The Timeless Value of Games in Ancient Greecelivingvalueszante.weebly.com/uploads/2/5/3/2/25322058/kiliafi.pdf · Κακριδής, Ι. Θ., 1987, Ελληνική Μυθολογία,

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  • The Timeless Value of Games in Ancient Greece

    International Conference

    Living Values in Education

    MSc - Maria Kiliafi MSc . MSc- Teacher of Physical Education

    MSc

    [email protected]

    http://livingvalueszante.weebly.com/programme.html

    http://livingvalueszante.weebly.com/programme.html

  • - Abstract

    Plato Game Citizens of Tomorrow

    : Because:

    & Freedom of Will & Choice

    Critical Thought

    The Game Leaders Acceptance

    Teamwork

    The Exchange of roles

    Trust towards his playmates

  • - Abstract

    -

    .

    EVOLUTION

    Game for games sake Entertainment

    Rivalry games Sports

    Educational games Games promoted spiritual development

  • AIM

    ,

    .

    :

    ) ,

    ) .

    The main aim of this literature review is to refer to the Timeless Value

    of Games i.e. games played separately by boys and girls, as well as those

    which were common for both sexes in Ancient Greece. The review also

    includes a classification of those games according to:

    a) Their features,

    b) Their aims.

  • - Introduction

    Help mould childrens character

    Plato

    Games Prepare for a better Life

    Poplin Poplin - Alkiviades

    -- Play-Child-Game (greek terms

    derive from the same root)

  • Introduction

    -

    Adolescence Athletic Games

    Physical Exercise Rivalry Games Fair Play

    4000 ..

    Timeless Value of Games 4000 B.C. - Today

    = ( )

    Chess=Polis (use of pawns)

    = ( )

    Checkers (use of cubes, i.e. dices)

  • Universal Games

  • Universal Games

    Doll (Plagona)

    () Ball Games

    Board Games

    Swing

    Push and Pull wagon

    Tree Climbing

    Stick Riding

  • MAIN PART

    , : ) , ) (), ) ()

    (Lafaye, , , Caillois)

    ()

    : .

    Palamides inventor of games, according to Pausanias, he invented:

    a) the weights and measures, b) pawns (pessi), c) the cubes (dices).

    CLACCIFICATION OF GAMES (Lafaye, Kakrides, Gougouli, Caillois)

    According to the populace

    According to their cultural specificity (Lazos)

    Most of the games had a basic feature: Entertainment.

  • 1-4 years old! Common

    Games for Boys & Girls

  • - Games

    1 4 : .

    5 : .

    : .

    : .

    Gynaeceum (room reserved for women) 1 4 years

    old children: common games for boys and girls.

    Children over 5 years old: diferentiation of games.

    ! Games might be common for both sexes.

    But: Boys and girls could not play together.

  • GAMES for BOYS

    : , .

    : , .

    : ,

    Tug of War

    Variations: Elkistinda, Skaperda.

    Features: Combativeness, Dynamism.

    Aim: Effort towards Victory, development of vigour.

  • GAMES for GIRLS-DOLLS

    (PLAGONAS)

  • GAMES for GIRLS -

    : , .

    : ,

    : ( ...)

    Doll (Plagona) - Religious Idol: Ritual passport to Adulthood, Death.

    Doll (Toy) Featurs: Entertainment, Pupettry played among girls.

    Theatrical performances of Adults.

    Aim: Imitation of Adult life (Housekeeping etc.)

  • Captivity Games

    : , .

    : , &

    .

    : .

    Blindfolded games (Chalki Miia or Miinda)

    Variations: Drapetinda, Psilaphinda.

    Features: Entertainment, Losers are captured & freed at the

    end of the game.

    Aim: stimulation of the senses.

  • - Platanistas

    : .

    : .

    ,

    ()

    Features:Violent Captivity game.

    Aim: Military exercise of teenagers.

    Place: Ancient Sparta, on a small island in Eurotas (river)

    covered all over with plane trees (platania), (Pausanias).

  • Strategy Games or Board Games

  • Strategy Games or Board Games

    : , ()

    : ,

    : , , .

    Pawn Games

    Features: Entertainment, Spiritual games using pawns.

    Cube games

    Features: Entertainment, Lucky games, using cubes (dices) or

    knucklebones.

    Aim:Freedom of will & choice, Insight, Critical thought.

  • Strategy Games or Board Games

    --

    .

    .

    4000 . - 72 =

    = .

    Such games might be found in developed political-economical

    -military societies.

    Mirror of the spiritual level of each society.

    Minoan Crete, 4000 BC. Evans Abacus with 72 daisies=Polis

    = Chess.

  • ( )

    Ball Games - Keritizin

  • ( )

    Ball Games

    : , , ,

    , ( Hockey).

    : , , ,

    , .

    Keritizin

    Features: No Entertainment, Violence, team game that was played with

    curved sticks (like Hockey).

    Aim: Teamwork, The Game Leaders Acceptance, Trust towards ones

    playmates, Effort towards Victory.

  • ( ) 2

    Ball Games 2 - Episkyros

  • ( ) 2

    Ball Games 2 ( )

    : , , ,

    () , ( Rugby).

    : , ,

    , .

    Episkyros or Teenegers ball games.

    Features: No Entertainment, Violence, Team game, ball field lines were

    drawn with a stone named Skyron, like Rugby.

    Aim: Teamwork, The Game Leaders Acceptance, Trust towards ones

    playmates, Effort towards Victory.

  • Conclusion

    ,

    , , .

    : .

    .

    The structure of the games, either for entertainment or educational goals,

    portrays the political, cultural and social organization of each society.

    Ancient Greeks: Games of their own invention Respect towards children

    needs.

    Lack of fear for the foreign.

  • Greek Bibliography

    1., ., 1991,

    ,

    , .

    2., ., 2002, ,

    , .

    3., . ., 1987, ,

    , .

  • Foreign Bibliography

    4.Caillois, Roger, Les Jeux et les hommes,

    Gallimard, 1958.

    5.Hett, W., The games of the Greek Boy.

    6.Lafaye, G., Ludi, D/S, IV, 1356.

    7.May, Roland, Les jeux de table dans l

    antiquite D.A. 18 33.

    8.Poplin, Francois, Les jeux d osselets

    antiques, D.A., 47.

  • !! Thank you!!

    !!!

  • !!!