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www.technavio.com enquiry@technavio .com Global Gesture Recognition Market for Gaming Consoles 2015-2019

Global Gesture Recognition Market for Gaming Consoles 2015-2019

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Global Gesture Recognition Market for Gaming Consoles

2015-2019

Covered in this Report

• This report covers the present scenario and the growth prospects of the global gesture recognition market for gaming consoles for the period 2015-2019.

• It presents the vendor landscape and a corresponding detailed analysis of the vendors in the market.

• Technavio's report, Global Gesture Recognition Market for Gaming Consoles 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts.

• The report covers the Americas, APAC, and EMEA; it covers the market landscape and its growth prospects in the coming years. The report includes a discussion of the key vendors operating in this market.

Global Gesture Recognition Market for Gaming Consoles

2015-2019

USA – CANADA – UK – CHINA – INDIA

Market Overview• Gesture recognition is the ability of a device to identify and

respond to different gestures, such as movement of hands, fingers, arms, head, or the entire body, of an individual.

• Gesture recognition technology can be 2D-based or 3D-based. It uses a camera-enabled device that beams an invisible infrared light onto the individual, which is reflected back to the camera and onto a gesture recognition IC.

• The IC, with the help of gesture recognition software, creates depth maps of the images received and responds appropriately to the movements.

• Thus, no physical contact is required between individuals and devices.

• Technavio's analysts forecast the global gesture recognition market for gaming consoles to grow at a CAGR of 48% in terms of revenue over the period 2014-2019.

To know more aboutGlobal Gesture

Recognition Market for Gaming Consoles

2015-2019,please mail us at

[email protected]

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Key Findings• Several vendors are entering the gesture recognition market for gaming consoles

with different products.

• Companies such as Creative, Intel, ASUS, and Primesense are launching 3D cameras that can be used for consumer electronic devices such as gaming consoles, PCs, and laptops: Asus launched the Xtion 3D camera, which had several advantages over the Kinect, but the company failed to market the product.

• In 2012, the company partnered with SoftKinetic to provide better content for Xtion cameras.

• Motion-control gaming has gained traction in the gaming console market.

• Major gaming console manufacturers such as Microsoft, Sony, and Nintendo have motion controllers in their product line.

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Key Questions Answered in Our Report

• What will the market size be in 2019 and what will the growth rate be?

• What are the key market trends?

• What is driving this market?

• What are the challenges to market growth?

• Who are the key vendors in this market space?

• What are the market opportunities and threats faced by the key vendors?

• What are the strengths and weaknesses of the key vendors?

Have a question of your own about this report?

Ask our Analysts

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• Decision makers and influencers in sales & marketing, strategy, product and R&D teams rely on research from Technavio. We have a large and growing base of happy customers worldwide. Our customers include technology suppliers, end users, consulting companies, investment firms and research institutes.

• Technavio was founded in 2003 in London. We have about 300 analysts globally. We cover more than 500 technologies across 80 countries. Traditional media such as Forbes Asia and New York Times, along with other web media portals, like to quote us.

About Technavio

Some of our clients include:ACT Global, Flextronics, Huawei Technologies Co, Infosys, Harris Corporation, Infosys, Intercad, Hidaka Precision Tools & Dies Company, Huawei Technologies Co, American Capital, Analysis Group, Netscout, NTT DoCoMo

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Thank You!

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