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[email protected] www.digitalurbanliving.dk Future Internet Assembly, Valencia, April 16, 2010 Martin Brynskov DIGITAL URBAN LIVING Challenges for Future Internet

Martin brynskov future internet assembly - smart cities - valencia

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Cities are complex organisms, but lived life is much more than coordination and safety. How should the Future Internet support "the other half", which is hardly less complex? Building on research within the Center for Digital Urban Living (www.digitalurbanliving.dk), from journalism and civic communication to media architecture and cultural experiences, Martin Brynskov will outline some core opportunities and challenges we face as city planning becomes increasingly digitised and dynamic.

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Page 1: Martin brynskov   future internet assembly - smart cities - valencia

[email protected]

www.digitalurbanliving.dk

Future Internet Assembly, Valencia, April 16, 2010

Martin Brynskov

DIGITAL URBAN LIVINGChallenges for Future Internet

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Aarhus, Denmark

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DENMARK

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Civic Communication

Digital artCultural heritage

New Urban Areas

Media façades

DIGITAL URBAN LIVING

4 years, !7.1 mill. (!2.2 mill. core funding)

Danish Council for Strategic Research / KINO

(Funded by the Danish Ministry of Science & Technology + partners)

CIVIC COMMUNICATION

MEDIA FAÇADES

NEW URBAN AREAS

CULTURAL HERITAGE

DIGITAL ART

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• Aarhus University, Information & Media Studies, CAVI.dk

• Danish School of Media & Journalism

• Aarhus School of Business

• Aarhus Municipality (business, culture & infrastructure)

• Alexandra Institute A/S

• Berlingske Media / Mecom

• AFA JCDecaux

• Martin, BIG, 3, museums, LEGO

• BBC Big Screens, Urban Screens...

PARTNERS & COLLABORATORS

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Fastest to 500,000 (4 months)

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LIFE IN GENERAL

Technology /

Infrastructure

Serious stuff Less serious stuff

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LIFE IN GENERAL

Technology /

Infrastructure

Serious stuff Less serious stuff

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LIFE IN GENERAL

Technology /

Infrastructure

Serious stuff Less serious stuff

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Technology /

Infrastructure

Serious stuff Less serious stuff

LIFE IN GENERAL

Important

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SEOUL METROPOLITAN AREA

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Challenge #1

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#1

Create realistic,

desirable visions

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An example

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Aarhus by Light

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Mediating Communities

& Social Interaction

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New Forms of Interaction

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Engaging experiences

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LEVELS OF STRUCTURE

Play

Game

Ludic activity

Transformativesocialplay

Salen & Zimmerman (2005)

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Challenge #2

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#2

Design for »openness«

24/7

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Tokyo

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37Kunsthaus Graz

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• SMS/MMS

• (Mobile) web

• GPS

• Tags

• Sensors

• Actuators

• Screens

• ...

MOBILE/PERVASIVE/WEB/CG TECH

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STARCATCHER – GPS GAME

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Design Play

Show

PERVASIVE STORYTELLING

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• Documenting fun• Static pervasive media story

• Challenge and social play• Interactive story

• Learning games• Interactive story supervised by teacher

USE SCENARIOS

References

Brynskov, M., & Ludvigsen, M. (2006). “Mock games: a new genre of pervasive play”, Proceedings of the 6th conference on

Designing Interactive systems, University Park, PA, USA, ACM. [http://doi.acm.org/10.1145/1142405.1142433]

Brynskov, M. (2006): "Social Construction Kits for Kids: New Models for Game Design in the Era of MySpace and Disney

Mobile". Journal of Game Development, vol. 2, no. 1, pp. 11-30

Brynskov, M., Bouvin, N.O. & Christensen, B.G.: "Life is a Stage: An Architecture for Do-It-Yourself Interactive Pervasive

Play and Learning". Proceedings of CyberGames 2007: Third International Conference on Games Research and

Development, Manchester Metropolitan University, UK, pp. 171-177.

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B E T A B E T A B E T A B E T A B E T A

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The digital layer in the city

is becoming

the most important layer...

becoming

Cf. Adam Greenfield

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The digital layer in the city

is becoming

the most important layer...

already

Cf. Adam Greenfield

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Most time spent

Source: FDIM, January 2009 (all sites)

hours/month

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Challenge #3

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#3

Identify new genres,

build new platforms

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RESEARCH PROBLEMS/OPPORTUNITIES

• How to evaluate urban interventions– Methods

– Aspects

– Sensemaking and openness

– Vocabulary (pragmatist, affective, media/communication, STS…)

• Balancing engagement and information

• Temporal dynamics: short- vs. long-term effects

• Tools & frameworks– Design process support (documenting the design process for reflection)

– Interaction toolboxes (embedded/sensors, camera-based interaction)

⬅ richer data⬅ refine design space explorer

⬅ how to “experience”⬅ theory

⬅ time

⬅ actually building meta-stuff

⬅ conflict

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Challenge #4

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#4

Find the right people

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You need

Poets & Plumbers

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EXPO 2010FACADE LIGHT

Media Facades // CAVI // Aarhus UniversityMeeting at BIG, September 2009

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CLEAN SLATE VS. ORGANIC GROWTH

• IFEZ u-City

• Shanghai World EXPO

• Seoul Metropolitan Area

• Aarhus by Light

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Challenge #5

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#5

Organic growth is

harder, more important

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CHALLENGES: SUMMARY

• Create realistic, desirable visions

• Design for »openness«, 24/7

• Identify new genres, build new platforms

• Find the right people – poets & plumbers

• Organic growth harder, inevitable

• Civic Communication

• Media Façades

• New Urban Areas

• Digital Heritage

• Digital Art

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THERE ARE MANY »CITIES«

• Wiki-City

• Real-Time City

• Living City

• Augmented City

• Sentient City

• Smart City (AI)

• Hybrid City

• Layered City

• Plugin City

• Tactical City

• Critical City

• Interface City

• Informational City

• ...

www.martijndewaal.nl

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Where’s the Internet?

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www.digitalurbanliving.dk

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Smart Cities panel

• Martin Brynskov, Digital Urban Living

• Peter Ljungstrand, Interactive Institute

• Malte Behrmann, EU Games Dev Fed