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The Divine and the Devoted is a series of PDFs ofnine religions for any fantasy campaign. Whileoriginally designed for the Mythosa setting, the
gods and goddesses presented here can easily bedropped into other worlds.
Using this BookThe supplements in this series provide detailsabout each of the nine major religions inMythosa.The format and nature of this information isdescribed below.
Titles
Next to the deitys name are listed the titles they
have been given by their clergy.
Portfolio
A short account of what the deity rules over.
Symbol
A description of the religions holy symbol.
DescriptionDescribes how the gods worshipers depict them
in a physical form, gives an overview of thereligions goals and purposes, and describes theotherworldy home of the deity.
Worship
Details who worships the deity, where themajority of worshipers are located, and whatplaces tend to be sacred to the religion.
Temples
Information about the temples and shrines of thereligion including their architecture and wherethey are commonly located. The location of thereligions chief temple (if it has one) is listed aswell as cities where additional temples can befound. Locations of shrines are not listed.
Introduction
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Clerical Raiments
Garments worn by priests of the religion.
Holy Days and TimesLists the religions holidays and holy hours.
Relationships
Discusses the relationships the faith has with the
other religions as well as secular organizations.
Essence of the Faith
A summary of the religions dogma.
Factions and OrdersAny factions, orders, or groups of note within thereligion are mentioned here.
Game Information
Details the actual game elements used whenplaying one of the deitys clergy (cleric, druid, orpaladin) or one their laity (non-clerical worshipers).
Domains
The domains available to clerics of the religion are
given here for convenience.
2006 by Bruce Gulke. All Rights Reserved. d20 Systemand the d20 System Logo
are Trademarks owned by Wizards of the Coast and are used according to the terms of
the d20 System License version 6.0. A copy of this license can be found at
www.wizards.com/d20. Dungeons & Dragons and Wizards of the Coast are
Registered Trademarks of Wizards of the Coast, and are used with Permission.
Artwork 2001-2006 Bruce Gulke. This material is protected under the copyright laws
of the United States of America. Any reproduction or unauthorized use of the artwork
or non-OGL material herein is prohibited without the express written permission of
Bruce Gulke. This document is a work of fiction. Any similarity to actual people,
organizations, places, or events is purely coincidental. This document is not affiliated
with any other commercial publication.
Cover Illustration by Bruce Gulke
Interior illustrations by Bruce Gulke and Teri Gulke.
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Pronunciation: al-YAR-ahAlignment: Neutral Good
Common Names: The Healer, the Farmer,
the Dove
Clergy Honorific: Brother/Sister name(cleric)
Sacred Father/Mother
(High Priest/ess)
AlyaraMost Glorious Lady of the Morning's Light
Sacred Maiden of the Healing Mercies
Queen of the Bountiful Harvest
CorrespondencesElement: WaterColors: Gold, white, yellow
Metals: Bronze, goldGemstones: Diamond, rubyIncense: Rose, sandalwood, thyme
Woods: Laurel, yewHerbs/Plants: Aloe, ashNumber: TwoAnimals/Beasts: Dove, phoenix
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The Alyaran prelate is Karelia Doorna Elreoth[NG female half-elven cleric (Alyara) 17].
Temples: Temples to Alyara can be found in thefollowing cities: Aranmor, Coreth, Essenmoor,Haadarat, Hadira, Haven, Highwood, Ilidar,Immazu, Laharu, Lhyrna, Shesada, Talek Pharos
(foreign quarter), Ulem, Valdahar, Yidra, Zeldora
PortfolioAgriculture, healing, love, sun, wine
SymbolA yellow metal disk, shaped like a radiant sun,with a dove etched into its center.
DescriptionThe goddess Alyara is portrayed as a young,beautiful woman with long, flowing hair, clothedin radiant light and bearing a staff of yew withlaurel trim. Her church adheres to the goal of
bringing light and compassion to the world.Alyaras clergy the Lifebringerstravel the world,spreading the word of their goddess andcrusading against darkness and hatred.
The Blessed Isles are Alyaras domain on Elysium.They are an archipelago in the middle of theGolden Sea. The islands are truly a paradise, where
Alyaras faithful enjoy a peaceful and lovingexistence under an ever-shining sun.
WorshipWorship of Alyara is widespread across theknown kingdoms of the world. Worshippers ofthe goddess come from myriad backgrounds andeven the most hardened mercenary or assassinfinds a prayer to Alyara prudent at times.
TemplesTemples dedicated to Alyara are generally circular,with white stone and brick walls surrounding a
courtyard. In the center of the courtyard is afountain containing an effigy of the goddess; thefountain is the temples altar. Rooms in the templeare used as clerical cells, infirmaries, and winecellars.
Great Temple: Alyaras primary temple theSanctuary of Light and Loveis found in Ilmara.
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ClericalRaimentsLifebringers dress in robes of white with gold trimand wear with laurel wreaths on their heads.
HolyDaysandTimesSunday is always a day of reverence for Alyarasfaithful, but the holiest day of the faith isMidsummer (Highsummer 16th). On this day,worshippers of the goddess revel in the
dominance of the day over night, and Alyaragrants her clerics enhanced powers against thepower of Undeath. The rest of the year,Lifebringers petition their goddess for spellsduring the hours of Newday.
RelationshipsThe church of Alyara enjoys particularly goodrelations with the religions of Baltur, Dynera, andLyranis, while being indifferent to or disdainful of
most of the other faiths. The teachings ofAzakhar and Aadu are considered evil and theirfollowers enemies. The greatest adversary ofAlyara, however, is the deity Shaarizad. The darkgod is the primary enemy of Alyaras church, andhis worshippers are to be given neither mercy norquarter.
Attitudes Towards Other Faiths
Aadu: HostileAeryandris:IndifferentAzakhar:HostileBaltur:FriendlyDynera:FriendlyJhadara:IndifferentLyranis:FriendlyShaarizad:Hostile
Essence of the FaithStrike down those who serve evil; hinder thosewho attempt to thwart goodness.
The Undead are an abomination to life and theLight and must be destroyed at any opportunity.
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Strive to arouse love and compassion in others.
Remember that those that feed us, the peasantand the farmer, are the foundation upon whichour world is built.
Never fail to come to the aid of those who trulyneed your help.
Be the Light that guides others from the darkness.
Factions and OrdersIn addition to the standard priesthood, the churchof Alyara has two special orders: the Champions of
the Lightand the Vine Maidens. The Champions of
the Light are a militaristic order dedicated tohunting and eliminating the Undead. They areheadquartered near the Lhyrnic city of Lionsgate.The Vine Maidens are a monastic group offemale Lifebringers that have specialized in the art
of winemaking. Their central convent is located inZeldora.
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Game Information
Good DomainGranted PowerYou cast good spells at +1 caster level.
Good Domain Spells
1. Protection from Evil2. Aid3. Magic Circle against Evil4. Holy Smite
5. Dispel Evil6. Blade Barrier
7. Holy Word8. Holy Aura9. Summon Monster IX*
* Cast as a good spell only.
LaityAllowed Alignments: Any non-evil
Divine Gifts: Once per month, characters with
this goddess as their patron may do one of thefollowing: Cast the spell cure minor wounds, cast thespell light or add a +2 competence bonus to aHeal check (they must choose one of the three,not all of them; but they need not make the samechoice every month). On their holy day, the laitymay cast either detect undead or cure light wounds
(again, they must choose one or the other, but thechoice may be different each time).
ClergyDomains:Good, Healing, Plant, Purification, Sun
Favored Weapon: Sunstaff (quarterstaff)
Fighting Order: n/a
Holy Day Powers:On their holy day, the priestsreceive a +4 sacred bonus to all attempts atturning Undead (this bonus applies to both theturning check and damage). In addition, theclerics are granted the Extra Turning feat for oneday. These powers are granted from dawn of theSolstice until dawn of the following day.
Notes:Temples to the goddess are always hallowedground (as per the spell hallow). The spell effect
used will vary from place to place, but the mostcommon are bless, death ward, dispel magic, and zoneof truth. Hallow is cast during the dedication of anew temple.
Heralds and Allies:Alyaras herald is a solar. Her
allies are bralani eladrin, leonal guardinals, and 18-HD astral devas.
Domains
Healing DomainGranted Power
You cast healing spells at +1 caster level.
Healing Domain Spells1. Restoration, Lesser2. Remove Paralysis
3. Remove Disease4. Restoration5. Raise Dead6. Heal7. Regenerate8. Restoration, Greater9. Heal, Mass
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Purification DomainGranted Power
You may cast purify food and drink a number oftimes per day equal to your level.
Purification Domain Spells
1. Restoration, Lesser2. Remove Blindness/Deafness3. Remove Disease4. Restoration5. Hallow6. Dispel Evil7. Banishment8. Restoration, Greater
9. Freedom
Plant DomainGranted Power
Rebuke or command plant creatures as an evilcleric rebukes or commands undead. Use thisability a total number of times per day equal to 3+ your Charisma modifier. This granted power isa supernatural ability.
Add Knowledge (nature) to your list of clericclass skills.
Plant Domain Spells
1. Entangle2. Barkskin3. Plant Growth
4. Command Plants5. Wall of Thorns6. Repel Wood7. Animate Plants8. Control Plants9. Shambler
Sun DomainGranted Power
Once per day, you can perform a greater turning
against undead in place of a regular turning. Thegreater turning is like a normal turning except thatthe undead creatures that would be turned aredestroyed instead.
Sun Domain Spells
1. Endure Elements2. Heat Metal3. Searing Light
4. Fire Shield5. Flame Strike6. Fire Seeds
7. Sunbeam8. Sunburst9. Prismatic Sphere
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OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of
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15. COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. System Reference Document
Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip
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