.
Use Colored Rings: Checking the Use Colored Rings option causes colored rings to
appear in the created test. See Figure 11, below.
25
Figure 11
If the colored ring option is unchecked, then grey-scale rings (as seen below in Figure 12) will be used instead. Also, Figure 11 shows the disks in their start position for a trial
and Figure 12 shows the beginning of a trial construction. When you click on the New Trial Button you will get the number of rings chosen on the left hand peg to set in their
start position.
26
Figure 12
Messages: All of a test’s messages can be changed to meet the language needs of the
participant population or deleted altogether.
Some test messages are basic to a participant’s understanding of the test, and as such,
unless the text within the message box for that message is deleted and the box left blank,
these messages will automatically be displayed to the participant.
Basic test messages include initial test instructions (which, of course, may be modified)
and a “Test End” message. The instruction window appears below the initial test
screen on the first trial of a test, and the Test End Message is displayed to the
participant at the conclusion of the test.
Feedback Messages: Unlike the basic test messages described above, Feedback
Messages are optional and are only made active by checking the Display Feedback box.
Checking this option when defining a test causes the test to provide participants feedback
after each trial. Feedback Message options include: a “performance” option which
reports the minimum number of moves required to solve the problem and the number of
moves the participant made in solving the problem; a “timeout” message which displays if
the participant exceeds a set maximum time; and an “exceeded maximum moves”
message if the participant exceeds a set number of maximum moves.
The performance feedback message contains two special tokens [MC] and [MM] which
must appear in the message irrespective of other changes that may be made to the
message’s composition. At the time that feedback is given to the participant, [MC] is
replaced by the actual Move Count of the participant on the trial and [MM] is replaced by
the Minimum number of Moves required for the problem’s solution.
Feedback messages for trial termination due to either exceeding the Maximum Moves
value or the timeout value can also be tailored to meet the tester’s need. Even if the
Display Feedback box has been checked, these messages will only be displayed if a
maximum number of moves and/or a maximum trial time have been designated (as
27
described above under paragraphs entitled “Maximum trial Time” and “Maximum
Moves”).
Response Modality: Toward the bottom left of the Create/Edit screen, three response
options are provided -- Point and Click, Touch Screen, and Slider. Select a response
modality to be part of a test’s definition by checking the box next to it. The preferred
response modality for any given test can be changed at any time; to do this, from the
CREATE/EDIT screen, select the test from the “existing tests” drop-down menu, then
check the preferred response option, then click “Save Current Test.”
Selecting the Point and Click option requires the participant to point (with the mouse
pointer) to either the ring they wish to move, the “peg” on which it resides, or the base
immediately under the peg -- and then to click the left mouse button. The peg on which
the ring is to be deposited is similarly selected by pointing (with the mouse pointer) at the
targeted peg and clicking the left mouse button. Note: Even when the “point and click”
option has been selected for a given test, if a touch screen computer is being used, the
touch screen option will still be active.
The Touch Screen option is identical to the Point and Click option except that the
participant will use their finger to touch the ring they wish to move and then the peg on
which it is to be deposited. NOTE: When the touch screen option is selected, the mouse
curser will be hidden but the mouse, if available, will still be operational; therefore, if the
touch screen modality is to be used, the mouse should not be available to the participant.
The Slider option “captures” the cursor in a slide bar located directly under the base of
the Working Area display. The cursor can be moved left or right by moving the mouse left
or right. A ring is selected for moving by positioning the cursor under the peg holding the
bead and clicking the left mouse button. The peg on which the ring is to be deposited is
selected by positioning the cursor under the selected peg and clicking the left mouse
button. This option is particularly useful when working with participants with motor control
problems who may have difficulty positioning either the mouse pointer or their finger with
the precision necessary to accomplish the test.
28
Instructions: The Instruction Editor window (Figure 13, below) is accessed by clicking
the “Instructions” button on the bottom left of the CREATE/EDIT Screen.
The test creator has two options for creating a new instruction. An instruction file that
was created at an earlier time can be imported using the Import From File capability, or
the new instruction can be typed directly into the edit field of the Instruction Editor. The
“Import from file” approach is preferred when the same or a similar instruction is going to
be used for a number of different tests, or when the instructions’ text format is particularly
complex. If an external text editor is used, it must be capable of saving the file in Richtext
(rtf) format.
29
Figure 13
Trial Navigation Buttons: These buttons, located in the left side of the CREATE/EDIT screen and immediately below the ring and peg grid, allow movement between defined
trials within a test.
Adding/Editing Trials
Once the overall parameters for a test have been defined, at least one trial must be
added before the test can be saved using the Save Test button. To add a trial (or a
number of trials) to a test, first select the appropriate test by highlighting it in the “Existing
Tests” drop-down list.
Four actions initiated by the four buttons located below the create/edit pegs (and labeled
New Trial, Edit Trial, Delete Trial, and Update) are provided for adding or editing trials.
(Note: When a creating or editing operation has been selected, the four navigation
buttons [located to the right of the screen, below the position grid] will be locked until the
trial definitions [ring count, ring placement, minimum moves, and goal have been
defined).
New Trial: Selecting New Trial will create a first trial for a selected test’s creation, or will
add a new trial to the end of the list of a selected test’s already defined trials. Clicking the
New Trial button initially enables the Ring Count drop-down list. From this list, select the
number of rings (between 3 and 6) to be used in this problem. Figure 11 shows the
selection of a five ring problem.
Selecting a Ring Count number results in that number of rings being displayed on the far
left peg, and the concomitant display of the minimum number of moves (Minimum Moves)
required to solve a “well-formed” tower problem with that specific number of rings; “well-
formed” problems are those in which in the starting position all rings comprise a single
stack and can always be solved 2x – 1 moves (where x is the number of rings in a stack).
For problems that are not well-formed (e.g., those beginning with a partial solution or
30
those in which the participant must first “unwind” an erroneous start at a solution), the test
author is responsible for determining and entering the correct value for Minimum Moves.
Specify the “goal” peg by left clicking the label GOAL immediately above the peg which is
to be the goal peg. Build the starting configuration of the trial problem by left clicking the
required ring stacked on the far left hand peg, then left click the starting location for that
ring on one of the three pegs in the problem space (i.e., one of the numbered boxes
located on either Peg0, Peg1, or Peg2).
Continue placing rings in this manner until all rings have been assigned a starting
location. It is the test author’ responsibility to see that ring placement is legal, that is, that
a larger ring is not placed on a smaller ring and there is no gap between two rings on the
same peg.
The Edit Trial operations initiate a procedure essentially identical to the one outlined for
the New Trial procedure. However, while New Trial appends a new trial to the end of the
list of trials. Edit Trial clears the currently displayed trial and allows the test author to
redefine that trial. And Delete Trial deletes the currently displayed trial from the list of
trials.
Once all the necessary trials have been defined, the test should be “saved” by clicking
the Update and Save Test buttons.
Normative Data
Participants were recruited from a college student population, relatives of students, or
from a local senior center. Participants under 18 years of age received five dollars per
hour and participants over 60 years of age received 10 dollars per hour. Participants
between the ages of 18 and 59 received extra course credit for their participation.
Participants reported no head injuries, neurological diseases, or psychiatric illnesses that
they believe would affect their performance.
5-Ring Tower of Hanoi Performance from 15-89 Years of Age
31
5- Ring Tower of Hanoi Mean Number of MovesDescriptive Statistics
Age Condition Trials Mean Standard Deviation
N per Group
15-19 Years of Age Trial 123456789
10111213141516
79.23 59.96 54.65 59.27 51.50 48.50 42.88 37.23 47.94 41.47 36.82 34.65 41.06 36.41 38.3535.35
25.88626.470319.339 23.333 22.937 25.017 17.739 10.554 21.698 14.0637.820 4.286
20.849 9.925
13.6657.762
26
20’s Trial 123456789
10111213141516
84.3363.85566.78 56.62 49.25 49.18 45.20 40.78 41.13 38.11 36.70 35.87 36.40 36.15 35.2334.30
27.89526.142430.137 23.053 23.035 20.596 18.443 13.086 14.06810.5429.0388.190
10.4528.720 9.4256.840
55
32
30’s Trial 123456789
10111213141516
76.3966.21763.83 62.78 53.78 41.09 53.13 48.78 44.68 45.84 40.58 41.58 44.26 42.79 34.9541.05
35.46327.132625.244 28.775 30.175 11.074 26.154 24.340 14.368 22.811 16.294 19.068 21.15018.534 5.632
19.592
23
40’s Trial 123456789
101112
70.9077.33375.19 57.86 64.86 52.05 50.95 44.76 51.61 52.72 44.0042.06
28.71227.450628.400 25.070 33.243 18.983 22.191 18.450 21.885 25.409 20.88111.404
21
13141516
42.61 45.50 41.5636.28
14.508 19.45819.1446.304
33
50’s Trial 123456789
10111213141516
71.0678.93759.87 67.25 78.38 63.00 61.75 50.81 49.13 53.44 49.88 49.06 50.06 44.69 41.1335.94
23.64030.647420.454 32.392 34.469 23.678 27.431 23.648 22.934 26.920 27.102 21.009 29.272 23.97720.2258.218
16
60’s Trial 123456789
10111213141516
77.179.41260.94 73.47 67.59 56.65 61.94 55.71 54.19 52.50 59.37 64.06 47.56 45.00 50.4448.13
29.41531.060525.079 30.338 34.411 29.546 32.967 30.536 24.039 29.401 31.508 34.048 15.245 22.127 30.11121.042
17
70’s Trial 123456
81.4375.08771.17 75.17 65.9158.04
24.85223.500329.140 31.589 26.75116.519
23
34
789
10111213141516
52.09 54.52 60.74 55.57 58.09 52.61 52.9151.22 47.1
47.96
20.221 23.469 28.491 23.924 23.905 20.991 25.141 27.336 25.62325.827
80’s Trial 123456789
10111213141516
77.3578.70069.70 63.75 65.90 67.95 76.85 69.30 58.60 62.00 58.25 57.45 52.65 57.70 55.3052.90
32.17632.754426.458 21.846 32.964 29.678 33.657 31.265 26.883 26.911 26.728 30.424 28.333 34.458 27.14722.877
20
35
3-, 4-Ring Tower of Hanoi Performance from 5-89 Years of Age Excess Moves
Number of Subjects per Age GroupValue Label N
Age Condition 1 5 to 9 221
2 10 to 14 258
3 15 to 19 693
4 20s 883
5 30s 218
6 40s 181
7 50s 145
8 60s 191
9 70s 235
10 80s 140
3 Ring (Trials 1-5) and 4 Ring (Trials 6-10) Tower of Hanoi Performance
Descriptive StatisticsAge Condition Mean Std. Deviation N
TOWER OF HANOI TRIAL 1 5 to 9 14.27 8.717 221
10 to 14 10.25 4.061 258
15 to 19 9.69 4.087 693
20s 9.45 4.199 883
30s 9.60 4.290 218
40s 9.31 3.571 181
50s 9.60 4.393 145
36
60s 11.06 8.377 191
70s 9.91 5.261 235
80s 11.52 6.055 140
Total 10.14 5.245 3165
TOWER OF HANOI TRIAL 2 5 to 9 14.32 10.369 221
10 to 14 10.10 5.416 258
15 to 19 8.74 3.896 693
20s 8.30 3.148 883
30s 8.47 3.331 218
40s 8.34 3.213 181
50s 8.57 3.905 145
60s 9.45 5.452 191
70s 8.33 2.898 235
80s 10.27 7.749 140
Total 9.15 5.040 3165
TOWER OF HANOI TRIAL 3 5 to 9 12.11 11.080 221
10 to 14 9.23 5.347 258
15 to 19 7.92 2.700 693
20s 7.84 3.201 883
30s 7.79 2.955 218
40s 7.78 2.187 181
50s 7.95 2.657 145
60s 8.76 5.333 191
70s 8.34 3.506 235
80s 9.57 8.891 140
Total 8.44 4.886 3165
TOWER OF HANOI TRIAL 4 5 to 9 10.66 7.550 221
10 to 14 8.41 2.948 258
15 to 19 7.70 2.650 693
20s 7.56 2.130 883
30s 7.58 2.401 218
40s 7.44 2.077 181
50s 7.83 2.514 145
60s 8.63 5.679 191
70s 7.70 1.991 235
80s 9.45 8.653 140
Total 8.04 3.828 3165
37
TOWER OF HANOI TRIAL 5 5 to 9 10.41 6.517 221
10 to 14 8.01 2.764 258
15 to 19 7.58 2.244 693
20s 7.44 2.192 883
30s 7.40 1.581 218
40s 7.56 2.186 181
50s 7.63 2.273 145
60s 7.64 2.549 191
70s 7.50 2.024 235
80s 9.09 5.287 140
Total 7.83 3.039 3165
TOWER OF HANOI TRIAL 6 5 to 9 42.73 21.910 221
10 to 14 37.91 20.418 258
15 to 19 31.73 16.035 693
20s 31.19 16.904 883
30s 31.60 15.964 218
40s 31.25 15.312 181
50s 32.19 15.918 145
60s 33.31 17.901 191
70s 33.60 17.630 235
80s 32.64 16.681 140
Total 33.11 17.611 3165
TOWER OF HANOI TRIAL 7 5 to 9 37.52 19.975 221
10 to 14 31.16 15.104 258
15 to 19 27.29 13.953 693
20s 26.90 14.451 883
30s 27.82 16.908 218
40s 24.92 11.748 181
50s 30.08 17.118 145
60s 29.01 15.753 191
70s 29.45 14.270 235
80s 31.65 18.562 140
Total 28.70 15.544 3165
TOWER OF HANOI TRIAL 8 5 to 9 32.91 16.101 221
10 to 14 30.61 15.689 258
15 to 19 26.25 14.038 693
38
20s 25.23 13.967 883
30s 26.43 11.880 218
40s 25.46 13.161 181
50s 27.10 15.745 145
60s 29.13 16.505 191
70s 27.75 14.532 235
80s 29.73 15.485 140
Total 27.23 14.632 3165
TOWER OF HANOI TRIAL 9 5 to 9 32.77 16.655 221
10 to 14 29.27 16.041 258
15 to 19 25.83 14.631 693
20s 24.37 13.460 883
30s 24.64 12.490 218
40s 24.18 11.364 181
50s 26.67 15.300 145
60s 28.39 14.745 191
70s 26.93 12.594 235
80s 28.59 15.938 140
Total 26.41 14.417 3165
TOWER OF HANOI TRIAL
10
5 to 9 29.75 13.800 221
10 to 14 26.25 12.726 258
15 to 19 24.03 13.459 693
20s 23.73 14.412 883
30s 23.87 14.463 218
40s 25.71 15.544 181
50s 23.23 11.685 145
60s 28.76 16.920 191
70s 25.39 12.141 235
80s 28.05 14.553 140
Total 25.14 14.124 3165
39
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41
INDEX
Adding new or Editing Participants, 15
Add Trials, 29
Adding rings,Administrator (database) 30
• Setup, 10-14
• Administrator (all) user, 12, 14
• Pre-programmed, SANZEN, 11
Analysis
• Export, 21, 22
• Playback, 21
• Print, 21, 22
• Results, of, 19
• Running record, 21
• Screen, 20
• Suppress Participant Identification Information, 21
• Summary table, 21
Analysis summary table, 21
Analysis running record grid, 21
Auxiliary field, 15 Back-up
Participant file, 17
Color:
• Ring, 25
Create/Edit TOH test, 22
Create/Edit a test, screen, 23, 25, 26, 30
Data Administrator (user), 11-14
Data backup, 17
Data Entry only (user), 14
42
Data management:
• Administer UserCodes/password window, 13
• Administrator set-up, 10-14
• Analysis, 19-22
• Analysis, export to clipboard, 21,22
• Analysis, print, 21,22
• Analysis, running record, 21
• Analysis, summary table, 21
• Auxiliary field, 15
• Back-up, 17
• Login, 11
• Participant data Output to Text file, 15-17
• Participant database window, 11-14
• Password, 11, 12, 13
• Print, 21, 22
• Shared database, 10
• User code, 12
• User name, 11
• User privileges, 14
Data, normative data, 4
Delete Trial button, 30, 31
Demonstration Trial, 24
• Excluding, 20
Display Feedback, 24
Dropping (a ring onto a peg), 18-19, 27-28
Edit:
• A test, 22
• Participant information, 15
43
Trial instructions, 28-29
Edit Trial button,30, 31
Event i.d. number, 21
Executing a Tower of Hanoi test, 17-19
Exiting (terminating) an executed test, 17
Exporting (analysis data), 21-22
Exporting (participant info), 15-17
Feedback, 26-27
Feedback messages, 26
Goal peg, 31
Grid (analysis), 21
History of TOH, 4-8
Insert Trial button, 30, 31
Instruction Editor, 28
Instruction window, 26
Instructions (writing/importing), 28
Inter-trial Interval, (setting), 23
Location, of Participant Database, 14
Login, 11
Maximum moves, 24
Maximum trial time, 24
Messages, 26
44
Mouse (using for input), 18, 27 Navigation buttons, 29, 30
New Trial button, 30, 31
Normative data, 32-39 Output to text file
(participant data), 15-17
Participant:
• Adding new, 15
• Database, 11-14
• Data management window, 12
• Data Output to Text File, 16
• Editing an existing, 15
• Identification, editing, 15
• Identification, number, 15
• Identification, suppressing, 21
• Information, identifying, 16, 21
• Response options, 18, 27-28
• Selecting to edit data file, 15-17
• Selecting to execute a test, 17
• Selecting for Output to Text File, 16
Participant Database
• Add new user, 15
• Administration of, 10-14
• Auxiliary field, 15
• Location, 14
• Shared, 10
• User name, 11
• User Password, 11
• User Code, 11, 12 , 13
• Set-up, 10
Participant information:
• Add, 15
Edit, 15
Export, 21
45
Print, 21
Suppress, 21
Passwords, 11
Peg, 31
• Goal, 31
Play button (for Playback), 21
Playback, 21
Point and click, 18, 27
Position Grid, 29
Practice trial, 24 Pre-programmed
tests, 3, 18
Printing:
• Participant data (output to text file), 16
• Analysis results, summary table, 21
• Analysis results, running record, 21
Product Key Code, 8
References, 40
Registration, of software, 8
Response modality, 18, 27-28
Results (Analysis), 20
Ring Count, 31
Run Test button, 17
Screens (and windows):
46
Administer UserCode/passwords, 13
Analyze (data), 20
Create/edit Tower of Hanoi test, 23, 25, 26, 30
Login, 11
• Instruction Editor, 29
• Participants to Text File, 16
• Participant Data Management, 12
• Select Participant (for analysis), 20
• Select Participant (for editing), 12
• Select Participant (for testing), 18
• Test (example), 19
• Welcome, 1
Select (a) participant
• Data for output to text file, 15-17
• (for) Testing, 18
• (for) Data analysis, 20
• (for) text output, 16
• Suppressing identifying information, 21
Slide bar:
• Use of, 18, 27-28
• Reasons for, 18
Speed Control Slider, 21
Suppressing (participant info), 21 Terminating
(an executed test), 19
Test:
• Add trials, 29-31
• Analysis, 19-22
• Creating a test, 22
• Editing a test, 22
• End message, 26
• Executing (running), 17-19
Exiting, 19
Exporting (analysis data), 18-22
47
Exporting (participant data), 15-16
Exporting to clipboard, 21-22
• Inserting a trial, 30, 31
• Instructions, 28
• Installation and setup, 10-14
• Messages, 26
• Navigation buttons, 29-30
• Printing (analysis) data, 21-22
• Replacing a trial,
• Selecting to analyze (a participant’s) data, 20
• Selecting to edit (a test), 29, 30
• Selecting to execute (a test), 17
• Timed, 24
Text file (participant data), 15-16
Text-to-Speech, 25
Timed trial, 24
Touchscreen (using for input), 18, 27-28
Trial:
• Add, 29, 30
• Delete Trial button, 30-31
• Definitions, 30
• Edit, 29, 30
• Edit Trial button, 30, 31
• Exit, 19
• Feedback, 24, 26-27
• Insert new trial button, 29, 30
• Instructions, 28
• Navigation buttons, 29, 30
• New Trial button, 29, 30
• Timed, 23, 24
Use Demo trial, 24
Use Text-to-Speech, 25
Use slide bar, 18, 27-28
48
User:
• Administrator set-up, 10-14
• Levels of privilege, 14
User Code, 11, 12, 13
UserCode/password screen, 13
User Privileges (levels of), 14
Work Space, 21
49