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8/14/2019 CSCWIntro
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Saul Greenberg
Computer SupportedCooperative Work
Saul GreenbergProfessor
Department of Computer Science
University of Calgary
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Motivation
I workbymyself
I workwithpeople
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In the Near Future
Computers will be ubiquitous
Computers will be inter-connected
Result
through their computers, people will be able to- communicate
- work together
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Let those who wish to communicate any matter ofpressing importance to each other by fire-signals
prepare two earthenware pots of exactly equal sizeboth as to diameter and depth. Let the depth be 3cubits, the diameter one
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Definitions / Research Goals
Groupware- software that supports group work
- investigate algorithms & architectures fundamental to multi-user
systems
Computer Supported Cooperative Work (CSCW)- knowledge about the context of groupware design- investigate individual/group/organizational requirements for multi-
user systems
feedback
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Perspectives
Why pursue collaboration through computers?
consider massive change to society of:- printing press
- telephone
- facsimiles
- electronic mail
- world wide web
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The Groupware Paradigm & Technologies
same
place
differentplaces
same time different times
face to face interactions
public computer screens
decision rooms
brainstorming tools
continuous task
team rooms
group displays
shift work groupware
project management
remote interactions
video
conferencingwalls & hallways
desktop conferencing
shared views
shared drawing/editors...
communication+coordination
bulletin boardsasynchronous conferencing
schedulers
version control...
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Anytime, any place groupware
same
place
differentplaces
same time different times
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Focus: Real Time Distributed Meetings
One or more participants are in different locations
Telepresence- can we give participants a sense they are in the same room?
Teledata- how can participants interact over their work artifacts?
Casual Interaction
- how can participants get in touch with each other?
Mmmm mmm mmmm mmmmm mmmmm m mmm.Mm mmmm mm. Mmmmmmmm.
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Telepresence
Giving participants a sense they are in the same room
1. Video Conferencing Rooms
dedicated meeting rooms joined by audio & video
heavy weight to use talking heads
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Telepresence
Giving participants a sense they are in the same room
2. Media spaces
digitally switched ubiquitous audio and video on personal
computers
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Telepresence
Giving participants a sense they are in the same room
Videos:
Digitally switched video technology- Pandora (Olivetti)
Eye contact, gestures and body language- Talking heads (MIT)
- Magik (Keio University)
- GestureCam (University of Tsukuba)
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Telepresence Issues
Size and Quality
what is the image fidelity?
Scalability
how do I show several people?
Camera positioning, focusing
am I centered in the view of the
camera?
Eye contact
is the other person looking at me?
Body language
can I see subtle body motions?
Gaze awareness
can I tell where the other person islooking?
Gestures tied to artifacts
can I gesture around objects
Reciprocity
if I can see them, can they see me?
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Teledata
Letting participants interact over their work artifacts
Shared visual workspaces
views of computer artifacts are shared in real time
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GroupSketch (Calgary)
Identical views, gestures, simultaneous activity
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Supporting awareness when views are not identical
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Supporting Awareness (Calgary)
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Supporting both telepresence and teledata (NTT)
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Casual Interaction and Awareness
Questions
who is around?
are they available now?
can they be interrupted? how can I initiate contact?
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The problem
Groupware can only work after people make contact with
each other
?
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Current approaches
Glancing into offices via Montage (Sun Microsystems)
What I see
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Current Approaches
Video walls (Bellcore)
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Current approaches
Periodic Snapshots
Marks office(3:05pm)
Marys office(3:01pm)
Deens office(now)
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Current Approaches
Iconic indicators (Calgary)
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Current Approaches
Iconic indicators
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Current Approaches
Active badges (Olivetti)
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The Message
In the near future
people will regularly communicate and work together throughcomputers through groupware
Groupwaredesign requires
technical know-how
deep knowledge of the human + social factors behind
communication
- telepresence
- teledata- awareness and casual interaction
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Team
Rooms