Der Rig An

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  • 8/2/2019 Der Rig An

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  • 8/2/2019 Der Rig An

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    POWER I NDEXList your powers below.

    Check the box when the power is used.Clear the box when the power renews.

    AT-WI LL POWERS

    e Strike

    r's Quarry

    l Attack

    Strike

    ENCOUNTER POWERS

    Cunning

    tive Strike

    s Talon

    DAI LY POWERS

    he Tree

    g-Cobra Stance

    UTI LI TY POWERS

    Ground

    ntine Dodge

    OTHER EQUI PMENT

    s (60)

    COI NS AND OTHER WEALTHy on hand: 100 gp

    money: 0 gp

    mbrance: 28 lb. / 120 lb.

    MAGI C I TEM I NDEXList your powers below.

    Check the box when the power is used.Clear the box when the power renews.

    MAGI C I TEMSWEAPON

    Magic Greatbow +2 (Two-Hands) (E)

    WEAPON

    WEAPON

    WEAPON

    ARMORRepulsion Leather Armor +2 (E)

    ARMS

    FEETSteadfast Boots (heroic tier) (E)

    HANDS

    HEAD

    NECKCloak of Distortion +2 (E)

    RING

    RING

    WAIST

    Tanglefoot Bag (level 7)

    Alchemical Silver (heroic tier)

    Blastpatch (level 4)

    Slow-Step Oil (level 8)

    Daily Item Powers Per Day

    Heroic (1-10) Milestone / / /

    Paragon (11-20) Milestone / / /

    Epic (21-30) Milestone / / /

    CHARACTER PORTRAI T

    PERSONALI TY TRAI TS

    MANNERI SMS AND APPEARA

    n Page 2

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    Nimble Strike

    EYWORDSMartial, Weapon

    USED

    Standard

    ACTI ON

    Ranged weapon

    RANGE

    14

    ATTACK

    One creature

    TARGET

    *

    vs AC

    DEFENSE

    Special: Shift 1 square before or after you attack.Attack: Dexterity vs. ACHit: 1[W] + Dexterity modifier (+5) damage.ncrease damage to 2[W] + Dexterity modifier+5) at 21st level.

    Magic Greatbow +2: +14 attack, 1d12+8 damage

    DDITIONAL EFFECTS

    +1d8 to damage once per round (Hunter's Quarry)

    ASSRanger

    LEVEL1

    BOOKPH

    T-WI LL POWER

    Hunter's Quarry

    KEYWORDS USED

    Minor

    ACTI ON RANGE

    ATTACK TARGET

    vs

    DEFENSE

    You can designate the nearest enemy to you that you can see as your quarry.Once per round, when you hit your quarry with an attack, the attack dealsextra damage based on your level. The extra damage is based on your level. Ifyou can make multiple attacks in a round, you decide which attack to apply theextra damage to after all the attacks are rolled. If you have dealt Hunter'sQuarry damage since the start of your turn, you cannot deal it again until thestart of your next turn.

    The hunter's quarry effect remains active until the end of the encounter, untilthe quarry is defeated, or until you designate a different target as your quarry.

    You can designate one enemy as your quarry at a time.Level : Hunter's Quarry Extra Damage1st10th : +1d611th20th : +2d621st30th : +3d6

    ADDITIONAL EFFECTS

    CLASS LEVEL*

    BOOKPH

    AT-WI LL POWER

    Careful Attack

    KEYWORDSMartial, Weapon

    Standard

    ACTI ON

    Melee or Ranged weapo

    RANGE

    16

    ATTACK

    One creature

    TARGET

    * *

    vs AC

    DEFENSE

    Requirement: You must be wielding two meleeweapons or a ranged weapon.

    Attack: Strength + 2 vs. AC (melee) or Dexter2 vs. AC (ranged).Hit: 1[W] damage (melee) or 1[W] damage(ranged).

    Increase damage to 2[W] (melee) or 2[W](ranged) at 21st level.

    Magic Greatbow +2: +16 attack, 1d12+3 dam

    ADDITIONAL EFFECTS

    +1d8 to damage once per round (Hunter's Quarry)+1 to attack rolls if none of your allies are closer to the ta

    CLASSRanger

    LEVEL1

    BOOKPH

    AT-WI LL POWER

    Twin Strike

    EYWORDSMartial, Weapon

    USED

    Standard

    ACTI ON

    Melee or Ranged weapon

    RANGE

    14

    ATTACK

    One or two creatures

    TARGET

    * *

    vs AC

    DEFENSE

    Requirement: You must be wielding two meleeweapons or a ranged weapon.Attack: Strength vs. AC (melee; main weapon andoff-hand weapon) or Dexterity vs. AC (ranged),wo attacks

    Hit: 1[W] damage per attack.ncrease damage to 2[W] at 21st level.

    Magic Greatbow +2: +14 attack, 1d12+3 damage

    DDITIONAL EFFECTS

    +1d8 to damage once per round (Hunter's Quarry)

    ASSRanger

    LEVEL1

    BOOKPH

    T-WI LL POWER

    Fox's Cunning

    KEYWORDSMartial, Weapon

    USED

    ACTI ON

    Melee or Ranged weapon

    RANGE

    ATTACK TARGET

    * *

    vs

    DEFENSE

    Trigger: An enemy makes a melee attack againstyou

    Attack: You can shift 1 square, then make a basicattack against the enemy.Special: Gain a power bonus to your basic attackroll equal to your Wisdom modifier (+3).

    ADDITIONAL EFFECTS

    CLASSRanger

    LEVEL1

    BOOKPH

    ENCOUNTER POWER

    Disruptive Strike

    KEYWORDSMartial, Weapon

    ACTI ON

    Melee or Ranged weapo

    RANGE

    14

    ATTACK

    The attacking creature

    TARGET

    * *

    vs AC

    DEFENSE

    Trigger: You or an ally is attacked by a creaturAttack: Strength vs. AC (melee) or Dexterity v(ranged)Hit: 1[W] + Strength modifier (+1) damage(melee) or 1[W] + Dexterity modifier (+5) dam(ranged). The target takes a penalty to its attaroll for the triggering attack equal to 3 + yourWisdom modifier (+3).

    Magic Greatbow +2: +14 attack, 1d12+8 dam

    ADDITIONAL EFFECTS

    +1d8 to damage once per round (Hunter's Quarry)+1 to attack rolls if none of your allies are closer to the ta

    CLASSRanger

    LEVEL3

    BOOKPH

    ENCOUNTER POWER

    Hawk's Talon

    EYWORDSMartial, Weapon

    USED

    Standard

    ACTI ON

    Melee or Ranged weapon

    RANGE

    14

    ATTACK

    One creature

    TARGET

    * *

    vs AC

    DEFENSE

    Attack: Strength vs. AC (melee) or Dexterity vs. ACranged). Gain a power bonus to this attack equalo your Wisdom modifier (+3). Ignore any

    penalties from cover or concealment (but notuperior cover or total concealment).

    Hit: 2[W] + Strength modifier (+1) damagemelee) or 2[W] + Dexterity modifier (+5) damageranged).

    Magic Greatbow +2: +14 attack, 2d12+8 damage

    DDITIONAL EFFECTS

    +1d8 to damage once per round (Hunter's Quarry)

    ASS

    Ranger

    LEVEL

    7

    BOOK

    PH

    NCOUNTER POWER

    Split the Tree

    KEYWORDSMartial, Weapon

    USED

    Standard

    ACTI ON

    Ranged weapon

    RANGE

    14

    ATTACK TARGET

    *

    vs AC

    DEFENSE

    Attack: Dexterity vs. AC. Make two attack rolls,take the higher result, and apply it to both targets.Hit: 2[W] + Dexterity modifier (+5) damage.

    Magic Greatbow +2: +14 attack, 2d12+8 damage

    ADDITIONAL EFFECTS

    +1d8 to damage once per round (Hunter's Quarry)

    CLASS

    Ranger

    LEVEL

    1

    BOOK

    PH

    DAI LY POWER

    Spitting-Cobra Stance

    KEYWORDSMartial, Stance, Weapon

    Minor

    ACTI ON

    Personal

    RANGE

    ATTACK TARGET

    vs

    DEFENSE

    Effect: Until the stance ends, you can make aranged basic attack as an opportunity actionagainst any enemy within 5 squares of you thamoves closer to you.

    ADDITIONAL EFFECTS

    CLASS

    Ranger

    LEVEL

    5

    BOOK

    MP

    DAI LY POWER

    n Page 3

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    Magic Greatbow +2

    BONUS

    +2 attack rolls and damag

    ENHANCEMENT

    +2d6 damage

    CRI TICAL

    ROPERTIES

    ACTION

    KEYWORDS USED

    AT-WI LL ENCOUNTER DAI LY

    OWER

    EM SLOT/TYPETwo-Hands

    LEVEL6

    PRICE1800

    BOOK

    AGIC I TEM