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A Licence? A Licence! A short story about movies and games, data and research, and the reason why you should spend some ;me on improving your data research capabili;es if you want to be successful in the games industry. RIT Rochester 10.9.2012 Jörg MüllerLietzkow

Licences: Movies and Games

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Page 1: Licences: Movies and Games

A  Licence?  A  Licence!  

A  short  story  about  movies  and  games,  data  and  research,  and  the  reason  why  you  should  spend  some  ;me  on  improving  your  data  research  capabili;es  if  you  want  to  be  successful  in  the  games  industry.  

 RIT  -­‐  Rochester  10.9.2012  

 Jörg  Müller-­‐Lietzkow  

Page 2: Licences: Movies and Games

Movies  and  Games.    A  difficult  rela;onsship  

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We  all  know  Captain  Jack  Sparrow  ...    And  (his)  poor  Games  

•  A  few  ques;ons  in  the  first  place:  –  Have  you  ever  played  a  „perfect“  licensed  game?  

–  Do  you  think  licensed  games  are  a  good  thing?  

–  Are  you  willing  to  pay  for  a  licence?  

–  Is  the  connec;on  between  licence  and  movie  content  important  for  you?  

•  What  does  that  mean  from  an  industry  perspec;ve?  

Page 4: Licences: Movies and Games

Pirates  of  the  Caribbean  

h[p://www.the-­‐numbers.com/movies/series/PiratesOfTheCaribbean.php  

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The  easy  way?  

Platform) Yearly)(change)) Total)3DS$ 6,435,214$ (,51%)$ 19,438,733$PS3$ 5,565,017$ (,61%)$ 65,954,175$X360$ 4,265,747$ (,69%)$ 67,938,578$Wii$ 2,806,053$ (,76%)$ 96,420,626$PSV$ 2,243,127$ (+366%)$ 2,691,443$PSP$ 2,071,631$ (,72%)$ 74,902,884$DS$ 1,654,026$ (,81%)$ 151,936,056$Total) 25,040,815) (;64%)) ))

!h[p://www.vgchartz.com/yearly/2012/Global/;  1.9.12  

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A  licence  to  kill  ...  What  is  the  real  money  value?  

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Why  does  it  ma[er?  

•  Recouping  a  franchise  is  ge_ng  more  complex.  •  In  a  transforming  games  industry  the  meaning  of  licences  is  unpredictable  (e.g.  Star  Trek  (Gameforge);  Ba[lestar  Galac;ce  (Bigpoint)).  

Sources(for(Revenue( 1980( 2000( 2010(Cinema' 75' 34' 30'Home'Entertainment'(DVD,'BR'etc.)' 5' 40' 20'TV' 18' 20' 20'PayAperAView' 2' 4' 20'Internet,'Mobile,'Merchandising' 0' 2' 10''(Wendling  2012:  87)  

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Licences  could  be  magical  •  Licences  tend  to  be  a  „save  

bet“  in  the  movie  business.  If  a  first  movie  does  well  200  mio.  US-­‐$  produc;on  costs  will  be  no  problem  for  the  successor.  

•  The  value  of  a  licence  from  a  successful  movie  series  rises  over  the  ;me  but  it  also  can  decline  if  you  create  one  bad  product  (hit  driven  business).  

•  The  real  magic  is  the  leverage  effect  of  a  licence.    

Page 9: Licences: Movies and Games

Terminate  imagina;on  100  Mio.  US-­‐$  will  do  it!  

1.836  

1.413  1.339  

1.067  943  

0,00  

200,00  

400,00  

600,00  

800,00  

1.000,00  

1.200,00  

1.400,00  

1.600,00  

1.800,00  

2.000,00  

Warner  Bros.   Paramount  Pictures  

Sony  Pictures  Buena  Vista  20th  Century  Fox  

Top  Filmstudios  Revenues  in  US-­‐cinemas  2009  

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Worldwide  Cinema    Revenues  in  Billion  US-­‐$    

MPAA  2012,  Theatrical  Market  Sta;s;cs  2011:  4    

Page 11: Licences: Movies and Games

Save  Bet  –  Some  proof  

h[p://en.wikipedia.org/wiki/List_of_highest-­‐grossing_films,  31.8.12  

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Change...  And  Rise  

•  Some;mes  even  licences  do  need  a  „new  start“  (reboot  them!).    

•  Change  is  a  chance  as  well  as  a  big  risk.  The  blockbuster  business  is  like  playing  with  fire.    

•  Movie  Licences  will  remain  as  a  stable  cultural  artefact  –  games  mostly  not.  

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Batman  Franchise  

h[p://www.the-­‐numbers.com/movies/series/Batman.php    

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Reboot  me  please!  

•  Nearly  every  successful  blockbuster  franchise  elder  than  10  years  got  a  reboot  during  the  last  decade  (Batman,  Bond,  Spiderman  etc.).  

•  Reboo;ng  means  more  then  remaking.  Reboo;ng  means  a  chance  to  enhance  the  franchise.  

 

Page 15: Licences: Movies and Games

Even  huge  franchises  can  fail!  „Why  People  Were  Excited:  Terminator  3  was  a  big  old  let-­‐down,  but  this  new  take  on  the  franchise  looked  set  to  return  things  to  an  even  keel.  Even  though  McG  was  at  the  helm,  the  director  was  saying  saying  all  the  right  things  about  retaining  James  Cameron's  mythology,  while  in  ChrisBan  Bale,  the  film  had  a  heavyweight  lead  in  place.  The  stage  was  set  for  something  special.      Why  They  Ended  Up  Disappointed:  "I  feel  like  we  did  a  lot  right  with  Terminator  and  I  feel  like  we  did  a  lot  wrong,"  said  McG  with  the  benefit  of  hindsight.  In  fairness  to  him,  plenty  of  the  acBon  hits  the  spot,  but  it  never  really  feels  like  a  Terminator  movie,  not  least  because  the  characters  are  given  very  liHle  room  to  breathe  between  the  sound  and  fury  of  man  vs.  machine  combat.“  

h[p://www.totalfilm.com/features/50-­‐most-­‐disappoin;ng-­‐movies-­‐of-­‐all-­‐;me/terminator-­‐salva;on-­‐2009  24.8.2012  

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Games  and  Movies  –  The  way  it  works!  

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Games  Market  Segementa;on  2012  (based  on  player  types)  

MMOG/  MMORPG  

Sub-­‐scrip@on  

Mobile  Games  

Social  Network  Games  

Self  Improve-­‐ment  

Adgames  

Skill  based  Games  

Core   Standard   Casual  

High  Investment  (Money/Time)  

Low  Invest  

Browser  Games  

Core  Console  Games  

Core  PCGames  

Online  Gambling  

Old  Markets  

New  emerging  markets  

Exer-­‐games  

Page 18: Licences: Movies and Games

Independence  creates  IP  

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Industry  Transforma;on    can  also  kill  a  high-­‐class  IP!  

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The  Lego  Trick  

•  Most  of  the  Lego-­‐franchise  Franchises  work  very  well.  

•  The  core  market  differs  from  the  movie  core  market.  

•  Lego  is  accepted  by  parents.  

•  Humor  cracks  the  ice.  

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Another  „Save  Bet“?  •  EA  (Movies):  

–  Ba[le  for  Middle-­‐Earth  I  &  II  –  LotR:  The    Two  Towers  –  LotR:  Return  of  the  King  –  The  Third  Age  –  LotR  Tac;cs  –  Conquest  

•  Vivendi/Sierra  (Literature):    –  The  Hobbit  –  The  fellowship  of  the  Ring  –  War  of  the  Ring  

•  Warner  Bros./Turbine  –  Lord  of  the  Rings  Online  (+  Add  Ons)  –  Aragorns  Quest  –  War  in  the  North  –  Guardians  of  Middle  Earth  –  Lego  LotR  

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Data  –  No,  not  Mr.  Data  How  can  you  gather  the  data!  

•  DOs  –  Use  publicly  available  data  bases  like  

The  Numbers,  Boxofficemojo,  insidekino,  IMDB  etc.  

–  Cross-­‐evaluate  doe  to  special  interest  press  and  scien;fic  journals.  

–  Use  math  at  a  certain  point  but  do  not  underes;mate  bounded  ra;onality    

–  Factor  analysis  is  helpful  but  not  primarily.  

–  Develop  a  research  documentary  reprt.    •  DON´Ts    

–  Google  is  not  your  only  friend.  –  Wikipedia  is  helpful  but  not  accurate  

enough.  –  Don´t  hack  into  secured  data  bases.  –  Don´t  believe  in  VGChartz,  dig  deeper!  

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Just  a  few  Conlclusions  •  Not  every  licence  is  worth  a  

game.    •  Licences  are  linked  between  

movies,  games  and  other  media  –  failing  one  could  affect  the  other.  

•  The  real  value  of  a  licence  is  owen  much  less  then  expected.  

•  Use  references  to  evaluate  an  IP/Franchise.  Beyond  that  comes  the  math.  

•  Try  to  work  on  a  licence  game.  

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Thank  You  for  your  a[en;on    and  enjoy  your  Coffee  Break!  

Prof.  Dr.  Jörg  Müller-­‐Lietzkow  Universität  Paderborn  Fakultät  für  Kulturwissenschawen  Ins;tut  für  Medienwissenschawen,  Medienorganisa;on  und  Mediensysteme  Warburgerstr.  100,  Gebäude  E,  Raum  E2.324    33098  Paderborn  Germany    Telefon:  +495251/60  32  74  Handy:  +49178/5448978    Mail:  [email protected]    Web:  h[p://www.morgsys.de    Skype:  joergmueller45