Implementasi Pembelajaran SCLSTI… · Implementasi Pembelajaran SCL Syamsul Arifin...

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Implementasi Pembelajaran SCL

Syamsul Arifinsyamp3ai@its.ac.idwww.its.ac.idHP:081-2354-2233

PUSAT PENGEMBANGAN PENDIDIKAN & AKTIFITAS INSTRUKSIONAL (P3AI)

I T S SURABAYA

PEMBELAJARAN

AP C

PROSES

BAHAN KAJIAN

STRATEGI PEMBELAJARAN

Peran PT

output outcome

Competences

( HS & SS:

Cerdas &

Kompetitif )

Habit

( HS & SS :

L3 )

to Know

to Do

to Be

to life together

Experiences of real life

Different &

Lag :

Speed,

Culture,

Habit,

Behavior,

Information,

…….. ?

MENUJU PADA KEMULIAAN HIDUP YANG BERMARTABAT

Peran PT & Masyarakat

Stakeholders:

societal needs,

industrial

needs,

professional

needs,

aspek scientific

vision.to Love

Learn to Learn

Keterlibatan mahasiswa secara

aktif (motivasi tinggi) dan lebih

dalam pd subject belajar untuk

mencapai kompetensi

pembelajaran.

SCL

P3AI-ITS

Paradigm Shift Of Learning,

KBI KBK

Target PenguasaanMateri

Target PencapaianKompetensi

TCL(Perilaku belajar pasif)

SCL(Perilaku Belajar Aktif)

P3AI-ITS

Paradigm Shift Of Learning,

Transfer of Knowledge

Reconstruction of Knowledge

Hard SkillHard Skill &

Soft Skill

Otak KiriOtak Kanan &

Otak Kiri

Makanis Humanis

P3AI-ITS

Paradigm Shift Of Learning,

Teacher(Pengajar)

Motivator, Facilitator, Inspirator

Dosen Sibuk Mengajar(Persoalan bagaimanacara dosen mengajar)

Mahasiswa Sibuk Belajar(Persoalan bagaimana cara

Mhs. Belajar)

Pengajar : Dosen, Pembelajar : MHS.

Dosen & MHS. = Pembelajar

TRADITIONAL Assessment

(Titik ukur)

ALTERNATIVE Assessment (Proses & Hasil

Belajar)

4-Pilar SCL

MA

HA

SIS

WA

Mudah diakses

(Accessible)Mhs

Dosen Sarana

SB

PBM

Metode Interaksi

(efektif)

Dirancang

(compatibility)

Modul Ajar

Media Interaktif

Media Audio Visual

e-Learning

Virtual reality , etc.

Direncanakan

Dirancang

Diusulkan

Dilaksanakan

Disimpulkan

Dieksplorasi BR & BA

Memotivasi

Diskusi

Simulasi

Discovery learning

PBL,CTL

Ceramah/seminar

etc.

Research (tingkat

kebutuhan belajar)

Dikuasai (efisien)Papan Tulis

OHP / OHTf

LCD Projector

e-Learning

Simulator , etc.

BR=Buku Referensi, BA=Buku Ajar

MOTIVASI

KOMPETEN

BERKECU

KUPAN

PRIMA

THE TAXONOMY OF EDUCATIONAL OBJECTIVES

KnowledgeFacilities for facts and figures,

conceptual frameworks, and/or metacognition (e.g. “Specify

environmental risk assessment methods”)

SkillsMental and physical operations (e.g.

“Calculate basic epidemiology measures” or “Communicate an

organization’s mission to stakeholders”)

AttitudesMotivational dispositions,

perceptions, values, and/or opinions (e.g. “Value commitment to lifelong learning and professional service”)

Cognitive Domain (Anderson & Krathwohl, 2001)

Remembering Understanding

Applying Analyzing Evaluating Creating

(knowing = knowledge)

Psychomotor Domain (Dave,1970)

ImitationManipulation

PrecisionArticulation

Naturalisation

(doing = skills)

Affective Domain (Krathwohl,Bloom & Masia,1964)

ReceivingResponding

ValuingOrganizing

Characterization of Values

(feeling = attitudes)

LEARNING PROSES

LEARNING OUTCOMES

HO

TS

1 2 3 4 5 6 7 8 9

(alinea 1 disetiap level)

(alinea 2 disetiap level)(alinea 3 disetiap level)

(deskripsi umum)

SUPPLY SIDE:Ditetapkan olehPenyelenggaraPendidikan

DEMAND SIDE:Ditetapkan olehPengguna

Strategi Pembelajaran

Strategi Belajar

Model Pembelajaran

Model Pembelajaran

ParadigmaPembelajaran

Metoda Pembelajaran Mahasiswa

Small Group Discussion

Role-Play & Simulation

Discovery Learning

Self-Directed Learning

Cooperative Learning

Collaborative Learning

Contextual Learning

Project Based Learning

Problem Based Learning & Inquiry

Mastery of Academic Content & Skills

Affective; Motivation,Self-Esteem,….

Instructional Effects

Nurturant Effects

Instructional

Strategies

oral

written

narrativevideos

modeling

contextualizedpractice

isolated drilland practice

learning bydesign projects

problems

casestudies

self-study

cooperativelearning

jigsawlearning

communicationenvironments

assessmentopportunities

electronictools

simulations

technologyenhanced

individualvs. group

skillsbased

inquirybased

lecturebased

From: How People Learn (expanded edition), p. 22

knowledge ofhow people learn

Learning Theory (Joyce & Weil,1996)

Instructional Models

Instructional Strategies

Instructional Methods

Instructional Skills

Planning

Presenting

Direction-

GivingDemonstrating

Evaluating

Quetsioning

Lucture

Case

Studies

Simulations

Inquiry

Cooperative

Learning

Learning

Contracts

Focused

Imaging

Debate

Direct

IndirectInteractive

Experimental

Independent

Study

Information

ProcessingBehavioural

Social

Interaction

Personal

SPEC

IFIC

Learning Models

(Joyce & Weil,1996)

HARD

SKILLS

SOFT

SKILLS• Intrapersonal

• Interpersonal

• Spiritual

• Knowledge

• Skill/ketrampilan

No Moetoda Pembelajaran Mahasiswa1 Small Group Discussion SGD

2 Role-Play & Simulation RPS

3 Discovery Learning DL

4 Self-Directed Learning SDL

5 Cooperative Learning CoL

6 Collaborative Learning CbL

7 Contextual Learning CtL

8 Project Based Learning PjBL

9 Problem Based Learning & Inquiry PBL

Intitusi Soft Skill Hard Skill

AA KOPERTIS Wil VII (±250 peserta) 77,5 % 22,5 %

PTS sePAPUA (±200 peserta) 73,5 % 26,5 %

ToT-KBK Bali-DIKTI (±100 peserta) 86,7 % 13,3 %

Psychology UBAYA (±40 peserta) 74,4 % 25,6 %

Contextual Learning (CtL)

Meaningful Learning

Critical & Creative Thinking

Doing real things

Student learning

experience

Co

ns

tru

cti

ng

of

Kn

ow

led

ge

& C

ha

rac

ter

Outcome

Entry

Behavior

Constructive

Modeling

Inquiry

Reflection

Learning

Community

Standard

Curriculum

Authentic

Assessment

Syamsul ArifinNEEDS & PROBLEMS

Knowledge Base Experience Base

Kesejahteraan (welfare) & Kemakmuran (wealth)

Kemulyaan hidup & Bermartabat

Bermanfaat bagi masyarakat

Mindset + Spirit

Imagination & Creative

Innovation Products

Re

fle

ctio

ns

Ab

stractio

ns

Added Values (Change & Transformation )

Lingkungan, Keluarga & Masyarakat

Wisdoms

Education (University)

Research

Communications Calculated risk

taking

Opportunity

creating

Model Pembelajaran

Entrepreneurship

Rencana Pembelajaran MK-SPO

dOSeN-FEMI

Facilitator,

Empathy,

Motivator,

Inspirator.

Seorang GURU (Dosen) sejati tidak menganggap segala

sesuatu secara serius, bahkan termasuk dirinya sendiri,

kecuali tentang MURID-nya. (NIETZSCHE)

Keteladanan,

Pembiasaan,

Pengetahuan,

Sejarah.

Base Line

Pembelajaran Menurut Mahsiswa

BL

Syamsul ArifinTerimakasih

Pada saatnya nanti kita

akan mengatakan belajar

adalah merubah

pengetahuan &

pengalaman menjadi

wisdom & love.