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LEVEL DESIGN DOCUMENTATION: Words with… peers? Neil Alphonso Lead Designer, Splash Damage

Level Design in a Day, GDC2012: Word with... Peers?

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Page 1: Level Design in a Day, GDC2012: Word with... Peers?

LEVEL DESIGN DOCUMENTATION:

Words with… peers?

Neil AlphonsoLead Designer, Splash Damage

Page 2: Level Design in a Day, GDC2012: Word with... Peers?
Page 3: Level Design in a Day, GDC2012: Word with... Peers?
Page 4: Level Design in a Day, GDC2012: Word with... Peers?

TIPSPHASESCOMPONENTSAUDIENCES

Page 5: Level Design in a Day, GDC2012: Word with... Peers?

TIPS

Page 6: Level Design in a Day, GDC2012: Word with... Peers?

PRO-TIP #1

ALWAYS

BE

CONCISE

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PRO-TIP #2

REFER TO PRO-TIP #1:

ALWAYS

BE

CONCISE

Page 8: Level Design in a Day, GDC2012: Word with... Peers?

PRO-TIP #3

EMBRACE THE POWER OF FORMATTING

Page 9: Level Design in a Day, GDC2012: Word with... Peers?

Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa quis enim. Donec pede justo, fringilla vel, aliquet nec, vulputate eget, arcu. In enim justo, rhoncus ut, imperdiet a, venenatis vitae, justo. Nullam dictum felis eu pede mollis pretium. Integer tincidunt. Cras dapibus. Vivamus elementum semper nisi. Aenean vulputate eleifend tellus. Aenean leo ligula, porttitor eu, consequat vitae, eleifend ac, enim. Aliquam lorem ante, dapibus in, viverra quis, feugiat a, tellus. Phasellus viverra nulla ut metus varius laoreet. Quisque rutrum. Aenean imperdiet. Etiam ultricies nisi vel augue. Curabitur ullamcorper ultricies nisi. Nam eget dui. Etiam rhoncus. Maecenas tempus, tellus eget condimentum rhoncus, sem quam semper libero, sit amet adipiscing sem neque sed ipsum. Nam quam nunc, blandit vel, luctus pulvinar, hendrerit id, lorem. Maecenas nec odio et ante tincidunt tempus. Donec vitae sapien ut libero venenatis faucibus. Nullam quis ante. Etiam sit amet orci eget eros faucibus tincidunt. Duis leo. Sed fringilla mauris sit amet nibh. Donec sodales sagittis magna. Sed consequat, leo eget bibendum sodales, augue velit cursus nunc.

Page 10: Level Design in a Day, GDC2012: Word with... Peers?

Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus.

Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa quis enim. Donec pede justo, fringilla vel, aliquet nec, vulputate eget, arcu. In enim justo, rhoncus ut, imperdiet a, venenatis vitae, justo. Nullam dictum felis eu pede mollis pretium. Integer tincidunt. Cras dapibus. Vivamus elementum semper nisi. Aenean vulputate eleifend tellus.

Aenean leo ligula, porttitor eu, consequat vitae, eleifend ac, enim. Aliquam lorem ante, dapibus in, viverra quis, feugiat a, tellus. Phasellus viverra nulla ut metus varius laoreet. Quisque rutrum. Aenean imperdiet. Etiam ultricies nisi vel augue. Curabitur ullamcorper ultricies nisi. Nam eget dui.

Etiam rhoncus. Maecenas tempus, tellus eget condimentum rhoncus, sem quam semper libero, sit amet adipiscing sem neque sed ipsum. Nam quam nunc, blandit vel, luctus pulvinar, hendrerit id, lorem.

Maecenas nec odio et ante tincidunt tempus. Donec vitae sapien ut libero venenatis faucibus. Nullam quis ante. Etiam sit amet orci eget eros faucibus tincidunt. Duis leo. Sed fringilla mauris sit amet nibh. Donec sodales sagittis magna. Sed consequat, leo eget bibendum sodales, augue velit cursus nunc.

Page 11: Level Design in a Day, GDC2012: Word with... Peers?

Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa quis enim. Donec pede justo, fringilla vel, aliquet nec, vulputate eget, arcu. In enim justo, rhoncus ut, imperdiet a, venenatis vitae, justo. Nullam dictum felis eu pede mollis pretium.

Integer tincidunt.

• Cras dapibus.• Vivamus elementum semper nisi. • Aenean vulputate eleifend tellus.• Aenean leo ligula, porttitor eu, consequat vitae, eleifend ac, enim.• Aliquam lorem ante, dapibus in, viverra quis, feugiat a, tellus.• Phasellus viverra nulla ut metus varius laoreet.• Quisque rutrum.

Aenean imperdiet. Etiam ultricies nisi vel augue. Curabitur ullamcorper ultricies nisi. Nam eget dui. Etiam rhoncus. Maecenas tempus, tellus eget condimentum rhoncus, sem quam semper libero, sit amet adipiscing sem neque sed ipsum. Nam quam nunc, blandit vel, luctus pulvinar, hendrerit id, lorem. Maecenas nec odio et ante tincidunt tempus. Donec vitae sapien ut libero venenatis faucibus. Nullam quis ante. Etiam sit amet orci eget eros faucibus tincidunt.

Duis leo. Sed fringilla mauris sit amet nibh. Donec sodales sagittis magna. Sed consequat, leo eget bibendum sodales, augue velit cursus nunc.

Page 12: Level Design in a Day, GDC2012: Word with... Peers?

Lorem ipsum dolor sit amet, consectetuer adipiscing elit.

Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa quis enim. Donec pede justo, fringilla vel, aliquet nec, vulputate eget, arcu. In enim justo, rhoncus ut, imperdiet a, venenatis vitae, justo. Nullam dictum felis eu pede mollis pretium.

Integer tincidunt.

• Cras dapibus.• Vivamus elementum semper nisi. • Aenean vulputate eleifend tellus.• Aenean leo ligula, porttitor eu, consequat vitae, eleifend ac, enim.• Aliquam lorem ante, dapibus in, viverra quis, feugiat a, tellus.• Phasellus viverra nulla ut metus varius laoreet.• Quisque rutrum.

Aenean imperdiet.

Etiam ultricies nisi vel augue. Curabitur ullamcorper ultricies nisi. Nam eget dui. Etiam rhoncus. Maecenas tempus, tellus eget condimentum rhoncus, sem quam semper libero, sit amet adipiscing sem neque sed ipsum. Nam quam nunc, blandit vel, luctus pulvinar, hendrerit id, lorem. Maecenas nec odio et ante tincidunt tempus. Donec vitae sapien ut libero venenatis faucibus. Nullam quis ante. Etiam sit amet orci eget eros faucibus tincidunt.

Duis leo. Sed fringilla mauris sit amet nibh. Donec sodales sagittis magna. Sed consequat, leo eget bibendum sodales, augue velit cursus nunc.

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PRO-TIP #4

MODULARITY IS ALWAYS USEFUL

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PHASES

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PRE-PRODUCTIONBRAINSTORMING -> CULLING -> GOALS AND CONSTRAINTS -> REFINING

PRODUCTION

POST

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COMPONENTS

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TEMPLATES

DIAGRAMS & FLOW CHARTS

TOP-DOWN MAPS

ASSET LISTS

TABLE OF CONTENTS

SCRIPTS

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TEMPLATES

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DIAGRAMS &

FLOW CHARTS

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TOP-DOWN

MAPS

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ASSET LISTSAsset Name Type Theme Filename Size Polys

Doorframe01 Model Industrial Df_01.pkg 5k 120

Doorframe02 Model Industrial Df_02.pkg 4.6k 110

Doorframe03 Model Industrial Df_03.pkg 5k 180

Pipe01 Model Residential Pip_01.pkg 2k 60

Pipe02 Model Residential Pip_02.pkg 1.5k 48

WaterSpray VFX N/A Spray_01.pkg 145k 1604 (avg)

Machinehum Audio Industrial Mchnhum.pkg

80k N/A

Page 22: Level Design in a Day, GDC2012: Word with... Peers?

ASSET LISTSAsset Name Type Theme Filename Size Polys

Doorframe01 Model Industrial Df_01.pkg 5k 120

Doorframe02 Model Industrial Df_02.pkg 4.6k 110

Doorframe03 Model Industrial Df_03.pkg 5k 180

Pipe01 Model Residential Pip_01.pkg 2k 60

Pipe02 Model Residential Pip_02.pkg 1.5k 48

WaterSpray VFX N/A Spray_01.pkg 145k 1604 (avg)

Machinehum Audio Industrial Mchnhum.pkg 80k N/A

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TABLE OF

CONTENTS

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SCRIPTS

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AUDIENCES

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AUDIENCES

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LEVEL DESIGN & DESIGN

STAKEHOLDERS & PRODUCTION

ART

PROGRAMMING

AUDIO & VISUAL EFFECTS

CINEMATICS

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LEVEL DESIGN

& DESIGN

Page 29: Level Design in a Day, GDC2012: Word with... Peers?

STAKEHOLDERS

& PRODUCTION

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ART

Page 31: Level Design in a Day, GDC2012: Word with... Peers?

PROGRAMMING

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AUDIO &

VISUAL EFFECTS

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CINEMATICS

Page 34: Level Design in a Day, GDC2012: Word with... Peers?

REFERENCE:

“Designing Power-Ups for Action Games” Randy Smith, GDC 2003