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Copyright © GREE, Inc. All Rights Reserved. Copyright © GREE, Inc. All Rights Reserved. 2. GUI

GREE Creators' Meetup #2 session B Manryo

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  1. 1. Copyright GREE, Inc. All Rights Reserved.Copyright GREE, Inc. All Rights Reserved. 2. GUI
  2. 2. Copyright GREE, Inc. All Rights Reserved. NHN Japan Web Flash FlashWeb UnityUI Copyright GREE, Inc. All Rights Reserved.
  3. 3. Copyright GREE, Inc. All Rights Reserved. 2. GUI GUI
  4. 4. Copyright GREE, Inc. All Rights Reserved. 2. GUI GUI
  5. 5. Copyright GREE, Inc. All Rights Reserved. 2. GUI GUI Unity Asset Store GUI uGUI (Unity4.6) NGUI NGUI uGUI
  6. 6. Copyright GREE, Inc. All Rights Reserved. 1. PhotoshopUI 2. UI 3. 1 4. UnityGUI 5. 6. 7. UIPrefab 2. GUI
  7. 7. Copyright GREE, Inc. All Rights Reserved. 1. PhotoshopUI 2. UI 3. 4. UnityGUI 5. 6. 7. UIPrefab 2. GUI
  8. 8. Copyright GREE, Inc. All Rights Reserved. Asset StorePSD2NGUI PSD2uGUI 2. GUI
  9. 9. Copyright GREE, Inc. All Rights Reserved. PSDPSD2NGUI hogehoge@Button hogehoge@Label NGUI PSD2NGUI 2. GUI
  10. 10. Copyright GREE, Inc. All Rights Reserved. PSD2NGUI 2. GUI
  11. 11. Copyright GREE, Inc. All Rights Reserved.
  12. 12. Copyright GREE, Inc. All Rights Reserved. 2. GUI
  13. 13. Copyright GREE, Inc. All Rights Reserved. 1. PhotoshopUI 2. Unity 3. 4. 5. UIPrefab 2. GUI
  14. 14. Copyright GREE, Inc. All Rights Reserved. 2. GUI
  15. 15. Copyright GREE, Inc. All Rights Reserved. 2. GUI
  16. 16. Copyright GREE, Inc. All Rights Reserved. 4 2. GUI
  17. 17. Copyright GREE, Inc. All Rights Reserved. ApplyShadow(verts, uvs, cols, oset, end, pos.x, -pos.y); oset = end; end = verts.size; ApplyShadow(verts, uvs, cols, oset, end, -pos.x, pos.y); oset = end; end = verts.size; ApplyShadow(verts, uvs, cols, oset, end, pos.x, pos.y); oset = end; end = verts.size; ApplyShadow(verts, uvs, cols, oset, end, -pos.x, -pos.y); 2. GUI UILabel.cs Copyright GREE, Inc. All Rights Reserved.
  18. 18. Copyright GREE, Inc. All Rights Reserved. 4 2. GUI
  19. 19. Copyright GREE, Inc. All Rights Reserved. 8 4 2. GUI
  20. 20. Copyright GREE, Inc. All Rights Reserved. ApplyShadow(verts, uvs, cols, oset, end, -pos.x, -pos.y); // oset = end; end = verts.size; ApplyShadow(verts, uvs, cols, oset, end, pos.x, 0.0f); oset = end; end = verts.size; ApplyShadow(verts, uvs, cols, oset, end, -pos.x, 0.0f); oset = end; end = verts.size; ApplyShadow(verts, uvs, cols, oset, end, 0.0f, pos.y); oset = end; end = verts.size; ApplyShadow(verts, uvs, cols, oset, end, 0.0f, -pos.y); 2. GUI UILabel.cs Copyright GREE, Inc. All Rights Reserved.
  21. 21. Copyright GREE, Inc. All Rights Reserved. 2. GUI
  22. 22. Copyright GREE, Inc. All Rights Reserved. 2. GUI 16 4
  23. 23. Copyright GREE, Inc. All Rights Reserved. oat split = 16f; oat angle = 360f / split; for(int i = 0; i