6
Pecunia Event board details WORSHIP A time for prayer, even for heretics. A long prayer also means many donations Effect: Each player gains as many points as his Faith. Each player totals their Faith in their line, and gains that many points in point chips. (If the total was negative, the player loses that many points, but can never has less than 0 points.) RAID People kill each other for the little that is to have. Not even the church is safe. Effect: All players except those with most Strength discard their frontmost gained lamb card. The player(s) with least [Strength] also discard their next frontmost gained lamb card. Each player totals their Strength in their line, and everyone except the player(s) who had most (it can be more than one) must discard their frontmost (leftmost) line card. On top of that, the player(s) with least Strength have to discard the next card too. Note: Player’s Strengths are decided before the first card is discarded. Even if a player’s total Strength changes because of the first discarded card, that is not counted. STARVATION A meager harvest from the dried earth. You have to choose which lambs to feed. Effect: Each player must discard lamb cards until they have as many lambs as food. Each player totals their [Food] in their line. If that is less than the number of cards in their line, they have to discard line cards until it is as big. What cards to discard is up to the each player. Note: Players [Food] is decided before cards are discarded. Discardig a card that supplies food does not change the total amount of cards that must be discarded. Also, the discarding is normally simultaneous, but if a timing conflict occurs, the discarding is done from the start player and clockwise.

Pecunia en Details

Embed Size (px)

DESCRIPTION

games

Citation preview

Pecunia

Event board details

WORSHIPA time for prayer, even for heretics.A long prayer also means many donations

Effect: Each player gains as many points as his Faith.Each player totals their Faith in their line, and gains that many points in point chips.(If the total was negative, the player loses that many points, but can never has less than 0 points.)

RAIDPeople kill each other for the little that is to have.Not even the church is safe.

Effect: All players except those with most Strength discard their frontmost gained lamb card. The player(s) with least [Strength] also discard their next frontmost gainedlamb card.Each player totals their Strength in their line, and everyone except the player(s) who had most (it can be more than one) must discard their frontmost (leftmost) line card. On top of that, the player(s) with least Strength have to discard the next card too.Note: Player’s Strengths are decided before the first card is discarded. Even if a player’s total Strength changes because of the first discarded card, that is not counted.

STARVATIONA meager harvest from the dried earth.You have to choose which lambs to feed.

Effect: Each player must discard lamb cards until they have as many lambs as food.Each player totals their [Food] in their line. If that is less than the number of cards in their line, they have to discard line cards until it is as big. What cards to discard is up to the each player.Note: Players [Food] is decided before cards are discarded. Discardig a card that supplies food does not change the total amount of cards that must be discarded.Also, the discarding is normally simultaneous, but if a timing conflict occurs, the discarding is done from the start player and clockwise.

SABBATA heretic festival held deep in the forest.You must please the gods with a sacrifice.

Effect: The player(s) with most cards in line must discard a fourth of their cards (rounded up), counted from the front. Then, player gain as many points as their Festival total.Each player totals the amount of cards in their line. The player or players with most cards must discard a fourth of them (rounded up), starting with the frontmost (leftmost) card in line.(If a player has 9 cards in line and he has most, he has to discard 3 cards).When cards have been discarded, each player then totals his value in Festival in his line and gains that many points. (No points are gained from the cards that were discarded.)

FLOW OF A ROUND (3-4 PLAYERS)Game startCard play phaseEvent phaseCard refillWere there enough cards?Card play phaseCard refillWere there enough cards?Game end, scoring

If an event has 4 or more chips, it occurs.Fill up until you have 5 in hand.

As soon as an event has 4 or more chips, it occurs.Fill up until you have 5 in hand.

Scoring:Your CP chips+amount of cards in line

ON YOUR TURN, CHOOSE [A] OR [B]During the card play phase, on their turn, players must do either [A] or [B]. You cannot pass.

[A] Play your leftmost card in hand on an event board of your choice (in numbered order).

[B] Take all cards and the sheep pawn from an event board with at least one card, and retire from the card play phase. Gained cards go to your line without changing order.

When you retire, you place event chipsIf you retired firstPlace 2 chips on the board you took cards from.Place 1 chip on one of the neighbouring boards.If you retired secondPlace 1 chip on the board you took cards from.Place 1 chip on one of the neighbouring boards.If you retired thirdPlace 1 chip on the board you took cards from

* The fourth to retire doesn’t place a chip* In a 2-player game, rules for placing chips and retiring vary slightly. Please check the rulebook.

About point chipsPoint chips gained should remain face down during the game.Also, you can always freely exchange your point chips for others of equal value.

CHARACTER CARD LINEUP

NameFaithFoodFestivalStrengthEffectAmount (4 plrs)

Cleric[Face up] This card is never discarded; instead it’s put face down “waiting” beside its owner (like during preparations).[Face down] After you have gained lamb cards to your line, if you have less than 4

card in line and this card is waiting, flip it and place it at the end of your line.1 per player

MissionaryWhen played on an event board, add one event chip to that board5 pcs(6 pcs)

InquisitorAfter a Worship event, discard your frontmost lamb card with a [skull] mark.5 pcs

Meat traderAfter a Starvation event, if you did not discard any cards, gain as many points as the player who discarded most cards had to discard cards.5 pcs(6 pcs)

FarmerIf you have at least 1 Hunter in your line, this card is worth 3 Food.5 pcs

ClownThis card’s Festival is half your amount of cards in line (rounded down).

WitchWhen you gain this card, place 1 event chip each on 2 boards of your choice except Worship.5 pcs

MercenaryWhen Raid occurs, if you have the single most Strength, you gain 3 points.5 pcs(6 pcs)

Hunter–nothing–5 pcs

Slave

When you gain this card, place it at the front of your line.5 pcs(6 pcs)

Grave RobberAfter a Raid, Starvation or Sabbat event, if you did not discard any cards, gain as many points as the player who discarded most cards had to discard cards.3 pcs

CHARACTER CARD EFFECT DETAILSCleric* Is waiting (face down) before each plaer when game startsThis card represents the owning player, and is gained as a bonus the first time each player gains cards to their line. When the Cleric is to be discarded, he’s just flipped and put to the side, but it still counts as discarding the cards for all other purposes. Being faithful to his Lord, the Cleric is always revived should he lose his life (as long as the owner has few lambs). Without a Cleric in line, you will suffer greatly during Starvation.

MissionaryAccelerates events, and has strong faith, giving you an advantage during Worship. During the latter half of the game, this card can also trigger Events even when no one has gained cards.

InquisitiorPunishes those who turn their backs against the Lord. After a Worship event, he kills your frontmost character with a [skull] mark (=heretics). If you don’t have a heretic in your line, nothing happens. Please note this killing happens after the event, so it does not affect how many points you gain from the Worship event.

Meat traderA trader in human meat. He doesn’t work if any of the lambs in his line died, but the effect is still explosive. If several players discarded as many cards, you gain as many points as one of those players had to discard cards.

FarmerHe can supply a lot of food together with the Hunter. A card that saves your from Starvation.

Clown

The more cards you have in line, the better he does during Sabbat. On the other hand, the mosre cards you have, the more likely you are to get sacrificed. It’s a difficult card that requires a skilled player.

WitchGood during Raids and Festivals, but she violently accelerates events. Also, her negative Faith can cost you dearly during Worship.

MercenaryThe Mercenary has lived in wars for his whole life, and knows how to protect you andearn money during Raids. Very useful for the Raid event.

HunterWith no effect, the Hunter looks weak, but he isn’t. Together with a Farmer, he produces much food.

SlaveReleased slaves come for salvation, but due to their situation, they are the first to die during catastrophes. Slaves ignore the base rule, and are always added to the front of your line, temporarily protecting more… useful lambs from death.

Grave RobberWorks similar to the Meat trader, but works during all events that may kill: Raid, Starvation and Sabbat. (Of course, people may die during Worship too, killed by the Inquisitor’s hand, but that doesn’t count.)