PRJCTILE

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    Projectile Motion

    Definition:

    body of mass m launched with speed v0 at angle

    from the horizontal;

    air resistance FPres

    = bvP , b = nonnegative

    constant (possibly zero)

    x

    z

    F = mg

    m

    zv0

    Prerequisites:

    fundamentals of Newtonian mechanics

    motion in one dimension, with and without res-

    istance

    Why study it?

    a very simple dynamical system with an exactsolution in closed form;

    occurs frequently in everyday applications

    Summary:

    The bodys position as a function of time is

    x(t)=

    m

    b v0cos

    1 exp

    b

    m t

    z(t)= mg

    bt+

    m

    b

    v0sin +

    mg

    b

    1 exp

    b

    mt

    Go to derivation.

    Go to MAPLE code

    Go to Java applet

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    We are now going to analyze a standard problemin elementary physics: projectile motion. Sup-pose we launch a projectile with a fixed speed v0

    at some angle from the earths surface. Whatpath does it follow, and at what angle must welaunch it, in order for it to travel the maximumdistance along the earths surface?

    For simplicity, well first solve the problem inthe artificial case in which there is no air

    resistance, and then well go on to the moregeneral case.

    Although we have not yet studied thegravitational interaction, you may be familiarwith the relevant fact: near earths surface, all

    bodies (whatever their inertial mass) have an

    acceleration of approximately 9.81 m s2 in thedownward direction. This is true as long as theeffects of air resistance are negligible. This valueis given a special symbol, g, and is called thegravitational acceleration at earths surface:

    g 9.81 m s2.

    Let's orient our coordinates so that the z-axis

    points upwards. Then the force due to gravity is

    FP= mgz ,

    wherez is the unit vector in the z direction. The

    minus sign indicates that the force is directeddownwards. This force is constant - does not

    depend on time, position, or velocity.

    x

    z

    F = mg

    m

    zv

    0

    v0

    cos

    v0

    sin

    The force of gravity is always in the negative z-

    direction - it has no component in thex-direction.

    Accordingly, the problem splits into two separateones, both of which we have already solved whenwe considered one-dimensional motion.

    z-direction: motion with constant acceleration

    mz = mg .

    x-direction: motion with constant velocity

    mx = 0 .

    (Recall that the double dot notation stands forsecond time derivative).

    We choose coordinates so that the initial valuesofx andz are both zero. The initial velocities are

    the components of the velocity vector shown inthe last figure:

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    z(0) = v0 sin and x (0) = v0 cos .

    The solutions to the equations of motion withthese initial conditions are

    x(t) = v0 cos t and

    z(t) = v0 sin t1

    2g t2 .

    If we are interested only in the shape of the

    trajectory, we eliminate tfrom these equations:

    z =x tan g

    2v20cos2

    x2 .

    This is a parabola opening downwards: aparabolic arch. (This expression forz is valid

    as long as /2 - when the projectile is firedvertically. In that case,x remains zero.)

    How far does the projectile go, before hitting theground? To answer this, we must find thevalue(s) ofx for which z=0. Of course, one

    solution is x=0 - the point of launch, but we are

    not interested in that one. The other one is easilyfound to be

    x() =v20 sin 2

    g.

    From this, we find that the maximum distance

    xmax

    =v20

    gis reached when =

    4.

    Lets plot the paths for several different values of (all with the same initial speed):

    x

    z

    xmax

    We see that the trajectory that starts out at =/4- the red one - goes the farthest. Trajectories thatstart out at smaller dont go as high or as far,and trajectories that start at larger go higher,but still not as far.

    The resources for this section contain a movie

    comparing various trajectories. There is also amovieillustrating the fact that the velocity in the

    horizontal direction is constant, while that in thevertical direction is not.

    Exercise: firing projectile up a hill

    Suppose you are firing a projectile up a hill. Atwhat angle to the horizontal should you fire it,

    http://www.scar.utoronto.ca/~pat/fun/NEWT3D/MOVIES/PRJCTILE.MOVhttp://www.scar.utoronto.ca/~pat/fun/NEWT3D/MOVIES/PROJCOMP.MOVhttp://www.scar.utoronto.ca/~pat/fun/NEWT3D/MOVIES/PROJCOMP.MOVhttp://www.scar.utoronto.ca/~pat/fun/NEWT3D/MOVIES/PROJCOMP.MOVhttp://www.scar.utoronto.ca/~pat/fun/NEWT3D/MOVIES/PRJCTILE.MOV
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    so that it goes the maximum distance along thesurface of the hill?

    D()

    The answer is

    = 4

    + 2

    .

    (Hint: show that

    D() =2v20 cos sin

    g cos2.

    Note that this expression goes over into ourprevious expression forx() when =0.)

    Example: shooting the monkey

    Heres a classic example that every beginningphysics student has traditionally learned. A

    hunter sees a monkey in a tree, and decides toshoot it. He knows that this particular species of

    monkey always falls from the tree at the instant

    the shot is fired. At what angle must the hunter

    aim, in order to hit the monkey?

    x

    z

    1

    1

    1

    1

    1

    1

    1

    0

    0

    0

    0

    0

    0

    0

    1 1 1 1 1 1 1 1 1 1 1 10 0 0 0 0 0 0 0 0 0 0 0

    monkey

    D

    H

    The first step is to solve for the time at whichimpact occurs. Thex-component of the velocity

    of the projectile is v0

    cos , and the distance in

    thex-direction isD, so the time of impact is

    t=

    D

    v0 cos .

    At the time of impact, the z-coordinates of the

    monkey and bullet must be the same:

    H1

    2

    g t2 = v0 sin t1

    2

    g t2 .

    The terms involving the acceleration cancel out

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    (both bodies accelerate at the same rate -Galileos experiment!), and therefore

    t=H

    v0 sin .

    Equating the two expressions for the time ofimpact yields

    tan =H

    D.

    This says that the hunter should aim directly at

    the monkey! The downward acceleration of the

    monkey exactly compensates for the downwardacceleration of the bullet, as long as they startfalling at the same time.

    It may at first seem a bit surprising that this resultdoesnt depend on the speed of the bullet, but itmakes sense when you think about it. The fasterthe bullet, the less time the bullet has to fall, butthe monkey also has less time to fall, so the speedhas no effect.

    The resources for this section contain a movieillustrating the manner in which the monkeymeets his maker. (Disclaimer: no actual monkeydied to make this movie.)

    Inclusion of air resistance

    In many physical cases, there is some resistanceto motion. For example, a body could be sliding

    on a surface with friction present. Or, a bodycould be moving near the earth, with airresistance.

    In many cases, the force resisting the motion isproportional to the velocity of the body.

    Mathematically, this is written as

    FPres

    = bvP,

    where b is a positive constant. The minus sign

    indicates that the force resists the motion, so isdirected opposite to the velocity.

    We would like to illustrate the procedure ofsolving Newtons law when such a force isinvolved. Just to make it interesting, we will

    suppose that the total force on the body is thesum of a constant force FP and the above resistive

    force. This will make our analysis immediatelyapplicable to the case of projectile motion in auniform gravitational field.

    It is always a good idea to use physical intuition

    to get an idea of the nature of the solution, beforebeginning the mathematics. In the present case, itmakes it easy to see one important aspect of thesolution without doing a lot of calculations.

    As time goes on, the external constant force will just balance the resistive force, giving zero net

    force. The body will then move with a constantvelocity called the terminal velocityv

    t.

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    b

    v

    P

    t FP

    vP t

    The above figure shows the equal and oppositeforces in red. The net force is

    FPnet

    =FP bvPt= 0 ,

    which gives for the terminal velocity

    vPt=

    FP

    b .

    Lets solve the equation of motion and see howthis is reflected in the solution. Newton's lawreads

    m

    dvP(t)

    dt =FP

    bvP

    (t),

    which we have written entirely in terms of thevelocity and its first derivative.

    The solution is analogous to the one-dimensionalcase. The result is

    vP(t) =FP

    b+

    vP0

    FP

    b

    exp

    b

    mt

    ,

    where vP0 is the velocity at t=0. As t becomes

    large, the second term vanishes and the velocity

    approaches FP /b, as we know it should. Noticethat the second term never actually becomes zeroat any finite time - it just gets closer and closer.

    Integrating once again, we find that the positionvector is given by

    xP(t) =xP0 + FP

    bt+ m

    b

    vP0 F

    P

    b

    1 exp

    b

    mt

    ,

    wherexP0 is the position vector at t=0.

    Application: projectile motion with air resistance

    Lets go back and examine projectile motion, thistime including air resistance. With ourcoordinates oriented in the same way as before,

    the constant force due to gravity is FP= mgz , andwe find that the above vector equation gives twoseparate equations:

    x(t)=m

    bv0cos

    1 exp

    b

    mt

    z(t)= mg

    bt+

    m

    b

    v0sin +

    mg

    b

    1 exp

    b

    mt

    .

    Here is some MAPLEcode which will generate

    the above solutions:

    eq1:=(D@@2)(x)(t)=-(b/m)*D(x)(t):eq2:=(D@@2)(z)(t)=-g-(b/m)*D(z)(t):dsolve({eq1,x(0)=0,D(x)(0)=v[0]*cos(theta)},x(t));dsolve({eq2,z(0)=0,D(z)(0)=v[0]*sin(theta)},z(t));

    If all we are interested in is the shape of the

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    trajectory, we should eliminate the time andexpressz directly in terms ofx. Solving for the

    time from the x-equation, which we can do as

    long as /2, we get

    t= m

    bln

    1

    bx

    mv0cos

    .

    Inserting this into thez-equation, we obtain

    z =

    m2g

    b2 ln

    1

    bx

    mv0cos

    +

    sin +

    mg

    bv0

    x

    cos .

    At this point, we begin to realize how tedious it isto keep writing all the constants. It is moreefficient to express everything in dimensionlessform. To do this, we have to decide on

    appropriate units.For our unit of length, it is sensible to take themaximum horizontal distance the projectile cantravel with no air resistance; from before, weknow this is v20 /g. Dividing by this unit, we get

    dimensionless variables

    =g

    v02x and =

    g

    v02z .

    For a dimensionless quantity that indicates theamount of damping present, it is sensible to takethe ratio of the initial speed to the terminal speed.

    From before, we know that the latter is mg/b, soour dimensionless damping coefficient is

    /v0

    vt

    =bv0

    mg.

    This quantity is zero when no damping is present.In terms of these dimensionless variables, theequation for the shape of the trajectory reads

    =1

    2ln

    1

    c

    +

    s+

    1

    c ,

    where c and s are short for cos and sin,respectively. This form of the equation is mucheasier to work with than the original.

    It turns out that the maximum horizontal distanceis no longer attained when the launch angle is 45

    degrees, but rather something less than that. Inthe next plot, the red trajectory has a 45-degreelaunch angle and the blue one, launched at asmaller angle with the same speed, goes farther:

    1/2

    1

    no resistance

    with resistance

    (=1)

    (=0)

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    Also shown for comparison is the 45-degreetrajectory with no air resistance. We see how thetrajectory with resistance becomes skewed by thedecreasing horizontal velocity. The trajectorywith no resistance is symmetric (a parabolicarch). We also see that the horizontal distancecovered is less when resistance is present. This iswhat you might expect.

    Lets find out how much less the distance is. To

    find how far the projectile goes at a given angle, we set =0 and solve for . One solution is=0, of course, but we are not interested in thatone. The other solution is more complicated, andcant be expressed in closed form. In general, itmust be obtained numerically.

    However, we can obtain an approximate solutionin the case where the resistance is small. Then,we can expand in powers of . (For practice inexpansions like this, see the section on tech-niques for checking answers.) We will keepcorrection terms linear in . That means that we

    must keep terms up to the cubic term in theexpansion of the logarithm:

    0 .1

    2

    c

    1

    2

    c

    2

    1

    3

    c

    3

    +

    s+

    1

    c.

    The terms of order 1/ cancel out, and we may

    multiply the rest by c/, obtaining

    0 = s

    2c

    2

    3c2.

    We know from before that the answer when =0is

    x =2v20sincos

    g, or = 2sc .

    This agrees with the equation we just obtained.Lets write the answer when the damping is

    nonzero as

    . 2sc (1 + )

    and solve for the coefficient . We find

    = 4

    3

    s .

    Therefore, we have the result for the horizontaldistance travelled at a given angle :

    . sin 2

    1

    4

    3sin

    What is the maximum horizontal distancepossible, and for what angle is this attained? Tofind the maximum, we set the derivative to zero:

    0 . 2 cos 2

    1

    4

    3

    sin

    4

    3

    sin2cos.

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    The answer when =0 is = /4. So we write

    .

    4+

    and solve for the coefficient . First, we workout

    cos

    2+ 2

    = sin 2 .2 .

    Inserting this and dropping all but linear terms:

    0 . 4 4

    3 cos

    4.

    Hence,

    =

    1

    3 2 .

    So the maximum distance is attained when thelaunch angle is

    .

    4

    3 2 .

    Note that this is slightly less than /4, the valuewhen the air resistance is zero. This may or maynot be surprising, depending on how good yourphysical intuition is.

    To find out the maximum distance, we insert this

    back into the expression for . First, we work out

    sin

    2+ 2

    = cos 2 . 1 .

    Hence, the maximum distance is

    1H

    1

    4

    3 sin

    4

    ,

    and we have a simple result for the maximum

    horizontal distance attainable:

    max

    .1 4

    3 2 .

    Of course, this is less than 1, the value with no

    resistance.