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Open GL
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Membuat Bangun Ruang Dengan openGL (Dev-C++)Mata Kuliah : Grafik Komputer
Dosen : Adang Suhendra
Dosen Pengganti : Agam Adityas
Kelas : 3IA13
Kelompok 4
Anggota Kelompok:
1. Andi Syuryadinata (55409629)
2. Chrisvano Sandi Yudha (50409093)
3. Hamdallah Perdana Putra (50409545)
4. Lutfi Prayudi (51409697)
5. R. Gilang Donny E (52409094)
6. Tia Rachmawati B P (51409442)
Koding openGL (dengan Dev-C++)
1. Membuat Garis
#include <GL/glut.h>#include <stdlib.h>#define drawOneLine(x1,y1,x2,y2) glBegin(GL_LINES); \ glVertex2f ((x1),(y1)); glVertex2f ((x2),(y2)); glEnd();
void buat(void){ glClear (GL_COLOR_BUFFER_BIT); glColor3f (1.0, 1.0, 1.0); /*putih*/ glBegin (GL_LINES); drawOneLine (50.0, 75.0, 250.0, 75.0); glEnd(); glFlush ();}
void ayey (int w, int h){ gluOrtho2D (0.0, (GLdouble) w, 0.0, (GLdouble) h);}
int main(int argc, char** argv){ glutInit(&argc, argv); glutInitWindowSize (300, 150); glutCreateWindow ("garis"); glutDisplayFunc(buat); glutReshapeFunc(ayey); glutMainLoop(); return 0;}
Output Garis
========================================================================
2. Membuat Persegi
#include <GL/glut.h> void buat(void) { glClear(GL_COLOR_BUFFER_BIT); glBegin(GL_POLYGON); glColor3f(1.0, 0.0, 0.0); /* merah */ glVertex2d(0.75,0.75); glColor3f(0.0, 1.0, 0.0); /* hijau */ glVertex2d(0.75,-0.75);
glColor3f(0.0, 0.0, 1.0); /* biru */ glVertex2d(-0.75,-0.75); glColor3f(1.0, 1.0, 1.0); /* putih */ glVertex2d(-0.75,0.75); glEnd(); glFlush(); } int main(int argc, char **argv) { glutInit(&argc, argv); glutInitWindowSize (300, 300); glutCreateWindow("persegi"); glutDisplayFunc(buat); glutMainLoop(); return 0; }
Output Persegi
========================================================================
3. Membuat Segitiga
#include <GL/glut.h>#include <math.h> void buat(void){
glClear(GL_COLOR_BUFFER_BIT); glBegin(GL_TRIANGLES); glColor3f(0.0, 0.0, 1.0); /* biru */ glVertex2d(-0.75, -(1*sqrt(3))/2); glColor3f(0.0, 1.0, 0.0); /* ijo */ glVertex2d(0.75, -(1*sqrt(3))/2); glColor3f(1.0, 0.0, 0.0); /* merah */ glVertex2d(0, (1*sqrt(3))/2); glEnd(); glFlush();} int main(int argc, char **argv){ glutInit(&argc, argv); glutInitWindowSize (300, 300); glutCreateWindow("segitiga"); glutDisplayFunc(buat); glutMainLoop(); return 0;}
Output Segitiga
========================================================================
4. Membuat Polygon
#include <GL/glut.h> void buat(void) { glClear(GL_COLOR_BUFFER_BIT); glBegin(GL_POLYGON); glColor3f(0.0,1.5,0.0); /* ijo */ glVertex2f(0.0,0.75); glColor3f(1.0,0.0,0.0); /* merah */ glVertex2f(-0.5,-0.5); glColor3f(0.0,0.0,1.0); /* biru */ glVertex2f(0.5,-0.5); glColor3f(1.0,1.0,0.0); /* kuning */ glVertex2f(0.75,0.25); glColor3f(0.0,1.0,1.0); /* biru langit*/ glVertex2f(-0.75,0.25); glColor3f(1.0,0.0,1.0); /* ungu */ glVertex2f(-0.5,-0.5); glEnd(); glFlush(); } int main(int argc, char **argv) { glutInit(&argc, argv); glutInitWindowSize (300, 300); glutCreateWindow("polygon"); glutDisplayFunc(buat); glutMainLoop(); return 0; }
Output Polygon
========================================================================
Sekian dan Terima Kasih :)
link terkait :
http://lutfiprayudi03.wordpress.com/2011/11/20/membuat-bangun-ruang-dengan-opengl-dev-c/
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