Summer 2010 Hiroshi ISHII E15 MIT Media Lab 1web.media.mit.edu/~ishii/tmp/2010_ZeroG_Tokyo.pdf¢  Tangible

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  • The Media Lab environment defies gravity

    Zero G & Tangible Bits

    Summer 2010 Hiroshi ISHII MIT Media Lab

    E15

    E14

    1 Defy Gravity

  • Defy Gravity Open Innovation @ MIT Media Lab

    atoms

    bits

    Tom Shannon

    The Media Lab environment defies gravityZero G

    Summer 2010 Hiroshi ISHII MIT Media Lab E15

    E14

  • The Media Lab environment defies gravity

    The Media Lab defies gravity

    E15

    E14

    E14

  • Our Launchpad

    Our Launchpad

  • Media Lab = Rocket

    Media Lab = Diversity Learning Design FilmMusicAIBeing Digital

    Networks Telephony Publishing Holography HDTV Modeling Perception Graphics Video Ethnography Opera

    Agents Education Avatars Fabrication Vision Imaging Affect Sensing AI

    Tangible Nanotech Design Learning Sensing Cognition Prototyping

    Social Networks Art Robotics Cars Economics BrainProsthetics Human 2.0

  • The best way to predict the future is to invent it. This is the century in which you can be proactive about the future; you don't have to be reactive. The whole idea of having scientists and technology is that those things you can envision and describe can actually be built.

    ! ! ! Alan Kay

    2 Spaceship

  • E14

  • E14

  • 3 Changes and Vision

  • Where are you now?

    Where are you heading for?

  • © 2010 MIT Media Laboratory, Hiroshi Ishii

    Airborne Warning And Control System

    Early Warning System

    Where are you now?

  • The Great Wave off Kanagawa Hokusai 1832

    © 2010 MIT Media Laboratory, Hiroshi Ishii

    What drives Creation?

    Vision Concepts, principles

    Users’ need Applications

    Technologies

  • © 2010 MIT Media Laboratory, Hiroshi Ishii

    What drives Creation?

    Vision Concepts, principles

    Users’ need Applications, Utility

    Technologies

    © 2010 MIT Media Laboratory, Hiroshi Ishii

    What drives Creation?

    Vision Concepts, principles

    Users’ need Applications, Utility

    Technologies

  • © 2010 MIT Media Laboratory, Hiroshi Ishii

    What drives Creation?

    Vision Concepts, principles

    Users’ need Applications, Utility

    Technologies

    My focus

    © 2010 MIT Media Laboratory, Hiroshi Ishii

    art & science

  • © 2009 MIT Media Laboratory, Hiroshi Ishii

    Why? Life Span

    Vision Concepts, principles

    Applications Need, users, task, evaluation

    Technologies

    >100 y

    ~10 y

    ~1 y

    © 2009 MIT Media Laboratory, Hiroshi Ishii

    Research & Business

    Vision Concepts, Principles

    Applications users, task, evaluation

    Enabling Technologies

    Strategy Business model

    Products customers, markets

    Technologies IPs

  • 4 Ecology

    Ecology

  • Ecology

    Info. Ecology

    cloud

  • In the Cloud

    In the Cloud

  • In the Cloud

    In the Cloud

  • In the Cloud Evernote

    Ecology

  • 愛板 iPad

  • 社会 Social Media

  • 暗黒 Dark Side

  • 反撃 Counter Tweet Attack

  • 銀河帝国興亡史 4/26-5/20/10

    @ishii_mit http://togetter.com/li/17184

  • 銀河帝国興亡史 4/26-5/20/10

    @ishii_mit http://togetter.com/li/17184

    銀河帝国興亡史 4/26-5/20/10

    @ishii_mit http://togetter.com/li/17184

  • 銀河帝国興亡史 4/26-5/20/10

    http://togetter.com/li/17184

    銀河帝国興亡史 2010

    5 Arts of Tangible Bits

  • © 2010 MIT Media Laboratory, Hiroshi Ishii

    art & science

    © 2010 MIT Media Laboratory, Hiroshi Ishii

    Tangible Bits

    physical

    digital

    physical

    digital

  • © 2010 MIT Media Laboratory, Hiroshi Ishii

    Eyes are in charge, but hands are underemployed.

    © 2010 MIT Media Laboratory, Hiroshi Ishii

    Orrery: Tangible Representation of Knowledge

    Aesthetics which value haptic interaction with specialized physical objects ... but much richness has been lost.

  • © 2010 MIT Media Laboratory, Hiroshi Ishii

    Abacus: Origin of Tangible Bits

    Hiroshi ISHII, born 2/4/56 Alisa ISHII, born 9/1/04

    © 2010 MIT Media Laboratory, Hiroshi Ishii

    Tangible Bits

    Physical embodiment of digital information and computation

  • © 2010 MIT Media Laboratory, Hiroshi Ishii

    Tangible Bits

    Physical embodiment of digital information and computation

    © 2010 MIT Media Laboratory, Hiroshi Ishii

    Ambient Media in Nature water, sand, wind, light, shadow, cloud

  • © 2010 MIT Media Laboratory, Hiroshi Ishii

    風 wind

    © 2010 MIT Media Laboratory, Hiroshi Ishii

    Pinwheels: wind of bits Ren, Frei, Dahley, Wisneski, and Ishii, 1997-2000

    Ambient information display spinning in a "wind of bits.”

    Architectural space will be an ambient interface.

  • © 2010 MIT Media Laboratory, Hiroshi Ishii

    Orb by Ambient Devices (Media Lab Spinoff) www.ambientdevices.com

    • This light glows different colors to help you monitor your portfolio, traffic on your commute, new snow in the mountains, pollen index, etc. �

    • The behavior can be remapped to summarize whatever information youʼd like in your periphery. �

    New York Times Magazine, Dec. 2002

    © 2010 MIT Media Laboratory, Hiroshi Ishii

    Foreground --> Background Peripheral Awareness using Ambient Media

    ambient

    Always on, real-time Peripheral awareness Seamless with environment

    PCs

    Time-consuming Requires navigation Complex

    phone

    Interruptive Intrusive

  • © 2010 MIT Media Laboratory, Hiroshi Ishii

    触 Touch

    © 2010 MIT Media Laboratory, Hiroshi Ishii

    inTouch: Haptic Interpersonal Communication Medium Brave, Dahley, Frei, Su, and Ishii, 1998

    “Reach out and touch someone.”

    “Synchronized Distributed Physical Objects” create an illusion of touching the same object using force-feedback technology.

  • © 2010 MIT Media Laboratory, Hiroshi Ishii

    inTouch: Haptic Interpersonal Communication Medium

    illusion of touching the same object using force-feedback technology.

    © 2010 MIT Media Laboratory, Hiroshi Ishii

    “Ghostly Presence”

    Remote users remain isolated behind computer screen.

    shared physical work space

    Movement of local objects suggests the physical presence of remote users.

    user B’s physical space

    traditional remote collaboration systems

    user A’s physical space

    tangible telepresence

  • © 2010 MIT Media Laboratory, Hiroshi Ishii

    Curlybot Frei, Su, ishii, 2000

    A toy that can record and playback physical motion.

    Children establish an affective and body syntonic connection with curlybot, and develop intuitions for concepts such as differential geometry.

    © 2010 MIT Media Laboratory, Hiroshi Ishii

    topobo Building Blocks with kinetic memory Hayes Raffle, Amanda Parkes, and Hiroshi Ishii

    • made of active (motorized) & passive (static) components • passives geometry based on cubic & tetrahedral crystals • coincident input & output space • actives “programmed” by moving, pushing, twisting units • recorded sequence automatically plays back repeatedly • distributed computation and networking

  • © 2010 MIT Media Laboratory, Hiroshi Ishii

    topobo Building Blocks with kinetic memory Hayes Raffle, Amanda Parkes, and Hiroshi Ishii

    • made of active (motorized) & passive (static) components • passives geometry based on cubic & tetrahedral crystals • coincident input & output space • actives “programmed” by moving, pushing, twisting units • recorded sequence automatically plays back repeatedly • distributed computation and networking

    © 2010 MIT Media Laboratory, Hiroshi Ishii

    art & science

  • © 2010 MIT Media Laboratory, Hiroshi Ishii

    Illuminating Clay Ben Piper, Carlo Ratti & Hiroshi Ishii 01

    3-D Tangible Interface for Landscape Analysis

    • 1. Physical Manipulation

    2. 3-D Capture

    3. Computational Analysis

    4. 3-D Projection

    © 2010 MIT Media Laboratory, Hiroshi Ishii

    Illuminating Clay Ben Piper, Carlo Ratti & Hiroshi Ishii

    • Physical Clay as 3-D Physical Input & Visual Display for intuitive manipulation and understanding of spatial relationships

    • 3D Laser Scanner + Video Projector

  • © 2010 MIT Media Laboratory, Hiroshi Ishii

    SandScape

    Hiroshi Ishii, Carlo Ratti, Ben Piper, Yao Wang, and Assaf Biderman

    Tangible Media Gr