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R E N D E R BASIC COMPUTER CLASS FERRO YUDISTIRA, S.T., M.ARS *Except for 2nd slide/page, all image in this presentation are based on private intellectual properties

Vray Subject_intro & Part 1

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  • R E N D E R BASIC COMPUTER CLASS

    FERRO YUDISTIRA, S.T., M.ARS

    *Except for 2nd slide/page, all image in this presentation are based on private intellectual properties

  • MANUAL/HANDMADE RENDER *SOURCE: GOOGLE IMAGE

  • DIGITAL/COMPUTERISED

    RAW 3D MODEL

    (AUTOCAD, SKETCHUP,

    3DMAX, RHINO)

    RENDERING ENGINE

    (VRAY, ARTLANTIS,

    ETC)

    PHOTOSHOP

    +

  • SCENE/VIEW

    MATERIAL

    LIGHTING

  • PART 1: SET THE SCENE

    PART 2: VRAY TOOLBARS

    PART 3: QUICK RENDERING & SETTING FOR EXTERIOR

    PART 4: ENHANCE THE RESULT

    PART 5: MATERIAL SETTING

    PART 6: RENDERING & SETTING FOR TRANSITIONAL AREA

    PART 7: RENDERING & SETTING FOR INTERIOR

  • PART - SET THE SCENE 1

  • PART - WHAT TO CONSIDER? 1A

  • SET THE SCENE

    View Options

    Bird eye, human eye, worm eye

    One point? Two Point? Three point?

    Composition

    Avoid blank/empty space

    Rule of third & Anti rule of third

    Line, Shape, Pattern, Texture & Colour

    Accentuation/emphasize/zoom in...and crop

    Focal length: Normal or Dramatic

    Background & Foreground

    Tone/atmosphere/ambience

  • VIEW OPTIONS >> BIRD EYE VIEW

  • HUMAN EYE VIEW VIEW OPTIONS >>

  • WORM EYE VIEW VIEW OPTIONS >>

  • ONE POINT VIEW OPTIONS >>

  • TWO POINT VIEW OPTIONS >>

  • THREE POINT VIEW OPTIONS >>

  • THREE POINT VIEW OPTIONS >>

  • >> COMPOSITION

    AVOID BLANK/EMPTY SPACE

    Too much empty/blank space

    Zoom in Crop

  • >> COMPOSITION

    AVOID BLANK/EMPTY SPACE

  • >> COMPOSITION

    RULE OF THIRD & ANTI RULE OF THIRD

  • >> COMPOSITION

    RULE OF THIRD & ANTI RULE OF THIRD

  • >> COMPOSITION

    RULE OF THIRD & ANTI RULE OF THIRD

  • >> COMPOSITION

    RULE OF THIRD & ANTI RULE OF THIRD

  • >> COMPOSITION

    LINE, SHAPE, PATTERN, TEXTURE & COLOUR

  • >> COMPOSITION

    LINE, SHAPE, PATTERN, TEXTURE & COLOUR

  • >> COMPOSITION

    LINE, SHAPE, PATTERN, TEXTURE & COLOUR

  • >> COMPOSITION

    ACCENTUATION/EMPHASIZE/ZOOM...AND CROP

  • >> COMPOSITION

    ACCENTUATION/EMPHASIZE/ZOOM...AND CROP

  • >> COMPOSITION

    ACCENTUATION/EMPHASIZE/ZOOM...AND CROP

  • >> FOCAL LENGTH

    NORMAL OR DRAMATIC?

    FOCAL LENGTH: 35

    NORMAL

  • >> FOCAL LENGTH

    NORMAL OR DRAMATIC?

    FOCAL LENGTH: 50

    DRAMATIC

  • FOCAL LENGTH: 75

    OVER DRAMATIC

    >> FOCAL LENGTH

    NORMAL OR DRAMATIC?

  • TONE/ATMOSPHERE/AMBIENCE

    DAY

  • TONE/ATMOSPHERE/AMBIENCE

    AFTERNOON

  • TONE/ATMOSPHERE/AMBIENCE

    AFTERNOON

    YELLOW (WARM) TONE

  • >> COMPOSITION

    TONE/ATMOSPHERE/AMBIENCE

    AFTERNOON

    YELLOW (COOL) TONE

  • >> COMPOSITION

    BACKGROUND/FOREGROUND

  • >> COMPOSITION

    BACKGROUND/FOREGROUND

  • >> COMPOSITION

    BACKGROUND/FOREGROUND

  • PART - SET THE SCENE IN SKETCHUP 1B

  • SAVE THE VIEW USING SCENE 1B-1

    Scene is a feature in sketchup which we use to save a view from certain position. By saving a view in a scene,

    we can fastly and precisely go back to specific views, without the need to search it again. This feature is

    important in rendering process with Vray, because we can set several view and then save it in scene, so we can

    have a set of view that ready to render anytime

  • Prepare the scene

  • Go to > view > animation > add scene

  • Left click at create scene box

  • You will see small rectangle above your work screen with scene 1 as the name If the scene successfully created, you can rename this later.

  • Set another view, right click on previous scene name, and then choose add option to add another scene

  • You can change the view on particular scene. First select the scene that you want to change by left click at the name, change the view, right click on the name and then

    choose update

  • HOW TO RENAME THE SCENE 1B-3

  • Go to > window > Scenes, to show up scenes manager window

  • Left click at show details icon to show up more option

  • 1. Choose the scene 2. Rename it

    1

    2

  • USING TWO POINT PERSPECTIVE MODE 1B-2

  • To change your view into two point perspective mode, first prepare the view that you want to convert to two point perspective, and then go to > camera >

    two-point perspective

  • After you convert the scene into two point perspective, the position of your view will change, you need to adjust it by

    dragging the view.

  • Adjust your view by dragging it (remember do not use orbit, just drag), and then add new scene to save the view