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Proyecto eMadrid: Juegos Serios y Simulaciones Educativas
SIIE 2016, Salamanca, 14th-16th September 2016
Proyecto eMadrid: Juegos Serios y Simulaciones Educativas
Manuel Freire Morán, UCMFrancisco Jurado Monroy, UAM
J. Ángel Velázquez-Iturbide, URJCMª Carmen Fernández Panadero, Mª Blanca Ibáñez, UC3M
Proyecto eMadrid: Juegos Serios y Simulaciones Educativas
SIIE 2016, Salamanca, 14th-16th September 2016
Outline
1. Introduction2. Research (past two years)
a) UAMb) UCMc) UC3Md) URJC
3. Future work
Proyecto eMadrid: Juegos Serios y Simulaciones Educativas
SIIE 2016, Salamanca, 14th-16th September 2016
1 Introduction• Project eMadrid:
– Call 2013 for R+D Technologies Programmes
– 2014-16, extendible to 2017-18– Continuation of a homonym project, call
2009• Goal 4:
– Serious games and educational simulations
Proyecto eMadrid: Juegos Serios y Simulaciones Educativas
SIIE 2016, Salamanca, 14th-16th September 2016
2 Past research – UAM• Goal:
– Balance between educational value and entertainment in educational videogames
• Proposal:– Adaptation based on:
• Player profile: to motivate the student• Learning style: to determine the best method,
learning objects
Proyecto eMadrid: Juegos Serios y Simulaciones Educativas
SIIE 2016, Salamanca, 14th-16th September 2016
2 Past research – UAM• Explorations made in an adaptive
educational context• Initial results:
– Most users claim that foreseen adaptation rules are right
– Preferences about learning style change due to the virtual context:• The nature of the virtual context has an
influence on dimensions regarding how students organize, process, perceive, receive and understand information
Proyecto eMadrid: Juegos Serios y Simulaciones Educativas
SIIE 2016, Salamanca, 14th-16th September 2016
2 Past research – UAM• Goal: to evaluate the effectiveness of
gamification in e-learning:– Motivation and participation should be
increased– Studies in e-learning do not provide definite
evidence about their effectiveness:• Success is due to the use of gamification or to the
system itself (independently from gamification)• Proposal: to address studies aimed at
answering this question
Proyecto eMadrid: Juegos Serios y Simulaciones Educativas
SIIE 2016, Salamanca, 14th-16th September 2016
2 Past research – UAM• Gamification of evalUAM:
– Tool tested for adaptive tests:• Little students’ motivation has been observed
in different experiences– Ideal context to identify whether the use of
gamification may face little motivation while the system essence is maintained (dynamic adaptability)
– Evidence is sought about success of the gamification process
Proyecto eMadrid: Juegos Serios y Simulaciones Educativas
SIIE 2016, Salamanca, 14th-16th September 2016
2 Past research – UCM• Application areas and ages
– Electricity / electromagnetism (12+)– Promote reading (4-8)– Computing education (18+)– Classical theater (12+)– XML Markup (18+)
• Approaches– Learning through games– Gamification– Learning Analytics
• Devices– Tabletop– Tablets & smartphones– Virtual & augmented reality
Proyecto eMadrid: Juegos Serios y Simulaciones Educativas
SIIE 2016, Salamanca, 14th-16th September 2016
2 Past research – UCM• Some games:
– La Dama Boba: classical theater for 12+– Lost in Space: XML for non-programmers
• Infrastructure:– Game Learning Analytics, player profiles– xAPI games language– Accessible games
• EU Projects: RAGE & Beaconing
Proyecto eMadrid: Juegos Serios y Simulaciones Educativas
SIIE 2016, Salamanca, 14th-16th September 2016
Proyecto eMadrid: Juegos Serios y Simulaciones Educativas
SIIE 2016, Salamanca, 14th-16th September 2016
Proyecto eMadrid: Juegos Serios y Simulaciones Educativas
SIIE 2016, Salamanca, 14th-16th September 2016
rageproject.eu
Proyecto eMadrid: Juegos Serios y Simulaciones Educativas
SIIE 2016, Salamanca, 14th-16th September 2016
Player clustering
Proyecto eMadrid: Juegos Serios y Simulaciones Educativas
SIIE 2016, Salamanca, 14th-16th September 2016
Usability
Psychological factors
AR Features
Immediacy of control
Reification
Contextualization of learning
Perceived usefulness
Perceived ease of use
Intention to use
Immersion
Motivation
Engagement
Reflective thinking
• AR: Promise for education2 Past research – UC3M
Proyecto eMadrid: Juegos Serios y Simulaciones Educativas
SIIE 2016, Salamanca, 14th-16th September 2016
• Main results in AR:– Students achieve high levels of concentration
when using AR-based simulations– AR can be ineffective for some students in
experiential learning– Students behave differently depending on
whether or not they are guided in their activities– Simple scaffolding might help in improving the
effectiveness of AR-based simulation environments
2 Past research – UC3M
Proyecto eMadrid: Juegos Serios y Simulaciones Educativas
SIIE 2016, Salamanca, 14th-16th September 2016
2 Past research – UC3M: El Secreto de Marcos (physical simulation + 3DVW)
Colaboración: UC3M: Raúl Araujo, Carmen Fdez . Autor Libro: Rafa Nieto, CEIP: Seseña y Benavente,
https://www.youtube.com/watch?v=aYoQnxBbTnE#t=39s
Contacto:[email protected]
Proyecto eMadrid: Juegos Serios y Simulaciones Educativas
SIIE 2016, Salamanca, 14th-16th September 2016
2 Past research – UC3M: El secreto de Marcos
Proyecto eMadrid: Juegos Serios y Simulaciones Educativas
SIIE 2016, Salamanca, 14th-16th September 2016
2 Past research – URJC• Two topics on computing education:
– Program visualization using the SRec system
– Comparing outcomes of optimization algorithms
Proyecto eMadrid: Juegos Serios y Simulaciones Educativas
SIIE 2016, Salamanca, 14th-16th September 2016
2 Past research – URJC• Program visualization using the SRec
system:– Technique of “multiple executions”:
– Constructive use of visualizations for the development of dynamic programming algorithms:
Proyecto eMadrid: Juegos Serios y Simulaciones Educativas
SIIE 2016, Salamanca, 14th-16th September 2016
2 Past research – URJC• Comparing outcomes of optimization
algorithms:– Collaborative extension of the GreedEx
system, aimed at experimenting with greedy algorithms
– Development of the OptimEx system, aimed at comparing optimization algorithms
Proyecto eMadrid: Juegos Serios y Simulaciones Educativas
SIIE 2016, Salamanca, 14th-16th September 2016
3 Future work• Computing education (URJC):
– Extend SRec support to the development of dynamic programming algorithms by generating code
– Extend SRec visualizations with domain-specific graphical representations
– Enhance OptimEx usability
Proyecto eMadrid: Juegos Serios y Simulaciones Educativas
SIIE 2016, Salamanca, 14th-16th September 2016
3 Future work• Gamification (UCM):
– New student model– Application of learning analytics to games
• Digital humanities:– Making reading tangible to disabled
children by means of virtual reality (UC3M)– Serious games on dancing and theater
(UCM)
Proyecto eMadrid: Juegos Serios y Simulaciones Educativas
SIIE 2016, Salamanca, 14th-16th September 2016
3 Future work• Augmented reality (UC3M):
– Incorporate AR-based simulations into Web-based courses
Proyecto eMadrid: Juegos Serios y Simulaciones Educativas
SIIE 2016, Salamanca, 14th-16th September 2016
¡Muchas gracias!Obrigado!
http://www.emadridnet.org/