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The Commodification of Play in Diablo 3 Understanding the Real Money Market Place Patrick Prax Uppsala University [email protected]

The Commodification of Play in Diablo 3 –Understanding the Real Money Market Place - Patrick Prax

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Page 1: The Commodification of Play in Diablo 3 –Understanding the Real Money Market Place - Patrick Prax

The Commodification of Play in

Diablo 3 –

Understanding the Real Money

Market Place

Patrick Prax

Uppsala University

[email protected]

Page 2: The Commodification of Play in Diablo 3 –Understanding the Real Money Market Place - Patrick Prax

•Diablo 3 and the real-money

auction house (RMAH)

•Prosumption, produsage

and playbour

•The RMAH and•Real-money trade

•Game business models

•Game design

•Game Design as Marketing

•Cases

[email protected]

Page 4: The Commodification of Play in Diablo 3 –Understanding the Real Money Market Place - Patrick Prax

The Real-Money Market Place

• Load your Battle.net account with money

• Buy or sell virtual items for real money

• Buy Blizzard products, games,

merchandise, DLC, from that money

• There is a fee for trading (1$ or 15%)

and cashing out (15%)

[email protected]

Page 6: The Commodification of Play in Diablo 3 –Understanding the Real Money Market Place - Patrick Prax

It has to make money

• Blizzard forces people online

– excluding many (>100 000 according to

Extra Creditz) from playing - reducing sales

– Accepting rubber-banding and other

performance problems (like servers braking

down at launch)[email protected]

Page 7: The Commodification of Play in Diablo 3 –Understanding the Real Money Market Place - Patrick Prax

Prosumption, Produsage and

Playbour

• Production and Consumption/Use at the

same time

– Facebook and other social media, In MMOs

happening during normal play

• Play and labor

– Grinding, Farming, unpleasant mechanical

play to gain an advantage

• Do not really fit…

[email protected]

Page 8: The Commodification of Play in Diablo 3 –Understanding the Real Money Market Place - Patrick Prax

Commodification

of Play

• Commodification of leisure

• Work logic permeating the game, play, and

the emerging social interactions

• Breaking immersion and any residue of a

magic circle

• No equal start, not different place

[email protected]

Page 9: The Commodification of Play in Diablo 3 –Understanding the Real Money Market Place - Patrick Prax

Real-Money Trade

• Normally outside of the

game

• In Everquest included

after launch

• The RMAH is a RMT

platform with a tax.

[email protected]

Page 11: The Commodification of Play in Diablo 3 –Understanding the Real Money Market Place - Patrick Prax

Game Design as Marketing

• “MMO operators are able to adjust the

environment in which their products are

sold and marketed, and the rules

according to which the products are

used, not to mention their role in creating

the environment to begin with. […]

business models and service design,

including game design, could be

integrated and aligned from the start.”

(Hamari and Lehdonvirtä, 2010)

[email protected]

Page 12: The Commodification of Play in Diablo 3 –Understanding the Real Money Market Place - Patrick Prax

Cases

• Natalya’s Wrath

• Community Reaction, Forced

Participation

• Item affixes and drop rates

[email protected]

Page 13: The Commodification of Play in Diablo 3 –Understanding the Real Money Market Place - Patrick Prax

Natalya’s Wrath

• “Result: 20s of (near)

immunity […] THAT is

OP.” –Forum poster

• “We're a bit

apprehensive because

we really don't want to

keep fiddling with

people's items, even

though this makes the

set quite good.” -

Bashiok, Blizzard

Community [email protected]

Page 14: The Commodification of Play in Diablo 3 –Understanding the Real Money Market Place - Patrick Prax

Community reaction

• Before launch:

• “Finally we can make money of our

gaming!”

• After:

• Forced to participate, no way to progress

otherwise

• Breaks immersion, best way to play is to

go work and earn money

[email protected]

Page 15: The Commodification of Play in Diablo 3 –Understanding the Real Money Market Place - Patrick Prax

Social Results

• No forced effects on behavior, but an

influence.

• Betray the aim “Gameplay first”.

• Ties into the discussion of business

models like micro transactions and game

design.

[email protected]

Page 16: The Commodification of Play in Diablo 3 –Understanding the Real Money Market Place - Patrick Prax

[email protected]

Thank You

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Page 17: The Commodification of Play in Diablo 3 –Understanding the Real Money Market Place - Patrick Prax

The Commodification of Play in

Diablo 3 –

Understanding the Real Money

Market Place

Patrick Prax

Uppsala University

[email protected] material used under fair use. If you own an IP and want me to take something out

please contact me. Thank you. [email protected]