RT CH Folio V2

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    CharacterName:

    Aliases:

    Career Path:

    Rank:

    Personal DetailsHome World Type:

    Birthplace:Age:

    Build:

    Height:

    Weight:

    Eye Colour:

    Hair Colour:

    Skin Tone:

    Distinguishing Marks:

    Quirks:

    Description:

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    4

    PersonalityAppearance:

    Demeanour:

    Likes:

    Dislikes:

    Origin PathHome World:

    Birthright:

    Lure of the Void:

    Trials and Travails:

    Motivation:

    Career:

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    Personal History (continued)

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    7

    Personal History (continued)

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    Rogue Trader DataRogue Traders Name:

    Rogue Traders Aliases:

    Warrant of Trade Roots:

    Granting of the WT:

    Temperament:

    Condition of the WT:

    Lineage:

    Profit FactorStarting:

    Current:

    Misfortunes:

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    Career PathCareer Path:

    Current Rank:

    10

    Current XP: Total XP Spent:

    Next Rank: XP Total Required:

    Rank AdvancementsRank:

    Advancement Taken Cost Advancement Taken Cost

    Rank:Advancement Taken Cost Advancement Taken Cost

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    Rank AdvancementsRank:

    Advancement Taken Cost Advancement Taken Cost

    Rank:

    Advancement Taken Cost Advancement Taken Cost

    Rank:

    Advancement Taken Cost Advancement Taken Cost

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    12

    Rank AdvancementsRank:

    Advancement Taken Cost Advancement Taken Cost

    Rank:

    Advancement Taken Cost Advancement Taken Cost

    Rank:

    Advancement Taken Cost Advancement Taken Cost

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    ActionsAttack Actions

    Action Type Description

    All Out Attack Full +20 to WS, cannot Dodge or Parry

    Called Shot Full Attack a specific location on your targetWith a -20 to WS or BS

    Charge Full Must move 4 metres,+10 to WS

    Defensive Stance Full Enemies -20 WS, you cannot attack

    Feint Half Opposed WS Test, if you win, your next

    attack cannot be Dodged or Parried

    Full Auto Burst Full +20 to BS, additional hit for every degree of

    success

    Grapple Half/Full Affect a Grappled opponent or escape form aGrapple

    Guarded Attack Full -10 WS, +10 to Parry and Dodge

    Knock-Down Half Try and knock an opponent to the ground

    Multiple Attacks Full Use Swift Attack and Lightning talents to

    make multiple attacks

    Overwatch Full Shoot targets coming into a set kill zone,

    -20 to BS

    Semi-Auto Burst Full +10 to BS, additional hit for every two

    degrees of success

    Standard Attack Half Make one melee or ranged attack

    Stun Full Try to stun an opponent

    Suppressing Fire Full Force opponent to take cover, -20 to BS

    Move Actions

    Action Type DescriptionDisengage Full Break off form Melee and Move

    Jump/Leap Full Leap or Jump

    Manoeuvre Half Opposed WS Test, if you win move

    enemy 1 metre

    Move Half/Full Move up to your movement as a Half Action

    or twice your movement as a Full Action

    Run Full Move triple, enemies -20 BS and +20 WS

    Stand/Mount Half Stand up or mount a riding animalTactical Advance Full Move form cover to cover

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    ActionsMiscellaneous Actions

    Action Type Description

    Aim Half/Full +10 bonus to hit as a Half Action or

    +20 to hit as a Full Action on your next attackBrace Heavy Weapon Half Prepare to use a heavy weapon

    Delay Half Before your next turn take any Half Action

    Dodge Reaction Test Dodge to negate a hit

    Focus Power Varies Use a Psychic Power

    Parry Reaction Test WS to negate a hit

    Ready Half Ready a weapon or item

    Reload Varies Reload a ranged weapon

    Use Skill Varies You may use a Skill

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    Combat Profile

    16

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    Combat ProfileMELEE WEAPONS

    Name

    Class Damage Type Pen

    Special Rules

    Name

    Class Damage Type Pen

    Special Rules

    Name

    Class Damage Type Pen

    Special Rules

    Name

    Class Damage Type Pen

    ARMOUR

    Armour WeightSpecial Rules

    MISSILES WEAPONS

    Name Name

    Class Damage Type Pen Class Damage Type Pen

    Range ROF Clip Reload Range ROF Clip Reload

    Special Rules Special Rules

    Name Name

    Class Damage Type Pen Class Damage Type Pen

    Range ROF Clip Reload Range ROF Clip Reload

    Special Rules Special Rules

    Right Leg71-85

    Type :

    Left Leg86-100

    Type :

    ody

    31-70

    Type :

    Right Arm11-20

    Type :

    Left Arm21-30

    Type :

    Head

    1-10

    Type :

    17

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    SkillsSkill Ba

    sic

    Traine

    d

    +10%

    +20%

    BONUS

    Acrobatics (Ag)

    Awareness (Per)

    Barter (Fel)

    Blather (Fel)

    Carouse (T)

    Charm (Fel)

    Chem-Use (Int)

    Cipher (Int)( )

    Cipher (Int)( )

    Cipher (Int)( )

    Climb (S)

    Command (Fel)

    Commerce (Fel)

    Common Lore (int)( )

    Common Lore (int)( )

    Common Lore (int)( )

    Concealment (Ag)

    Contortionist (Ag)

    Deceive (Fel)Demolition (Int)

    Disguise (Fel)

    Dodge (Ag)

    Drive (Ag)( )

    Drive (Ag)( )

    Drive (Ag)( )

    Evaluate(Int)

    Forbidden Lore(Int)( )

    Forbidden Lore(Int)( )Forbidden Lore(Int)( )

    Forbidden Lore(Int)( )

    Gamble (Int)

    Inquiry(Fel)

    Interrogation(WP)

    Intimidate(S)

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    SkillsSkill Ba

    sic

    Traine

    d

    +10%

    +20%

    BONUS

    Invocation (WP)

    Literacy (Int)

    Logic (Int)

    Medicae (Int)

    Navigation (Int)( )

    Navigation (Int)( )

    Performer (Fel)( )

    Performer (Fel)( )

    Pilot (Ag)( )

    Pilot (Ag)( )

    Pilot (Ag)( )

    Psyniscience (Per)

    Scholastic Lore (Int)( )

    Scholastic Lore (Int)( )

    Scholastic Lore (Int)( )

    Scrutiny (Per)

    Search (Per)

    Secret Tongue (Int)( )

    Secret Tongue (Int)( )Security (Ag)

    Shadowing (Ag)

    Silent Move (Ag)

    Sleight of Hand (Ag)

    Speak Language (Int)( )

    Speak Language (Int)( )

    Speak Language (Int)( )

    Survival (Int)

    Swim (S)Tech-Use (Int)

    Tracking (Int)

    Trade (Int)( )

    Trade (Int)( )

    Trade (Int)( )

    Wrangling (Int)

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    Skill TestsType of Skill Effect on Skill Test

    Untrained Basic Skill

    Test at half Characteristic (round

    down)

    Untrained Advanced Skill Cannot perform a test with this skill

    Trained Basic or Advanced

    SkillTest at full Characteristic

    Mastered Basic or Advanced

    SkillTest at full Characteristic +10 or +20

    TalentsTalent Name Prerequisite Benefit

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    TalentsTalent Name Prerequisite Benefit

    Special Abilities

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    GearClothing WEIGHTS

    Clothing Worn: Carry:

    Lift:

    Push

    Item Carried Weight

    Item Owned Weight

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    Vehicles

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    Psychic DisciplinesPsychic Discipline:

    Discipline Power Focus Time Sustain Description

    Psychic Discipline:

    Discipline Power Focus Time Sustain Description

    Psychic Discipline:

    Discipline Power Focus Time Sustain Description

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    InsanityCurrent Insanity Points:

    Degree of Madness:

    Trauma Modifier:

    Mental Disorders

    Disorder Severity Gained From

    CorruptionCurrent Corruption Points:

    Degree of Corruption:

    Malignancy Test Modifier:

    Malignancies

    Malignancy Gained From

    Mutations

    Mutation Gained From

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    Starship Combat ActionsManuvres Actions:

    Action Test Benefit

    Adjust Bearing Challenging (+0) Pilot (SpaceCraft) + Manoeuvrability

    Turn earlier than normal

    Adjust SpeedChallenging (+0) Pilot (Space

    Craft) + Manoeuvrability

    Move faster or slower

    than normal

    Adjust Speed &

    Bearing

    Hard (-20) Pilot (Space Craft) +

    Manoeuvrability

    Turn earlier than normal

    while moving faster or

    slower than normal

    Come to NewHeading Difficult (-10) Pilot (SpaceCraft) + Manoeuvrability Make two turns in oneround

    DisengageOpposed Challenging (+0) Pilot

    (Space Craft) + ManoeuvrabilityEscape Combat

    Evasive

    Manoeuvres

    Difficult (-10) Pilot (Space

    Craft) + Manoeuvrability

    Inflicts penalties on

    enemy fire

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    Extended Actions

    Action Test Benefit

    Active Augury Scrutiny + Detection Scan the area

    Aid the Machine Spirit Tech-UseBonus to Detection orManoeuverability

    Disinformation Deceive or Blather Raise Morale

    Emergency Repairs Tech-UseRepair damaged, depressurized

    or unpowered Component

    Flank Speed Tech-Use Gain additional movement

    Focused Augury Scrutiny + Detection Detailed scan of one target

    Hail the Enemy Interaction Skill Communicate with another ship

    Hit and Run Pilot (Space Craft),Command

    Board enemy ship, causedamage and return

    Hold Fast! Willpower Reduce Morale Damage

    Jam Communications Tech-UseStop target from sending vox

    signals

    Lock on Target Scrutiny + Detection Bonus to BS Tests with oneweapon component

    Prepare to Repel

    BoardersCommand

    Bonus to Command Tests vs.

    enemy boarding actions

    Put Your Backs Into It! Intimidate or Charm Bonus to various actions

    Triage MedicaeReduce Crew Population

    Damage

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    Journal

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    Notes

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    FATEUsing Fate Points

    Spending one Fate Point (free action) allows:

    Re-roll a failed test once. The results of the re-roll are final. Gain a +10 bonus to a test. This must be chosen before dices are

    rolled.

    Add an extra degree of success to a test. This may be chosenafter dice are rolled.

    Count as having rolled a 10 for initiative. Instantly remove 1D5 Damage (this cannot affect Critical

    Damage).

    Instantly recover from Stunned.Burning Fate Points

    An explorer may choose to burn a Fate Point and permanently reduce

    his Fate by one to save his life. The result is that the character survives

    whatever it was that would have killed him, but only just.A Fate Point may be burnt even if it has already been used for that

    gaming session.

    Starship and burning Fate

    In the case of starship destruction, Explorers who are on board can

    choose to burn a Fate Point in order to avoid certain death. However,

    the Explorers who burn Fate Points in this manner do so collectively this means that each and every character on the ship must burn a Fate

    Point at the same time!

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