- 1. Copyright GREE, Inc. All Rights Reserved.Copyright GREE,
Inc. All Rights Reserved. 2. GUI
- 2. Copyright GREE, Inc. All Rights Reserved. NHN Japan Web
Flash FlashWeb UnityUI Copyright GREE, Inc. All Rights
Reserved.
- 3. Copyright GREE, Inc. All Rights Reserved. 2. GUI GUI
- 4. Copyright GREE, Inc. All Rights Reserved. 2. GUI GUI
- 5. Copyright GREE, Inc. All Rights Reserved. 2. GUI GUI Unity
Asset Store GUI uGUI (Unity4.6) NGUI NGUI uGUI
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UI 3. 1 4. UnityGUI 5. 6. 7. UIPrefab 2. GUI
- 7. Copyright GREE, Inc. All Rights Reserved. 1. PhotoshopUI 2.
UI 3. 4. UnityGUI 5. 6. 7. UIPrefab 2. GUI
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StorePSD2NGUI PSD2uGUI 2. GUI
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hogehoge@Button hogehoge@Label NGUI PSD2NGUI 2. GUI
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GUI
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- 12. Copyright GREE, Inc. All Rights Reserved. 2. GUI
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Unity 3. 4. 5. UIPrefab 2. GUI
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- 16. Copyright GREE, Inc. All Rights Reserved. 4 2. GUI
- 17. Copyright GREE, Inc. All Rights Reserved.
ApplyShadow(verts, uvs, cols, oset, end, pos.x, -pos.y); oset =
end; end = verts.size; ApplyShadow(verts, uvs, cols, oset, end,
-pos.x, pos.y); oset = end; end = verts.size; ApplyShadow(verts,
uvs, cols, oset, end, pos.x, pos.y); oset = end; end = verts.size;
ApplyShadow(verts, uvs, cols, oset, end, -pos.x, -pos.y); 2. GUI
UILabel.cs Copyright GREE, Inc. All Rights Reserved.
- 18. Copyright GREE, Inc. All Rights Reserved. 4 2. GUI
- 19. Copyright GREE, Inc. All Rights Reserved. 8 4 2. GUI
- 20. Copyright GREE, Inc. All Rights Reserved.
ApplyShadow(verts, uvs, cols, oset, end, -pos.x, -pos.y); // oset =
end; end = verts.size; ApplyShadow(verts, uvs, cols, oset, end,
pos.x, 0.0f); oset = end; end = verts.size; ApplyShadow(verts, uvs,
cols, oset, end, -pos.x, 0.0f); oset = end; end = verts.size;
ApplyShadow(verts, uvs, cols, oset, end, 0.0f, pos.y); oset = end;
end = verts.size; ApplyShadow(verts, uvs, cols, oset, end, 0.0f,
-pos.y); 2. GUI UILabel.cs Copyright GREE, Inc. All Rights
Reserved.
- 21. Copyright GREE, Inc. All Rights Reserved. 2. GUI
- 22. Copyright GREE, Inc. All Rights Reserved. 2. GUI 16 4
- 23. Copyright GREE, Inc. All Rights Reserved. oat split = 16f;
oat angle = 360f / split; for(int i = 0; i