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การแสดงข้อมูลสารสนเทศบนความจริงเสมือน Information Virtual Reality

[Project1] Information Virtual Reality [Exam]

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This slide is for my Project 1 examination about Information Virtual Reality, to being you into virtual world that has some screen to work with.

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Page 1: [Project1] Information Virtual Reality [Exam]

การแสดงขอ้มูลสารสนเทศบนความจริงเสมือน

Information Virtual Reality

Page 2: [Project1] Information Virtual Reality [Exam]

In development by

Name Surname 530700xx

Name Surname 530700xx

Page 3: [Project1] Information Virtual Reality [Exam]

OutlineIntroductionsObjectivesTechnologiesPrinciplesResultsConclusions

Page 4: [Project1] Information Virtual Reality [Exam]

OutlineIntroductionsObjectivesTechnologiesPrinciplesResultsConclusions

Page 5: [Project1] Information Virtual Reality [Exam]

OutlineIntroductionsObjectivesTechnologiesPrinciplesResultsConclusions

Page 6: [Project1] Information Virtual Reality [Exam]

OutlineIntroductionsObjectivesTechnologiesPrinciplesResultsConclusions

Page 7: [Project1] Information Virtual Reality [Exam]

OutlineIntroductionsObjectivesTechnologiesPrinciplesResultsConclusions

Page 8: [Project1] Information Virtual Reality [Exam]

OutlineIntroductionsObjectivesTechnologiesPrinciplesResultsConclusions

Page 9: [Project1] Information Virtual Reality [Exam]

OutlineIntroductionsObjectivesTechnologiesPrinciplesResultsConclusions

Page 10: [Project1] Information Virtual Reality [Exam]

Introduction

Single Screen Works well!Multiple Screen Works well too,

but very expensive :(

$

Page 11: [Project1] Information Virtual Reality [Exam]

Introduction

Single Screen Works well!Multiple Screen Works well too,

but very expensive :(

$$$

Page 12: [Project1] Information Virtual Reality [Exam]

Objectives

Many screen without additional costPrivacy

$$

Page 13: [Project1] Information Virtual Reality [Exam]

Technology

LeapMotion

Use to detect hand gesture and send data to the driver to use with software that it connected to

Page 14: [Project1] Information Virtual Reality [Exam]

Technology

Oculus Rift

Virtual Reality Goggles that have sensor on it.It can detect row, pitch and yaw of your head

then send data trought USB line

Page 15: [Project1] Information Virtual Reality [Exam]

TechnologyUnity3d

Powerful 3D GameEngine. Usually intregrate with Oculus Rift and LeapMotion. It has many and good documents.

C#

Script languagethat usually use with

Unity3D. It’s reliable and as good as fast.

Page 16: [Project1] Information Virtual Reality [Exam]

Principles

Page 17: [Project1] Information Virtual Reality [Exam]

Principles

Connect to Computer’s HDMI and USB ports

Page 18: [Project1] Information Virtual Reality [Exam]

Principles

Connect to Computer’s USB port

Page 19: [Project1] Information Virtual Reality [Exam]

Principles

Runs our Softwarethat develop by Unity3D and Leap Motion drivers

Use keyboard and mouse or touchpad if necessary

Page 20: [Project1] Information Virtual Reality [Exam]

Principles Sphere with invert normal vector (Normal vector facing to camera)

Windows that always facing to camera. User can move it in 3D space

Camera that user can rotate (row, pitch, yaw)with they head (where user are looking is where camera is facing)

Cannot move can only rotate around

Modeling with Blender

Page 21: [Project1] Information Virtual Reality [Exam]

Principles Sphere with invert normal vector (Normal vector facing to camera)

Windows that always facing to camera. User can move it in 3D space

Camera that user can rotate (row, pitch, yaw)with they head (where user are looking is where camera is facing)

Cannot move can only rotate around

Modeling with Blender

Page 22: [Project1] Information Virtual Reality [Exam]

Principles Sphere with invert normal vector (Normal vector facing to camera)

Windows that always facing to camera. User can move it in 3D space

Camera that user can rotate (row, pitch, yaw)with they head (where user are looking is where camera is facing)

Cannot move can only rotate around

Modeling with Blender

Page 23: [Project1] Information Virtual Reality [Exam]

Principles Sphere with invert normal vector (Normal vector facing to camera)

Windows that always facing to camera. User can move it in 3D space

Camera that user can rotate (row, pitch, yaw)with they head (where user are looking is where camera is facing)

Cannot move can only rotate around

Modeling with Blender

Page 25: [Project1] Information Virtual Reality [Exam]

Conclusions

Be able to connect all of components

Some functions have done well f(x)Need to Improve, gets more requirements