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    Schedule of Events

    Time Event Location

    7:00 8:00 am Registration

    CHAC

    8:10 8:30 Opening Ceremony8:30 8:50 Tug of Peace9:00 9:25 Mens Basketball (G1)9:30 9:55 Mens Basketball (G2)10:00 10:15 Womens Basketball (G1)10:20 10:35 Womens Basketball (G2)10:40 11:05 Mens Basketball (G3)

    11:10 11:30 Chubby Bunny11:30 12:00 Womens Basketball (G3)12:00 1:00 Lunch1:05 1:35 Volleyball (G1)1:45 2:15 Volleyball (G2)2:25 2:55 Volleyball (G3)3:10 3:20 Volleyball

    Championship

    3:25 3:35 Womens Basketball

    Championship

    3:40 4:05 Mens Basketball

    Championship

    4:10 4:55 Grand Relay5:00 5:30 Closing Ceremony

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    Schedule of Events

    Time Simultaneous Games

    Event Location Event Location9:00 9:30 Table Tennis (G1) Chess Games

    1-3CHAC

    9:30 9:55

    10:20 10:40 Table Tennis (G2)10:40 11:10 Table Tennis (G3)

    11:10 12:00 Table Tennis

    Championship

    12:00 1:00 Lunch1:002:15

    Patintero

    CHAC

    2:55 3:25 Card games:UNO and

    Egyptian Pokpok

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    Event Name Tug of PeaceSchedule 8:30 am

    8:50 amMechanics

    ObjectivesPull the rope towards your teams side until the front member of the opponents team touchesthe line where your flag stands; or until the front member of the opponents team falls on theground.

    **The marshals may stop the game anytime they observe the need to do so.

    System

    I. Each team will be composed of a maximum of 8 players. (There will be no minimumnumber of players)

    II. At the marshals signal, the teams will start pulling the rope to their side.

    III. The matches will follow the bracketing for the major games, but will receive pointscorresponding to that of the minor games.

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    Event Name Chubby BunnySchedule 11:10 am 11:30 am

    Mechanics

    Objectives

    The pair with the most number of marshmallows in their mouths wins

    GameplayI. The players will be called to line up in front of the audienceII. Each pair will be given a pack of marshmallowsIII. The hosts will draw an emotion for the roundIV. Each pair will have 1 turn per round. During their turn, the hosts will approach the pair

    - For each turn, each player will put a marshmallow into their partner's mouth(Simultaneously). The players are not allowed to chew or eat the marshmallow- With the marshmallows still in their mouths, the pair should say "Chubby Bunny"while portraying the drawn emotion for the round (simultaneously)

    - The pair who fails to do so will be eliminatedV. The game continues until only 1 pair remains.

    System

    I. Two (2) representatives per batch will be playing.

    II. The game will continue until one pair remains. The order of in which the players geteliminated determines their rank in their respective matches.

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    Event Name UNOSchedule 2:55 pm 3:25 pm

    Mechanics

    ObjectivesThe first player to get rid of all their cards wins.

    Card TypesI. Numbered cards: Match either the number or the color of the card in the Discard pile to playII. Action cards (Reverse, Skip, Draw Two): Match the color of the card in the Discard pile toplay.III. Wild cards (Wild, Wild Draw Four): Can be played on any color. Player decides what colorwill be played next.

    SetupI. Using a full 108-card deck, deal 7 cards to each player.II. Stack the remaining cards in a Draw pile, and turn the top card over to create a Discardpile.

    GameplayI. The players first draw one card each and the player with the highest number goes firstfollowed by the player with the next high number and so on.II. Players play cards that match either the color or number on the top card on the Discardpile.

    III. If a player doesnt have any matching cards, they must draw until they can play.IV. If someone plays a Draw card, the next player must draw and forfeits their turn withoutplaying.V. If a Wild card is played, the person who played it chooses the next color.VI. When a player has one card left, they must shout UNO. If a player doesnt say UN O andanother person notices, they can shout SINGKO and force the player with 1 card to draw 4more cards.

    System

    I. Two (2) representatives per batch will be playing.

    II. Two matches will happen simultaneously, with one batch representative in each match.

    III. The game will continue until all but one player gets rid of their cards. The order of in whichthe players get rid of their cards determines their rank in their respective matches

    IV. The average points garnered by the players from each batch will determine the pointsrewarded to their batch.

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    Event NameEgyptian Pokpok

    (Egyptian Slap)Schedule 2:55 pm 3:25 pmMechanics

    ObjectivesThe first person to gather all 50 cards wins

    SetupEach player receives 10 cards face down

    GameplayI. Play begins with the first player placing their top card face up in the center of the table,creating a pile. The next player then places their top card on top of the pile face up.II. The first person to slap the pile gets the entire pile. Players may continue to slap the pileeven if they have run out of cards. Players can slap the pile of cards when one of the followingappears:

    - Double: Consecutive cards of the same number (e.g. 7, 7)- Sandwich: Cards of the same value with a card in between (e.g. 4, 9, 4)- Tens: When consecutive cards (or cards with a face card in between) total 10 (e.g. 4, 6or 3, K, 7). Face cards (K, Q, J) do not have any value.- Sandwich of ten: When the sum of the two buns of the sandwich is equal to 10. (e.g.4, (8), 6)

    - Four in a Row: When 4 cards are played in order (e.g. 5, 6, 7, 8)- Marriage: When a king and queen are played in sequence

    III. If any player slaps the pile under any other circumstances, the player places a card fromhis/her cards to the bottom of the pile.IV. Once a player runs out of cards, that player is eliminated.

    System

    I. Two (2) representatives per batch will be playing.

    II. Two matches will happen simultaneously, with one batch representative in each match.

    III. The game will continue until all but one player gets rid of their cards. The order of in whichthe players get rid of their cards determines their rank in their respective matches

    IV. The average points garnered by the players from each batch will determine the pointsrewarded to their batch.

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    Event Name Grand RelaySchedule 4:10 pm 4:55 pm

    Mechanics

    Objective

    To run through the obstacle course in the fastest time possible

    Obstacle Course:I. The player will get a balloon.II. The player will run to the "closet" and dress up using the clothes and accessories set up thereIII. The player will run following the orange conesIV. The player will crawl under the chairsV. The player will build a pyramid using the cups (5-cup base)VI. The player will set the balloon on the chair and pop it by sitting on it.VII. The player will run to the "calamansi station," grab a calamansi and spoon.VIII. With the calamansi on the spoon and the spoon in the player's mouth, the player will go

    through the orange cones taking care not to drop the calamansi. If the calamansi drops, theplayer must go back to the calamansi station and redo the run through the cones.IX. The player must remove all clothing and accessories and place it back in the closet.X. The player will tap the next player who will run on the course.XI. Once the last player has finished the course; the team must shout their team name.

    System

    I. There will be ten (10) representatives per batch

    II. Each representative will run through the course one by one.

    III. The teams run through the course will be timed from the start of the first player to until theteam shouts their team name.

    IV. The teams will be ranked according to their respective times.

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    Bracketing for Basketball, Volleyball, Table Tennis, Chess and Patintero

    I.The batches will draw lots on the event itself to determine their opponents. The batch thatgets the bye will not play for the first round.

    II. After the first round, the two winning batches advance to the second round. The twobatches will then toss coin to determine the bye for that round. The other batch will compete

    against the bye of the first round for the semifinals.

    III. The winner for the semifinals will compete against the second round bye for thechampionships. The loser for the semifinals will automatically be in third place and will garnerthe respective points. The champion and the runner-up after the championships will alsogarner the respective points.

    IV. The losers of the first round will garner participation points.

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    Event Name ChessSchedule 9:00 9:55 am

    Mechanics

    Basic RulesChess is a two-player game, where one player is assigned white pieces and the other black.Each player has 16 pieces to start the game: one king, one queen, two rooks, two bishops, twoknights and eight pawns.

    Aim of the game

    The object of the game is to capture the other player's king. This capture is never actuallycompleted, but once a king is under attack and unable to avoid capture, it is said to becheckmated and the game is over.

    Start of the gameThe game is started in the standard position on a chess board consisting of 64 squares in an 8x8grid. The White player moves first. Then each player takes a single turn. In fact, a player mustmove in turn. In other words, a move cannot be skipped.

    GameplayA move consists of placing one piece on a different square, following the rules of movement forthat piece. A player can take an opponents piece by moving one of his/her own pieces to thesquare that contains an opponents piece. The opponents piece is removed from the boardand is out of play for the rest of the game.

    CheckIf a King is threatened with capture, but has a means to escape, then it is said to be in check. AKing cannot move into check, and if in check must move out of check immediately. There arethree ways you may move out of check:1. Capture the checking piece

    2. Block the line of attack by placing one of your own pieces between the checking pieceand the King. (Of course, a Knight cannot be blocked.)3. Move the King away from check.

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    Checkmate

    The primary objective in chess is to checkmate your opponent's King. When a King cannotavoid capture then it is checkmated and the game is immediately over.Stalemate

    The game is drawn when the player to move has no legal move and his king is not in check.The game is said to end in 'stalemate'. This immediately ends the game.Time control

    A regular chess clock is used to limit the length of a game. These clocks count the time thateach player separately takes for making his own moves. The rules are very simple, if you runout of time, you lose the game, and thus must budget your time. There will be 10 mins.allotted per player in a game.

    Special MovesCastling

    If the necessary conditions are met, a king and rook can move simultaneously in a castling

    move. The conditions are as follows:- The king that makes the castling move has not yet moved in the game.- The rook that makes the castling move has not yet moved in the game.- The king is not in check- The king does not move over a square that could be attacked by an enemy piece; i.e.,

    when castling, there may be no enemy piece that can move (diagonally, in the case ofpawns) to a square that will be passed over by the king. In short, you cannot castlethrough check.

    - The king does not move to a square that could be attacked by an enemy piece; i.e.,you may not end the castling with the king in check.

    - All squares between the rook and king before the castling move must be empty.

    When castling, the king moves two squares toward the rook, and the rook moves over theking to the next square; (i.e., white's king on e1 and rook on a1 move to: king c1, rook d1 (longcastling); white's king on e1 and rook on h1 move to: king g1, rook f1 (short castling). The moveis similar for black.En Passant

    A pawn, attacking a square crossed by an opponent's pawn which has [just] been advancedtwo squares in one move from its original square, may capturethis opponent's pawn as though the latter had been moved only one square. This capture mayonly be made in [immediate] reply to such an advance, and is called an "en passant" capture.Pawn promotion

    On reaching the last rank, a pawn must immediately be exchanged, as part of the same

    move, for [either] a queen, a rook, a bishop, or a knight, of the same colour as the pawn, atthe player's choice and without taking into account the other pieces still remaining on thechessboard. The effect of the promoted piece is immediate and permanent!

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    End of GameWinning

    The game is won by the player:-

    who has checkmated his opponent's king.- whose opponent declares he resigns.

    Draw

    The game is drawn when the king of the player who has the move is not in check, and thisplayer cannot make any legal move. The player's king is then said to be "stalemated". Thisimmediately ends the game.

    - The game is drawn upon agreement between the two players.- The game is drawn when one of the following endings arises:king against king;king against king with only bishop or knight;

    king and bishop against king and bishop, with both bishops on diagonals of the samecolour.

    The player to move can claim a draw if- the same position with the same player to move is repeated three times in the game

    there are have been 50 consecutive moves of white and of black withoutany piece takenany pawn move

    Losing

    The game is lost by a player who has not completed the prescribed number of moves in theallotted time, unless his opponent has only the king remaining,in which case the game is drawn.

    **This set of mechanics is adapted from

    http://www.flyordie.com/games/help/chess/en/games_rules_chess.html

    System

    I.Each batch will have send one representative to play the games.

    II.Each game will be on for 20 minutes. Each player will be given 10 minutes in total to dohis/her moves. The timer will start at the signal of the marshal; and every time his/heropponent does his/her (opponents) move.

    - If a player runs out of time (and the game hasnt been concluded yet), his/her opponentwill be granted unlimited moves until his/her (opponents) time ends.

    - If both players run out of time (and the game hasnt been concluded yet), the game will

    be declared as draw.

    III. The team with the highest number of wins will be declared first; the next will be declaredsecond; and so on.

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    Event Name PatinteroSchedule 1:00 pm 2:15 pm

    Mechanics

    Objective

    To pass through the defense of the opposing group

    DefenseThe players will be assigned a certain position in the court which they will guard by extendingtheir arms and tagging their opponents. They are only allowed to move along the axis of theirassigned position.

    OffenseThe players will try to pass through the defense without getting tagged. If they get tagged,they will have to return to the start. If they are able to cross the other side (and pass the lastdefense player), it would mean that they "passed through" the defense.

    System

    I.Each batch will have five (5) representatives.

    II. The competing teams will toss a coin. The winning team in the toss coin will choose whethertheir team will play defense or offense first.

    III. The game will run for three (3) minutes. After one game, the teams will switch positions(defense will play as offense, vice versa).

    IV. The number of players from the offense that passed through the defense will be recordedper game. The team with the greater number of players passed through will be the winner ofthe match. In the case of a tie, the team with the least number of tags during their offenseperiod wins.

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    Event Name Table TennisSchedule 9:00 am 12:00 nn

    Scoring

    A match is played best 2 of 3games. For each game, the first player to reach 11 points wins thatgame, however a game must be won by at least a two point margin.

    A point is scored after each ball is put into play (not just when the server wins the point as involleyball).

    The edges of the table are part of the legal table surface, but not the sides.

    Flow of the MatchEach player serves two points in a row and then switch server. However, if a score of 10-10 isreached in any game, then each server serves only one point and then the server is switched.After each game, the players switch side of the table. In the final game, the players switch sideagain after either player reaches 5 points.Legal Service

    The ball must rest on an open hand palm. Then it must be tossed up at least 6 inches andstruck so the ball first bounces on the server's side and then the opponent's side.

    If the serve is legal except that it touches the net, it is called a let serve. Let serves are not

    scored and are reserved.

    EquipmentThe table, balls and paddles to be used should be of regulation specifications.

    The rules of the game could be found here: https://web.stanford.edu/dept/pe/cgi-bin/downloads/intramural/SingleElim/TableTennisSingles.pdf

    System

    I. Each batch will send one representative

    II. A toss coin at the start of the game will determine first service.

    III. The game continues as is until a winner is decided.

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    VolleyballRULESI. There should be at least six players in the roster, without upper bound. Only bona fidechemical engineering students from UP Diliman can play. Players must present their Form 5'sand ID's to the marshals before every match. A team should consist of players with the sameyear level (not necessarily the same year standing).

    II. At any instance during the game, there should be six players, with at least two (2) females.Players must wear sports attire (shirt, shorts, socks, rubber shoes).

    III. Spiking is open for everyone. There are no attack line restrictions.

    IV. International court and ball specifications will not be strictly followed. As long as the courtand the ball are playable, the game continues.

    V. Victory shall be determined by the number of sets won. Each game will be a best of three-set match.

    VI. A set is won when a team reaches at least twelve (12) points, with two (2) points ahead of

    the other team. The third deciding set is won when a team reaches at least eight (8) points,with two (2) points ahead of the other team.

    VII. For the final match, a set is won when a team reaches at least eighteen (18) points, withtwo (2) points ahead of the other team. The third deciding set is won when a team reaches atleast twelve (12) points, with two points ahead of the other team.

    VIII. Substitution is allowed throughout the game. Only one player may substitute for oneplayer.

    IX. All other official rules, other than those pertaining to Section 1, 3, 5, 15, 19 and part 2, will befollowed from the Official Volleyball Rules of the 33rd FIVB Congress 2012, found here:http://www.fivb.org/EN/Refereeing-Rules/documents/FIVB-Volleyball_Rules2013-EN_V08_20130516.pdf

    http://www.fivb.org/EN/Refereeing-Rules/documents/FIVB-Volleyball_Rules2013-EN_V08_20130516.pdfhttp://www.fivb.org/EN/Refereeing-Rules/documents/FIVB-Volleyball_Rules2013-EN_V08_20130516.pdfhttp://www.fivb.org/EN/Refereeing-Rules/documents/FIVB-Volleyball_Rules2013-EN_V08_20130516.pdfhttp://www.fivb.org/EN/Refereeing-Rules/documents/FIVB-Volleyball_Rules2013-EN_V08_20130516.pdfhttp://www.fivb.org/EN/Refereeing-Rules/documents/FIVB-Volleyball_Rules2013-EN_V08_20130516.pdf
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    BasketballRULES

    I. There should be at least five males and five females in the roster, without upper bound. Only

    bona fide chemical engineering students from UP Diliman can play. Players must present theirForm 5's and ID's to the marshals before every match. A team should consist of players withthe same year level (not necessarily the same year standing).

    II. All players in-court must wear sports attire (shirt, shorts, socks, rubber shoes) at any instanceof the game.

    III. There will be 8 minutes per quarter of the game. Running time will be followed. For thefinal match, there will be 8 minutes per quarter.

    IV. The first and third quarters will be played only by female members of each team, and onlyhalf court is used. The second and fourth quarters will be played only be male members ofeach team and whole court is used.

    V. International court and ball specifications will not be strictly followed. As long as the courtand the ball are playable, the game continues.

    VI. Substitution is allowed throughout the game. Only five players per team will be allowed toplay at any point during the game.

    VII. The official score is computed as follows: The scores for the first and third quarter will beadded per team, and will be divided by the total points scored by both teas in those quarters.The same will apply for the second and fourth quarters. The percentages will be added andthe team with the greater percentage sum wins the match.* In case of a tie, the team with thegreater total sum of points wins the match. If a winner still cannot be decided, the match willgo into overtime periods of 3 minutes each until a winner can be decided.

    VIII. All other official rules will be followed from the Official Basketball Rules 2012 of the FIBACentral Board, found here:http://www.fiba.com/downloads/Rules/2012/OfficialBasketballRules2012.pdf

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    BasketballSAMPLE SCORING

    Game 1: Scores

    TeamQUARTER

    1 2 3 4

    A 10 15 12 20

    B 15 12 12 16

    Team Scores

    TeamQUARTER

    1 and 3 2 and 4 Total

    A10 + 12

    10 + 12 + 15 + 12

    15 + 20

    15 + 20 + 12 + 16 1.004535

    B15 + 12

    10 + 12 + 15 + 12

    12 + 16

    15 + 20 + 12 + 16 0.995465

    TEAM A WINS!

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    Major Games: Basketball | Volleyball

    Table Tennis | Chess | Patintero1st 50 pts2n 45 pts3r 40 pts

    Participation 30 ptsMinor Games

    1st 20pts2

    n 18pts

    3r 15pts4th 10 pts5t 8pts