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This slide is for my Project 1 examination about Information Virtual Reality, to being you into virtual world that has some screen to work with.
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การแสดงขอ้มูลสารสนเทศบนความจริงเสมือน
Information Virtual Reality
In development by
Name Surname 530700xx
Name Surname 530700xx
OutlineIntroductionsObjectivesTechnologiesPrinciplesResultsConclusions
OutlineIntroductionsObjectivesTechnologiesPrinciplesResultsConclusions
OutlineIntroductionsObjectivesTechnologiesPrinciplesResultsConclusions
OutlineIntroductionsObjectivesTechnologiesPrinciplesResultsConclusions
OutlineIntroductionsObjectivesTechnologiesPrinciplesResultsConclusions
OutlineIntroductionsObjectivesTechnologiesPrinciplesResultsConclusions
OutlineIntroductionsObjectivesTechnologiesPrinciplesResultsConclusions
Introduction
Single Screen Works well!Multiple Screen Works well too,
but very expensive :(
$
Introduction
Single Screen Works well!Multiple Screen Works well too,
but very expensive :(
$$$
Objectives
Many screen without additional costPrivacy
$$
Technology
LeapMotion
Use to detect hand gesture and send data to the driver to use with software that it connected to
Technology
Oculus Rift
Virtual Reality Goggles that have sensor on it.It can detect row, pitch and yaw of your head
then send data trought USB line
TechnologyUnity3d
Powerful 3D GameEngine. Usually intregrate with Oculus Rift and LeapMotion. It has many and good documents.
C#
Script languagethat usually use with
Unity3D. It’s reliable and as good as fast.
Principles
Principles
Connect to Computer’s HDMI and USB ports
Principles
Connect to Computer’s USB port
Principles
Runs our Softwarethat develop by Unity3D and Leap Motion drivers
Use keyboard and mouse or touchpad if necessary
Principles Sphere with invert normal vector (Normal vector facing to camera)
Windows that always facing to camera. User can move it in 3D space
Camera that user can rotate (row, pitch, yaw)with they head (where user are looking is where camera is facing)
Cannot move can only rotate around
Modeling with Blender
Principles Sphere with invert normal vector (Normal vector facing to camera)
Windows that always facing to camera. User can move it in 3D space
Camera that user can rotate (row, pitch, yaw)with they head (where user are looking is where camera is facing)
Cannot move can only rotate around
Modeling with Blender
Principles Sphere with invert normal vector (Normal vector facing to camera)
Windows that always facing to camera. User can move it in 3D space
Camera that user can rotate (row, pitch, yaw)with they head (where user are looking is where camera is facing)
Cannot move can only rotate around
Modeling with Blender
Principles Sphere with invert normal vector (Normal vector facing to camera)
Windows that always facing to camera. User can move it in 3D space
Camera that user can rotate (row, pitch, yaw)with they head (where user are looking is where camera is facing)
Cannot move can only rotate around
Modeling with Blender
Conclusions
Be able to connect all of components
Some functions have done well f(x)Need to Improve, gets more requirements