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What Makes a Games Fun? 0 9 3 9 0 8 정 정

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Page 1: 093908 정유경(중간고사)

What Makes

a Games

Fun?

0 9 3 9 0 8 정 유 경

Page 2: 093908 정유경(중간고사)

Academics and Games Designershave defined it

as many factors* Learning

* Competition

* Chance

* Role Playing

* Altered Perception

* And so on …

Page 3: 093908 정유경(중간고사)

On Games Design side, the games represent learning.

The most prominent expert in Games Design, Raph Koster, Jesse Schell Says,

Fun is the act of mastering a problem mentally.

A game is a problem-solving activity, approached with a playful attitude.

Page 4: 093908 정유경(중간고사)

Unexpected

truth

Pattern-solv-ing puz-zles0000

Page 5: 093908 정유경(중간고사)

In Academics, the sociologist Roger Caillois

posits the others .

• Competition seems obvious

• Role Playing also seems obvious

• Altered Perception is an deniable

•Chance is a very important mechanic for game balancing and building suspense,

but not inherently fun, or a reason, per se, to play a game

Page 6: 093908 정유경(중간고사)

Other specialist , Marc LeBlanc (Games Designer, but More Academics), Nicole Lazzaro, Mihaly Csikszentmihaly (Academics)

• Sensation, Fellowship, Fantasy, Narrative, Challenge, Discovery, Expression, Submission

• Emotion

• Flow

-They find surges of Emotion like fear, arousal, humor, suspense and surprise to be fun.

ConclusionIf we take the word "game" to be defined as: an activity engaged in for the pursuit of fun. I think we're ready to move on with our analysis of gamification with our list.

Page 7: 093908 정유경(중간고사)

http://www.gamasutra.com/view/feature/134898/gamification_framing_the_.php?page=1( 가마수트라 글 / 출처 )

http://cafe.naver.com/goodria/161( 마스터 / 이미지 / 출처 )

http://blog.naver.com/be_with_you_?Redirect=Log&logNo=90104984580( 루빅스 / 이미지 / 출처 )