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Understanding
H AIYPE EMR D
Presented by: Mark Jay V. Peña
Hypermedia is nothing but multimedia, but this
time packaged as an educational computer software where information is presented and student activities are
integrated in a virtual learning environment.
Educational IT application are hypermedia and these include:
Tutorial software packages; Knowledge web pages; Simulation instructional games; Learning project management,
and others.
The presentation of information-learning activities in hypermedia is said to be sequenced in a non-linear manner .
Characteristics Of Hypermedia Application Software
LEARNER CONTROL
LEARNER WIDE RANGE OF
NAVIGATION ROUTES
VARIETY OF MEDIA
1. Learner Control
This means the learner makes his own decisions on the path, flow or events of instruction.
2. Learner Wide Range of Navigation Routes
The learner controls the sequence and pace of his path depending on his/her ability and motivation.
3. Variety of Media
Hypermedia includes more than one media but does not necessarily use all types of media in one presentation.
Hypermedia still does not replace life’s experience and learning from nature and life. This is the saying that information and communication technology cannot replace the teacher altogether.
In the use of hypermedia the following instructional events will prove useful to the teacher:
LESSON 15: UNDERSTANDING HYPERMEDIA
Get the learners’ attention.Recall prior learning.Inform learners of lesson objectives.
Introduce the software and its distinctive features.
LESSON 15: UNDERSTANDING HYPERMEDIA
Guide learning, eliciting performance.
Provide learning feedback.Assess performance.Enhance retention and learning transfer.