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@_phil_johnson Essential Product Design Research unsplash.com

Essential product design research

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Page 1: Essential product design research

@_phil_johnson

Essential ProductDesign Research

unsplash.com

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@willsh smithery.co

Our pursuit:

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Use data rather than opinion to identify what customers need

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Empathise

Co-create

Iterate

Product Design Research:

• Context & empathy via observation of lead customers • Understand what they do, not just what they say • Identify ‘Jobs To Be Done’ and Behavioural Insights

• Quantify important and unsatisfied ‘Jobs To Be Done’ • Discuss and evaluate tangible ideas

• Monitor performance and satisfaction • Use insights to evolve and improve solutions

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A. Empathise

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ethnography n. [eth-nog-rafi]

“the scientific description of people and cultures with their customs, habits, and mutual differences”

Gain empathy, in context => has roots in sociology & anthropology

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Gaining empathy in context

• Consent to go where lead customers are - unobtrusive and in everyday context • Observe getting ‘Jobs Done’ with informal conversations to clarify - NOT task-based • Discover insights that would be out of scope of a task-based study • Watch, listen, ask, record and collect • Understand the problems customers encounter when doing their Job • Understand how they currently overcome those problems • Holistic and contextual view of symbols, behaviour, emotions, beliefs, actions • Interpretation of descriptions and explantations - NOT quantitative data • Provides a better understanding of WHAT is happening & WHY

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Performing empathy research

1. Definition

2. Planning & Set-up

3. Capture insights

4. Analysis

5. Output

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1. Definition

• Set the research question or customer hypothesis (‘Hunt statement’) • Identify target customers (typically ‘lead customers’) • Agree location and context required

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2. Planning & Set-up

• Define research themes and discussion topics • Design data capture methods and tools • Recruit participants - no fewer than 5 to gain sufficient insight

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Observe real customers in their own environment*

Steve Blank, Guide to Customer Development

*do not underestimate how powerful it is to be in context

“Get out of the building”

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3. Capture insights

Managing the observation • Involve several team members (split roles: lead / observe / capture) • Start with a broad observation and narrow slowly • Go with the flow - divert from your plan to fit with the participant • Ask participant to show, not just tell • Probe to uncover thought processes

e.g. “what do you think would happen if …… ?” • Use Open questions (not yes/no answers) e.g. “Tell me about ….” • Take care to not ‘lead the witness’

What to capture • Video, photos, audio and write verbatim dialogue • Watch to see if actions match words - behaviour, emotions, assumptions • Look for tools used, symbols (incl. visual language), things that are important • Map out systems and processes followed and explore why

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4. Analysis

Approach: • Work and discuss learning as a group • Allow a day of analysis per day of research • First: analysis of each individual participant • Then: analysis of the aggregate study & insight trends

Tools: • Job maps (functional activities + importance Vs satisfaction) • Empathy map (Say, Think, Do, Feel) • Verbatim & Theming to derive most important concepts

Verbatim Theme

This is what I said Frustration

…… Support

…… etc

…… etc

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5. Outputs• Map findings against initial hypotheses and discussion topics • Highlight key themes, insights and implications • Identify most important and least satisfied job map components (qual)

say

think

do

feel

Job map (functional activities)

Empathy map (thoughts & emotions)

Job map components

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B. Co-create

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Working with customers to shape solutions

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• Involve lead customers in defining a future solution BEFORE building it • Avoid group discussions, which result in ‘group think’ • Observe 20+ lead customers discussing and interacting with tangible ideas • Target priority ‘job components’ that are least well satisfied

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• Share tangible ideas, sketches, prototypes, Proofs of Concept • Discuss general comments and feedback - focus on problems & ideas • Plus, structure a task-based approach to quantify findings • The outputs will inform what to build first and why

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Opportunity

High

Low

@strategyn

Low High

Imp

orta

nce

of U

ser

Nee

d

Satisfaction with Current alternatives

The aim is to identify needs that represent an ‘Opportunity’

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And therefore features that ‘satisfy’ or ‘delight’ using the Kano model

kanomodel.com

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Identify important but poorly satisfied job outcomes: 1. Define outcomes (including ‘maximise’ or ‘reduce’ to frame them) 2. Rate ‘importance’ and ‘satisfaction’ on a 5 point scale for each outcome 3. Probe - how currently solved, or detail around each outcome 4. Add any additional goals missed.

Kano - prioritise outcomes: 1. Select 5 outcomes as ‘table stakes / essential’ 2. Apply 10 votes to these 5 outcomes 3. Use 2 yellow ‘delighter’ stickers - apply to any goal [doesn’t have to be one of the 5 ‘essential’] - what would you tell your friends about?

http://www.uxbooth.com/articles/discovering-table-stakes-delighters/

Quantify ‘outcomes’ with ‘features’ to provide priority developments

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C. Iterate

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Monitor performance and satisfaction data

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• Once the initial product has been released ….. • Monitor product performance data • Ask ‘Net Promoter Score’ questions to determine satisfaction levels • Use ’Kano’ as a framework for prioritising features to add • Repeat ‘co-create’ exercise, involving customers in iteration decisions

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Simple measure of customer satisfaction

Easy to track and benchmark

Net Promoter Score (NPS)

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Product Design Research

Empathise

Co-create

Iterate