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1 Technical Element Recognition Article 7

1 Technical Element Recognition Article 7. 2 All Apparatus Body Position Requirements -Tucked < (less than) 90º hip and knee angle in salto and dance

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Technical Element Recognition

Article 7

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All Apparatus

Body Position Requirements-Tucked < (less than) 90º hip and knee angle in salto and dance elements-Piked < 90 º hip angle in salto and dance elements

In Double Layout Salto- a stretched body position must be maintained in the 1st salto and min. 3/4 of the 2nd salto.

For recognition of the stretched body position (135 º - 180º hip angle) excessive flexion of hip joint is not permitted in the leg snap on VT and in the leg tap for DMT on UB.

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Landing from Saltos with twists

Twist must be completed exactly or the Lower DV will be recognized

As dismounts from UB & BB

During the exercise on BB & FX

Vault landings

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Completion of twists/turns

The placement of the front hand (on back handsprings with turns) or foot is decisive when awarding the difficult value.

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Falls on Landing

With landing feet first – the DV is awarded Without landing feet first – No DV is awarded

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Uneven Bars Technique

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Cast to Handstand – handstand position is considered reached when all body parts arrive within 10 ° of vertical

D PanelIf completed:

within 10 º of vertical – credit DV

>10 º - No DV E Panel >10°-30° = No

deduction >30°- 45° = - 0.10

>45° = - 0.30

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Swings – circle elements with turns that do not reach the 10 º required and continue movement after turn completion in opposite direction.

Circle Elements without turn and flight elements that do not reach the 10 º required

Note: Circle element without turn: If at least one body part completed below horizontal = another element from Code

Circle elements with or without turns to Handstand & Flight elements from HB to LB

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Circle elements with or without turns to Handstand & Flight elements from HB to LB

Elements that are required to reach handstand but do not reach the 10° required are devalued

D PanelIf completedwithin 10° - Credit DV> 10° – Credit 1 DV lower

E Panel10° – 30° – 0.10>30º- 45º – 0.30> 45° – 0.50

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Circle elements with turn completed to HSTD

D - Panel If completed within 10º

either side or turn occurs after handstand – credit DV

E - Panel > 10º – 30º - 0.10 > 30º – 45º - 0.30 > 45 º - 0.50

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Balance Beam and Floor Technique

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Balance Beam and Floor ExerciseTurn recognition in dance elements

The turn must be completed exactly or the Lower DV will be recognized.

In addition to the foot placement the position of the hip and shoulders should be taken into consideration.

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Turns on One Leg

Turns on One Leg are in increments of:

180° for BB 360° for FX

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For under turning:

3/1 turn becomes 2/1 turn (FX) 2/1 turn becomes 11/2 turn (BB)

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Turn Considerations:

Must be performed on the toes. Have a fixed and well defined shape throughout the turn. The support leg whether stretched or bent does not change the

value of the difficulty. Degree of rotation is determined once the heel and/or free leg

drops. (turn is considered finished) For turns on 1 leg requiring the free leg to be at a specific

position, the position must be maintained throughout the turn. If leg is not in prescribed position - credit one DV lower (if there

is no element in the Code)

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Jumps, leaps, hops with turns

If landing on 2 feet - the placement of the front foot is decisive when awarding the difficulty value.

If landing on 1 foot - the position of the hip and shoulders are decisive.

Dance elements devalued (no DV) due to a technical failure may still be considered beautiful choreography without deduction, provided the body line is pleasing. However, if the body line is not good or there are other execution or technical errors, deductions should be applied.

Various techniques of jump turns are permitted including piking, tucking or straddling the legs in the beginning, middle or end of the turn.

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Definitions:

Leaps: take off from 1 foot to land on other or 2 feet

Hops: take off from 1 foot and land on the same foot or 2 feet

Jumps: take off from 2 feet and land on 1 or 2 feet

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Leaps, Jumps, Hops, Turns and Acro elements with 180° Leg Separation (Split)

For missing degrees of leg separation (insufficient split) and or incorrect position of legs:

Insufficient Split

0° - 20° deduct 0.10 > 20° - 45° deduct 0.30

> 45° credit another element from the COP or no DV

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Incorrect Leg Position

Legs not parallel to floor

0.10

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Specific Requirements of Selected Dance

Split Leap with Leg Change

Requirement: free leg swing min. 45 °, 180° split of legs D- Panel

- If free leg swings less than 45° or is bent then credit Split Leap.

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Specific Requirements of Selected Dance

Requirement: Must show cross split position D- Panel - If free leg swings less than 45° or is bent then credit – split leap with 1/2 turn (180°)- If Side Split is shown – credit side leap with leg change (Johnson)

Split Leap with Leg Change and 1/2 turn (180°)

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Ring Principles

– There must be both upper back arch and head release with foot to head height.

– 180° split of legs– Front leg at horizontal (except Sissone type

jumps) (Note: 10 ° allowance below horizontal)

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Ring leap/Change Leg Ring leap

D -Panel Back foot below shoulder height and/or front

leg below horizontal (> than 10°) - credit one DV lower

No arch and/or release of head – credit split leap or split leap with leg change

E - Panel - Insufficient Arch position – 0.10- Foot of back leg to shoulder height –

0.10- Front leg is below horizontal

(> 10°) – 0.10Note: Back Leg Bent or Straight is the same element

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Sheep/Ring jump

Requirement: Feet at head height and head dropped backward

D - Panel - Feet below shoulder height - credit one DV lower-No upper back arch and/or release of head- No DV

E - Panel - Insufficient Arch position – 0.10-Feet/Foot to shoulder height – 0.10

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YANG BO

Requirement: over split with front leg at horizontal D - Panel - No over split but both legs at horizontal - credit 1 DV lower- Over split but front leg > 10° below horizontal = Ring Jump - No arch and/or release of head = Split jump or Sissone (if front

leg below horizontal)- No arch and/or release of head & no split (missing more than

20°) – No DV E - Panel - Insufficient Arch position – 0.10 - Over split, but front leg below horizontal (> 10°) –0.10

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Tuck Jump with/without turn

Requirement: hip & knee angle at 45° D - Panel > 135° hip angle – No DV E - Panel 90° hip angle – 0.10 > 90° - 135° hip angle – 0.30

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Wolf Jump with/without turn

Requirement: hip angle at 45°, knees together

D - Panel > 135° hip angle – No DV E - Panel 90° hip angle – 0.10 > 90° - 135° hip angle - 0.30

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Cat Leap with/without turn

Requirement: Evaluate the lowest knee position

D - Panel > 135° hip angle – No DV - Lack of alternation – credit Tuck jump E - Panel 90° hip angle – 0.10 > 90° - 135° hip angle – 0.30

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Straddle Pike Jump with/without turn

Both legs above horizontal – no deduction D - Panel > 135° hip angle – No DV E - Panel 90° hip angle – 0.10 > 90° - 135° hip angle – 0.30

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NOTE

Body Posture: Deductions for body posture faults (form breaks) in body-torso, arms-elbows, legs-knees must be taken in addition to penalties assessed for amplitude.